/* * Copyright (C) 2009, Frederic Weisbecker * * Handle the callchains from the stream in an ad-hoc radix tree and then * sort them in an rbtree. * */ #include #include #include #include #include "callchain.h" static void rb_insert_callchain(struct rb_root *root, struct callchain_node *chain) { struct rb_node **p = &root->rb_node; struct rb_node *parent = NULL; struct callchain_node *rnode; while (*p) { parent = *p; rnode = rb_entry(parent, struct callchain_node, rb_node); if (rnode->hit < chain->hit) p = &(*p)->rb_left; else p = &(*p)->rb_right; } rb_link_node(&chain->rb_node, parent, p); rb_insert_color(&chain->rb_node, root); } /* * Once we get every callchains from the stream, we can now * sort them by hit */ void sort_chain_to_rbtree(struct rb_root *rb_root, struct callchain_node *node) { struct callchain_node *child; list_for_each_entry(child, &node->children, brothers) sort_chain_to_rbtree(rb_root, child); if (node->hit) rb_insert_callchain(rb_root, node); } static struct callchain_node *create_child(struct callchain_node *parent) { struct callchain_node *new; new = malloc(sizeof(*new)); if (!new) { perror("not enough memory to create child for code path tree"); return NULL; } new->parent = parent; INIT_LIST_HEAD(&new->children); INIT_LIST_HEAD(&new->val); list_add_tail(&new->brothers, &parent->children); return new; } static void fill_node(struct callchain_node *node, struct ip_callchain *chain, int start) { int i; for (i = start; i < chain->nr; i++) { struct callchain_list *call; call = malloc(sizeof(*chain)); if (!call) { perror("not enough memory for the code path tree"); return; } call->ip = chain->ips[i]; list_add_tail(&call->list, &node->val); } node->val_nr = i - start; } static void add_child(struct callchain_node *parent, struct ip_callchain *chain) { struct callchain_node *new; new = create_child(parent); fill_node(new, chain, parent->val_nr); new->hit = 1; } static void split_add_child(struct callchain_node *parent, struct ip_callchain *chain, struct callchain_list *to_split, int idx) { struct callchain_node *new; /* split */ new = create_child(parent); list_move_tail(&to_split->list, &new->val); new->hit = parent->hit; parent->hit = 0; parent->val_nr = idx; /* create the new one */ add_child(parent, chain); } static int __append_chain(struct callchain_node *root, struct ip_callchain *chain, int start); static int __append_chain_children(struct callchain_node *root, struct ip_callchain *chain) { struct callchain_node *rnode; /* lookup in childrens */ list_for_each_entry(rnode, &root->children, brothers) { int ret = __append_chain(rnode, chain, root->val_nr); if (!ret) return 0; } return -1; } static int __append_chain(struct callchain_node *root, struct ip_callchain *chain, int start) { struct callchain_list *cnode; int i = start; bool found = false; /* lookup in the current node */ list_for_each_entry(cnode, &root->val, list) { if (cnode->ip != chain->ips[i++]) break; if (!found) found = true; if (i == chain->nr) break; } /* matches not, relay on the parent */ if (!found) return -1; /* we match only a part of the node. Split it and add the new chain */ if (i < root->val_nr) { split_add_child(root, chain, cnode, i); return 0; } /* we match 100% of the path, increment the hit */ if (i == root->val_nr) { root->hit++; return 0; } return __append_chain_children(root, chain); } void append_chain(struct callchain_node *root, struct ip_callchain *chain) { if (__append_chain_children(root, chain) == -1) add_child(root, chain); }