From 5a7ee3198dfade8eaea260399fd168e4e9c1a3a9 Mon Sep 17 00:00:00 2001 From: Albert Herranz Date: Sat, 12 Dec 2009 06:31:48 +0000 Subject: powerpc: wii: platform support Add platform support for the Nintendo Wii video game console. Signed-off-by: Albert Herranz Acked-by: Benjamin Herrenschmidt Acked-by: Segher Boessenkool Signed-off-by: Grant Likely --- arch/powerpc/platforms/embedded6xx/wii.c | 202 +++++++++++++++++++++++++++++++ 1 file changed, 202 insertions(+) create mode 100644 arch/powerpc/platforms/embedded6xx/wii.c (limited to 'arch/powerpc/platforms/embedded6xx/wii.c') diff --git a/arch/powerpc/platforms/embedded6xx/wii.c b/arch/powerpc/platforms/embedded6xx/wii.c new file mode 100644 index 00000000000..1bd41cc8039 --- /dev/null +++ b/arch/powerpc/platforms/embedded6xx/wii.c @@ -0,0 +1,202 @@ +/* + * arch/powerpc/platforms/embedded6xx/wii.c + * + * Nintendo Wii board-specific support + * Copyright (C) 2008-2009 The GameCube Linux Team + * Copyright (C) 2008,2009 Albert Herranz + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + */ +#define DRV_MODULE_NAME "wii" +#define pr_fmt(fmt) DRV_MODULE_NAME ": " fmt + +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include +#include + +#include "flipper-pic.h" +#include "hlwd-pic.h" +#include "usbgecko_udbg.h" + +/* control block */ +#define HW_CTRL_COMPATIBLE "nintendo,hollywood-control" + +#define HW_CTRL_RESETS 0x94 +#define HW_CTRL_RESETS_SYS (1<<0) + +/* gpio */ +#define HW_GPIO_COMPATIBLE "nintendo,hollywood-gpio" + +#define HW_GPIO_BASE(idx) (idx * 0x20) +#define HW_GPIO_OUT(idx) (HW_GPIO_BASE(idx) + 0) +#define HW_GPIO_DIR(idx) (HW_GPIO_BASE(idx) + 4) + +#define HW_GPIO_SHUTDOWN (1<<1) +#define HW_GPIO_SLOT_LED (1<<5) +#define HW_GPIO_SENSOR_BAR (1<<8) + + +static void __iomem *hw_ctrl; +static void __iomem *hw_gpio; + +static void wii_spin(void) +{ + local_irq_disable(); + for (;;) + cpu_relax(); +} + +static void __iomem *wii_ioremap_hw_regs(char *name, char *compatible) +{ + void __iomem *hw_regs = NULL; + struct device_node *np; + struct resource res; + int error = -ENODEV; + + np = of_find_compatible_node(NULL, NULL, compatible); + if (!np) { + pr_err("no compatible node found for %s\n", compatible); + goto out; + } + error = of_address_to_resource(np, 0, &res); + if (error) { + pr_err("no valid reg found for %s\n", np->name); + goto out_put; + } + + hw_regs = ioremap(res.start, resource_size(&res)); + if (hw_regs) { + pr_info("%s at 0x%08x mapped to 0x%p\n", name, + res.start, hw_regs); + } + +out_put: + of_node_put(np); +out: + return hw_regs; +} + +static void __init wii_setup_arch(void) +{ + hw_ctrl = wii_ioremap_hw_regs("hw_ctrl", HW_CTRL_COMPATIBLE); + hw_gpio = wii_ioremap_hw_regs("hw_gpio", HW_GPIO_COMPATIBLE); + if (hw_gpio) { + /* turn off the front blue led and IR light */ + clrbits32(hw_gpio + HW_GPIO_OUT(0), + HW_GPIO_SLOT_LED | HW_GPIO_SENSOR_BAR); + } +} + +static void wii_restart(char *cmd) +{ + local_irq_disable(); + + if (hw_ctrl) { + /* clear the system reset pin to cause a reset */ + clrbits32(hw_ctrl + HW_CTRL_RESETS, HW_CTRL_RESETS_SYS); + } + wii_spin(); +} + +static void wii_power_off(void) +{ + local_irq_disable(); + + if (hw_gpio) { + /* make sure that the poweroff GPIO is configured as output */ + setbits32(hw_gpio + HW_GPIO_DIR(1), HW_GPIO_SHUTDOWN); + + /* drive the poweroff GPIO high */ + setbits32(hw_gpio + HW_GPIO_OUT(1), HW_GPIO_SHUTDOWN); + } + wii_spin(); +} + +static void wii_halt(void) +{ + if (ppc_md.restart) + ppc_md.restart(NULL); + wii_spin(); +} + +static void __init wii_init_early(void) +{ + ug_udbg_init(); +} + +static void __init wii_pic_probe(void) +{ + flipper_pic_probe(); + hlwd_pic_probe(); +} + +static int __init wii_probe(void) +{ + unsigned long dt_root; + + dt_root = of_get_flat_dt_root(); + if (!of_flat_dt_is_compatible(dt_root, "nintendo,wii")) + return 0; + + return 1; +} + +static void wii_shutdown(void) +{ + hlwd_quiesce(); + flipper_quiesce(); +} + +#ifdef CONFIG_KEXEC +static int wii_machine_kexec_prepare(struct kimage *image) +{ + return 0; +} +#endif /* CONFIG_KEXEC */ + +define_machine(wii) { + .name = "wii", + .probe = wii_probe, + .init_early = wii_init_early, + .setup_arch = wii_setup_arch, + .restart = wii_restart, + .power_off = wii_power_off, + .halt = wii_halt, + .init_IRQ = wii_pic_probe, + .get_irq = flipper_pic_get_irq, + .calibrate_decr = generic_calibrate_decr, + .progress = udbg_progress, + .machine_shutdown = wii_shutdown, +#ifdef CONFIG_KEXEC + .machine_kexec_prepare = wii_machine_kexec_prepare, +#endif +}; + +static struct of_device_id