From 39c715b71740c4a78ba4769fb54826929bac03cb Mon Sep 17 00:00:00 2001 From: Ingo Molnar Date: Tue, 21 Jun 2005 17:14:34 -0700 Subject: [PATCH] smp_processor_id() cleanup This patch implements a number of smp_processor_id() cleanup ideas that Arjan van de Ven and I came up with. The previous __smp_processor_id/_smp_processor_id/smp_processor_id API spaghetti was hard to follow both on the implementational and on the usage side. Some of the complexity arose from picking wrong names, some of the complexity comes from the fact that not all architectures defined __smp_processor_id. In the new code, there are two externally visible symbols: - smp_processor_id(): debug variant. - raw_smp_processor_id(): nondebug variant. Replaces all existing uses of _smp_processor_id() and __smp_processor_id(). Defined by every SMP architecture in include/asm-*/smp.h. There is one new internal symbol, dependent on DEBUG_PREEMPT: - debug_smp_processor_id(): internal debug variant, mapped to smp_processor_id(). Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new lib/smp_processor_id.c file. All related comments got updated and/or clarified. I have build/boot tested the following 8 .config combinations on x86: {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT} I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other architectures are untested, but should work just fine.) Signed-off-by: Ingo Molnar Signed-off-by: Arjan van de Ven Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds --- drivers/acpi/processor_idle.c | 2 +- drivers/input/gameport/gameport.c | 2 +- drivers/oprofile/buffer_sync.c | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'drivers') diff --git a/drivers/acpi/processor_idle.c b/drivers/acpi/processor_idle.c index ff64d333e95..c9d671cf785 100644 --- a/drivers/acpi/processor_idle.c +++ b/drivers/acpi/processor_idle.c @@ -171,7 +171,7 @@ static void acpi_processor_idle (void) int sleep_ticks = 0; u32 t1, t2 = 0; - pr = processors[_smp_processor_id()]; + pr = processors[raw_smp_processor_id()]; if (!pr) return; diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 9b8ff396e6f..e152d0fa0cd 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -134,7 +134,7 @@ static int gameport_measure_speed(struct gameport *gameport) } gameport_close(gameport); - return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); + return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); #else diff --git a/drivers/oprofile/buffer_sync.c b/drivers/oprofile/buffer_sync.c index 55720dc6ec4..745a1418363 100644 --- a/drivers/oprofile/buffer_sync.c +++ b/drivers/oprofile/buffer_sync.c @@ -62,7 +62,7 @@ static int task_exit_notify(struct notifier_block * self, unsigned long val, voi /* To avoid latency problems, we only process the current CPU, * hoping that most samples for the task are on this CPU */ - sync_buffer(_smp_processor_id()); + sync_buffer(raw_smp_processor_id()); return 0; } @@ -86,7 +86,7 @@ static int munmap_notify(struct notifier_block * self, unsigned long val, void * /* To avoid latency problems, we only process the current CPU, * hoping that most samples for the task are on this CPU */ - sync_buffer(_smp_processor_id()); + sync_buffer(raw_smp_processor_id()); return 0; } -- cgit v1.2.3