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authorMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
committerMichal Krol <michal@vmware.com>2009-12-12 16:48:32 +0100
commita3eb0f718e19653a2ad8e49396c904183be456f3 (patch)
tree0092574c469ea586a6cab8b8ebb7ac62b8221a2a /src/mesa/drivers/dri/i915/i915_context.c
parent491f384c3958067e6c4c994041f5d8d413b806bc (diff)
parent784cca9fa527de771754d76545970f78094b9adf (diff)
Merge branch 'master' into glsl-pp-rework-2
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
Diffstat (limited to 'src/mesa/drivers/dri/i915/i915_context.c')
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 3ab7d682ee..0485be2cc1 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -40,6 +40,7 @@
#include "utils.h"
#include "i915_reg.h"
+#include "i915_program.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
@@ -80,6 +81,8 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state)
i915_update_stencil(ctx);
if (new_state & (_NEW_LIGHT))
i915_update_provoking_vertex(ctx);
+ if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
+ i915_update_program(ctx);
}
@@ -139,7 +142,10 @@ i915CreateContext(const __GLcontextModes * mesaVis,
ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
-
+ ctx->Const.MaxVarying = I915_TEX_UNITS;
+ ctx->Const.MaxCombinedTextureImageUnits =
+ ctx->Const.MaxVertexTextureImageUnits +
+ ctx->Const.MaxTextureImageUnits;
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations: