From 51c0c71811508b6658e0d5dcff8426b618322a73 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Sat, 28 Apr 2001 08:39:17 +0000 Subject: Support for floating point color representation in tnl module. --- src/mesa/array_cache/ac_context.c | 29 +++- src/mesa/array_cache/ac_import.c | 101 +++++++++---- src/mesa/drivers/common/t_dd_tritmp.h | 79 ++++------ src/mesa/drivers/common/t_dd_vbtmp.h | 42 ++++-- src/mesa/main/api_noop.c | 126 ++++++++-------- src/mesa/main/context.c | 24 ++- src/mesa/main/drawpix.c | 13 +- src/mesa/main/get.c | 60 ++++---- src/mesa/main/light.c | 10 +- src/mesa/main/light.h | 4 +- src/mesa/main/mtypes.h | 12 +- src/mesa/main/rastpos.c | 10 +- src/mesa/math/m_translate.c | 19 ++- src/mesa/swrast_setup/ss_triangle.c | 6 +- src/mesa/swrast_setup/ss_tritmp.h | 10 +- src/mesa/swrast_setup/ss_vbtmp.h | 18 ++- src/mesa/tnl/t_array_api.c | 8 +- src/mesa/tnl/t_array_import.c | 114 +++++++------- src/mesa/tnl/t_array_import.h | 3 +- src/mesa/tnl/t_context.h | 14 +- src/mesa/tnl/t_imm_api.c | 127 ++++------------ src/mesa/tnl/t_imm_debug.c | 6 +- src/mesa/tnl/t_imm_elt.c | 41 ++--- src/mesa/tnl/t_imm_eval.c | 127 ++++++++-------- src/mesa/tnl/t_imm_exec.c | 48 ++++-- src/mesa/tnl/t_imm_fixup.c | 91 +++++------ src/mesa/tnl/t_imm_fixup.h | 12 +- src/mesa/tnl/t_vb_cliptmp.h | 58 +++---- src/mesa/tnl/t_vb_light.c | 43 ++++-- src/mesa/tnl/t_vb_lighttmp.h | 274 +++++++++++++++++----------------- src/mesa/tnl/t_vb_render.c | 23 +-- 31 files changed, 780 insertions(+), 772 deletions(-) diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c index 2e11414079..e9c4fe869a 100644 --- a/src/mesa/array_cache/ac_context.c +++ b/src/mesa/array_cache/ac_context.c @@ -1,4 +1,4 @@ -/* $Id: ac_context.c,v 1.3 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: ac_context.c,v 1.4 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -48,22 +48,25 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->StrideB = 0; cl->Ptr = (void *) ctx->Current.Normal; cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ cl = &ac->Fallback.Color; cl->Size = 4; - cl->Type = GL_UNSIGNED_BYTE; + cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; cl->Ptr = (void *) ctx->Current.Color; cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ cl = &ac->Fallback.SecondaryColor; cl->Size = 3; - cl->Type = GL_UNSIGNED_BYTE; + cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; cl->Ptr = (void *) ctx->Current.SecondaryColor; cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ cl = &ac->Fallback.FogCoord; cl->Size = 1; @@ -72,6 +75,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->StrideB = 0; cl->Ptr = (void *) &ctx->Current.FogCoord; cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ cl = &ac->Fallback.Index; cl->Size = 1; @@ -80,6 +84,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->StrideB = 0; cl->Ptr = (void *) &ctx->Current.Index; cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { cl = &ac->Fallback.TexCoord[i]; @@ -89,6 +94,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->StrideB = 0; cl->Ptr = (void *) ctx->Current.Texcoord[i]; cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ } cl = &ac->Fallback.EdgeFlag; @@ -98,6 +104,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->StrideB = 0; cl->Ptr = (void *) &ctx->Current.EdgeFlag; cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ } @@ -115,6 +122,7 @@ static void _ac_cache_init( GLcontext *ctx ) cl->StrideB = 4 * sizeof(GLfloat); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; cl = &ac->Cache.Normal; cl->Size = 3; @@ -123,22 +131,25 @@ static void _ac_cache_init( GLcontext *ctx ) cl->StrideB = 3 * sizeof(GLfloat); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; cl = &ac->Cache.Color; cl->Size = 4; - cl->Type = GL_UNSIGNED_BYTE; + cl->Type = GL_FLOAT; cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLubyte); + cl->StrideB = 4 * sizeof(GLfloat); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; cl = &ac->Cache.SecondaryColor; cl->Size = 3; - cl->Type = GL_UNSIGNED_BYTE; + cl->Type = GL_FLOAT; cl->Stride = 0; - cl->StrideB = 4 * sizeof(GLubyte); + cl->StrideB = 4 * sizeof(GLfloat); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; cl = &ac->Cache.FogCoord; cl->Size = 1; @@ -147,6 +158,7 @@ static void _ac_cache_init( GLcontext *ctx ) cl->StrideB = sizeof(GLfloat); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; cl = &ac->Cache.Index; cl->Size = 1; @@ -155,6 +167,7 @@ static void _ac_cache_init( GLcontext *ctx ) cl->StrideB = sizeof(GLuint); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { cl = &ac->Cache.TexCoord[i]; @@ -164,6 +177,7 @@ static void _ac_cache_init( GLcontext *ctx ) cl->StrideB = 4 * sizeof(GLfloat); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; } cl = &ac->Cache.EdgeFlag; @@ -173,6 +187,7 @@ static void _ac_cache_init( GLcontext *ctx ) cl->StrideB = sizeof(GLubyte); cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; + cl->Flags = 0; } diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c index 334b3673f2..a2f3ceabad 100644 --- a/src/mesa/array_cache/ac_import.c +++ b/src/mesa/array_cache/ac_import.c @@ -1,4 +1,4 @@ -/* $Id: ac_import.c,v 1.13 2001/04/17 21:08:32 brianp Exp $ */ +/* $Id: ac_import.c,v 1.14 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -178,6 +178,65 @@ static void reset_edgeflag( GLcontext *ctx ) } + +static void import( GLcontext *ctx, + GLenum type, + struct gl_client_array *to, + struct gl_client_array *from ) +{ + ACcontext *ac = AC_CONTEXT(ctx); + + if (type == 0) + type = from->Type; + + switch (type) { + case GL_FLOAT: + _math_trans_4f( (GLfloat (*)[4]) to->Ptr, + from->Ptr, + from->StrideB, + from->Type, + from->Size, + 0, + ac->count - ac->start); + + to->StrideB = 4 * sizeof(GLfloat); + to->Type = GL_FLOAT; + break; + + case GL_UNSIGNED_BYTE: + _math_trans_4ub( (GLubyte (*)[4]) to->Ptr, + from->Ptr, + from->StrideB, + from->Type, + from->Size, + 0, + ac->count - ac->start); + + to->StrideB = 4 * sizeof(GLubyte); + to->Type = GL_UNSIGNED_BYTE; + break; + + case GL_UNSIGNED_SHORT: + _math_trans_4us( (GLushort (*)[4]) to->Ptr, + from->Ptr, + from->StrideB, + from->Type, + from->Size, + 0, + ac->count - ac->start); + + to->StrideB = 4 * sizeof(GLushort); + to->Type = GL_UNSIGNED_SHORT; + break; + + default: + ASSERT(0); + break; + } +} + + + /* Functions to import array ranges with specified types and strides. */ static void import_texcoord( GLcontext *ctx, GLuint unit, @@ -257,6 +316,9 @@ static void import_normal( GLcontext *ctx, ac->IsCached.Normal = GL_TRUE; } + + + static void import_color( GLcontext *ctx, GLenum type, GLuint stride ) { @@ -264,22 +326,8 @@ static void import_color( GLcontext *ctx, struct gl_client_array *from = &ac->Raw.Color; struct gl_client_array *to = &ac->Cache.Color; - /* Limited choices at this stage: - */ - ASSERT(type == CHAN_TYPE); - ASSERT(stride == 4 * sizeof(GLchan) || stride == 0); - - _math_trans_4chan( (GLchan (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); - - to->Size = from->Size; - to->StrideB = 4 * sizeof(GLchan); - to->Type = CHAN_TYPE; + import( ctx, type, to, from ); + ac->IsCached.Color = GL_TRUE; } @@ -314,21 +362,8 @@ static void import_secondarycolor( GLcontext *ctx, struct gl_client_array *from = &ac->Raw.SecondaryColor; struct gl_client_array *to = &ac->Cache.SecondaryColor; - /* Limited choices at this stage: - */ - ASSERT(type == CHAN_TYPE); - ASSERT(stride == 4 * sizeof(GLchan) || stride == 0); - - _math_trans_4chan( (GLchan (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - ac->count - ac->start); + import( ctx, type, to, from ); - to->StrideB = 4 * sizeof(GLchan); - to->Type = CHAN_TYPE; ac->IsCached.SecondaryColor = GL_TRUE; } @@ -509,7 +544,7 @@ struct gl_client_array *_ac_import_color( GLcontext *ctx, /* Do we need to pull in a copy of the client data: */ - if (ac->Raw.Color.Type != type || + if ((type != 0 && ac->Raw.Color.Type != type) || (reqstride != 0 && ac->Raw.Color.StrideB != (GLint) reqstride) || reqwriteable) { @@ -576,7 +611,7 @@ struct gl_client_array *_ac_import_secondarycolor( GLcontext *ctx, /* Do we need to pull in a copy of the client data: */ - if (ac->Raw.SecondaryColor.Type != type || + if ((type != 0 && ac->Raw.SecondaryColor.Type != type) || (reqstride != 0 && ac->Raw.SecondaryColor.StrideB != (GLint)reqstride) || reqwriteable) { diff --git a/src/mesa/drivers/common/t_dd_tritmp.h b/src/mesa/drivers/common/t_dd_tritmp.h index 963db08826..22eff7f252 100644 --- a/src/mesa/drivers/common/t_dd_tritmp.h +++ b/src/mesa/drivers/common/t_dd_tritmp.h @@ -1,4 +1,4 @@ -/* $Id: t_dd_tritmp.h,v 1.8 2001/04/06 16:26:41 alanh Exp $ */ +/* $Id: t_dd_tritmp.h,v 1.9 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -177,23 +177,30 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) } } else { - GLchan (*vbcolor)[4] = VB->ColorPtr[1]->data; - ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLchan)); + GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->Ptr; + ASSERT(VB->ColorPtr[1]->Type == GL_FLOAT); + ASSERT(VB->ColorPtr[1]->StrideB == 4*sizeof(GLfloat)); (void) vbcolor; if (!DO_FLAT) { + VERT_SAVE_RGBA( 0 ); + VERT_SAVE_RGBA( 1 ); VERT_SET_RGBA( v[0], vbcolor[e0] ); VERT_SET_RGBA( v[1], vbcolor[e1] ); } + VERT_SAVE_RGBA( 2 ); VERT_SET_RGBA( v[2], vbcolor[e2] ); if (HAVE_SPEC && VB->SecondaryColorPtr[1]) { - GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; + GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->Ptr; if (!DO_FLAT) { + VERT_SAVE_SPEC( 0 ); + VERT_SAVE_SPEC( 1 ); VERT_SET_SPEC( v[0], vbspec[e0] ); VERT_SET_SPEC( v[1], vbspec[e1] ); } + VERT_SAVE_SPEC( 2 ); VERT_SET_SPEC( v[2], vbspec[e2] ); } } @@ -288,37 +295,17 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (DO_TWOSIDE && facing == 1) { if (HAVE_RGBA) { - if (HAVE_BACK_COLORS) { + if (!DO_FLAT) { VERT_RESTORE_RGBA( 0 ); VERT_RESTORE_RGBA( 1 ); - VERT_RESTORE_RGBA( 2 ); - if (HAVE_SPEC) { - VERT_RESTORE_SPEC( 0 ); - VERT_RESTORE_SPEC( 1 ); - VERT_RESTORE_SPEC( 2 ); - } } - else { - GLchan (*vbcolor)[4] = VB->ColorPtr[0]->data; - ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLchan)); - (void) vbcolor; - + VERT_RESTORE_RGBA( 2 ); + if (HAVE_SPEC) { if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[e0] ); - VERT_SET_RGBA( v[1], vbcolor[e1] ); - } - VERT_SET_RGBA( v[2], vbcolor[e2] ); - - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - GLchan (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; - ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLchan)); - - if (!DO_FLAT) { - VERT_SET_SPEC( v[0], vbspec[e0] ); - VERT_SET_SPEC( v[1], vbspec[e1] ); - } - VERT_SET_SPEC( v[2], vbspec[e2] ); + VERT_RESTORE_SPEC( 0 ); + VERT_RESTORE_SPEC( 1 ); } + VERT_RESTORE_SPEC( 2 ); } } else { @@ -398,7 +385,7 @@ static void TAG(quad)( GLcontext *ctx, if (DO_TWOSIDE && facing == 1) { if (HAVE_RGBA) { - GLchan (*vbcolor)[4] = VB->ColorPtr[1]->data; + GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->Ptr; (void)vbcolor; if (!DO_FLAT) { @@ -409,8 +396,8 @@ static void TAG(quad)( GLcontext *ctx, VERT_SET_RGBA( v[3], vbcolor[e3] ); if (HAVE_SPEC && VB->SecondaryColorPtr[facing]) { - GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; - ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLchan)); + GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->Ptr; + ASSERT(VB->SecondaryColorPtr[1]->StrideB==4*sizeof(GLfloat)); if (!DO_FLAT) { VERT_SET_SPEC( v[0], vbspec[e0] ); @@ -521,27 +508,19 @@ static void TAG(quad)( GLcontext *ctx, if (DO_TWOSIDE && facing == 1) { if (HAVE_RGBA) { - GLchan (*vbcolor)[4] = VB->ColorPtr[0]->data; - ASSERT(VB->ColorPtr[0]->stride == 4*sizeof(GLchan)); - (void) vbcolor; - if (!DO_FLAT) { - VERT_SET_RGBA( v[0], vbcolor[e0] ); - VERT_SET_RGBA( v[1], vbcolor[e1] ); - VERT_SET_RGBA( v[2], vbcolor[e2] ); + VERT_RESTORE_RGBA( 0 ); + VERT_RESTORE_RGBA( 1 ); + VERT_RESTORE_RGBA( 2 ); } - VERT_SET_RGBA( v[3], vbcolor[e3] ); - - if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { - GLchan (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; - ASSERT(VB->SecondaryColorPtr[0]->stride == 4*sizeof(GLchan)); - + VERT_RESTORE_RGBA( 3 ); + if (HAVE_SPEC) { if (!DO_FLAT) { - VERT_SET_SPEC( v[0], vbspec[e0] ); - VERT_SET_SPEC( v[1], vbspec[e1] ); - VERT_SET_SPEC( v[2], vbspec[e2] ); + VERT_RESTORE_SPEC( 0 ); + VERT_RESTORE_SPEC( 1 ); + VERT_RESTORE_SPEC( 2 ); } - VERT_SET_SPEC( v[3], vbspec[e3] ); + VERT_RESTORE_SPEC( 3 ); } } else { diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h index d6425f0b96..65e00a13ad 100644 --- a/src/mesa/drivers/common/t_dd_vbtmp.h +++ b/src/mesa/drivers/common/t_dd_vbtmp.h @@ -1,4 +1,4 @@ -/* $Id: t_dd_vbtmp.h,v 1.10 2001/04/09 10:16:01 alanh Exp $ */ +/* $Id: t_dd_vbtmp.h,v 1.11 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -175,13 +175,17 @@ static void TAG(emit)( GLcontext *ctx, } if (DO_RGBA) { - col = VB->ColorPtr[0]->data; - col_stride = VB->ColorPtr[0]->stride; + if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) + IMPORT_FLOAT_COLORS( ctx ); + col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr; + col_stride = VB->ColorPtr[0]->StrideB; } if (DO_SPEC) { - spec = VB->SecondaryColorPtr[0]->data; - spec_stride = VB->SecondaryColorPtr[0]->stride; + if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE) + IMPORT_FLOAT_SPEC_COLORS( ctx ); + spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr; + spec_stride = VB->SecondaryColorPtr[0]->StrideB; } if (DO_FOG) { @@ -389,8 +393,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte (*col)[4] = VB->ColorPtr[0]->data; - GLuint col_stride = VB->ColorPtr[0]->stride; + GLubyte (*col)[4]; + GLuint col_stride; GLfloat (*coord)[4] = VB->ProjectedClipPtr->data; GLuint coord_stride = VB->ProjectedClipPtr->stride; GLfloat *v = (GLfloat *)dest; @@ -402,6 +406,16 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, ASSERT(stride == 4); + if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) + IMPORT_FLOAT_COLORS( ctx ); + + col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr; + col_stride = VB->ColorPtr[0]->StrideB; + ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE); + +/* fprintf(stderr, "%s stride %d importable %d\n", */ +/* __FUNCTION__, col_stride, VB->importable_data); */ + /* Pack what's left into a 4-dword vertex. Color is in a different * place, and there is no 'w' coordinate. */ @@ -461,11 +475,17 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLubyte (*col)[4] = VB->ColorPtr[0]->data; - GLuint col_stride = VB->ColorPtr[0]->stride; + GLubyte (*col)[4]; + GLuint col_stride; GLfloat *v = (GLfloat *)dest; int i; + if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) + IMPORT_FLOAT_COLORS( ctx ); + + col = VB->ColorPtr[0]->data; + col_stride = VB->ColorPtr[0]->stride; + if (start) STRIDE_4UB(col, col_stride * start); @@ -579,8 +599,8 @@ static void TAG(interp)( GLcontext *ctx, const GLfloat *s = GET_VIEWPORT_MAT(); VERTEX *dst = (VERTEX *)(ddverts + (edst << shift)); - VERTEX *in = (VERTEX *)(ddverts + (eout << shift)); - VERTEX *out = (VERTEX *)(ddverts + (ein << shift)); + VERTEX *in = (VERTEX *)(ddverts + (ein << shift)); + VERTEX *out = (VERTEX *)(ddverts + (eout << shift)); (void)s; diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index b8d191faea..58a6e7d771 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -1,4 +1,4 @@ -/* $Id: api_noop.c,v 1.7 2001/03/20 18:35:23 gareth Exp $ */ +/* $Id: api_noop.c,v 1.8 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -155,85 +155,81 @@ void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; - color[0] = UBYTE_TO_CHAN(a); - color[1] = UBYTE_TO_CHAN(b); - color[2] = UBYTE_TO_CHAN(c); - color[3] = UBYTE_TO_CHAN(d); + GLfloat *color = ctx->Current.Color; + color[0] = UBYTE_TO_FLOAT(a); + color[1] = UBYTE_TO_FLOAT(b); + color[2] = UBYTE_TO_FLOAT(c); + color[3] = UBYTE_TO_FLOAT(d); } void _mesa_noop_Color4ubv( const GLubyte *v ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; -#if CHAN_TYPE == GL_UNSIGNED_BYTE - COPY_4UBV( color, v ); -#else - color[0] = UBYTE_TO_CHAN(v[0]); - color[1] = UBYTE_TO_CHAN(v[1]); - color[2] = UBYTE_TO_CHAN(v[2]); - color[3] = UBYTE_TO_CHAN(v[3]); -#endif + GLfloat *color = ctx->Current.Color; + color[0] = UBYTE_TO_FLOAT(v[0]); + color[1] = UBYTE_TO_FLOAT(v[1]); + color[2] = UBYTE_TO_FLOAT(v[2]); + color[3] = UBYTE_TO_FLOAT(v[3]); } void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; - UNCLAMPED_FLOAT_TO_CHAN(color[0], a); - UNCLAMPED_FLOAT_TO_CHAN(color[1], b); - UNCLAMPED_FLOAT_TO_CHAN(color[2], c); - UNCLAMPED_FLOAT_TO_CHAN(color[3], d); + GLfloat *color = ctx->Current.Color; + color[0] = a; + color[1] = b; + color[2] = c; + color[3] = d; } void _mesa_noop_Color4fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; - UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]); - UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]); - UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]); - UNCLAMPED_FLOAT_TO_CHAN(color[3], v[3]); + GLfloat *color = ctx->Current.Color; + color[0] = v[0]; + color[1] = v[1]; + color[2] = v[2]; + color[3] = v[3]; } void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; - color[0] = UBYTE_TO_CHAN(a); - color[1] = UBYTE_TO_CHAN(b); - color[2] = UBYTE_TO_CHAN(c); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.Color; + color[0] = UBYTE_TO_FLOAT(a); + color[1] = UBYTE_TO_FLOAT(b); + color[2] = UBYTE_TO_FLOAT(c); + color[3] = 1.0; } void _mesa_noop_Color3ubv( const GLubyte *v ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; - color[0] = UBYTE_TO_CHAN(v[0]); - color[1] = UBYTE_TO_CHAN(v[1]); - color[2] = UBYTE_TO_CHAN(v[2]); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.Color; + color[0] = UBYTE_TO_FLOAT(v[0]); + color[1] = UBYTE_TO_FLOAT(v[1]); + color[2] = UBYTE_TO_FLOAT(v[2]); + color[3] = 1.0; } void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; - UNCLAMPED_FLOAT_TO_CHAN(color[0], a); - UNCLAMPED_FLOAT_TO_CHAN(color[1], b); - UNCLAMPED_FLOAT_TO_CHAN(color[2], c); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.Color; + color[0] = a; + color[1] = b; + color[2] = c; + color[3] = 1.0; } void _mesa_noop_Color3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.Color; - UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]); - UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]); - UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.Color; + color[0] = v[0]; + color[1] = v[1]; + color[2] = v[2]; + color[3] = 1.0; } void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a ) @@ -376,41 +372,41 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v ) void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.SecondaryColor; - color[0] = UBYTE_TO_CHAN(a); - color[1] = UBYTE_TO_CHAN(b); - color[2] = UBYTE_TO_CHAN(c); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.SecondaryColor; + color[0] = UBYTE_TO_FLOAT(a); + color[1] = UBYTE_TO_FLOAT(b); + color[2] = UBYTE_TO_FLOAT(c); + color[3] = 1.0; } void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.SecondaryColor; - color[0] = UBYTE_TO_CHAN(v[0]); - color[1] = UBYTE_TO_CHAN(v[1]); - color[2] = UBYTE_TO_CHAN(v[2]); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.SecondaryColor; + color[0] = UBYTE_TO_FLOAT(v[0]); + color[1] = UBYTE_TO_FLOAT(v[1]); + color[2] = UBYTE_TO_FLOAT(v[2]); + color[3] = 1.0; } void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.SecondaryColor; - UNCLAMPED_FLOAT_TO_CHAN(color[0], a); - UNCLAMPED_FLOAT_TO_CHAN(color[1], b); - UNCLAMPED_FLOAT_TO_CHAN(color[2], c); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.SecondaryColor; + color[0] = a; + color[1] = b; + color[2] = c; + color[3] = 1.0; } void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLchan *color = ctx->Current.SecondaryColor; - UNCLAMPED_FLOAT_TO_CHAN(color[0], v[0]); - UNCLAMPED_FLOAT_TO_CHAN(color[1], v[1]); - UNCLAMPED_FLOAT_TO_CHAN(color[2], v[2]); - color[3] = CHAN_MAX; + GLfloat *color = ctx->Current.SecondaryColor; + color[0] = v[0]; + color[1] = v[1]; + color[2] = v[2]; + color[3] = 1.0; } void _mesa_noop_TexCoord1f( GLfloat a ) diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 87a9749d58..948de1b330 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.134 2001/04/27 21:17:20 brianp Exp $ */ +/* $Id: context.c,v 1.135 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -817,7 +817,7 @@ init_attrib_groups( GLcontext *ctx ) ctx->Color.MultiDrawBuffer = GL_FALSE; /* Current group */ - ASSIGN_4V( ctx->Current.Color, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX ); + ASSIGN_4V( ctx->Current.Color, 1.0, 1.0, 1.0, 1.0 ); ctx->Current.Index = 1; for (i=0; iCurrent.Texcoord[i], 0.0, 0.0, 0.0, 1.0 ); @@ -1156,22 +1156,40 @@ init_attrib_groups( GLcontext *ctx ) ctx->Array.Vertex.StrideB = 0; ctx->Array.Vertex.Ptr = NULL; ctx->Array.Vertex.Enabled = GL_FALSE; + ctx->Array.Vertex.Flags = CA_CLIENT_DATA; ctx->Array.Normal.Type = GL_FLOAT; ctx->Array.Normal.Stride = 0; ctx->Array.Normal.StrideB = 0; ctx->Array.Normal.Ptr = NULL; ctx->Array.Normal.Enabled = GL_FALSE; + ctx->Array.Normal.Flags = CA_CLIENT_DATA; ctx->Array.Color.Size = 4; ctx->Array.Color.Type = GL_FLOAT; ctx->Array.Color.Stride = 0; ctx->Array.Color.StrideB = 0; ctx->Array.Color.Ptr = NULL; ctx->Array.Color.Enabled = GL_FALSE; + ctx->Array.Color.Flags = CA_CLIENT_DATA; + ctx->Array.SecondaryColor.Size = 4; + ctx->Array.SecondaryColor.Type = GL_FLOAT; + ctx->Array.SecondaryColor.Stride = 0; + ctx->Array.SecondaryColor.StrideB = 0; + ctx->Array.SecondaryColor.Ptr = NULL; + ctx->Array.SecondaryColor.Enabled = GL_FALSE; + ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA; + ctx->Array.FogCoord.Size = 1; + ctx->Array.FogCoord.Type = GL_FLOAT; + ctx->Array.FogCoord.Stride = 0; + ctx->Array.FogCoord.StrideB = 0; + ctx->Array.FogCoord.Ptr = NULL; + ctx->Array.FogCoord.Enabled = GL_FALSE; + ctx->Array.FogCoord.Flags = CA_CLIENT_DATA; ctx->Array.Index.Type = GL_FLOAT; ctx->Array.Index.Stride = 0; ctx->Array.Index.StrideB = 0; ctx->Array.Index.Ptr = NULL; ctx->Array.Index.Enabled = GL_FALSE; + ctx->Array.Index.Flags = CA_CLIENT_DATA; for (i = 0; i < MAX_TEXTURE_UNITS; i++) { ctx->Array.TexCoord[i].Size = 4; ctx->Array.TexCoord[i].Type = GL_FLOAT; @@ -1179,12 +1197,14 @@ init_attrib_groups( GLcontext *ctx ) ctx->Array.TexCoord[i].StrideB = 0; ctx->Array.TexCoord[i].Ptr = NULL; ctx->Array.TexCoord[i].Enabled = GL_FALSE; + ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA; } ctx->Array.TexCoordInterleaveFactor = 1; ctx->Array.EdgeFlag.Stride = 0; ctx->Array.EdgeFlag.StrideB = 0; ctx->Array.EdgeFlag.Ptr = NULL; ctx->Array.EdgeFlag.Enabled = GL_FALSE; + ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA; ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ /* Pixel transfer */ diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index d46ace0a65..e51f8369a1 