From 7d0ffdb279105d9a87b447758ce4a634496abfd1 Mon Sep 17 00:00:00 2001 From: Anton Altaparmakov Date: Wed, 19 Oct 2005 12:21:19 +0100 Subject: NTFS: $EA attributes can be both resident non-resident. Minor tidying. Signed-off-by: Anton Altaparmakov --- fs/ntfs/layout.h | 27 +++++++++++++++++---------- 1 file changed, 17 insertions(+), 10 deletions(-) (limited to 'fs/ntfs/layout.h') diff --git a/fs/ntfs/layout.h b/fs/ntfs/layout.h index 5c248d404f0..71b25dab819 100644 --- a/fs/ntfs/layout.h +++ b/fs/ntfs/layout.h @@ -1021,10 +1021,17 @@ enum { FILE_NAME_POSIX = 0x00, /* This is the largest namespace. It is case sensitive and allows all Unicode characters except for: '\0' and '/'. Beware that in - WinNT/2k files which eg have the same name except for their case - will not be distinguished by the standard utilities and thus a "del - filename" will delete both "filename" and "fileName" without - warning. */ + WinNT/2k/2003 by default files which eg have the same name except + for their case will not be distinguished by the standard utilities + and thus a "del filename" will delete both "filename" and "fileName" + without warning. However if for example Services For Unix (SFU) are + installed and the case sensitive option was enabled at installation + time, then you can create/access/delete such files. + Note that even SFU places restrictions on the filenames beyond the + '\0' and '/' and in particular the following set of characters is + not allowed: '"', '/', '<', '>', '\'. All other characters, + including the ones no allowed in WIN32 namespace are allowed. + Tested with SFU 3.5 (this is now free) running on Windows XP. */ FILE_NAME_WIN32 = 0x01, /* The standard WinNT/2k NTFS long filenames. Case insensitive. All Unicode chars except: '\0', '"', '*', '/', ':', '<', '>', '?', '\', @@ -2375,20 +2382,20 @@ typedef u8 EA_FLAGS; /* * Attribute: Extended attribute (EA) (0xe0). * - * NOTE: Always non-resident. (Is this true?) + * NOTE: Can be resident or non-resident. * * Like the attribute list and the index buffer list, the EA attribute value is * a sequence of EA_ATTR variable length records. - * - * FIXME: It appears weird that the EA name is not unicode. Is it true? */ typedef struct { le32 next_entry_offset; /* Offset to the next EA_ATTR. */ EA_FLAGS flags; /* Flags describing the EA. */ - u8 ea_name_length; /* Length of the name of the EA in bytes. */ + u8 ea_name_length; /* Length of the name of the EA in bytes + excluding the '\0' byte terminator. */ le16 ea_value_length; /* Byte size of the EA's value. */ - u8 ea_name[0]; /* Name of the EA. */ - u8 ea_value[0]; /* The value of the EA. Immediately follows + u8 ea_name[0]; /* Name of the EA. Note this is ASCII, not + Unicode and it is zero terminated. */ + u8 ea_value[0]; /* The value of the EA. Immediately follows the name. */ } __attribute__ ((__packed__)) EA_ATTR; -- cgit v1.2.3