From ac2b898ca6fb06196a26869c23b66afe7944e52e Mon Sep 17 00:00:00 2001 From: Christoph Lameter Date: Wed, 22 Mar 2006 00:08:15 -0800 Subject: [PATCH] slab: Remove SLAB_NO_REAP option SLAB_NO_REAP is documented as an option that will cause this slab not to be reaped under memory pressure. However, that is not what happens. The only thing that SLAB_NO_REAP controls at the moment is the reclaim of the unused slab elements that were allocated in batch in cache_reap(). Cache_reap() is run every few seconds independently of memory pressure. Could we remove the whole thing? Its only used by three slabs anyways and I cannot find a reason for having this option. There is an additional problem with SLAB_NO_REAP. If set then the recovery of objects from alien caches is switched off. Objects not freed on the same node where they were initially allocated will only be reused if a certain amount of objects accumulates from one alien node (not very likely) or if the cache is explicitly shrunk. (Strangely __cache_shrink does not check for SLAB_NO_REAP) Getting rid of SLAB_NO_REAP fixes the problems with alien cache freeing. Signed-off-by: Christoph Lameter Cc: Pekka Enberg Cc: Manfred Spraul Cc: Mark Fasheh Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds --- include/linux/slab.h | 1 - 1 file changed, 1 deletion(-) (limited to 'include/linux') diff --git a/include/linux/slab.h b/include/linux/slab.h index 38bed95dda7..2b28c849d75 100644 --- a/include/linux/slab.h +++ b/include/linux/slab.h @@ -38,7 +38,6 @@ typedef struct kmem_cache kmem_cache_t; #define SLAB_DEBUG_INITIAL 0x00000200UL /* Call constructor (as verifier) */ #define SLAB_RED_ZONE 0x00000400UL /* Red zone objs in a cache */ #define SLAB_POISON 0x00000800UL /* Poison objects */ -#define SLAB_NO_REAP 0x00001000UL /* never reap from the cache */ #define SLAB_HWCACHE_ALIGN 0x00002000UL /* align objs on a h/w cache lines */ #define SLAB_CACHE_DMA 0x00004000UL /* use GFP_DMA memory */ #define SLAB_MUST_HWCACHE_ALIGN 0x00008000UL /* force alignment */ -- cgit v1.2.3