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authortaw27 <taw27@bf6ca9ba-c028-0410-8290-897cf20841d1>2008-01-22 12:43:28 +0000
committertaw27 <taw27@bf6ca9ba-c028-0410-8290-897cf20841d1>2008-01-22 12:43:28 +0000
commitd0cf9ad6d2025cc3ac59e58511dde116d999b7e3 (patch)
tree50d2b8d24a7c75d9903eb6049b902a7112496850 /src/glbits.c
parent61f8a2450fd944920523c0153ea1702f72d751fb (diff)
Nooooo! Use RADIANS internally...
git-svn-id: svn://cook.msm.cam.ac.uk:745/diff-tomo/dtr@260 bf6ca9ba-c028-0410-8290-897cf20841d1
Diffstat (limited to 'src/glbits.c')
-rw-r--r--src/glbits.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glbits.c b/src/glbits.c
index bf523fa..5aed16b 100644
--- a/src/glbits.c
+++ b/src/glbits.c
@@ -27,6 +27,7 @@
#include "trackball.h"
#include "reflections.h"
#include "image.h"
+#include "utils.h"
/* Utility function to load and compile a shader, checking the info log */
static GLhandleARB glbits_load_shader(const char *filename, GLenum type) {
@@ -588,7 +589,7 @@ void glbits_prepare(DisplayWindow *dw) {
* so rotate tilt axis anticlockwise by omega.
* Since the rotation is about +z, this is already anticlockwise
* when looking down z. */
- glRotatef(ctx->images->images[0].omega, 0.0, 0.0, 1.0);
+ glRotatef(rad2deg(ctx->images->images[0].omega), 0.0, 0.0, 1.0);
glScalef(50.0, 1.0, 1.0);
glTranslatef(-0.5, 0.0, 0.0);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, yellow);