diff options
author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /drivers/input/gameport/Kconfig |
Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'drivers/input/gameport/Kconfig')
-rw-r--r-- | drivers/input/gameport/Kconfig | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig new file mode 100644 index 00000000000..6282f460aba --- /dev/null +++ b/drivers/input/gameport/Kconfig @@ -0,0 +1,90 @@ +# +# Gameport configuration +# +config GAMEPORT + tristate "Gameport support" + ---help--- + Gameport support is for the standard 15-pin PC gameport. If you + have a joystick, gamepad, gameport card, a soundcard with a gameport + or anything else that uses the gameport, say Y or M here and also to + at least one of the hardware specific drivers. + + For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1, + S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport + support is provided by the sound drivers, so you won't need any + from the below listed modules. You still need to say Y here. + + If unsure, say Y. + + To compile this driver as a module, choose M here: the + module will be called gameport. + +if GAMEPORT + +config GAMEPORT_NS558 + tristate "Classic ISA and PnP gameport support" + help + Say Y here if you have an ISA or PnP gameport. + + If unsure, say Y. + + To compile this driver as a module, choose M here: the + module will be called ns558. + +config GAMEPORT_L4 + tristate "PDPI Lightning 4 gamecard support" + help + Say Y here if you have a PDPI Lightning 4 gamecard. + + To compile this driver as a module, choose M here: the + module will be called lightning. + +config GAMEPORT_EMU10K1 + tristate "SB Live and Audigy gameport support" + depends on PCI + help + Say Y here if you have a SoundBlaster Live! or SoundBlaster + Audigy card and want to use its gameport. + + To compile this driver as a module, choose M here: the + module will be called emu10k1-gp. + +config GAMEPORT_VORTEX + tristate "Aureal Vortex, Vortex 2 gameport support" + depends on PCI + help + Say Y here if you have an Aureal Vortex 1 or 2 card and want + to use its gameport. + + To compile this driver as a module, choose M here: the + module will be called vortex. + +config GAMEPORT_FM801 + tristate "ForteMedia FM801 gameport support" + depends on PCI + +config GAMEPORT_CS461X + tristate "Crystal SoundFusion gameport support" + depends on PCI + +endif + +# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on +# in every .config. Please don't touch it. It is here to handle an +# unusual dependency between GAMEPORT and sound drivers. +# +# Some sound drivers call gameport functions. If GAMEPORT is +# not selected, empty stubs are provided for the functions and all is +# well. +# If GAMEPORT is built in, everything is fine. +# If GAMEPORT is a module, however, it would need to be loaded for the +# sound driver to be able to link properly. Therefore, the sound +# driver must be a module as well in that case. Since there's no way +# to express that directly in Kconfig, we use SOUND_GAMEPORT to +# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm', +# anything that depends on SOUND_GAMEPORT must be 'm' as well. if +# GAMEPORT is 'y' or 'n', it can be anything". +config SOUND_GAMEPORT + tristate + default m if GAMEPORT=m + default y |