From f5e7629685e30c6c5e6c7bb3bb8ebc330f91e053 Mon Sep 17 00:00:00 2001 From: Daniel Borca Date: Tue, 12 Oct 2004 06:43:00 +0000 Subject: doc update --- docs/README.DJ | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'docs/README.DJ') diff --git a/docs/README.DJ b/docs/README.DJ index e4000ff69d..4b086cc4e5 100644 --- a/docs/README.DJ +++ b/docs/README.DJ @@ -1,4 +1,4 @@ - Mesa 6.1 DOS/DJGPP Port v1.6 + Mesa 6.3 DOS/DJGPP Port v1.7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -6,7 +6,7 @@ Description: ~~~~~~~~~~~~ -Well, guess what... this is the DOS port of Mesa 6.1, for DJGPP fans... Whoa! +Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa! The driver has its origins in ddsample.c, written by Brian Paul and found by me in Mesa 3.4.2. @@ -92,7 +92,7 @@ FAQ: 2. Using Mesa for DJGPP Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better... - A) Is that a question? If you have a 3dfx Voodoo or higher card, you're + A) Is that a question? If you have a 3dfx Voodoo (any model), you're lucky (check http://sourceforge.net/projects/glide for the DJGPP port). If you haven't, sorry; everything is done in software. Suggestions? @@ -134,7 +134,7 @@ FAQ: struct { int xres, yres; int bpp; - } **l = malloc(n * sizeof(void **)); + } **l = malloc(n * sizeof(void *)); Now pass the newly allocated buffer to fill in: DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l); And collect the info: @@ -257,6 +257,10 @@ v1.6 (aug-2004) ! fixed a horrible bug in VGA initialization routine ! fixed partial clears +v1.7 (???-2004) + + enabled OpenGL 2.0 support + + added support for sw texture compression + Contact: -- cgit v1.2.3