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authorLinus Torvalds <torvalds@linux-foundation.org>2008-07-24 15:43:44 -0700
committerLinus Torvalds <torvalds@linux-foundation.org>2008-07-24 16:12:40 -0700
commitb30f3ae50cd03ef2ff433a5030fbf88dd8323528 (patch)
treeec140aa507d73eb5f4dfb8d46ccbd9dd80ca84e7 /net/decnet
parentb5684b83b1e1579bbbc80e703e990c0cccf5892c (diff)
x86-64: Clean up 'save/restore_i387()' usage
Suresh Siddha wants to fix a possible FPU leakage in error conditions, but the fact that save/restore_i387() are inlines in a header file makes that harder to do than necessary. So start off with an obvious cleanup. This just moves the x86-64 version of save/restore_i387() out of the header file, and moves it to the only file that it is actually used in: arch/x86/kernel/signal_64.c. So exposing it in a header file was wrong to begin with. [ Side note: I'd like to fix up some of the games we play with the 32-bit version of these functions too, but that's a separate matter. The 32-bit versions are shared - under different names at that! - by both the native x86-32 code and the x86-64 32-bit compatibility code ] Acked-by: Suresh Siddha <suresh.b.siddha@intel.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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