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-rw-r--r--drivers/input/gameport/Kconfig14
-rw-r--r--drivers/input/gameport/Makefile2
-rw-r--r--drivers/input/gameport/cs461x.c322
-rw-r--r--drivers/input/gameport/ns558.c12
-rw-r--r--drivers/input/gameport/vortex.c186
5 files changed, 6 insertions, 530 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 1d93f509290..7524bd7d8b8 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -49,22 +49,8 @@ config GAMEPORT_EMU10K1
To compile this driver as a module, choose M here: the
module will be called emu10k1-gp.
-config GAMEPORT_VORTEX
- tristate "Aureal Vortex, Vortex 2 gameport support"
- depends on PCI
- help
- Say Y here if you have an Aureal Vortex 1 or 2 card and want
- to use its gameport.
-
- To compile this driver as a module, choose M here: the
- module will be called vortex.
-
config GAMEPORT_FM801
tristate "ForteMedia FM801 gameport support"
depends on PCI
-config GAMEPORT_CS461X
- tristate "Crystal SoundFusion gameport support"
- depends on PCI
-
endif
diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile
index 5367b4267ad..b6f6097bd8c 100644
--- a/drivers/input/gameport/Makefile
+++ b/drivers/input/gameport/Makefile
@@ -5,9 +5,7 @@
# Each configuration option enables a list of files.
obj-$(CONFIG_GAMEPORT) += gameport.o
-obj-$(CONFIG_GAMEPORT_CS461X) += cs461x.o
obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
obj-$(CONFIG_GAMEPORT_L4) += lightning.o
obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
-obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o
diff --git a/drivers/input/gameport/cs461x.c b/drivers/input/gameport/cs461x.c
deleted file mode 100644
index d4013ff9862..00000000000
--- a/drivers/input/gameport/cs461x.c
+++ /dev/null
@@ -1,322 +0,0 @@
-/*
- The all defines and part of code (such as cs461x_*) are
- contributed from ALSA 0.5.8 sources.
- See http://www.alsa-project.org/ for sources
-
- Tested on Linux 686 2.4.0-test9, ALSA 0.5.8a and CS4610
-*/
-
-#include <asm/io.h>
-
-#include <linux/module.h>
-#include <linux/ioport.h>
-#include <linux/config.h>
-#include <linux/init.h>
-#include <linux/gameport.h>
-#include <linux/slab.h>
-#include <linux/pci.h>
-
-MODULE_AUTHOR("Victor Krapivin");
-MODULE_LICENSE("GPL");
-
-/*
- These options are experimental
-
-#define CS461X_FULL_MAP
-*/
-
-
-#ifndef PCI_VENDOR_ID_CIRRUS
-#define PCI_VENDOR_ID_CIRRUS 0x1013
-#endif
-#ifndef PCI_DEVICE_ID_CIRRUS_4610
-#define PCI_DEVICE_ID_CIRRUS_4610 0x6001
-#endif
-#ifndef PCI_DEVICE_ID_CIRRUS_4612
-#define PCI_DEVICE_ID_CIRRUS_4612 0x6003
-#endif
-#ifndef PCI_DEVICE_ID_CIRRUS_4615
-#define PCI_DEVICE_ID_CIRRUS_4615 0x6004
-#endif
-
-/* Registers */
-
-#define BA0_JSPT 0x00000480
-#define BA0_JSCTL 0x00000484
-#define BA0_JSC1 0x00000488
-#define BA0_JSC2 0x0000048C
-#define BA0_JSIO 0x000004A0
-
-/* Bits for JSPT */
-
-#define JSPT_CAX 0x00000001
-#define JSPT_CAY 0x00000002
-#define JSPT_CBX 0x00000004
-#define JSPT_CBY 0x00000008
-#define JSPT_BA1 0x00000010
-#define JSPT_BA2 0x00000020
-#define JSPT_BB1 0x00000040
-#define JSPT_BB2 0x00000080
-
-/* Bits for JSCTL */
-
-#define JSCTL_SP_MASK 0x00000003
-#define JSCTL_SP_SLOW 0x00000000
-#define JSCTL_SP_MEDIUM_SLOW 0x00000001
-#define JSCTL_SP_MEDIUM_FAST 0x00000002
-#define JSCTL_SP_FAST 0x00000003
-#define JSCTL_ARE 0x00000004
-
-/* Data register pairs masks */
-
-#define JSC1_Y1V_MASK 0x0000FFFF
-#define JSC1_X1V_MASK 0xFFFF0000
-#define JSC1_Y1V_SHIFT 0
-#define JSC1_X1V_SHIFT 16
-#define JSC2_Y2V_MASK 0x0000FFFF
-#define JSC2_X2V_MASK 0xFFFF0000
-#define JSC2_Y2V_SHIFT 0
-#define JSC2_X2V_SHIFT 16
-
-/* JS GPIO */
-
-#define JSIO_DAX 0x00000001
-#define JSIO_DAY 0x00000002
-#define JSIO_DBX 0x00000004
-#define JSIO_DBY 0x00000008
-#define JSIO_AXOE 0x00000010
-#define JSIO_AYOE 0x00000020
-#define JSIO_BXOE 0x00000040
-#define JSIO_BYOE 0x00000080
-
-/*
- The card initialization code is obfuscated; the module cs461x
- need to be loaded after ALSA modules initialized and something
- played on the CS 4610 chip (see sources for details of CS4610
- initialization code from ALSA)
-*/
-
-/* Card specific definitions */
-
-#define CS461X_BA0_SIZE 0x2000
-#define CS461X_BA1_DATA0_SIZE 0x3000
-#define CS461X_BA1_DATA1_SIZE 0x3800
-#define CS461X_BA1_PRG_SIZE 0x7000
-#define CS461X_BA1_REG_SIZE 0x0100
-
-#define BA1_SP_DMEM0 0x00000000
-#define BA1_SP_DMEM1 0x00010000
-#define BA1_SP_PMEM 0x00020000
-#define BA1_SP_REG 0x00030000
-
-#define BA1_DWORD_SIZE (13 * 1024 + 512)
-#define BA1_MEMORY_COUNT 3
-
-/*
- Only one CS461x card is still suppoted; the code requires
- redesign to avoid this limitatuion.
-*/
-
-static unsigned long ba0_addr;
-static unsigned int __iomem *ba0;
-
-#ifdef CS461X_FULL_MAP
-static unsigned long ba1_addr;
-static union ba1_t {
- struct {
- unsigned int __iomem *data0;
- unsigned int __iomem *data1;
- unsigned int __iomem *pmem;
- unsigned int __iomem *reg;
- } name;
- unsigned int __iomem *idx[4];
-} ba1;
-
-static void cs461x_poke(unsigned long reg, unsigned int val)
-{
- writel(val, &ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]);
-}
-
-static unsigned int cs461x_peek(unsigned long reg)
-{
- return readl(&ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]);
-}
-
-#endif
-
-static void cs461x_pokeBA0(unsigned long reg, unsigned int val)
-{
- writel(val, &ba0[reg >> 2]);
-}
-
-static unsigned int cs461x_peekBA0(unsigned long reg)
-{
- return readl(&ba0[reg >> 2]);
-}
-
-static int cs461x_free(struct pci_dev *pdev)
-{
- struct gameport *port = pci_get_drvdata(pdev);
-
- if (port)
- gameport_unregister_port(port);
-
- if (ba0) iounmap(ba0);
-#ifdef CS461X_FULL_MAP
- if (ba1.name.data0) iounmap(ba1.name.data0);
- if (ba1.name.data1) iounmap(ba1.name.data1);
- if (ba1.name.pmem) iounmap(ba1.name.pmem);
- if (ba1.name.reg) iounmap(ba1.name.reg);
-#endif
- return 0;
-}
-
-static void cs461x_gameport_trigger(struct gameport *gameport)
-{
- cs461x_pokeBA0(BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF);
-}
-
-static unsigned char cs461x_gameport_read(struct gameport *gameport)
-{
- return cs461x_peekBA0(BA0_JSPT); //inb(gameport->io);
-}
-
-static int cs461x_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
-{
- unsigned js1, js2, jst;
-
- js1 = cs461x_peekBA0(BA0_JSC1);
- js2 = cs461x_peekBA0(BA0_JSC2);
- jst = cs461x_peekBA0(BA0_JSPT);
-
- *buttons = (~jst >> 4) & 0x0F;
-
- axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF;
- axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF;
- axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF;
- axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF;
-
- for(jst=0;jst<4;++jst)
- if(axes[jst]==0xFFFF) axes[jst] = -1;
- return 0;
-}
-
-static int cs461x_gameport_open(struct gameport *gameport, int mode)
-{
- switch (mode) {
- case GAMEPORT_MODE_COOKED:
- case GAMEPORT_MODE_RAW:
- return 0;
- default:
- return -1;
- }
- return 0;
-}
-
-static struct pci_device_id cs461x_pci_tbl[] = {