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.52 2001/04/10 15:25:45 brianp Exp $ */ +/* $Id: drawpix.c,v 1.53 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -73,14 +73,9 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, } else if (ctx->RenderMode==GL_FEEDBACK) { if (ctx->Current.RasterPosValid) { - GLfloat color[4]; GLfloat texcoord[4], invq; FLUSH_CURRENT(ctx, 0); - color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]); - color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]); - color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]); - color[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]); invq = 1.0F / ctx->Current.Texcoord[0][3]; texcoord[0] = ctx->Current.Texcoord[0][0] * invq; texcoord[1] = ctx->Current.Texcoord[0][1] * invq; @@ -88,8 +83,10 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, texcoord[3] = ctx->Current.Texcoord[0][3]; FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - color, ctx->Current.Index, texcoord ); + ctx->Current.RasterPos, + ctx->Current.Color, + ctx->Current.Index, + texcoord ); } } else if (ctx->RenderMode==GL_SELECT) { diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index c721bd4bfd..26a0de03b7 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.57 2001/03/18 08:53:49 gareth Exp $ */ +/* $Id: get.c,v 1.58 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -228,10 +228,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = INT_TO_BOOL(ctx->Current.Color[0]); - params[1] = INT_TO_BOOL(ctx->Current.Color[1]); - params[2] = INT_TO_BOOL(ctx->Current.Color[2]); - params[3] = INT_TO_BOOL(ctx->Current.Color[3]); + params[0] = FLOAT_TO_BOOL(ctx->Current.Color[0]); + params[1] = FLOAT_TO_BOOL(ctx->Current.Color[1]); + params[2] = FLOAT_TO_BOOL(ctx->Current.Color[2]); + params[3] = FLOAT_TO_BOOL(ctx->Current.Color[3]); break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -1427,10 +1427,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]); - params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]); - params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]); - params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]); + params[0] = (ctx->Current.Color[0]); + params[1] = (ctx->Current.Color[1]); + params[2] = (ctx->Current.Color[2]); + params[3] = (ctx->Current.Color[3]); break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -2420,9 +2420,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_CURRENT_SECONDARY_COLOR_EXT: FLUSH_CURRENT(ctx, 0); - params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]); - params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]); - params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]); + params[0] = (ctx->Current.SecondaryColor[0]); + params[1] = (ctx->Current.SecondaryColor[1]); + params[2] = (ctx->Current.SecondaryColor[2]); break; case GL_SECONDARY_COLOR_ARRAY_EXT: *params = (GLdouble) ctx->Array.SecondaryColor.Enabled; @@ -2626,10 +2626,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]); - params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]); - params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]); - params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]); + params[0] = (ctx->Current.Color[0]); + params[1] = (ctx->Current.Color[1]); + params[2] = (ctx->Current.Color[2]); + params[3] = (ctx->Current.Color[3]); break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -3593,9 +3593,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_SECONDARY_COLOR_EXT: FLUSH_CURRENT(ctx, 0); - params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]); - params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]); - params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]); + params[0] = (ctx->Current.SecondaryColor[0]); + params[1] = (ctx->Current.SecondaryColor[1]); + params[2] = (ctx->Current.SecondaryColor[2]); break; case GL_SECONDARY_COLOR_ARRAY_EXT: *params = (GLfloat) ctx->Array.SecondaryColor.Enabled; @@ -3773,10 +3773,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Transform.ClipEnabled[i]; break; case GL_COLOR_CLEAR_VALUE: - params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[0]) ); - params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[1]) ); - params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[2]) ); - params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[3]) ); + params[0] = FLOAT_TO_INT( (ctx->Color.ClearColor[0]) ); + params[1] = FLOAT_TO_INT( (ctx->Color.ClearColor[1]) ); + params[2] = FLOAT_TO_INT( (ctx->Color.ClearColor[2]) ); + params[3] = FLOAT_TO_INT( (ctx->Color.ClearColor[3]) ); break; case GL_COLOR_MATERIAL: *params = (GLint) ctx->Light.ColorMaterialEnabled; @@ -3801,10 +3801,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[0] ) ); - params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[1] ) ); - params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[2] ) ); - params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[3] ) ); + params[0] = FLOAT_TO_INT( ( ctx->Current.Color[0] ) ); + params[1] = FLOAT_TO_INT( ( ctx->Current.Color[1] ) ); + params[2] = FLOAT_TO_INT( ( ctx->Current.Color[2] ) ); + params[3] = FLOAT_TO_INT( ( ctx->Current.Color[3] ) ); break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -4795,9 +4795,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_SECONDARY_COLOR_EXT: FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]) ); - params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]) ); - params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]) ); + params[0] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[0]) ); + params[1] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[1]) ); + params[2] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[2]) ); break; case GL_SECONDARY_COLOR_ARRAY_EXT: *params = (GLint) ctx->Array.SecondaryColor.Enabled; diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index ecc6e877cc..0b79afa415 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.42 2001/03/29 16:50:32 brianp Exp $ */ +/* $Id: light.c,v 1.43 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -745,16 +745,10 @@ void _mesa_update_material( GLcontext *ctx, * set by glColorMaterial(). */ void _mesa_update_color_material( GLcontext *ctx, - const GLchan rgba[4] ) + const GLfloat color[4] ) { struct gl_light *light, *list = &ctx->Light.EnabledList; GLuint bitmask = ctx->Light.ColorMaterialBitmask; - GLfloat color[4]; - - color[0] = CHAN_TO_FLOAT(rgba[0]); - color[1] = CHAN_TO_FLOAT(rgba[1]); - color[2] = CHAN_TO_FLOAT(rgba[2]); - color[3] = CHAN_TO_FLOAT(rgba[3]); if (MESA_VERBOSE&VERBOSE_IMMEDIATE) fprintf(stderr, "_mesa_update_color_material, mask 0x%x\n", bitmask); diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h index 82b6d74a55..79fad5a98a 100644 --- a/src/mesa/main/light.h +++ b/src/mesa/main/light.h @@ -1,4 +1,4 @@ -/* $Id: light.h,v 1.12 2001/03/12 00:48:38 gareth Exp $ */ +/* $Id: light.h,v 1.13 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -116,7 +116,7 @@ extern void _mesa_copy_material_pairs( struct gl_material dst[2], GLuint bitmask ); extern void _mesa_update_color_material( GLcontext *ctx, - const GLchan rgba[4] ); + const GLfloat rgba[4] ); #endif diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index cfeadf108a..651b6bb7b9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.40 2001/04/20 16:46:04 brianp Exp $ */ +/* $Id: mtypes.h,v 1.41 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -297,8 +297,8 @@ struct gl_current_attrib { /* These values valid only when FLUSH_VERTICES has been called. */ GLfloat Normal[3]; /* Current vertex normal */ - GLchan Color[4]; /* Current RGBA color */ - GLchan SecondaryColor[4]; /* Current secondary color */ + GLfloat Color[4]; /* Current RGBA color */ + GLfloat SecondaryColor[4]; /* Current secondary color */ GLfloat FogCoord; /* Current Fog coord */ GLuint Index; /* Current color index */ GLboolean EdgeFlag; /* Current edge flag */ @@ -489,7 +489,7 @@ struct gl_light_attrib { GLboolean _NeedVertices; /* Use fast shader? */ GLuint _Flags; /* LIGHT_* flags, see below */ GLfloat _BaseColor[2][3]; - GLchan _BaseAlpha[2]; + GLfloat _BaseAlpha[2]; }; @@ -970,6 +970,9 @@ struct gl_pixelstore_attrib { }; +#define CA_CLIENT_DATA 0x1 /* Data not alloced by mesa */ + + /* * Client vertex array attributes */ @@ -979,6 +982,7 @@ struct gl_client_array { GLsizei Stride; /* user-specified stride */ GLsizei StrideB; /* actual stride in bytes */ void *Ptr; + GLuint Flags; GLboolean Enabled; }; diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 09a4ebe8c6..79ec481267 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -1,4 +1,4 @@ -/* $Id: rastpos.c,v 1.22 2001/03/12 00:48:38 gareth Exp $ */ +/* $Id: rastpos.c,v 1.23 2001/04/28 08:39:17 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -274,10 +274,10 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) else { /* use current color or index */ if (ctx->Visual.rgbMode) { - ctx->Current.RasterColor[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]); - ctx->Current.RasterColor[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]); - ctx->Current.RasterColor[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]); - ctx->Current.RasterColor[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]); + ctx->Current.RasterColor[0] = (ctx->Current.Color[0]); + ctx->Current.RasterColor[1] = (ctx->Current.Color[1]); + ctx->Current.RasterColor[2] = (ctx->Current.Color[2]); + ctx->Current.RasterColor[3] = (ctx->Current.Color[3]); } else { ctx->Current.RasterIndex = ctx->Current.Index; diff --git a/src/mesa/math/m_translate.c b/src/mesa/math/m_translate.c index 47f6c61f5f..dd7a59168c 100644 --- a/src/mesa/math/m_translate.c +++ b/src/mesa/math/m_translate.c @@ -1,4 +1,4 @@ -/* $Id: m_translate.c,v 1.6 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: m_translate.c,v 1.7 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -167,19 +167,27 @@ static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES]; */ #define SRC GLubyte #define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE) -#define TRX_3F(f,n) /* unused */ -#define TRX_4F(f,n) /* unused */ +#define TRX_3F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n)) +#define TRX_4F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n)) #define TRX_UB(ub, f,n) ub = PTR_ELT(f,n) #define TRX_US(us, f,n) us = UBYTE_TO_USHORT(PTR_ELT(f,n)) #define TRX_UI(f,n) (GLuint)PTR_ELT(f,n) /* 4ub->4ub handled in special case below. */ +#define SZ 4 +#define INIT init_trans_4_GLubyte_raw +#define DEST_4F trans_4_GLubyte_4f_raw +#define DEST_4US trans_4_GLubyte_4us_raw +#include "m_trans_tmp.h" + #define SZ 3 #define INIT init_trans_3_GLubyte_raw #define DEST_4UB trans_3_GLubyte_4ub_raw #define DEST_4US trans_3_GLubyte_4us_raw +#define DEST_3F trans_3_GLubyte_3f_raw +#define DEST_4F trans_3_GLubyte_4f_raw #include "m_trans_tmp.h" @@ -507,14 +515,13 @@ static void init_translate_raw(void) MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) ); MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) ); - TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw; - init_trans_4_GLbyte_raw(); init_trans_3_GLbyte_raw(); init_trans_2_GLbyte_raw(); init_trans_1_GLbyte_raw(); init_trans_1_GLubyte_raw(); init_trans_3_GLubyte_raw(); + init_trans_4_GLubyte_raw(); init_trans_4_GLshort_raw(); init_trans_3_GLshort_raw(); init_trans_2_GLshort_raw(); @@ -539,6 +546,8 @@ static void init_translate_raw(void) init_trans_3_GLfloat_raw(); init_trans_2_GLfloat_raw(); init_trans_1_GLfloat_raw(); + + TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw; } diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index 958eae3a29..a12429e26d 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -1,4 +1,4 @@ -/* $Id: ss_triangle.c,v 1.12 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: ss_triangle.c,v 1.13 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -141,8 +141,8 @@ static void _swsetup_render_point_tri( GLcontext *ctx, } } -#define SS_COLOR(a,b) COPY_CHAN4(a,b) -#define SS_SPEC(a,b) COPY_CHAN4(a,b) +#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b) +#define SS_SPEC(a,b) UNCLAMPED_FLOAT_TO_RGB_CHAN(a,b) #define SS_IND(a,b) (a = b) #define IND (0) diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 0c81fb891f..0db792ba2b 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -1,4 +1,4 @@ -/* $Id: ss_tritmp.h,v 1.11 2001/03/21 17:11:32 pesco Exp $ */ +/* $Id: ss_tritmp.h,v 1.12 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -61,8 +61,8 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (facing == 1) { if (IND & SS_TWOSIDE_BIT) { if (IND & SS_RGBA_BIT) { - GLchan (*vbcolor)[4] = VB->ColorPtr[1]->data; - GLchan (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; + GLfloat (*vbcolor)[4] = (GLfloat (*)[4])VB->ColorPtr[1]->Ptr; + GLfloat (*vbspec)[4] = (GLfloat (*)[4])VB->SecondaryColorPtr[1]->Ptr; SS_COLOR(v[0]->color, vbcolor[e0]); SS_COLOR(v[1]->color, vbcolor[e1]); SS_COLOR(v[2]->color, vbcolor[e2]); @@ -134,8 +134,8 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & SS_TWOSIDE_BIT) { if (facing == 1) { if (IND & SS_RGBA_BIT) { - GLchan (*vbcolor)[4] = VB->ColorPtr[0]->data; - GLchan (*vbspec)[4] = VB->SecondaryColorPtr[0]->data; + GLfloat (*vbcolor)[4] = (GLfloat (*)[4])VB->ColorPtr[0]->Ptr; + GLfloat (*vbspec)[4] = (GLfloat (*)[4])VB->SecondaryColorPtr[0]->Ptr; SS_COLOR(v[0]->color, vbcolor[e0]); SS_COLOR(v[1]->color, vbcolor[e1]); SS_COLOR(v[2]->color, vbcolor[e2]); diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h index 0a7c1ded54..7e924b5a7e 100644 --- a/src/mesa/swrast_setup/ss_vbtmp.h +++ b/src/mesa/swrast_setup/ss_vbtmp.h @@ -1,4 +1,4 @@ -/* $Id: ss_vbtmp.h,v 1.13 2001/03/29 16:50:33 brianp Exp $ */ +/* $Id: ss_vbtmp.h,v 1.14 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -35,8 +35,8 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) SWvertex *v; GLfloat (*proj)[4]; /* projected clip coordinates */ GLfloat (*tc[MAX_TEXTURE_UNITS])[4]; - GLchan (*color)[4]; - GLchan (*spec)[4]; + GLfloat (*color)[4]; + GLfloat (*spec)[4]; GLuint *index; GLfloat *fog; GLfloat *pointSize; @@ -57,6 +57,10 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) } /* TODO: Get import_client_data to pad vectors out to 4 cleanly. + * + * NOTE: This has the effect of converting any remaining ubyte + * colors to floats... As they're already there 90% of the + * time, this isn't a bad thing. */ if (VB->importable_data) VB->import_data( ctx, VB->importable_data & newinputs, @@ -92,9 +96,9 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) if (IND & FOG) fog = VB->FogCoordPtr->data; if (IND & COLOR) - color = VB->ColorPtr[0]->data; + color = (GLfloat (*)[4])VB->ColorPtr[0]->Ptr; if (IND & SPEC) - spec = VB->SecondaryColorPtr[0]->data; + spec = (GLfloat (*)[4])VB->SecondaryColorPtr[0]->Ptr; if (IND & INDEX) index = VB->IndexPtr[0]->data; if (IND & POINT) @@ -120,10 +124,10 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) } if (IND & COLOR) - COPY_CHAN4(v->color, color[i]); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(v->color, color[i]); if (IND & SPEC) - COPY_CHAN4(v->specular, spec[i]); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(v->specular, spec[i]); if (IND & FOG) v->fog = fog[i]; diff --git a/src/mesa/tnl/t_array_api.c b/src/mesa/tnl/t_array_api.c index e269773042..95d1f45548 100644 --- a/src/mesa/tnl/t_array_api.c +++ b/src/mesa/tnl/t_array_api.c @@ -1,4 +1,4 @@ -/* $Id: t_array_api.c,v 1.11 2001/04/26 14:51:06 keithw Exp $ */ +/* $Id: t_array_api.c,v 1.12 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -417,9 +417,9 @@ void _tnl_array_init( GLcontext *ctx ) /* Setup vector pointers that will be used to bind arrays to VB's. */ _mesa_vector4f_init( &tmp->Obj, 0, 0 ); - _mesa_vector3f_init( &tmp->Normal, 0, 0 ); - _mesa_vector4chan_init( &tmp->Color, 0, 0 ); - _mesa_vector4chan_init( &tmp->SecondaryColor, 0, 0 ); + _mesa_vector3f_init( &tmp->Normal, 0, 0 ); +/* _mesa_vector4chan_init( &tmp->Color, 0, 0 ); */ +/* _mesa_vector4chan_init( &tmp->SecondaryColor, 0, 0 ); */ _mesa_vector1f_init( &tmp->FogCoord, 0, 0 ); _mesa_vector1ui_init( &tmp->Index, 0, 0 ); _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 ); diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c index 7bb208cf72..78ba917570 100644 --- a/src/mesa/tnl/t_array_import.c +++ b/src/mesa/tnl/t_array_import.c @@ -1,4 +1,4 @@ -/* $Id: t_array_import.c,v 1.13 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_array_import.c,v 1.14 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -43,8 +43,8 @@ static void _tnl_import_vertex( GLcontext *ctx, - GLboolean writeable, - GLboolean stride ) + GLboolean writeable, + GLboolean stride ) { struct gl_client_array *tmp; GLboolean is_writeable = 0; @@ -69,8 +69,8 @@ static void _tnl_import_vertex( GLcontext *ctx, } static void _tnl_import_normal( GLcontext *ctx, - GLboolean writeable, - GLboolean stride ) + GLboolean writeable, + GLboolean stride ) { struct gl_client_array *tmp; GLboolean is_writeable = 0; @@ -92,6 +92,7 @@ static void _tnl_import_normal( GLcontext *ctx, static void _tnl_import_color( GLcontext *ctx, + GLenum type, GLboolean writeable, GLboolean stride ) { @@ -102,50 +103,38 @@ static void _tnl_import_color( GLcontext *ctx, /* fprintf(stderr, "%s\n", __FUNCTION__); */ tmp = _ac_import_color(ctx, - GL_UNSIGNED_BYTE, - stride ? 4*sizeof(GLubyte) : 0, + type, + stride ? 4*sizeof(GLfloat) : 0, 4, writeable, &is_writeable); - inputs->Color.data = (GLchan (*)[4]) tmp->Ptr; - inputs->Color.start = (GLchan *) tmp->Ptr; - inputs->Color.stride = tmp->StrideB; - inputs->Color.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE); - if (inputs->Color.stride != 4*sizeof(GLchan)) - inputs->Color.flags |= VEC_BAD_STRIDE; - if (!is_writeable) - inputs->Color.flags |= VEC_NOT_WRITEABLE; + inputs->Color = *tmp; } static void _tnl_import_secondarycolor( GLcontext *ctx, - GLboolean writeable, - GLboolean stride ) + GLenum type, + GLboolean writeable, + GLboolean stride ) { struct gl_client_array *tmp; GLboolean is_writeable = 0; struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; - tmp = _ac_import_secondarycolor(ctx, GL_UNSIGNED_BYTE, - stride ? 4*sizeof(GLubyte) : 0, + tmp = _ac_import_secondarycolor(ctx, + type, + stride ? 4*sizeof(GLfloat) : 0, 4, writeable, &is_writeable); - inputs->SecondaryColor.data = (GLchan (*)[4]) tmp->Ptr; - inputs->SecondaryColor.start = (GLchan *) tmp->Ptr; - inputs->SecondaryColor.stride = tmp->StrideB; - inputs->SecondaryColor.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE); - if (inputs->SecondaryColor.stride != 4*sizeof(GLubyte)) - inputs->SecondaryColor.flags |= VEC_BAD_STRIDE; - if (!is_writeable) - inputs->SecondaryColor.flags |= VEC_NOT_WRITEABLE; + inputs->SecondaryColor = *tmp; } static void _tnl_import_fogcoord( GLcontext *ctx, - GLboolean writeable, - GLboolean stride ) + GLboolean writeable, + GLboolean stride ) { struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; @@ -166,8 +155,8 @@ static void _tnl_import_fogcoord( GLcontext *ctx, } static void _tnl_import_index( GLcontext *ctx, - GLboolean writeable, - GLboolean stride ) + GLboolean writeable, + GLboolean stride ) { struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; @@ -189,9 +178,9 @@ static void _tnl_import_index( GLcontext *ctx, static void _tnl_import_texcoord( GLcontext *ctx, - GLuint i, - GLboolean writeable, - GLboolean stride ) + GLuint i, + GLboolean writeable, + GLboolean stride ) { struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; @@ -216,8 +205,8 @@ static void _tnl_import_texcoord( GLcontext *ctx, static void _tnl_import_edgeflag( GLcontext *ctx, - GLboolean writeable, - GLboolean stride ) + GLboolean writeable, + GLboolean stride ) { struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; struct gl_client_array *tmp; @@ -253,8 +242,11 @@ static void _tnl_upgrade_client_data( GLcontext *ctx, GLboolean writeable = (flags & VEC_NOT_WRITEABLE) != 0; GLboolean stride = (flags & VEC_BAD_STRIDE) != 0; struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs; + GLuint ca_flags = 0; (void) inputs; + if (writeable || stride) ca_flags |= CA_CLIENT_DATA; + if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr) required |= VERT_OBJ; @@ -272,15 +264,16 @@ static void _tnl_upgrade_client_data( GLcontext *ctx, VB->importable_data &= ~VERT_NORM; } - if ((required & VERT_RGBA) && (VB->ColorPtr[0]->flags & flags)) { + if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & ca_flags)) { ASSERT(VB->ColorPtr[0] == &inputs->Color); - _tnl_import_color( ctx, writeable, stride ); + _tnl_import_color( ctx, GL_FLOAT, writeable, stride ); VB->importable_data &= ~VERT_RGBA; } - if ((required & VERT_SPEC_RGB) && (VB->SecondaryColorPtr[0]->flags&flags)) { + if ((required & VERT_SPEC_RGB) && + (VB->SecondaryColorPtr[0]->Flags & ca_flags)) { ASSERT(VB->SecondaryColorPtr[0] == &inputs->SecondaryColor); - _tnl_import_secondarycolor( ctx, writeable, stride ); + _tnl_import_secondarycolor( ctx, GL_FLOAT, writeable, stride ); VB->importable_data &= ~VERT_SPEC_RGB; } @@ -308,8 +301,6 @@ static void _tnl_upgrade_client_data( GLcontext *ctx, - - void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -360,11 +351,13 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) if (inputs & VERT_RGBA) { if (imports & VERT_RGBA) { - _tnl_import_color( ctx, 0, 0 ); - tmp->Color.count = VB->Count; + _tnl_import_color( ctx, 0, 0, 0 ); } VB->ColorPtr[0] = &tmp->Color; VB->ColorPtr[1] = 0; +/* fprintf(stderr, "VB->ColorPtr[0]->StrideB %d Type %s\n", */ +/* VB->ColorPtr[0]->StrideB, */ +/* _mesa_lookup_enum_by_nr(VB->ColorPtr[0]->Type)); */ } if (inputs & VERT_INDEX) { @@ -392,9 +385,9 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) if (inputs & VERT_SPEC_RGB) { if (imports & VERT_SPEC_RGB) { - _tnl_import_secondarycolor( ctx, 0, 0 ); - tmp->SecondaryColor.count = VB->Count; + _tnl_import_secondarycolor( ctx, 0, 0, 0 ); } + VB->SecondaryColorPtr[0] = &tmp->SecondaryColor; VB->SecondaryColorPtr[1] = 0; } @@ -414,9 +407,10 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) VB->Primitive = tnl->tmp_primitive; VB->PrimitiveLength = tnl->tmp_primitive_length; VB->import_data = _tnl_upgrade_client_data; - VB->importable_data = imports & VERT_FIXUP; -/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: importable", VB->importable_data); */ + VB->importable_data = inputs & VERT_FIXUP; +/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: importable", */ +/* VB->importable_data); */ } @@ -469,21 +463,21 @@ void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM, } if (required & VERT_RGBA) { - _math_trans_4chan( IM->Color + IM->Start, - ctx->Array.Color.Ptr, - ctx->Array.Color.StrideB, - ctx->Array.Color.Type, - ctx->Array.Color.Size, - start, n ); + _math_trans_4f( IM->Color + IM->Start, + ctx->Array.Color.Ptr, + ctx->Array.Color.StrideB, + ctx->Array.Color.Type, + ctx->Array.Color.Size, + start, n ); } if (required & VERT_SPEC_RGB) { - _math_trans_4chan( IM->SecondaryColor + IM->Start, - ctx->Array.SecondaryColor.Ptr, - ctx->Array.SecondaryColor.StrideB, - ctx->Array.SecondaryColor.Type, - ctx->Array.SecondaryColor.Size, - start, n ); + _math_trans_4f( IM->SecondaryColor + IM->Start, + ctx->Array.SecondaryColor.Ptr, + ctx->Array.SecondaryColor.StrideB, + ctx->Array.SecondaryColor.Type, + ctx->Array.SecondaryColor.Size, + start, n ); } if (required & VERT_FOG_COORD) { diff --git a/src/mesa/tnl/t_array_import.h b/src/mesa/tnl/t_array_import.h index 1236850b91..fbcb795d3b 100644 --- a/src/mesa/tnl/t_array_import.h +++ b/src/mesa/tnl/t_array_import.h @@ -1,4 +1,4 @@ -/* $Id: t_array_import.h,v 1.2 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_array_import.h,v 1.3 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -38,5 +38,4 @@ extern void _tnl_fill_immediate_drawarrays( GLcontext *ctx, extern void _tnl_array_import_init( GLcontext *ctx ); - #endif diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 7e5c0de363..5b57fe8635 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -1,4 +1,4 @@ -/* $Id: t_context.h,v 1.20 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_context.h,v 1.21 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -201,14 +201,14 @@ struct immediate GLuint Primitive[IMM_SIZE]; /* BEGIN/END */ GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */ GLuint Flag[IMM_SIZE]; /* VERT_* flags */ - GLchan Color[IMM_SIZE][4]; + GLfloat Color[IMM_SIZE][4]; GLfloat Obj[IMM_SIZE][4]; GLfloat Normal[IMM_SIZE][3]; GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0 */ GLuint Elt[IMM_SIZE]; GLubyte EdgeFlag[IMM_SIZE]; GLuint Index[IMM_SIZE]; - GLchan SecondaryColor[IMM_SIZE][4]; + GLfloat SecondaryColor[IMM_SIZE][4]; GLfloat FogCoord[IMM_SIZE]; }; @@ -217,8 +217,8 @@ struct vertex_arrays { GLvector4f Obj; GLvector3f Normal; - GLvector4chan Color; - GLvector4chan SecondaryColor; + struct gl_client_array Color; + struct gl_client_array SecondaryColor; GLvector1ui Index; GLvector1ub EdgeFlag; GLvector4f TexCoord[MAX_TEXTURE_UNITS]; @@ -256,8 +256,8 @@ typedef struct vertex_buffer GLboolean *EdgeFlag; /* VERT_EDGE */ GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */ GLvector1ui *IndexPtr[2]; /* VERT_INDEX */ - GLvector4chan *ColorPtr[2]; /* VERT_RGBA */ - GLvector4chan *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */ + struct gl_client_array *ColorPtr[2]; /* VERT_RGBA */ + struct gl_client_array *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */ GLvector1f *FogCoordPtr; /* VERT_FOG_COORD */ GLvector1f *PointSizePtr; /* VERT_POINT_SIZE */ GLmaterial (*Material)[2]; /* VERT_MATERIAL, optional */ diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c index 375e4b6309..5b4630881b 100644 --- a/src/mesa/tnl/t_imm_api.c +++ b/src/mesa/tnl/t_imm_api.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_api.c,v 1.10 2001/04/09 14:47:34 keithw Exp $ */ +/* $Id: t_imm_api.c,v 1.11 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -348,56 +348,29 @@ _tnl_End(void) IM->Color[count][3] = a; \ } -#define COLORV( IM, v ) \ -{ \ - GLuint count = IM->Count; \ - IM->Flag[count] |= VERT_RGBA; \ - COPY_CHAN4(IM->Color[count], v); \ -} - - static void _tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue ) { - GLchan col[4]; GET_IMMEDIATE; - UNCLAMPED_FLOAT_TO_CHAN(col[0], red); - UNCLAMPED_FLOAT_TO_CHAN(col[1], green); - UNCLAMPED_FLOAT_TO_CHAN(col[2], blue); - col[3] = CHAN_MAX; - COLORV( IM, col ); + COLOR( IM, red, green, blue, 1.0 ); } - static void _tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue ) { -#if CHAN_BITS == 8 - GET_IMMEDIATE; - COLOR( IM, red, green, blue, CHAN_MAX ); -#else GET_IMMEDIATE; COLOR(IM, - UBYTE_TO_CHAN(red), - UBYTE_TO_CHAN(green), - UBYTE_TO_CHAN(blue), - CHAN_MAX); -#endif + UBYTE_TO_FLOAT(red), + UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue), + 1.0); } - - - static void _tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { - GLchan col[4]; GET_IMMEDIATE; - UNCLAMPED_FLOAT_TO_CHAN(col[0], red); - UNCLAMPED_FLOAT_TO_CHAN(col[1], green); - UNCLAMPED_FLOAT_TO_CHAN(col[2], blue); - UNCLAMPED_FLOAT_TO_CHAN(col[3], alpha); - COLORV( IM, col ); + COLOR( IM, red, green, blue, alpha ); } static void @@ -405,61 +378,46 @@ _tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { GET_IMMEDIATE; COLOR(IM, - UBYTE_TO_CHAN(red), - UBYTE_TO_CHAN(green), - UBYTE_TO_CHAN(blue), - UBYTE_TO_CHAN(alpha)); + UBYTE_TO_FLOAT(red), + UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue), + UBYTE_TO_FLOAT(alpha)); } - static void _tnl_Color3fv( const GLfloat *v ) { - GLchan col[4]; GET_IMMEDIATE; - UNCLAMPED_FLOAT_TO_CHAN(col[0], v[0]); - UNCLAMPED_FLOAT_TO_CHAN(col[1], v[1]); - UNCLAMPED_FLOAT_TO_CHAN(col[2], v[2]); - col[3] = CHAN_MAX; - COLORV( IM, col ); + COLOR( IM, v[0], v[1], v[2], 1.0 ); } - - static void _tnl_Color3ubv( const GLubyte *v ) { GET_IMMEDIATE; COLOR(IM, - UBYTE_TO_CHAN(v[0]), - UBYTE_TO_CHAN(v[1]), - UBYTE_TO_CHAN(v[2]), - CHAN_MAX ); + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + 1.0 ); } static void _tnl_Color4fv( const GLfloat *v ) { - GLchan col[4]; GET_IMMEDIATE; - UNCLAMPED_FLOAT_TO_CHAN(col[0], v[0]); - UNCLAMPED_FLOAT_TO_CHAN(col[1], v[1]); - UNCLAMPED_FLOAT_TO_CHAN(col[2], v[2]); - UNCLAMPED_FLOAT_TO_CHAN(col[3], v[3]); - COLORV( IM, col ); + COLOR( IM, v[0], v[1], v[2], v[3] ); } - - static void _tnl_Color4ubv( const GLubyte *v) { GET_IMMEDIATE; COLOR(IM, - UBYTE_TO_CHAN(v[0]), - UBYTE_TO_CHAN(v[1]), - UBYTE_TO_CHAN(v[2]), - UBYTE_TO_CHAN(v[3])); + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3])); } @@ -474,65 +432,38 @@ _tnl_Color4ubv( const GLubyte *v) IM->SecondaryColor[count][2] = b; \ } -#define SECONDARY_COLORV( IM, v ) \ -{ \ - GLuint count = IM->Count; \ - IM->Flag[count] |= VERT_SPEC_RGB; \ - IM->SecondaryColor[count][0] = v[0]; \ - IM->SecondaryColor[count][1] = v[1]; \ - IM->SecondaryColor[count][2] = v[2]; \ -} - - - - static void _tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) { - GLchan col[3]; GET_IMMEDIATE; - UNCLAMPED_FLOAT_TO_CHAN(col[0], red); - UNCLAMPED_FLOAT_TO_CHAN(col[1], green); - UNCLAMPED_FLOAT_TO_CHAN(col[2], blue); - SECONDARY_COLORV( IM, col ); + SECONDARY_COLOR( IM, red, green, blue ); } - - static void _tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) { GET_IMMEDIATE; SECONDARY_COLOR(IM, - UBYTE_TO_CHAN(red), - UBYTE_TO_CHAN(green), - UBYTE_TO_CHAN(blue)); + UBYTE_TO_FLOAT(red), + UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue)); } - - - static void _tnl_SecondaryColor3fvEXT( const GLfloat *v ) { - GLchan col[3]; GET_IMMEDIATE; - UNCLAMPED_FLOAT_TO_CHAN(col[0], v[0]); - UNCLAMPED_FLOAT_TO_CHAN(col[1], v[1]); - UNCLAMPED_FLOAT_TO_CHAN(col[2], v[2]); - SECONDARY_COLORV( IM, col ); + SECONDARY_COLOR( IM, v[0], v[1], v[2] ); } - - static void _tnl_SecondaryColor3ubvEXT( const GLubyte *v ) { GET_IMMEDIATE; SECONDARY_COLOR(IM, - UBYTE_TO_CHAN(v[0]), - UBYTE_TO_CHAN(v[1]), - UBYTE_TO_CHAN(v[2])); + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2])); } diff --git a/src/mesa/tnl/t_imm_debug.c b/src/mesa/tnl/t_imm_debug.c index ded4ee4d0c..d641ee1049 100644 --- a/src/mesa/tnl/t_imm_debug.c +++ b/src/mesa/tnl/t_imm_debug.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_debug.c,v 1.2 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_imm_debug.c,v 1.3 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -125,12 +125,12 @@ void _tnl_print_cassette( struct immediate *IM ) } if (req & flags[i] & VERT_RGBA) - fprintf(stderr, " Rgba %d %d %d %d ", + fprintf(stderr, " Rgba %f %f %f %f ", IM->Color[i][0], IM->Color[i][1], IM->Color[i][2], IM->Color[i][3]); if (req & flags[i] & VERT_SPEC_RGB) - fprintf(stderr, " Spec %d %d %d ", + fprintf(stderr, " Spec %f %f %f ", IM->SecondaryColor[i][0], IM->SecondaryColor[i][1], IM->SecondaryColor[i][2]); diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c index 1386ef16f7..c339897bc9 100644 --- a/src/mesa/tnl/t_imm_elt.c +++ b/src/mesa/tnl/t_imm_elt.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_elt.c,v 1.7 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_imm_elt.c,v 1.8 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -647,6 +647,7 @@ static void _tnl_trans_elt_1ub(GLubyte *to, } +#if 0 static void _tnl_trans_elt_4ub(GLubyte (*to)[4], const struct gl_client_array *from, GLuint *flags, @@ -665,7 +666,9 @@ static void _tnl_trans_elt_4ub(GLubyte (*to)[4], n ); } +#endif +#if 0 static void _tnl_trans_elt_4us(GLushort (*to)[4], const struct gl_client_array *from, GLuint *flags, @@ -684,6 +687,7 @@ static void _tnl_trans_elt_4us(GLushort (*to)[4], n ); } +#endif static void _tnl_trans_elt_4f(GLfloat (*to)[4], const struct gl_client_array *from, @@ -704,25 +708,6 @@ static void _tnl_trans_elt_4f(GLfloat (*to)[4], } -static void _tnl_trans_elt_4chan(GLchan (*to)[4], - const struct gl_client_array *from, - GLuint *flags, - GLuint *elts, - GLuint match, - GLuint start, - GLuint n ) -{ -#if CHAN_TYPE == GL_UNSIGNED_BYTE - _tnl_trans_elt_4ub( to, from, flags, elts, match, start, n ); - (void)_tnl_trans_elt_4us; -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - _tnl_trans_elt_4us( to, from, flags, elts, match, start, n ); -#elif CHAN_TYPE == GL_FLOAT - _tnl_trans_elt_4f( to, from, flags, elts, match, start, n ); - (void)_tnl_trans_elt_4us; -#endif -} - static void _tnl_trans_elt_3f(GLfloat (*to)[3], @@ -789,17 +774,17 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM, start, count); if (translate & VERT_RGBA) { - _tnl_trans_elt_4chan( IM->Color, - &ctx->Array.Color, - flags, elts, (VERT_ELT|VERT_RGBA), - start, count); + _tnl_trans_elt_4f( IM->Color, + &ctx->Array.Color, + flags, elts, (VERT_ELT|VERT_RGBA), + start, count); } if (translate & VERT_SPEC_RGB) { - _tnl_trans_elt_4chan( IM->SecondaryColor, - &ctx->Array.SecondaryColor, - flags, elts, (VERT_ELT|VERT_SPEC_RGB), - start, count); + _tnl_trans_elt_4f( IM->SecondaryColor, + &ctx->Array.SecondaryColor, + flags, elts, (VERT_ELT|VERT_SPEC_RGB), + start, count); } if (translate & VERT_FOG_COORD) diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c index 21529a42b5..d06f702e5b 100644 --- a/src/mesa/tnl/t_imm_eval.c +++ b/src/mesa/tnl/t_imm_eval.