From 477346ff74f4c2aed50e8a0db96a61069f3e5b80 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 7 Jan 2010 17:04:54 +1000 Subject: x86-64: Allow fbdev primary video code For some reason the 64-bit tree was doing this differently and I can't see why it would need to. This correct behaviour when you have two GPUs plugged in and 32-bit put the console in one place and 64-bit in another. Signed-off-by: Dave Airlie LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com> Signed-off-by: H. Peter Anvin --- arch/x86/include/asm/fb.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'arch/x86/include/asm/fb.h') diff --git a/arch/x86/include/asm/fb.h b/arch/x86/include/asm/fb.h index 53018464aea..2519d0679d9 100644 --- a/arch/x86/include/asm/fb.h +++ b/arch/x86/include/asm/fb.h @@ -12,10 +12,6 @@ static inline void fb_pgprotect(struct file *file, struct vm_area_struct *vma, pgprot_val(vma->vm_page_prot) |= _PAGE_PCD; } -#ifdef CONFIG_X86_32 extern int fb_is_primary_device(struct fb_info *info); -#else -static inline int fb_is_primary_device(struct fb_info *info) { return 0; } -#endif #endif /* _ASM_X86_FB_H */ -- cgit v1.2.3