diff options
Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_native_vb.c')
-rw-r--r-- | src/mesa/drivers/dri/mach64/mach64_native_vb.c | 38 |
1 files changed, 20 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c index db7bcd3334..7872c206f5 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c @@ -78,18 +78,20 @@ void TAG(translate_vertex)(GLcontext *ctx, dst->win[3] = LE32_IN_FLOAT( p++ ); case NOTEX_VERTEX_FORMAT: - dst->specular[2] = *((GLubyte *)p)++; - dst->specular[1] = *((GLubyte *)p)++; - dst->specular[0] = *((GLubyte *)p)++; - dst->fog = *((GLubyte *)p)++; + dst->specular[2] = ((GLubyte *)p)[0]; + dst->specular[1] = ((GLubyte *)p)[1]; + dst->specular[0] = ((GLubyte *)p)[2]; + dst->fog = ((GLubyte *)p)[3]; + p++; case TINY_VERTEX_FORMAT: dst->win[2] = UNVIEWPORT_Z( LE32_IN( p++ ) ); - dst->color[2] = *((GLubyte *)p)++; - dst->color[1] = *((GLubyte *)p)++; - dst->color[0] = *((GLubyte *)p)++; - dst->color[3] = *((GLubyte *)p)++; + dst->color[2] = ((GLubyte *)p)[0]; + dst->color[1] = ((GLubyte *)p)[1]; + dst->color[0] = ((GLubyte *)p)[2]; + dst->color[3] = ((GLubyte *)p)[3]; + p++; { GLuint xy = LE32_IN( p ); @@ -149,11 +151,11 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) { GLubyte r, g, b, a; - b = *((GLubyte *)p)++; - g = *((GLubyte *)p)++; - r = *((GLubyte *)p)++; - a = *((GLubyte *)p)++; - + b = ((GLubyte *)p)[0]; + g = ((GLubyte *)p)[1]; + r = ((GLubyte *)p)[2]; + a = ((GLubyte *)p)[3]; + p++; fprintf(stderr, "spec: r %d g %d b %d a %d\n", r, g, b, a); } @@ -165,11 +167,11 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) z = LE32_IN( p++ ) / 65536.0; - b = *((GLubyte *)p)++; - g = *((GLubyte *)p)++; - r = *((GLubyte *)p)++; - a = *((GLubyte *)p)++; - + b = ((GLubyte *)p)[0]; + g = ((GLubyte *)p)[1]; + r = ((GLubyte *)p)[2]; + a = ((GLubyte *)p)[3]; + p++; xy = LE32_IN( p ); x = (GLfloat)(GLshort)( xy >> 16 ) / 4.0; y = (GLfloat)(GLshort)( xy & 0xffff ) / 4.0; |