wii_of_bus[] = { + { .compatible = "nintendo,hollywood", }, + { }, +}; + +static int __init wii_device_probe(void) +{ + if (!machine_is(wii)) + return 0; + + of_platform_bus_probe(NULL, wii_of_bus, NULL); + return 0; +} +device_initcall(wii_device_probe); + -- cgit v1.2.3 From de32400dd26e743c5d500aa42d8d6818b79edb73 Mon Sep 17 00:00:00 2001 From: Albert Herranz Date: Sat, 12 Dec 2009 06:31:53 +0000 Subject: wii: use both mem1 and mem2 as ram The Nintendo Wii video game console has two discontiguous RAM regions: - MEM1: 24MB @ 0x00000000 - MEM2: 64MB @ 0x10000000 Unfortunately, the kernel currently does not support discontiguous RAM memory regions on 32-bit PowerPC platforms. This patch adds a series of workarounds to allow the use of the second memory region (MEM2) as RAM by the kernel. Basically, a single range of memory from the beginning of MEM1 to the end of MEM2 is reported to the kernel, and a memory reservation is created for the hole between MEM1 and MEM2. With this patch the system is able to use all the available RAM and not just ~27% of it. This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz Acked-by: Benjamin Herrenschmidt Signed-off-by: Grant Likely --- arch/powerpc/platforms/embedded6xx/wii.c | 63 ++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) (limited to 'arch/powerpc/platforms/embedded6xx/wii.c') diff --git a/arch/powerpc/platforms/embedded6xx/wii.c b/arch/powerpc/platforms/embedded6xx/wii.c index 1bd41cc8039..de0c1e397c9 100644 --- a/arch/powerpc/platforms/embedded6xx/wii.c +++ b/arch/powerpc/platforms/embedded6xx/wii.c @@ -20,6 +20,8 @@ #include #include #include +#include +#include #include #include @@ -52,6 +54,67 @@ static void __iomem *hw_ctrl; static void __iomem *hw_gpio; +unsigned long wii_hole_start; +unsigned long wii_hole_size; + + +static int __init page_aligned(unsigned long x) +{ + return !(x & (PAGE_SIZE-1)); +} + +void __init wii_memory_fixups(void) +{ + struct lmb_property *p = lmb.memory.region; + + /* + * This is part of a workaround to allow the use of two + * discontiguous RAM ranges on the Wii, even if this is + * currently unsupported on 32-bit PowerPC Linux. + * + * We coealesce the two memory ranges of the Wii into a + * single range, then create a reservation for the "hole" + * between both ranges. + */ + + BUG_ON(lmb.memory.cnt != 2); + BUG_ON(!page_aligned(p[0].base) || !page_aligned(p[1].base)); + + p[0].size = _ALIGN_DOWN(p[0].size, PAGE_SIZE); + p[1].size = _ALIGN_DOWN(p[1].size, PAGE_SIZE); + + wii_hole_start = p[0].base + p[0].size; + wii_hole_size = p[1].base - wii_hole_start; + + pr_info("MEM1: <%08llx %08llx>\n", p[0].base, p[0].size); + pr_info("HOLE: <%08lx %08lx>\n", wii_hole_start, wii_hole_size); + pr_info("MEM2: <%08llx %08llx>\n", p[1].base, p[1].size); + + p[0].size += wii_hole_size + p[1].size; + + lmb.memory.cnt = 1; + lmb_analyze(); + + /* reserve the hole */ + lmb_reserve(wii_hole_start, wii_hole_size); +} + +unsigned long __init wii_mmu_mapin_mem2(unsigned long top) +{ + unsigned long delta, size, bl; + unsigned long max_size = (256<<20); + + /* MEM2 64MB@0x10000000 */ + delta = wii_hole_start + wii_hole_size; + size = top - delta; + for (bl = 128<<10; bl < max_size; bl <<= 1) { + if (bl * 2 > size) + break; + } + setbat(4, PAGE_OFFSET+delta, delta, bl, PAGE_KERNEL_X); + return delta + bl; +} + static void wii_spin(void) { local_irq_disable(); -- cgit v1.2.3 From c0577eeee0101433a0d929699f4543a1ff3c3014 Mon Sep 17 00:00:00 2001 From: Albert Herranz Date: Sat, 12 Dec 2009 06:31:55 +0000 Subject: powerpc: wii: allow ioremap within the memory hole Enable the flag that allows a platform to ioremap memory marked as reserved. This is currently needed on the Nintendo Wii video game console due to the workaround introduced in "wii: use both mem1 and mem2 as ram". This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz Acked-by: Benjamin Herrenschmidt Signed-off-by: Grant Likely --- arch/powerpc/platforms/embedded6xx/wii.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'arch/powerpc/platforms/embedded6xx/wii.c') diff --git a/arch/powerpc/platforms/embedded6xx/wii.c b/arch/powerpc/platforms/embedded6xx/wii.c index de0c1e397c9..57e5b608fa1 100644 --- a/arch/powerpc/platforms/embedded6xx/wii.c +++ b/arch/powerpc/platforms/embedded6xx/wii.c @@ -97,6 +97,9 @@ void __init wii_memory_fixups(void) /* reserve the hole */ lmb_reserve(wii_hole_start, wii_hole_size); + + /* allow ioremapping the address space in the hole */ + __allow_ioremap_reserved = 1; } unsigned long __init wii_mmu_mapin_mem2(unsigned long top) -- cgit v1.2.3