From 51ffab362b27997f9c6c60bf9bace1b1854817db Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 16 Oct 2008 13:54:17 -0600 Subject: cell: pass spu_texture_level ptr to get_four_texels() --- src/gallium/drivers/cell/spu/spu_texture.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index e3d9a49dc4..c0af05e46e 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -72,10 +72,10 @@ invalidate_tex_cache(void) * a time. */ static void -get_four_texels(uint unit, uint level, uint face, vec_int4 x, vec_int4 y, +get_four_texels(const struct spu_texture_level *tlevel, uint face, + vec_int4 x, vec_int4 y, vec_uint4 *texels) { - const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; unsigned texture_ea = (uintptr_t) tlevel->start; const vec_int4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */ const vec_int4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */ @@ -145,7 +145,7 @@ sample_texture_2d_nearest(vector float s, vector float t, is = spu_clamp(is, tlevel->max_s); it = spu_clamp(it, tlevel->max_t); - get_four_texels(unit, level, face, is, it, texels); + get_four_texels(tlevel, face, is, it, texels); /* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */ spu_unpack_A8R8G8B8_transpose4(texels, colors); @@ -188,10 +188,10 @@ sample_texture_2d_bilinear(vector float s, vector float t, /* get packed int texels */ vector unsigned int texels[16]; - get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */ - get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */ - get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */ - get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */ + get_four_texels(tlevel, face, is0, it0, texels + 0); /* upper-left */ + get_four_texels(tlevel, face, is1, it0, texels + 4); /* upper-right */ + get_four_texels(tlevel, face, is0, it1, texels + 8); /* lower-left */ + get_four_texels(tlevel, face, is1, it1, texels + 12); /* lower-right */ /* convert packed int texels to float colors */ vector float ftexels[16]; @@ -346,10 +346,10 @@ sample_texture_2d_bilinear_int(vector float s, vector float t, /* get packed int texels */ vector unsigned int texels[16]; - get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */ - get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */ - get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */ - get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */ + get_four_texels(tlevel, face, is0, it0, texels + 0); /* upper-left */ + get_four_texels(tlevel, face, is1, it0, texels + 4); /* upper-right */ + get_four_texels(tlevel, face, is0, it1, texels + 8); /* lower-left */ + get_four_texels(tlevel, face, is1, it1, texels + 12); /* lower-right */ /* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */ { -- cgit v1.2.3