- { PCI_VENDOR_ID_CIRRUS, 0x6001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4610 */
- { PCI_VENDOR_ID_CIRRUS, 0x6003, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4612 */
- { PCI_VENDOR_ID_CIRRUS, 0x6005, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4615 */
- { 0, }
-};
-MODULE_DEVICE_TABLE(pci, cs461x_pci_tbl);
-
-static int __devinit cs461x_pci_probe(struct pci_dev *pdev, const struct pci_device_id *ent)
-{
- int rc;
- struct gameport* port;
-
- rc = pci_enable_device(pdev);
- if (rc) {
- printk(KERN_ERR "cs461x: Cannot enable PCI gameport (bus %d, devfn %d) error=%d\n",
- pdev->bus->number, pdev->devfn, rc);
- return rc;
- }
-
- ba0_addr = pci_resource_start(pdev, 0);
-#ifdef CS461X_FULL_MAP
- ba1_addr = pci_resource_start(pdev, 1);
-#endif
- if (ba0_addr == 0 || ba0_addr == ~0
-#ifdef CS461X_FULL_MAP
- || ba1_addr == 0 || ba1_addr == ~0
-#endif
- ) {
- printk(KERN_ERR "cs461x: wrong address - ba0 = 0x%lx\n", ba0_addr);
-#ifdef CS461X_FULL_MAP
- printk(KERN_ERR "cs461x: wrong address - ba1 = 0x%lx\n", ba1_addr);
-#endif
- cs461x_free(pdev);
- return -ENOMEM;
- }
-
- ba0 = ioremap(ba0_addr, CS461X_BA0_SIZE);
-#ifdef CS461X_FULL_MAP
- ba1.name.data0 = ioremap(ba1_addr + BA1_SP_DMEM0, CS461X_BA1_DATA0_SIZE);
- ba1.name.data1 = ioremap(ba1_addr + BA1_SP_DMEM1, CS461X_BA1_DATA1_SIZE);
- ba1.name.pmem = ioremap(ba1_addr + BA1_SP_PMEM, CS461X_BA1_PRG_SIZE);
- ba1.name.reg = ioremap(ba1_addr + BA1_SP_REG, CS461X_BA1_REG_SIZE);
-
- if (ba0 == NULL || ba1.name.data0 == NULL ||
- ba1.name.data1 == NULL || ba1.name.pmem == NULL ||
- ba1.name.reg == NULL) {
- cs461x_free(pdev);
- return -ENOMEM;
- }
-#else
- if (ba0 == NULL) {
- cs461x_free(pdev);
- return -ENOMEM;
- }
-#endif
-
- if (!(port = gameport_allocate_port())) {
- printk(KERN_ERR "cs461x: Memory allocation failed\n");
- cs461x_free(pdev);
- return -ENOMEM;
- }
-
- pci_set_drvdata(pdev, port);
-
- port->open = cs461x_gameport_open;
- port->trigger = cs461x_gameport_trigger;
- port->read = cs461x_gameport_read;
- port->cooked_read = cs461x_gameport_cooked_read;
-
- gameport_set_name(port, "CS416x");
- gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev));
- port->dev.parent = &pdev->dev;
-
- cs461x_pokeBA0(BA0_JSIO, 0xFF); // ?
- cs461x_pokeBA0(BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW);
-
- gameport_register_port(port);
-
- return 0;
-}
-
-static void __devexit cs461x_pci_remove(struct pci_dev *pdev)
-{
- cs461x_free(pdev);
-}
-
-static struct pci_driver cs461x_pci_driver = {
- .name = "CS461x_gameport",
- .id_table = cs461x_pci_tbl,
- .probe = cs461x_pci_probe,
- .remove = __devexit_p(cs461x_pci_remove),
-};
-
-static int __init cs461x_init(void)
-{
- return pci_register_driver(&cs461x_pci_driver);
-}
-
-static void __exit cs461x_exit(void)
-{
- pci_unregister_driver(&cs461x_pci_driver);
-}
-
-module_init(cs461x_init);
-module_exit(cs461x_exit);
-
diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c
index 7c5c6318eeb..1ab5f2dc8a2 100644
--- a/drivers/input/gameport/ns558.c
+++ b/drivers/input/gameport/ns558.c
@@ -258,18 +258,18 @@ static int __init ns558_init(void)
{
int i = 0;
+ if (pnp_register_driver(&ns558_pnp_driver) >= 0)
+ pnp_registered = 1;
+
/*
- * Probe ISA ports first so that PnP gets to choose free port addresses
- * not occupied by the ISA ports.
+ * Probe ISA ports after PnP, so that PnP ports that are already
+ * enabled get detected as PnP. This may be suboptimal in multi-device
+ * configurations, but saves hassle with simple setups.
