/* * linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device * * Copyright (C) 2006 Sony Computer Entertainment Inc. * Copyright 2006, 2007 Sony Corporation * * This file is based on : * * linux/drivers/video/vfb.c -- Virtual frame buffer device * * Copyright (C) 2002 James Simmons * * Copyright (C) 1997 Geert Uytterhoeven * * This file is subject to the terms and conditions of the GNU General Public * License. See the file COPYING in the main directory of this archive for * more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define DEVICE_NAME "ps3fb" #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) #define L1GPU_DISPLAY_SYNC_HSYNC 1 #define L1GPU_DISPLAY_SYNC_VSYNC 2 #define GPU_CMD_BUF_SIZE (2 * 1024 * 1024) #define GPU_FB_START (64 * 1024) #define GPU_IOIF (0x0d000000UL) #define GPU_ALIGN_UP(x) _ALIGN_UP((x), 64) #define GPU_MAX_LINE_LENGTH (65536 - 64) #define PS3FB_FULL_MODE_BIT 0x80 #define GPU_INTR_STATUS_VSYNC_0 0 /* vsync on head A */ #define GPU_INTR_STATUS_VSYNC_1 1 /* vsync on head B */ #define GPU_INTR_STATUS_FLIP_0 3 /* flip head A */ #define GPU_INTR_STATUS_FLIP_1 4 /* flip head B */ #define GPU_INTR_STATUS_QUEUE_0 5 /* queue head A */ #define GPU_INTR_STATUS_QUEUE_1 6 /* queue head B */ #define GPU_DRIVER_INFO_VERSION 0x211 /* gpu internals */ struct display_head { u64 be_time_stamp; u32 status; u32 offset; u32 res1; u32 res2; u32 field; u32 reserved1; u64 res3; u32 raster; u64 vblank_count; u32 field_vsync; u32 reserved2; }; struct gpu_irq { u32 irq_outlet; u32 status; u32 mask; u32 video_cause; u32 graph_cause; u32 user_cause; u32 res1; u64 res2; u32 reserved[4]; }; struct gpu_driver_info { u32 version_driver; u32 version_gpu; u32 memory_size; u32 hardware_channel; u32 nvcore_frequency; u32 memory_frequency; u32 reserved[1063]; struct display_head display_head[8]; struct gpu_irq irq; }; struct ps3fb_priv { unsigned int irq_no; u64 context_handle, memory_handle; void *xdr_ea; size_t xdr_size; struct gpu_driver_info *dinfo; u64 vblank_count; /* frame count */ wait_queue_head_t wait_vsync; atomic_t ext_flip; /* on/off flip with vsync */ atomic_t f_count; /* fb_open count */ int is_blanked; int is_kicked; struct task_struct *task; }; static struct ps3fb_priv ps3fb; struct ps3fb_par { u32 pseudo_palette[16]; int mode_id, new_mode_id; int res_index; unsigned int num_frames; /* num of frame buffers */ unsigned int width; unsigned int height; unsigned long full_offset; /* start of fullscreen DDR fb */ unsigned long fb_offset; /* start of actual DDR fb */ unsigned long pan_offset; }; struct ps3fb_res_table { u32 xres; u32 yres; u32 xoff; u32 yoff; u32 type; }; #define PS3FB_RES_FULL 1 static const struct ps3fb_res_table ps3fb_res[] = { /* res_x,y margin_x,y full */ { 720, 480, 72, 48 , 0}, { 720, 576, 72, 58 , 0}, { 1280, 720, 78, 38 , 0}, { 1920, 1080, 116, 58 , 0}, /* full mode */ { 720, 480, 0, 0 , PS3FB_RES_FULL}, { 720, 576, 0, 0 , PS3FB_RES_FULL}, { 1280, 720, 0, 0 , PS3FB_RES_FULL}, { 1920, 1080, 0, 0 , PS3FB_RES_FULL}, /* vesa: normally full mode */ { 1280, 768, 0, 0 , 0}, { 1280, 1024, 0, 0 , 0}, { 1920, 1200, 0, 0 , 0}, { 0, 0, 0, 0 , 0} }; /* default resolution */ #define GPU_RES_INDEX 0 /* 720 x 480 */ static const struct fb_videomode ps3fb_modedb[] = { /* 60 Hz broadcast modes (modes "1" to "5") */ { /* 480i */ "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 480p */ "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 720p */ "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 1080i */ "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 1080p */ "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, /* 50 Hz broadcast modes (modes "6" to "10") */ { /* 576i */ "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 576p */ "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 720p */ "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 1080 */ "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 1080p */ "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, /* VESA modes (modes "11" to "13") */ { /* WXGA */ "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6, 0, FB_VMODE_NONINTERLACED, FB_MODE_IS_VESA }, { /* SXGA */ "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3, FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED, FB_MODE_IS_VESA }, { /* WUXGA */ "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6, FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED, FB_MODE_IS_VESA }, /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */ { /* 480if */ "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 480pf */ "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 720pf */ "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 1080if */ "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 1080pf */ "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */ { /* 576if */ "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 576pf */ "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 720pf */ "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED }, { /* 1080if */ "1080f", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_INTERLACED }, { /* 1080pf */ "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5, FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED } }; #define HEAD_A #define HEAD_B #define X_OFF(i) (ps3fb_res[i].xoff) /* left/right margin (pixel) */ #define Y_OFF(i) (ps3fb_res[i].yoff) /* top/bottom margin (pixel) */ #define WIDTH(i) (ps3fb_res[i].xres) /* width of FB */ #define HEIGHT(i) (ps3fb_res[i].yres) /* height of FB */ #define BPP 4 /* number of bytes per pixel */ /* Start of the virtual frame buffer (relative to fullscreen ) */ #define VP_OFF(i) ((WIDTH(i) * Y_OFF(i) + X_OFF(i)) * BPP) static int ps3fb_mode; module_param(ps3fb_mode, int, 0); static char *mode_option __devinitdata; static int ps3fb_get_res_table(u32 xres, u32 yres, int mode) { int full_mode; unsigned int i; u32 x, y, f; full_mode = (mode & PS3FB_FULL_MODE_BIT) ? PS3FB_RES_FULL : 0; for (i = 0;; i++) { x = ps3fb_res[i].xres; y = ps3fb_res[i].yres; f = ps3fb_res[i].type; if (!x) { pr_debug("ERROR: ps3fb_get_res_table()\n"); return -1; } if (full_mode == PS3FB_RES_FULL && f != PS3FB_RES_FULL) continue; if (x == xres && (yres == 0 || y == yres)) break; x = x - 2 * ps3fb_res[i].xoff; y = y - 2 * ps3fb_res[i].yoff; if (x == xres && (yres == 0 || y == yres)) break; } return i; } static unsigned int ps3fb_find_mode(const struct fb_var_screeninfo *var, u32 *ddr_line_length, u32 *xdr_line_length) { unsigned int i, fi, mode; for (i = 0; i < ARRAY_SIZE(ps3fb_modedb); i++) if (var->xres == ps3fb_modedb[i].xres && var->yres == ps3fb_modedb[i].yres && var->pixclock == ps3fb_modedb[i].pixclock && var->hsync_len == ps3fb_modedb[i].hsync_len && var->vsync_len == ps3fb_modedb[i].vsync_len && var->left_margin == ps3fb_modedb[i].left_margin && var->right_margin == ps3fb_modedb[i].right_margin && var->upper_margin == ps3fb_modedb[i].upper_margin && var->lower_margin == ps3fb_modedb[i].lower_margin && var->sync == ps3fb_modedb[i].sync && (var->vmode & FB_VMODE_MASK) == ps3fb_modedb[i].vmode) goto found; pr_debug("ps3fb_find_mode: mode not found\n"); return 0; found: /* Cropped broadcast modes use the full line length */ fi = i < PS3AV_MODE_1080P50 ? i + PS3AV_MODE_WUXGA : i; *ddr_line_length = ps3fb_modedb[fi].xres * BPP; if (ps3_compare_firmware_version(1, 9, 0) >= 0) { *xdr_line_length = GPU_ALIGN_UP(max(var->xres, var->xres_virtual) * BPP); if (*xdr_line_length > GPU_MAX_LINE_LENGTH) *xdr_line_length = GPU_MAX_LINE_LENGTH; } else *xdr_line_length = *ddr_line_length; /* Full broadcast modes have the full mode bit set */ mode = i+1; if (mode > PS3AV_MODE_WUXGA) mode = (mode - PS3AV_MODE_WUXGA) | PS3FB_FULL_MODE_BIT; pr_debug("ps3fb_find_mode: mode %u\n", mode); return mode; } static const struct fb_videomode *ps3fb_default_mode(int id) { u32 mode = id & PS3AV_MODE_MASK; u32 flags; if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA) return NULL; flags = id & ~PS3AV_MODE_MASK; if (mode <= PS3AV_MODE_1080P50 && flags & PS3FB_FULL_MODE_BIT) { /* Full broadcast mode */ return &ps3fb_modedb[mode + PS3AV_MODE_WUXGA - 1]; } return &ps3fb_modedb[mode - 1]; } static void ps3fb_sync_image(struct device *dev, u64 frame_offset, u64 dst_offset, u64 src_offset, u32 width, u32 height, u32 dst_line_length, u32 src_line_length) { int status; u64 line_length; line_length = dst_line_length; if (src_line_length != dst_line_length) line_length |= (u64)src_line_length << 32; src_offset += GPU_FB_START; status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, dst_offset, GPU_IOIF + src_offset, L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | (width << 16) | height, line_length); if (status) dev_err(dev, "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n", __func__, status); #ifdef HEAD_A status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, frame_offset, 0, 0); if (status) dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", __func__, status); #endif #ifdef HEAD_B status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, frame_offset, 0, 0); if (status) dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", __func__, status); #endif } static int ps3fb_sync(struct fb_info *info, u32 frame) { struct ps3fb_par *par = info->par; int i, error = 0; u32 ddr_line_length, xdr_line_length; u64 ddr_base, xdr_base; if (frame > par->num_frames - 1) { dev_dbg(info->device, "%s: invalid frame number (%u)\n", __func__, frame); error = -EINVAL; goto out; } i = par->res_index; xdr_line_length = info->fix.line_length; ddr_line_length = ps3fb_res[i].xres * BPP; xdr_base = frame * info->var.yres_virtual * xdr_line_length; ddr_base = frame * ps3fb_res[i].yres * ddr_line_length; ps3fb_sync_image(info->device, ddr_base + par->full_offset, ddr_base + par->fb_offset, xdr_base + par->pan_offset, par->width, par->height, ddr_line_length, xdr_line_length); out: return error; } static int ps3fb_open(struct fb_info *info, int user) { atomic_inc(&ps3fb.f_count); return 0; } static int ps3fb_release(struct fb_info *info, int user) { if (atomic_dec_and_test(&ps3fb.f_count)) { if (atomic_read(&ps3fb.ext_flip)) { atomic_set(&ps3fb.ext_flip, 0); if (!try_acquire_console_sem()) { ps3fb_sync(info, 0); /* single buffer */ release_console_sem(); } } } return 0; } /* * Setting the video mode has been split into two parts. * First part, xxxfb_check_var, must not write anything * to hardware, it should only verify and adjust var. * This means it doesn't alter par but it does use hardware * data from it to check this var. */ static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) { u32 xdr_line_length, ddr_line_length; int mode; dev_dbg(info->device, "var->xres:%u info->var.xres:%u\n", var->xres, info->var.xres); dev_dbg(info->device, "var->yres:%u info->var.yres:%u\n", var->yres, info->var.yres); /* FIXME For now we do exact matches only */ mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length); if (!mode) return -EINVAL; /* Virtual screen */ if (var->xres_virtual < var->xres) var->xres_virtual = var->xres; if (var->yres_virtual < var->yres) var->yres_virtual = var->yres; if (var->xres_virtual > xdr_line_length / BPP) { dev_dbg(info->device, "Horizontal virtual screen size too large\n"); return -EINVAL; } if (var->xoffset + var->xres > var->xres_virtual || var->yoffset + var->yres > var->yres_virtual) { dev_dbg(info->device, "panning out-of-range\n"); return -EINVAL; } /* We support ARGB8888 only */ if (var->bits_per_pixel > 32 || var->grayscale || var->red.offset > 16 || var->green.offset > 8 || var->blue.offset > 0 || var->transp.offset > 24 || var->red.length > 8 || var->green.length > 8 || var->blue.length > 8 || var->transp.length > 8 || var->red.msb_right || var->green.msb_right || var->blue.msb_right || var->transp.msb_right || var->nonstd) { dev_dbg(info->device, "We support ARGB8888 only\n"); return -EINVAL; } var->bits_per_pixel = 32; var->red.offset = 16; var->green.offset = 8; var->blue.offset = 0; var->transp.offset = 24; var->red.length = 8; var->green.length = 8; var->blue.length = 8; var->transp.length = 8; var->red.msb_right = 0; var->green.msb_right = 0; var->blue.msb_right = 0; var->transp.msb_right = 0; /* Rotation is not supported */ if (var->rotate) { dev_dbg(info->device, "Rotation is not supported\n"); return -EINVAL; } /* Memory limit */ if (var->yres_virtual * xdr_line_length > ps3fb.xdr_size) { dev_dbg(info->device, "Not enough memory\n"); return -ENOMEM; } var->height = -1; var->width = -1; return 0; } /* * This routine actually sets the video mode. */ static int ps3fb_set_par(struct fb_info *info) { struct ps3fb_par *par = info->par; unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines; int i; unsigned long offset; u64 dst; dev_dbg(info->device, "xres:%d xv:%d yres:%d yv:%d clock:%d\n", info->var.xres, info->var.xres_virtual, info->var.yres, info->var.yres_virtual, info->var.pixclock); mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length); if (!mode) return -EINVAL; i = ps3fb_get_res_table(info->var.xres, info->var.yres, mode); par->res_index = i; info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea); info->fix.smem_len = ps3fb.xdr_size; info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0; info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0; info->fix.line_length = xdr_line_length; info->screen_base = (char __iomem *)ps3fb.xdr_ea; par->num_frames = ps3fb.xdr_size / max(ps3fb_res[i].yres * ddr_line_length, info->var.yres_virtual * xdr_line_length); /* Keep the special bits we cannot set using fb_var_screeninfo */ par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode; par->width = info->var.xres; par->height = info->var.yres; offset = VP_OFF(i); par->fb_offset = GPU_ALIGN_UP(offset); par->full_offset = par->fb_offset - offset; par->pan_offset = info->var.yoffset * xdr_line_length + info->var.xoffset * BPP; if (par->new_mode_id != par->mode_id) { if (ps3av_set_video_mode(par->new_mode_id)) { par->new_mode_id = par->mode_id; return -EINVAL; } par->mode_id = par->new_mode_id; } /* Clear XDR frame buffer memory */ memset(ps3fb.xdr_ea, 0, ps3fb.xdr_size); /* Clear DDR frame buffer memory */ lines = ps3fb_res[i].yres * par->num_frames; if (par->full_offset) lines++; maxlines = ps3fb.xdr_size / ddr_line_length; for (dst = 0; lines; dst += maxlines * ddr_line_length) { unsigned int l = min(lines, maxlines); ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l, ddr_line_length, ddr_line_length); lines -= l; } return 0; } /* * Set a single color register. The values supplied are already * rounded down to the hardware's capabilities (according to the * entries in the var structure). Return != 0 for invalid regno. */ static int ps3fb_setcolreg(unsigned int regno, unsigned int red, unsigned int green, unsigned int blue, unsigned int transp, struct fb_info *info) { if (regno >= 16) return 1; red >>= 8; green >>= 8; blue >>= 8; transp >>= 8; ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 | green << 8 | blue; return 0; } static int ps3fb_pan_display(struct fb_var_screeninfo *var, struct fb_info *info) { struct ps3fb_par *par = info->par; par->pan_offset = var->yoffset * info->fix.line_length + var->xoffset * BPP; return 0; } /* * As we have a virtual frame buffer, we need our own mmap function */ static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma) { unsigned long size, offset; size = vma->vm_end - vma->vm_start; offset = vma->vm_pgoff << PAGE_SHIFT; if (offset + size > info->fix.smem_len) return -EINVAL; offset += info->fix.smem_start; if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT, size, vma->vm_page_prot)) return -EAGAIN; dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n", offset, vma->vm_start); return 0; } /* * Blank the display */ static int ps3fb_blank(int blank, struct fb_info *info) { int retval; dev_dbg(info->device, "%s: blank:%d\n", __func__, blank); switch (blank) { case FB_BLANK_POWERDOWN: case FB_BLANK_HSYNC_SUSPEND: case FB_BLANK_VSYNC_SUSPEND: case FB_BLANK_NORMAL: retval = ps3av_video_mute(1); /* mute on */ if (!retval) ps3fb.is_blanked = 1; break; default: /* unblank */ retval = ps3av_video_mute(0); /* mute off */ if (!retval) ps3fb.is_blanked = 0; break; } return retval; } static int ps3fb_get_vblank(struct fb_vblank *vblank) { memset(vblank, 0, sizeof(*vblank)); vblank->flags = FB_VBLANK_HAVE_VSYNC; return 0; } static int ps3fb_wait_for_vsync(u32 crtc) { int ret; u64 count; count = ps3fb.vblank_count; ret = wait_event_interruptible_timeout(ps3fb.wait_vsync, count != ps3fb.vblank_count, HZ / 10); if (!ret) return -ETIMEDOUT; return 0; } static void ps3fb_flip_ctl(int on, void *data) { struct ps3fb_priv *priv = data; if (on) atomic_dec_if_positive(&priv->ext_flip); else atomic_inc(&priv->ext_flip); } /* * ioctl */ static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd, unsigned long arg) { void __user *argp = (void __user *)arg; u32 val; int retval = -EFAULT; switch (cmd) { case FBIOGET_VBLANK: { struct fb_vblank vblank; dev_dbg(info->device, "FBIOGET_VBLANK:\n"); retval = ps3fb_get_vblank(&vblank); if (retval) break; if (copy_to_user(argp, &vblank, sizeof(vblank))) retval = -EFAULT; break; } case FBIO_WAITFORVSYNC: { u32 crt; dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n"); if (get_user(crt, (u32 __user *) arg)) break; retval = ps3fb_wait_for_vsync(crt); break; } case PS3FB_IOCTL_SETMODE: { struct ps3fb_par *par = info->par; const struct fb_videomode *mode; struct fb_var_screeninfo var; if (copy_from_user(&val, argp, sizeof(val))) break; if (!(val & PS3AV_MODE_MASK)) { u32 id = ps3av_get_auto_mode(); if (id > 0) val = (val & ~PS3AV_MODE_MASK) | id; } dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val); retval = -EINVAL; mode = ps3fb_default_mode(val); if (mode) { var = info->var; fb_videomode_to_var(&var, mode); acquire_console_sem(); info->flags |= FBINFO_MISC_USEREVENT; /* Force, in case only special bits changed */ var.activate |= FB_ACTIVATE_FORCE; par->new_mode_id = val; retval = fb_set_var(info, &var); info->flags &= ~FBINFO_MISC_USEREVENT; release_console_sem(); } break; } case PS3FB_IOCTL_GETMODE: val = ps3av_get_mode(); dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val); if (!copy_to_user(argp, &val, sizeof(val))) retval = 0; break; case PS3FB_IOCTL_SCREENINFO: { struct ps3fb_par *par = info->par; struct ps3fb_ioctl_res res; dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n"); res.xres = info->fix.line_length / BPP; res.yres = info->var.yres_virtual; res.xoff = (res.xres - info->var.xres) / 2; res.yoff = (res.yres - info->var.yres) / 2; res.num_frames = par->num_frames; if (!copy_to_user(argp, &res, sizeof(res))) retval = 0; break; } case PS3FB_IOCTL_ON: dev_dbg(info->device, "PS3FB_IOCTL_ON:\n"); atomic_inc(&ps3fb.ext_flip); retval = 0; break; case PS3FB_IOCTL_OFF: dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n"); atomic_dec_if_positive(&ps3fb.ext_flip); retval = 0; break; case PS3FB_IOCTL_FSEL: if (copy_from_user(&val, argp, sizeof(val))) break; dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val); acquire_console_sem(); retval = ps3fb_sync(info, val); release_console_sem(); break; default: retval = -ENOIOCTLCMD; break; } return retval; } static int ps3fbd(void *arg) { struct fb_info *info = arg; set_freezable(); while (!kthread_should_stop()) { try_to_freeze(); set_current_state(TASK_INTERRUPTIBLE); if (ps3fb.is_kicked) { ps3fb.is_kicked = 0; acquire_console_sem(); ps3fb_sync(info, 0); /* single buffer */ release_console_sem(); } schedule(); } return 0; } static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr) { struct device *dev = ptr; u64 v1; int status; struct display_head *head = &ps3fb.dinfo->display_head[1]; status = lv1_gpu_context_intr(ps3fb.context_handle, &v1); if (status) { dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__, status); return IRQ_NONE; } if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) { /* VSYNC */ ps3fb.vblank_count = head->vblank_count; if (ps3fb.task && !ps3fb.is_blanked && !atomic_read(&ps3fb.ext_flip)) { ps3fb.is_kicked = 1; wake_up_process(ps3fb.task); } wake_up_interruptible(&ps3fb.wait_vsync); } return IRQ_HANDLED; } static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo, struct device *dev) { int error; dev_dbg(dev, "version_driver:%x\n", dinfo->version_driver); dev_dbg(dev, "irq outlet:%x\n", dinfo->irq.irq_outlet); dev_dbg(dev, "version_gpu: %x memory_size: %x ch: %x core_freq: %d " "mem_freq:%d\n", dinfo->version_gpu, dinfo->memory_size, dinfo->hardware_channel, dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000); if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) { dev_err(dev, "%s: version_driver err:%x\n", __func__, dinfo->version_driver); return -EINVAL; } error = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet, &ps3fb.irq_no); if (error) { dev_err(dev, "%s: ps3_alloc_irq failed %d\n", __func__, error); return error; } error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED, DEVICE_NAME, dev); if (error) { dev_err(dev, "%s: request_irq failed %d\n", __func__, error); ps3_irq_plug_destroy(ps3fb.irq_no); return error; } dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) | (1 << GPU_INTR_STATUS_FLIP_1); return 0; } static int ps3fb_xdr_settings(u64 xdr_lpar, struct device *dev) { int status; status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar, ps3fb_videomemory.size, 0); if (status) { dev_err(dev, "%s: lv1_gpu_context_iomap failed: %d\n", __func__, status); return -ENXIO; } dev_dbg(dev, "video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n", ps3fb_videomemory.address, ps3fb.xdr_ea, GPU_IOIF, xdr_lpar, virt_to_abs(ps3fb.xdr_ea), ps3fb_videomemory.size); status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, xdr_lpar, GPU_CMD_BUF_SIZE, GPU_IOIF, 0); if (status) { dev_err(dev, "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n", __func__, status); return -ENXIO; } return 0; } static struct fb_ops ps3fb_ops = { .fb_open = ps3fb_open, .fb_release = ps3fb_release, .fb_read = fb_sys_read, .fb_write = fb_sys_write, .fb_check_var = ps3fb_check_var, .fb_set_par = ps3fb_set_par, .fb_setcolreg = ps3fb_setcolreg, .fb_pan_display = ps3fb_pan_display, .fb_fillrect = sys_fillrect, .fb_copyarea = sys_copyarea, .fb_imageblit = sys_imageblit, .fb_mmap = ps3fb_mmap, .fb_blank = ps3fb_blank, .fb_ioctl = ps3fb_ioctl, .fb_compat_ioctl = ps3fb_ioctl }; static struct fb_fix_screeninfo ps3fb_fix __initdata = { .id = DEVICE_NAME, .type = FB_TYPE_PACKED_PIXELS, .visual = FB_VISUAL_TRUECOLOR, .accel = FB_ACCEL_NONE, }; static int ps3fb_set_sync(struct device *dev) { int status; #ifdef HEAD_A status = lv1_gpu_context_attribute(0x0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); if (status) { dev_err(dev, "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " "%d\n", __func__, status); return -1; } #endif #ifdef HEAD_B status = lv1_gpu_context_attribute(0x0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0); if (status) { dev_err(dev, "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: " "%d\n", __func__, status); return -1; } #endif return 0; } static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) { struct fb_info *info; struct ps3fb_par *par; int retval = -ENOMEM; u32 xres, yres; u64 ddr_lpar = 0; u64 lpar_dma_control = 0; u64 lpar_driver_info = 0; u64 lpar_reports = 0; u64 lpar_reports_size = 0; u64 xdr_lpar; int status, res_index; struct task_struct *task; unsigned long max_ps3fb_size; if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) { dev_err(&dev->core, "%s: Not enough video memory\n", __func__); return -ENOMEM; } status = ps3_open_hv_device(dev); if (status) { dev_err(&dev->core, "%s: ps3_open_hv_device failed\n", __func__); goto err; } if (!ps3fb_mode) ps3fb_mode = ps3av_get_mode(); dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode); if (ps3fb_mode > 0 && !ps3av_video_mode2res(ps3fb_mode, &xres, &yres)) { res_index = ps3fb_get_res_table(xres, yres, ps3fb_mode); dev_dbg(&dev->core, "res_index:%d\n", res_index); } else res_index = GPU_RES_INDEX; atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */ atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */ init_waitqueue_head(&ps3fb.wait_vsync); ps3fb_set_sync(&dev->core); max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF; if (ps3fb_videomemory.size > max_ps3fb_size) { dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n", max_ps3fb_size); ps3fb_videomemory.size = max_ps3fb_size; } /* get gpu context handle */ status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0, &ps3fb.memory_handle, &ddr_lpar); if (status) { dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n", __func__, status); goto err; } dev_dbg(&dev->core, "ddr:lpar:0x%lx\n", ddr_lpar); status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0, &ps3fb.context_handle, &lpar_dma_control, &lpar_driver_info, &lpar_reports, &lpar_reports_size); if (status) { dev_err(&dev->core, "%s: lv1_gpu_context_attribute failed: %d\n", __func__, status); goto err_gpu_memory_free; } /* vsync interrupt */ ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024); if (!ps3fb.dinfo) { dev_err(&dev->core, "%s: ioremap failed\n", __func__); goto err_gpu_context_free; } retval = ps3fb_vsync_settings(ps3fb.dinfo, &dev->core); if (retval) goto err_iounmap_dinfo; /* XDR frame buffer */ ps3fb.xdr_ea = ps3fb_videomemory.address; xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb.xdr_ea)); /* Clear memory to prevent kernel info leakage into userspace */ memset(ps3fb.xdr_ea, 0, ps3fb_videomemory.size); /* * The GPU command buffer is at the start of video memory * As we don't use the full command buffer, we can put the actual * frame buffer at offset GPU_FB_START and save some precious XDR * memory */ ps3fb.xdr_ea += GPU_FB_START; ps3fb.xdr_size = ps3fb_videomemory.size - GPU_FB_START; retval = ps3fb_xdr_settings(xdr_lpar, &dev->core); if (retval) goto err_free_irq; info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core); if (!info) goto err_free_irq; par = info->par; par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */ par->new_mode_id = ps3fb_mode; par->res_index = res_index; par->num_frames = 1; info->screen_base = (char __iomem *)ps3fb.xdr_ea; info->fbops = &ps3fb_ops; info->fix = ps3fb_fix; info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea); info->fix.smem_len = ps3fb.xdr_size; info->pseudo_palette = par->pseudo_palette; info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST | FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN; retval = fb_alloc_cmap(&info->cmap, 256, 0); if (retval < 0) goto err_framebuffer_release; if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb), ps3fb_default_mode(par->new_mode_id), 32)) { retval = -EINVAL; goto err_fb_dealloc; } fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb), &info->modelist); retval = register_framebuffer(info); if (retval < 0) goto err_fb_dealloc; dev->core.driver_data = info; dev_info(info->device, "%s %s, using %lu KiB of video memory\n", dev_driver_string(info->dev), info->dev->bus_id, ps3fb.xdr_size >> 10); task = kthread_run(ps3fbd, info, DEVICE_NAME); if (IS_ERR(task)) { retval = PTR_ERR(task); goto err_unregister_framebuffer; } ps3fb.task = task; ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb); return 0; err_unregister_framebuffer: unregister_framebuffer(info); err_fb_dealloc: fb_dealloc_cmap(&info->cmap); err_framebuffer_release: framebuffer_release(info); err_free_irq: free_irq(ps3fb.irq_no, &dev->core); ps3_irq_plug_destroy(ps3fb.irq_no); err_iounmap_dinfo: iounmap((u8 __iomem *)ps3fb.dinfo); err_gpu_context_free: lv1_gpu_context_free(ps3fb.context_handle); err_gpu_memory_free: lv1_gpu_memory_free(ps3fb.memory_handle); err: return retval; } static int ps3fb_shutdown(struct ps3_system_bus_device *dev) { int status; struct fb_info *info = dev->core.driver_data; dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__); ps3fb_flip_ctl(0, &ps3fb); /* flip off */ ps3fb.dinfo->irq.mask = 0; ps3av_register_flip_ctl(NULL, NULL); if (ps3fb.task) { struct task_struct *task = ps3fb.task; ps3fb.task = NULL; kthread_stop(task); } if (ps3fb.irq_no) { free_irq(ps3fb.irq_no, &dev->core); ps3_irq_plug_destroy(ps3fb.irq_no); } if (info) { unregister_framebuffer(info); fb_dealloc_cmap(&info->cmap); framebuffer_release(info); info = dev->core.driver_data = NULL; } iounmap((u8 __iomem *)ps3fb.dinfo); status = lv1_gpu_context_free(ps3fb.context_handle); if (status) dev_dbg(&dev->core, "lv1_gpu_context_free failed: %d\n", status); status = lv1_gpu_memory_free(ps3fb.memory_handle); if (status) dev_dbg(&dev->core, "lv1_gpu_memory_free failed: %d\n", status); ps3_close_hv_device(dev); dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__); return 0; } static struct ps3_system_bus_driver ps3fb_driver = { .match_id = PS3_MATCH_ID_GRAPHICS, .core.name = DEVICE_NAME, .core.owner = THIS_MODULE, .probe = ps3fb_probe, .remove = ps3fb_shutdown, .shutdown = ps3fb_shutdown, }; static int __init ps3fb_setup(void) { char *options; #ifdef MODULE return 0; #endif if (fb_get_options(DEVICE_NAME, &options)) return -ENXIO; if (!options || !*options) return 0; while (1) { char *this_opt = strsep(&options, ","); if (!this_opt) break; if (!*this_opt) continue; if (!strncmp(this_opt, "mode:", 5)) ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0); else mode_option = this_opt; } return 0; } static int __init ps3fb_init(void) { if (!ps3fb_videomemory.address || ps3fb_setup()) return -ENXIO; return ps3_system_bus_driver_register(&ps3fb_driver); } static void __exit ps3fb_exit(void) { pr_debug(" -> %s:%d\n", __func__, __LINE__); ps3_system_bus_driver_unregister(&ps3fb_driver); pr_debug(" <- %s:%d\n", __func__, __LINE__); } module_init(ps3fb_init); module_exit(ps3fb_exit); MODULE_LICENSE("GPL"); MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver"); MODULE_AUTHOR("Sony Computer Entertainment Inc."); MODULE_ALIAS(PS3_MODULE_ALIAS_GRAPHICS);