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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Jim Paris <jim@jtan.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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In the near future, the driver core is going to not allow direct access
to the driver_data pointer in struct device. Instead, the functions
dev_get_drvdata() and dev_set_drvdata() should be used. These functions
have been around since the beginning, so are backwards compatible with
all older kernel versions.
[Geert: Use ps3_system_bus_[gs]et_driver_data() for ps3_system_bus_device]
Signed-off-by: Roel Kluin <roel.kluin@gmail.com>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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So we can kill a cast.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Remove the mutex serializing access to the cache.
Instead, queue up new requests on a bio_list if the driver is busy.
This improves sequential write performance by ca. 2%.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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- Make the IOMMU flags used for mapping main memory into the GPU's I/O space
explicit, instead of relying on the default in the hypervisor,
- Add missing calls to lv1_gpu_context_iomap(..., CBE_IOPTE_M) to unmap the
memory during cleanup.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Use proc_create_data() to avoid race conditions.
Reported-by: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Jim Paris <jim@jtan.com>
Cc: Jens Axboe <axboe@kernel.dk>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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Setting ->owner as done currently (pde->owner = THIS_MODULE) is racy
as correctly noted at bug #12454. Someone can lookup entry with NULL
->owner, thus not pinning enything, and release it later resulting
in module refcount underflow.
We can keep ->owner and supply it at registration time like ->proc_fops
and ->data.
But this leaves ->owner as easy-manipulative field (just one C assignment)
and somebody will forget to unpin previous/pin current module when
switching ->owner. ->proc_fops is declared as "const" which should give
some thoughts.
->read_proc/->write_proc were just fixed to not require ->owner for
protection.
rmmod'ed directories will be empty and return "." and ".." -- no harm.
And directories with tricky enough readdir and lookup shouldn't be modular.
We definitely don't want such modular code.
Removing ->owner will also make PDE smaller.
So, let's nuke it.
Kudos to Jeff Layton for reminding about this, let's say, oversight.
http://bugzilla.kernel.org/show_bug.cgi?id=12454
Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
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Convert the PS3 Video RAM Storage Driver from an MTD driver to a plain block
device driver.
The ps3vram driver exposes unused video RAM on the PS3 as a block device
suitable for storage or swap. Fast data transfer is achieved using a local
cache in system RAM and DMA transfers via the GPU.
The new driver is ca. 50% faster for reading, and ca. 10% for writing.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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