*/
while (ns558_isa_portlist[i])
ns558_isa_probe(ns558_isa_portlist[i++]);
- if (pnp_register_driver(&ns558_pnp_driver) >= 0)
- pnp_registered = 1;
-
-
return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0;
}
diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c
deleted file mode 100644
index 36b0309c8bf..00000000000
--- a/drivers/input/gameport/vortex.c
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
- *
- * Copyright (c) 2000-2001 Vojtech Pavlik
- *
- * Based on the work of:
- * Raymond Ingles
- */
-
-/*
- * Trident 4DWave and Aureal Vortex gameport driver for Linux
- */
-
-/*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * Should you need to contact me, the author, you can do so either by
- * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
- * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
- */
-
-#include <asm/io.h>
-#include <linux/delay.h>
-#include <linux/errno.h>
-#include <linux/ioport.h>
-#include <linux/kernel.h>
-#include <linux/module.h>
-#include <linux/pci.h>
-#include <linux/init.h>
-#include <linux/slab.h>
-#include <linux/delay.h>
-#include <linux/gameport.h>
-
-MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
-MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
-MODULE_LICENSE("GPL");
-
-#define VORTEX_GCR 0x0c /* Gameport control register */
-#define VORTEX_LEG 0x08 /* Legacy port location */
-#define VORTEX_AXD 0x10 /* Axes start */
-#define VORTEX_DATA_WAIT 20 /* 20 ms */
-
-struct vortex {
- struct gameport *gameport;
- struct pci_dev *dev;
- unsigned char __iomem *base;
- unsigned char __iomem *io;
-};
-
-static unsigned char vortex_read(struct gameport *gameport)
-{
- struct vortex *vortex = gameport->port_data;
- return readb(vortex->io + VORTEX_LEG);
-}
-
-static void vortex_trigger(struct gameport *gameport)
-{
- struct vortex *vortex = gameport->port_data;
- writeb(0xff, vortex->io + VORTEX_LEG);
-}
-
-static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
-{
- struct vortex *vortex = gameport->port_data;
- int i;
-
- *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
-
- for (i = 0; i < 4; i++) {
- axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
- if (axes[i] == 0x1fff) axes[i] = -1;
- }
-
- return 0;
-}
-
-static int vortex_open(struct gameport *gameport, int mode)
-{
- struct vortex *vortex = gameport->port_data;
-
- switch (mode) {
- case GAMEPORT_MODE_COOKED:
- writeb(0x40, vortex->io + VORTEX_GCR);
- msleep(VORTEX_DATA_WAIT);
- return 0;
- case GAMEPORT_MODE_RAW:
- writeb(0x00, vortex->io + VORTEX_GCR);
- return 0;
- default:
- return -1;
- }
-
- return 0;
-}
-
-static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
-{
- struct vortex *vortex;
- struct gameport *port;
- int i;
-
- vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
- port = gameport_allocate_port();
- if (!vortex || !port) {
- printk(KERN_ERR "vortex: Memory allocation failed.\n");
- kfree(vortex);
- gameport_free_port(port);
- return -ENOMEM;
- }
-
- for (i = 0; i < 6; i++)
- if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
- break;
-
- pci_enable_device(dev);
-
- vortex->dev = dev;
- vortex->gameport = port;
- vortex->base = ioremap(pci_resource_start(vortex->dev, i),
- pci_resource_len(vortex->dev, i));
- vortex->io = vortex->base + id->driver_data;
-
- pci_set_drvdata(dev, vortex);
-
- port->port_data = vortex;
- port->fuzz = 64;
-
- gameport_set_name(port, "AU88x0");
- gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
- port->dev.parent = &dev->dev;
- port->read = vortex_read;
- port->trigger = vortex_trigger;
- port->cooked_read = vortex_cooked_read;
- port->open = vortex_open;
-
- gameport_register_port(port);
-
- return 0;
-}
-
-static void __devexit vortex_remove(struct pci_dev *dev)
-{
- struct vortex *vortex = pci_get_drvdata(dev);
-
- gameport_unregister_port(vortex->gameport);
- iounmap(vortex->base);
- kfree(vortex);
-}
-
-static struct pci_device_id vortex_id_table[] = {
- { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
- { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
- { 0 }
-};
-
-static struct pci_driver vortex_driver = {
- .name = "vortex_gameport",
- .id_table = vortex_id_table,
- .probe = vortex_probe,
- .remove = __devexit_p(vortex_remove),
-};
-
-static int __init vortex_init(void)
-{
- return pci_register_driver(&vortex_driver);
-}
-
-static void __exit vortex_exit(void)
-{
- pci_unregister_driver(&vortex_driver);
-}
-
-module_init(vortex_init);
-module_exit(vortex_exit);