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_eval.c,v 1.7 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_imm_eval.c,v 1.8 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -85,10 +85,10 @@ static const GLubyte dirty_flags[5] = { static void eval1_4f( GLvector4f *dest, - GLfloat coord[][4], - const GLuint *flags, - GLuint dimension, - struct gl_1d_map *map ) + GLfloat coord[][4], + const GLuint *flags, + GLuint dimension, + struct gl_1d_map *map ) { const GLfloat u1 = map->u1; const GLfloat du = map->du; @@ -107,6 +107,31 @@ static void eval1_4f( GLvector4f *dest, dest->flags |= dirty_flags[dimension]; } +static void eval1_4f_ca( struct gl_client_array *dest, + GLfloat coord[][4], + const GLuint *flags, + GLuint dimension, + struct gl_1d_map *map ) +{ + const GLfloat u1 = map->u1; + const GLfloat du = map->du; + GLfloat (*to)[4] = (GLfloat (*)[4])dest->Ptr; + GLuint i; + + ASSERT(dest->Type == GL_FLOAT); + ASSERT(dest->StrideB == 4 * sizeof(GLfloat)); + + for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) + if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { + GLfloat u = (coord[i][0] - u1) * du; + ASSIGN_4V(to[i], 0,0,0,1); + _math_horner_bezier_curve(map->Points, to[i], u, + dimension, map->Order); + } + + dest->Size = MAX2(dest->Size, dimension); +} + static void eval1_1ui( GLvector1ui *dest, GLfloat coord[][4], @@ -145,25 +170,6 @@ static void eval1_norm( GLvector3f *dest, } } -static void eval1_color( GLvector4chan *dest, - GLfloat coord[][4], - const GLuint *flags, - struct gl_1d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - GLchan (*to)[4] = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) { - if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat fcolor[4]; - _math_horner_bezier_curve(map->Points, fcolor, u, 4, map->Order); - UNCLAMPED_FLOAT_TO_RGBA_CHAN(to[i], fcolor); - } - } -} @@ -227,6 +233,33 @@ static void eval2_4f( GLvector4f *dest, dest->flags |= dirty_flags[dimension]; } +static void eval2_4f_ca( struct gl_client_array *dest, + GLfloat coord[][4], + const GLuint *flags, + GLuint dimension, + struct gl_2d_map *map ) +{ + const GLfloat u1 = map->u1; + const GLfloat du = map->du; + const GLfloat v1 = map->v1; + const GLfloat dv = map->dv; + GLfloat (*to)[4] = (GLfloat (*)[4])dest->Ptr; + GLuint i; + + ASSERT(dest->Type == GL_FLOAT); + ASSERT(dest->StrideB == 4 * sizeof(GLfloat)); + + for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) + if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { + GLfloat u = (coord[i][0] - u1) * du; + GLfloat v = (coord[i][1] - v1) * dv; + _math_horner_bezier_surf(map->Points, to[i], u, v, dimension, + map->Uorder, map->Vorder); + } + + dest->Size = MAX2(dest->Size, dimension); +} + static void eval2_norm( GLvector3f *dest, GLfloat coord[][4], @@ -277,29 +310,6 @@ static void eval2_1ui( GLvector1ui *dest, -static void eval2_color( GLvector4chan *dest, - GLfloat coord[][4], - GLuint *flags, - struct gl_2d_map *map ) -{ - const GLfloat u1 = map->u1; - const GLfloat du = map->du; - const GLfloat v1 = map->v1; - const GLfloat dv = map->dv; - GLchan (*to)[4] = dest->data; - GLuint i; - - for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) { - if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { - GLfloat u = (coord[i][0] - u1) * du; - GLfloat v = (coord[i][1] - v1) * dv; - GLfloat fcolor[4]; - _math_horner_bezier_surf(map->Points, fcolor, u, v, 4, - map->Uorder, map->Vorder); - UNCLAMPED_FLOAT_TO_RGBA_CHAN(to[i], fcolor); - } - } -} @@ -313,10 +323,6 @@ static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count ) MEMCPY( to, from, (count) * sizeof(to[0])); } -static void copy_4chan( GLchan to[][4], GLchan from[][4], GLuint count ) -{ - MEMCPY( to, from, (count) * sizeof(to[0])); -} static void copy_1ui( GLuint to[], GLuint from[], GLuint count ) { @@ -496,18 +502,17 @@ void _tnl_eval_vb( GLcontext *ctx, GLuint generated = 0; if (!all_eval) - copy_4chan( store->Color, tmp->Color.data, count ); + copy_4f( store->Color, (GLfloat (*)[4])tmp->Color.Ptr, count ); - tmp->Color.data = store->Color; - tmp->Color.start = (GLchan *) store->Color; + tmp->Color.Ptr = store->Color; if (ctx->Eval.Map1Color4 && any_eval1) { - eval1_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map1Color4 ); + eval1_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map1Color4 ); generated |= VERT_EVAL_C1|VERT_EVAL_P1; } if (ctx->Eval.Map2Color4 && any_eval2) { - eval2_color( &tmp->Color, coord, flags, &ctx->EvalMap.Map2Color4 ); + eval2_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map2Color4 ); generated |= VERT_EVAL_C2|VERT_EVAL_P2; } @@ -515,11 +520,11 @@ void _tnl_eval_vb( GLcontext *ctx, * maps are disabled. */ if (purge_flags & generated) - _tnl_fixup_4chan( store->Color, flags, 0, - VERT_RGBA| - VERT_OBJ| - generated| - (VERT_EVAL_ANY&~purge_flags) ); + _tnl_fixup_4f( store->Color, flags, 0, + VERT_RGBA| + VERT_OBJ| + generated| + (VERT_EVAL_ANY&~purge_flags) ); } diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c index a575253590..18eaa488a3 100644 --- a/src/mesa/tnl/t_imm_exec.c +++ b/src/mesa/tnl/t_imm_exec.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_exec.c,v 1.17 2001/04/09 14:47:34 keithw Exp $ */ +/* $Id: t_imm_exec.c,v 1.18 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -109,7 +109,7 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM, ctx->Current.EdgeFlag = IM->EdgeFlag[count]; if (flag & VERT_RGBA) { - COPY_CHAN4(ctx->Current.Color, IM->Color[count]); + COPY_4FV(ctx->Current.Color, IM->Color[count]); if (ctx->Light.ColorMaterialEnabled) { _mesa_update_color_material( ctx, ctx->Current.Color ); _mesa_validate_all_lighting_tables( ctx ); @@ -117,7 +117,7 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM, } if (flag & VERT_SPEC_RGB) - COPY_CHAN4(ctx->Current.SecondaryColor, IM->SecondaryColor[count]); + COPY_4FV(ctx->Current.SecondaryColor, IM->SecondaryColor[count]); if (flag & VERT_FOG_COORD) ctx->Current.FogCoord = IM->FogCoord[count]; @@ -179,6 +179,9 @@ void _tnl_compute_orflag( struct immediate *IM ) + + + /* Note: The 'start' member of the GLvector structs is now redundant * because we always re-transform copied vertices, and the vectors * below are set up so that the first copied vertex (if any) appears @@ -268,9 +271,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) } if (inputs & VERT_SPEC_RGB) { - tmp->SecondaryColor.data = IM->SecondaryColor + start; - tmp->SecondaryColor.start = (GLchan *)(IM->SecondaryColor + start); - tmp->SecondaryColor.count = count; + tmp->SecondaryColor.Ptr = IM->SecondaryColor + start; VB->SecondaryColorPtr[0] = &tmp->SecondaryColor; } @@ -279,9 +280,17 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) } if (inputs & VERT_RGBA) { - tmp->Color.data = IM->Color + start; - tmp->Color.start = (GLchan *)(IM->Color + start); - tmp->Color.count = count; + if (IM->CopyOrFlag & VERT_RGBA) { + tmp->Color.Ptr = IM->Color + start; + tmp->Color.StrideB = 4 * sizeof(GLfloat); + tmp->Color.Flags = 0; + } else { + tmp->Color.Ptr = ctx->Current.Color; + tmp->Color.StrideB = 0; + tmp->Color.Flags = CA_CLIENT_DATA; /* hack */ + VB->importable_data |= VERT_RGBA; + VB->import_data = _tnl_upgrade_current_data; + } VB->ColorPtr[0] = &tmp->Color; } @@ -308,6 +317,10 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) VB->MaterialMask = IM->MaterialMask + start; VB->Material = IM->Material + start; } + +/* _tnl_print_vert_flags("_tnl_vb_bind_immediate: importable", */ +/* VB->importable_data); */ + } @@ -477,8 +490,21 @@ void _tnl_imm_init( GLcontext *ctx ) _mesa_vector4f_init( &tmp->Obj, 0, 0 ); _mesa_vector3f_init( &tmp->Normal, 0, 0 ); - _mesa_vector4chan_init( &tmp->Color, 0, 0 ); - _mesa_vector4chan_init( &tmp->SecondaryColor, 0, 0 ); + + tmp->Color.Ptr = 0; + tmp->Color.Type = GL_FLOAT; + tmp->Color.Size = 4; + tmp->Color.Stride = 0; + tmp->Color.StrideB = 4 * sizeof(GLfloat); + tmp->Color.Flags = 0; + + tmp->SecondaryColor.Ptr = 0; + tmp->SecondaryColor.Type = GL_FLOAT; + tmp->SecondaryColor.Size = 4; + tmp->SecondaryColor.Stride = 0; + tmp->SecondaryColor.StrideB = 4 * sizeof(GLfloat); + tmp->SecondaryColor.Flags = 0; + _mesa_vector1f_init( &tmp->FogCoord, 0, 0 ); _mesa_vector1ui_init( &tmp->Index, 0, 0 ); _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 ); diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c index bfb1d30642..53e5dcbdc5 100644 --- a/src/mesa/tnl/t_imm_fixup.c +++ b/src/mesa/tnl/t_imm_fixup.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_fixup.c,v 1.11 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_imm_fixup.c,v 1.12 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -126,21 +126,6 @@ _tnl_fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match ) } -void -_tnl_fixup_4chan( GLchan data[][4], GLuint flag[], GLuint start, GLuint match ) -{ - GLuint i = start; - - for (;;) { - if ((flag[++i] & match) == 0) { - COPY_CHAN4(data[i], data[i-1]); - if (flag[i] & VERT_END_VB) break; - } - } - flag[i] |= match; -} - - static void fixup_first_4f( GLfloat data[][4], GLuint flag[], GLuint match, GLuint start, GLfloat *dflt ) @@ -199,18 +184,6 @@ fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match, } -static void -fixup_first_4chan( GLchan data[][4], GLuint flag[], GLuint match, - GLuint start, GLchan dflt[4] ) -{ - GLuint i = start-1; - match |= VERT_END_VB; - - while ((flag[++i]&match) == 0) - COPY_CHAN4(data[i], dflt); -} - - void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) { TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -255,11 +228,11 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) } if (copy & VERT_RGBA) { - COPY_CHAN4( IM->Color[start], ctx->Current.Color); + COPY_4FV( IM->Color[start], ctx->Current.Color); } if (copy & VERT_SPEC_RGB) - COPY_CHAN4( IM->SecondaryColor[start], ctx->Current.SecondaryColor); + COPY_4FV( IM->SecondaryColor[start], ctx->Current.SecondaryColor); if (copy & VERT_FOG_COORD) IM->FogCoord[start] = ctx->Current.FogCoord; @@ -315,19 +288,19 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (fixup & VERT_RGBA) { if (orflag & VERT_RGBA) - _tnl_fixup_4chan( IM->Color, IM->Flag, start, VERT_RGBA ); - else - fixup_first_4chan( IM->Color, IM->Flag, VERT_END_VB, start, - IM->Color[start] ); + _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_RGBA ); +/* else */ +/* fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start, */ +/* IM->Color[start] ); */ } if (fixup & VERT_SPEC_RGB) { if (orflag & VERT_SPEC_RGB) - _tnl_fixup_4chan( IM->SecondaryColor, IM->Flag, start, - VERT_SPEC_RGB ); + _tnl_fixup_4f( IM->SecondaryColor, IM->Flag, start, + VERT_SPEC_RGB ); else - fixup_first_4chan( IM->SecondaryColor, IM->Flag, VERT_END_VB, start, - IM->SecondaryColor[start] ); + fixup_first_4f( IM->SecondaryColor, IM->Flag, VERT_END_VB, start, + IM->SecondaryColor[start] ); } if (fixup & VERT_FOG_COORD) { @@ -422,7 +395,7 @@ static void copy_vertices( GLcontext *ctx, COPY_4FV( next->Obj[dst], prev->Obj[src] ); COPY_3FV( next->Normal[dst], prev->Normal[src] ); - COPY_CHAN4( next->Color[dst], prev->Color[src] ); + COPY_4FV( next->Color[dst], prev->Color[src] ); if (prev->OrFlag & VERT_TEX_ANY) { GLuint i; @@ -438,7 +411,7 @@ static void copy_vertices( GLcontext *ctx, next->Elt[dst] = prev->Elt[src]; next->EdgeFlag[dst] = prev->EdgeFlag[src]; next->Index[dst] = prev->Index[src]; - COPY_CHAN4( next->SecondaryColor[dst], prev->SecondaryColor[src] ); + COPY_4FV( next->SecondaryColor[dst], prev->SecondaryColor[src] ); next->FogCoord[dst] = prev->FogCoord[src]; next->Flag[dst] = (prev->CopyOrFlag & VERT_FIXUP); next->CopyOrFlag |= prev->Flag[src]; /* redundant for current_im */ @@ -550,12 +523,13 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) ctx->Current.Index ); if (fixup & VERT_RGBA) - fixup_first_4chan(IM->Color, IM->Flag, VERT_RGBA, start, - ctx->Current.Color ); + if (IM->CopyOrFlag & VERT_RGBA) + fixup_first_4f(IM->Color, IM->Flag, VERT_RGBA, start, + ctx->Current.Color ); if (fixup & VERT_SPEC_RGB) - fixup_first_4chan(IM->SecondaryColor, IM->Flag, VERT_SPEC_RGB, start, - ctx->Current.SecondaryColor ); + fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_SPEC_RGB, start, + ctx->Current.SecondaryColor ); if (fixup & VERT_FOG_COORD) fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_COORD, start, @@ -795,7 +769,7 @@ void _tnl_fixup_purged_eval( GLcontext *ctx, struct immediate *IM ) GLenum prim = IM->Primitive[last]; GLuint pincr = increment[prim]; GLuint pintro = intro[prim]; - GLuint ovf, i; + GLuint ovf = 0, i; tnl->ExecCopyCount = 0; tnl->ExecParity = IM->PrimitiveLength[last] & 1; @@ -810,3 +784,30 @@ void _tnl_fixup_purged_eval( GLcontext *ctx, struct immediate *IM ) tnl->ExecCopyElts[i] = IM->Elt[tnl->ExecCopyElts[i]]; } } + + +void _tnl_upgrade_current_data( GLcontext *ctx, + GLuint required, + GLuint flags ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct immediate *IM = tnl->ExecCopySource; + struct vertex_buffer *VB = &tnl->vb; + +/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */ + + if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) { + struct gl_client_array *tmp = &tnl->imm_inputs.Color; + GLuint start = IM->CopyStart; + + tmp->Ptr = IM->Color + start; + tmp->StrideB = 4 * sizeof(GLfloat); + tmp->Flags = 0; + + COPY_4FV( IM->Color[start], ctx->Current.Color); + fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start, + IM->Color[start] ); + + VB->importable_data &= ~VERT_RGBA; + } +} diff --git a/src/mesa/tnl/t_imm_fixup.h b/src/mesa/tnl/t_imm_fixup.h index 939bba408b..584712167f 100644 --- a/src/mesa/tnl/t_imm_fixup.h +++ b/src/mesa/tnl/t_imm_fixup.h @@ -1,4 +1,4 @@ -/* $Id: t_imm_fixup.h,v 1.3 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_imm_fixup.h,v 1.4 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -31,9 +31,6 @@ #include "mtypes.h" #include "t_context.h" -extern void _tnl_fixup_4chan( GLchan data[][4], GLuint flag[], - GLuint start, GLuint match ); - extern void _tnl_fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match ); @@ -60,7 +57,12 @@ extern void _tnl_restore_compiled_cassette( GLcontext *ctx, extern void _tnl_fixup_purged_eval( GLcontext *ctx, struct immediate *IM ); -extern void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *IM ); +extern void _tnl_copy_immediate_vertices( GLcontext *ctx, + struct immediate *IM ); + extern void _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM ); +extern void _tnl_upgrade_current_data( GLcontext *ctx, GLuint required, + GLuint flags ); + #endif diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h index 6ecd1c3c60..5c64d96489 100644 --- a/src/mesa/tnl/t_vb_cliptmp.h +++ b/src/mesa/tnl/t_vb_cliptmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_cliptmp.h,v 1.10 2001/03/19 02:25:37 keithw Exp $ */ +/* $Id: t_vb_cliptmp.h,v 1.11 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -58,13 +58,13 @@ do { \ * know dp != dpPrev from DIFFERENT_SIGNS, above. \ */ \ GLfloat t = dp / (dp - dpPrev); \ - LINTERP_4F( t, coord, newvert, idx, idxPrev, SIZE ); \ + INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \ interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \ } else { \ /* Coming back in. \ */ \ GLfloat t = dpPrev / (dpPrev - dp); \ - LINTERP_4F( t, coord, newvert, idxPrev, idx, SIZE ); \ + INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \ interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \ } \ } \ @@ -86,32 +86,32 @@ do { \ } while (0) -#define LINE_CLIP(PLANE, A, B, C, D ) \ -do { \ - if (mask & PLANE) { \ - GLfloat dpI = CLIP_DOTPROD( ii, A, B, C, D ); \ - GLfloat dpJ = CLIP_DOTPROD( jj, A, B, C, D ); \ - \ - if (DIFFERENT_SIGNS(dpI, dpJ)) { \ - GLuint newvert = VB->LastClipped++; \ - VB->ClipMask[newvert] = 0; \ - if (NEGATIVE(dpJ)) { \ - GLfloat t = dpI / (dpI - dpJ); \ - VB->ClipMask[jj] |= PLANE; \ - LINTERP_4F( t, coord, newvert, ii, jj, SIZE ); \ - interp( ctx, t, newvert, ii, jj, GL_FALSE ); \ - jj = newvert; \ - } else { \ - GLfloat t = dpJ / (dpJ - dpI); \ - VB->ClipMask[ii] |= PLANE; \ - LINTERP_4F( t, coord, newvert, jj, ii, SIZE ); \ - interp( ctx, t, newvert, jj, ii, GL_FALSE ); \ - ii = newvert; \ - } \ - } \ - else if (NEGATIVE(dpI)) \ - return; \ - } \ +#define LINE_CLIP(PLANE, A, B, C, D ) \ +do { \ + if (mask & PLANE) { \ + GLfloat dpI = CLIP_DOTPROD( ii, A, B, C, D ); \ + GLfloat dpJ = CLIP_DOTPROD( jj, A, B, C, D ); \ + \ + if (DIFFERENT_SIGNS(dpI, dpJ)) { \ + GLuint newvert = VB->LastClipped++; \ + VB->ClipMask[newvert] = 0; \ + if (NEGATIVE(dpJ)) { \ + GLfloat t = dpI / (dpI - dpJ); \ + VB->ClipMask[jj] |= PLANE; \ + INTERP_4F( t, coord[newvert], coord[ii], coord[jj] ); \ + interp( ctx, t, newvert, ii, jj, GL_FALSE ); \ + jj = newvert; \ + } else { \ + GLfloat t = dpJ / (dpJ - dpI); \ + VB->ClipMask[ii] |= PLANE; \ + INTERP_4F( t, coord[newvert], coord[jj], coord[ii] ); \ + interp( ctx, t, newvert, jj, ii, GL_FALSE ); \ + ii = newvert; \ + } \ + } \ + else if (NEGATIVE(dpI)) \ + return; \ + } \ } while (0) diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index 209c32f8ab..7b24cbfaa3 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_light.c,v 1.13 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_vb_light.c,v 1.14 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -49,8 +49,8 @@ typedef void (*light_func)( GLcontext *ctx, GLvector4f *input ); struct light_stage_data { - GLvector4chan LitColor[2]; - GLvector4chan LitSecondary[2]; + struct gl_client_array LitColor[2]; + struct gl_client_array LitSecondary[2]; GLvector1ui LitIndex[2]; light_func *light_func_tab; }; @@ -149,8 +149,8 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) else ind = 0; - /* The individual tabs know about replaying side-effects vs. full - * re-execution. + /* The individual functions know about replaying side-effects + * vs. full re-execution. */ store->light_func_tab[ind]( ctx, VB, stage, input ); @@ -201,6 +201,22 @@ static GLboolean run_validate_lighting( GLcontext *ctx, return stage->run( ctx, stage ); } +static void alloc_4f( struct gl_client_array *a, GLuint sz ) +{ + a->Ptr = ALIGN_MALLOC( sz * sizeof(GLfloat) * 4, 32 ); + a->Size = 4; + a->Type = GL_FLOAT; + a->Stride = 0; + a->StrideB = sizeof(GLfloat) * 4; + a->Enabled = 0; + a->Flags = 0; +} + +static void free_4f( struct gl_client_array *a ) +{ + ALIGN_FREE( a->Ptr ); +} + /* Called the first time stage->run is called. In effect, don't * allocate data until the first time the stage is run. */ @@ -220,10 +236,11 @@ static GLboolean run_init_lighting( GLcontext *ctx, */ init_lighting(); - _mesa_vector4chan_alloc( &store->LitColor[0], 0, size, 32 ); - _mesa_vector4chan_alloc( &store->LitColor[1], 0, size, 32 ); - _mesa_vector4chan_alloc( &store->LitSecondary[0], 0, size, 32 ); - _mesa_vector4chan_alloc( &store->LitSecondary[1], 0, size, 32 ); + alloc_4f( &store->LitColor[0], size ); + alloc_4f( &store->LitColor[1], size ); + alloc_4f( &store->LitSecondary[0], size ); + alloc_4f( &store->LitSecondary[1], size ); + _mesa_vector1ui_alloc( &store->LitIndex[0], 0, size, 32 ); _mesa_vector1ui_alloc( &store->LitIndex[1], 0, size, 32 ); @@ -263,10 +280,10 @@ static void dtr( struct gl_pipeline_stage *stage ) struct light_stage_data *store = LIGHT_STAGE_DATA(stage); if (store) { - _mesa_vector4chan_free( &store->LitColor[0] ); - _mesa_vector4chan_free( &store->LitColor[1] ); - _mesa_vector4chan_free( &store->LitSecondary[0] ); - _mesa_vector4chan_free( &store->LitSecondary[1] ); + free_4f( &store->LitColor[0] ); + free_4f( &store->LitColor[1] ); + free_4f( &store->LitSecondary[0] ); + free_4f( &store->LitSecondary[1] ); _mesa_vector1ui_free( &store->LitIndex[0] ); _mesa_vector1ui_free( &store->LitIndex[1] ); FREE( store ); diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index a9df6de1d5..76d2a8c047 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_lighttmp.h,v 1.11 2001/04/19 12:22:09 keithw Exp $ */ +/* $Id: t_vb_lighttmp.h,v 1.12 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -36,7 +36,7 @@ # define CHECK_MATERIAL(x) (flags[x] & VERT_MATERIAL) # define CHECK_END_VB(x) (flags[x] & VERT_END_VB) # if (IDX & LIGHT_COLORMATERIAL) -# define CMSTRIDE STRIDE_CHAN(CMcolor, (4 * sizeof(GLchan))) +# define CMSTRIDE STRIDE_F(CMcolor, (4 * sizeof(GLfloat))) # define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA) # define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL)) # define DO_ANOTHER_NORMAL(x) \ @@ -58,7 +58,7 @@ # define CHECK_MATERIAL(x) 0 /* no materials on array paths */ # define CHECK_END_VB(XX) (XX >= nr) # if (IDX & LIGHT_COLORMATERIAL) -# define CMSTRIDE STRIDE_CHAN(CMcolor, CMstride) +# define CMSTRIDE STRIDE_F(CMcolor, CMstride) # define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */ # define CHECK_VALIDATE(x) (x < nr) # define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */ @@ -88,7 +88,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); GLfloat (*base)[3] = ctx->Light._BaseColor; - const GLchan *sumA = ctx->Light._BaseAlpha; + const GLfloat *sumA = ctx->Light._BaseAlpha; GLuint j; @@ -97,15 +97,16 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan *CMcolor; + GLfloat *CMcolor; GLuint CMstride; - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; - GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].data; - GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].data; - GLuint nr = VB->Count; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; + GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].Ptr; + GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].Ptr; + GLfloat (*spec[2])[4]; + GLuint nr = VB->Count; GLuint *flags = VB->Flag; struct gl_material (*new_material)[2] = VB->Material; GLuint *new_material_mask = VB->MaterialMask; @@ -114,11 +115,18 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, (void) nstride; (void) vstride; + /* fprintf(stderr, "%s\n", __FUNCTION__ ); */ + spec[0] = Fspec; + spec[1] = Bspec; + if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = (GLchan *) VB->ColorPtr[0]->data; - CMstride = VB->ColorPtr[0]->stride; + if (VB->ColorPtr[0]->Type != GL_FLOAT) + VB->import_data( ctx, VERT_RGBA, ~0 ); + + CMcolor = (GLfloat *) VB->ColorPtr[0]->Ptr; + CMstride = VB->ColorPtr[0]->StrideB; } VB->ColorPtr[0] = &store->LitColor[0]; @@ -138,7 +146,6 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, j_MatAmbient[0]); + ACC_SCALE_SCALAR_3V(Fcolor[j], attenuation, light->_MatAmbient[0]); if (!(IDX & LIGHT_TWOSIDE)) { continue; } - side = 1; + /* diffuse term */ + COPY_3V(contrib, light->_MatAmbient[1]); + ACC_SCALE_SCALAR_3V(contrib, -n_dot_VP, light->_MatDiffuse[1]); + ACC_SCALE_SCALAR_3V(Bcolor[j], attenuation, contrib ); correction = -1; - n_dot_VP = -n_dot_VP; + side = 1; } else { if (IDX & LIGHT_TWOSIDE) { - ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); + ACC_SCALE_SCALAR_3V( Bcolor[j], attenuation, + light->_MatAmbient[1]); } - side = 0; + /* diffuse term */ + COPY_3V(contrib, light->_MatAmbient[0]); + ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[0]); + ACC_SCALE_SCALAR_3V(Fcolor[j], attenuation, contrib ); correction = 1; + side = 0; } - /* diffuse term */ - COPY_3V(contrib, light->_MatAmbient[side]); - ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]); - ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib ); - /* specular term - cannibalize VP... */ if (ctx->Light.Model.LocalViewer) { GLfloat v[3]; @@ -265,21 +277,11 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, if (spec_coef > 1.0e-10) { spec_coef *= attenuation; - ACC_SCALE_SCALAR_3V( spec[side], spec_coef, + ACC_SCALE_SCALAR_3V( spec[side][j], spec_coef, light->_MatSpecular[side]); } } } /*loop over lights*/ - - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fspec[j], spec[0] ); - Fcolor[j][3] = sumA[0]; - - if (IDX & LIGHT_TWOSIDE) { - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bspec[j], spec[1] ); - Bcolor[j][3] = sumA[1]; - } } } @@ -293,18 +295,19 @@ static void TAG(light_rgba)( GLcontext *ctx, GLuint j; GLfloat (*base)[3] = ctx->Light._BaseColor; - const GLchan *sumA = ctx->Light._BaseAlpha; + const GLfloat *sumA = ctx->Light._BaseAlpha; GLuint vstride = input->stride; const GLfloat *vertex = (GLfloat *) input->data; GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan *CMcolor; + GLfloat *CMcolor; GLuint CMstride; - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; + GLfloat (*color[2])[4]; GLuint *flags = VB->Flag; struct gl_material (*new_material)[2] = VB->Material; @@ -316,9 +319,15 @@ static void TAG(light_rgba)( GLcontext *ctx, (void) nstride; (void) vstride; + color[0] = Fcolor; + color[1] = Bcolor; + if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = (GLchan *)VB->ColorPtr[0]->data; - CMstride = VB->ColorPtr[0]->stride; + if (VB->ColorPtr[0]->Type != GL_FLOAT) + VB->import_data( ctx, VERT_RGBA, ~0 ); + + CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; + CMstride = VB->ColorPtr[0]->StrideB; } VB->ColorPtr[0] = &store->LitColor[0]; @@ -332,7 +341,6 @@ static void TAG(light_rgba)( GLcontext *ctx, jLight.EnabledList) { @@ -411,7 +423,7 @@ static void TAG(light_rgba)( GLcontext *ctx, /* which side are we lighting? */ if (n_dot_VP < 0.0F) { - ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]); + ACC_SCALE_SCALAR_3V(Fcolor[j], attenuation, light->_MatAmbient[0]); if (!