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author | taw27 <taw27@bf6ca9ba-c028-0410-8290-897cf20841d1> | 2008-01-22 12:43:28 +0000 |
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committer | taw27 <taw27@bf6ca9ba-c028-0410-8290-897cf20841d1> | 2008-01-22 12:43:28 +0000 |
commit | d0cf9ad6d2025cc3ac59e58511dde116d999b7e3 (patch) | |
tree | 50d2b8d24a7c75d9903eb6049b902a7112496850 /src/glbits.c | |
parent | 61f8a2450fd944920523c0153ea1702f72d751fb (diff) |
Nooooo! Use RADIANS internally...
git-svn-id: svn://cook.msm.cam.ac.uk:745/diff-tomo/dtr@260 bf6ca9ba-c028-0410-8290-897cf20841d1
Diffstat (limited to 'src/glbits.c')
-rw-r--r-- | src/glbits.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glbits.c b/src/glbits.c index bf523fa..5aed16b 100644 --- a/src/glbits.c +++ b/src/glbits.c @@ -27,6 +27,7 @@ #include "trackball.h" #include "reflections.h" #include "image.h" +#include "utils.h" /* Utility function to load and compile a shader, checking the info log */ static GLhandleARB glbits_load_shader(const char *filename, GLenum type) { @@ -588,7 +589,7 @@ void glbits_prepare(DisplayWindow *dw) { * so rotate tilt axis anticlockwise by omega. * Since the rotation is about +z, this is already anticlockwise * when looking down z. */ - glRotatef(ctx->images->images[0].omega, 0.0, 0.0, 1.0); + glRotatef(rad2deg(ctx->images->images[0].omega), 0.0, 0.0, 1.0); glScalef(50.0, 1.0, 1.0); glTranslatef(-0.5, 0.0, 0.0); glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, yellow); |