(IDX & LIGHT_TWOSIDE)) continue; @@ -422,7 +434,8 @@ static void TAG(light_rgba)( GLcontext *ctx, } else { if (IDX & LIGHT_TWOSIDE) { - ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]); + ACC_SCALE_SCALAR_3V(Bcolor[j], attenuation, + light->_MatAmbient[1]); } side = 0; correction = 1; @@ -465,16 +478,9 @@ static void TAG(light_rgba)( GLcontext *ctx, light->_MatSpecular[side]); } } - - ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib ); - } - - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); - Fcolor[j][3] = sumA[0]; - - if (IDX & LIGHT_TWOSIDE) { - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); - Bcolor[j][3] = sumA[1]; + + + ACC_SCALE_SCALAR_3V( color[side][j], attenuation, contrib ); } } } @@ -493,17 +499,16 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, struct light_stage_data *store = LIGHT_STAGE_DATA(stage); GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan *CMcolor; + GLfloat *CMcolor; GLuint CMstride; - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; struct gl_light *light = ctx->Light.EnabledList.next; GLuint *flags = VB->Flag; - GLchan baseubyte[2][4]; GLuint j = 0; struct gl_material (*new_material)[2] = VB->Material; GLuint *new_material_mask = VB->MaterialMask; - GLfloat base[2][3]; + GLfloat base[2][4]; GLuint nr = VB->Count; /* fprintf(stderr, "%s\n", __FUNCTION__ ); */ @@ -513,8 +518,11 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, (void) nstride; if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = (GLchan *)VB->ColorPtr[0]->data; - CMstride = VB->ColorPtr[0]->stride; + if (VB->ColorPtr[0]->Type != GL_FLOAT) + VB->import_data( ctx, VERT_RGBA, ~0 ); + + CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; + CMstride = VB->ColorPtr[0]->StrideB; } VB->ColorPtr[0] = &store->LitColor[0]; @@ -535,54 +543,42 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, if ( CHECK_VALIDATE(j) ) _mesa_validate_all_lighting_tables( ctx ); - baseubyte[0][3] = ctx->Light._BaseAlpha[0]; - baseubyte[1][3] = ctx->Light._BaseAlpha[1]; - /* No attenuation, so incoporate _MatAmbient into base color. - */ - { - COPY_3V(base[0], light->_MatAmbient[0]); - ACC_3V(base[0], ctx->Light._BaseColor[0] ); - UNCLAMPED_FLOAT_TO_RGB_CHAN( baseubyte[0], base[0] ); + COPY_3V(base[0], light->_MatAmbient[0]); + ACC_3V(base[0], ctx->Light._BaseColor[0] ); + base[0][3] = ctx->Light._BaseAlpha[0]; - if (IDX & LIGHT_TWOSIDE) { - COPY_3V(base[1], light->_MatAmbient[1]); - ACC_3V(base[1], ctx->Light._BaseColor[1]); - UNCLAMPED_FLOAT_TO_RGB_CHAN( baseubyte[1], base[1]); - } + if (IDX & LIGHT_TWOSIDE) { + COPY_3V(base[1], light->_MatAmbient[1]); + ACC_3V(base[1], ctx->Light._BaseColor[1]); + base[1][3] = ctx->Light._BaseAlpha[1]; } do { - GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm); + GLfloat n_dot_VP; - COPY_CHAN4(Fcolor[j], baseubyte[0]); - if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], baseubyte[1]); + COPY_4FV(Fcolor[j], base[0]); + if (IDX & LIGHT_TWOSIDE) COPY_4FV(Bcolor[j], base[1]); - if (n_dot_VP < 0.0F) { - if (IDX & LIGHT_TWOSIDE) { - GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); - GLfloat sum[3]; - COPY_3V(sum, base[1]); - ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]); - if (n_dot_h > 0.0F) { - GLfloat spec; - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]); - } - UNCLAMPED_FLOAT_TO_RGB_CHAN(Bcolor[j], sum ); - } - } else { + n_dot_VP = DOT3(normal, light->_VP_inf_norm); + + if (n_dot_VP > 0.0F) { GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); - GLfloat sum[3]; - COPY_3V(sum, base[0]); - ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]); + ACC_SCALE_SCALAR_3V(Fcolor[j], n_dot_VP, light->_MatDiffuse[0]); if (n_dot_h > 0.0F) { GLfloat spec; GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]); - + ACC_SCALE_SCALAR_3V( Fcolor[j], spec, light->_MatSpecular[0]); + } + } + else if (IDX & LIGHT_TWOSIDE) { + GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); + ACC_SCALE_SCALAR_3V(Bcolor[j], -n_dot_VP, light->_MatDiffuse[1]); + if (n_dot_h > 0.0F) { + GLfloat spec; + GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); + ACC_SCALE_SCALAR_3V( Bcolor[j], spec, light->_MatSpecular[1]); } - UNCLAMPED_FLOAT_TO_RGB_CHAN(Fcolor[j], sum ); } j++; @@ -591,11 +587,11 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, } while (DO_ANOTHER_NORMAL(j)); - for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE ) { - COPY_CHAN4(Fcolor[j], Fcolor[j-1]); + for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal,NSTRIDE)) + { + COPY_4FV(Fcolor[j], Fcolor[j-1]); if (IDX & LIGHT_TWOSIDE) - COPY_CHAN4(Bcolor[j], Bcolor[j-1]); - STRIDE_F(normal, NSTRIDE); + COPY_4FV(Bcolor[j], Bcolor[j-1]); } } while (!CHECK_END_VB(j)); @@ -610,13 +606,13 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, GLvector4f *input ) { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); - const GLchan *sumA = ctx->Light._BaseAlpha; + const GLfloat *sumA = ctx->Light._BaseAlpha; GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan *CMcolor; + GLfloat *CMcolor; GLuint CMstride; - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].Ptr; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].Ptr; GLuint *flags = VB->Flag; GLuint j = 0; struct gl_material (*new_material)[2] = VB->Material; @@ -631,8 +627,11 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, (void) nstride; if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = (GLchan *)VB->ColorPtr[0]->data; - CMstride = VB->ColorPtr[0]->stride; + if (VB->ColorPtr[0]->Type != GL_FLOAT) + VB->import_data( ctx, VERT_RGBA, ~0 ); + + CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; + CMstride = VB->ColorPtr[0]->StrideB; } VB->ColorPtr[0] = &store->LitColor[0]; @@ -644,8 +643,6 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, do { do { - GLfloat sum[2][3]; - if ( CHECK_COLOR_MATERIAL(j) ) _mesa_update_color_material( ctx, CMcolor ); @@ -656,49 +653,45 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, _mesa_validate_all_lighting_tables( ctx ); - COPY_3V(sum[0], ctx->Light._BaseColor[0]); - if (IDX & LIGHT_TWOSIDE) - COPY_3V(sum[1], ctx->Light._BaseColor[1]); + COPY_3V(Fcolor[j], ctx->Light._BaseColor[0]); + Fcolor[j][3] = sumA[0]; + + if (IDX & LIGHT_TWOSIDE) { + COPY_3V(Bcolor[j], ctx->Light._BaseColor[1]); + Bcolor[j][3] = sumA[1]; + } foreach (light, &ctx->Light.EnabledList) { GLfloat n_dot_h, n_dot_VP, spec; - ACC_3V(sum[0], light->_MatAmbient[0]); + ACC_3V(Fcolor[j], light->_MatAmbient[0]); if (IDX & LIGHT_TWOSIDE) - ACC_3V(sum[1], light->_MatAmbient[1]); + ACC_3V(Bcolor[j], light->_MatAmbient[1]); n_dot_VP = DOT3(normal, light->_VP_inf_norm); if (n_dot_VP > 0.0F) { - ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]); + ACC_SCALE_SCALAR_3V(Fcolor[j], n_dot_VP, light->_MatDiffuse[0]); n_dot_h = DOT3(normal, light->_h_inf_norm); if (n_dot_h > 0.0F) { struct gl_shine_tab *tab = ctx->_ShineTable[0]; GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum[0], spec, + ACC_SCALE_SCALAR_3V( Fcolor[j], spec, light->_MatSpecular[0]); } } else if (IDX & LIGHT_TWOSIDE) { - ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]); + ACC_SCALE_SCALAR_3V(Bcolor[j], -n_dot_VP, light->_MatDiffuse[1]); n_dot_h = -DOT3(normal, light->_h_inf_norm); if (n_dot_h > 0.0F) { struct gl_shine_tab *tab = ctx->_ShineTable[1]; GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum[1], spec, + ACC_SCALE_SCALAR_3V( Bcolor[j], spec, light->_MatSpecular[1]); } } } - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); - Fcolor[j][3] = sumA[0]; - - if (IDX & LIGHT_TWOSIDE) { - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); - Bcolor[j][3] = sumA[1]; - } - j++; CMSTRIDE; STRIDE_F(normal, NSTRIDE); @@ -707,11 +700,11 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, /* Reuse the shading results while there is no change to * normal or material values. */ - for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE ) { - COPY_CHAN4(Fcolor[j], Fcolor[j-1]); + for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal, NSTRIDE)) + { + COPY_4FV(Fcolor[j], Fcolor[j-1]); if (IDX & LIGHT_TWOSIDE) - COPY_CHAN4(Bcolor[j], Bcolor[j-1]); - STRIDE_F(normal, NSTRIDE); + COPY_4FV(Bcolor[j], Bcolor[j-1]); } } while (!CHECK_END_VB(j)); @@ -741,7 +734,7 @@ static void TAG(light_ci)( GLcontext *ctx, const GLfloat *vertex = (GLfloat *) input->data; GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLchan *CMcolor; + GLfloat *CMcolor; GLuint CMstride; GLuint *flags = VB->Flag; GLuint *indexResult[2]; @@ -766,8 +759,11 @@ static void TAG(light_ci)( GLcontext *ctx, indexResult[1] = VB->IndexPtr[1]->data; if (IDX & LIGHT_COLORMATERIAL) { - CMcolor = (GLchan *)VB->ColorPtr[0]->data; - CMstride = VB->ColorPtr[0]->stride; + if (VB->ColorPtr[0]->Type != GL_FLOAT) + VB->import_data( ctx, VERT_RGBA, ~0 ); + + CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; + CMstride = VB->ColorPtr[0]->StrideB; } /* loop over vertices */ diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index a71ed8d449..fc4fb95852 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_render.c,v 1.18 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_vb_render.c,v 1.19 2001/04/28 08:39:18 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -79,27 +79,6 @@ */ #endif -#define LINTERP_SZ( t, vec, to, a, b, sz ) \ -do { \ - switch (sz) { \ - case 2: vec[to][2] = 0.0; \ - case 3: vec[to][3] = 1.0; \ - } \ - switch (sz) { \ - case 4: vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \ - case 3: vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \ - case 2: vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \ - vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \ - } \ -} while(0) - -#define LINTERP_4F( t, vec, to, a, b, sz ) \ -do { \ - vec[to][3] = LINTERP( t, vec[a][3], vec[b][3] ); \ - vec[to][2] = LINTERP( t, vec[a][2], vec[b][2] ); \ - vec[to][1] = LINTERP( t, vec[a][1], vec[b][1] ); \ - vec[to][0] = LINTERP( t, vec[a][0], vec[b][0] ); \ -} while (0) #define W(i) coord[i][3] #define Z(i) coord[i][2] -- cgit v1.2.3