From d3746ca27ece1052c23b4fc1b7d78e5b79868e07 Mon Sep 17 00:00:00 2001 From: Daniel Borca Date: Wed, 7 Apr 2004 06:37:50 +0000 Subject: revived linux-glide build process some small Makefile changes for MinGW & DJGPP --- docs/README.DJ | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) (limited to 'docs') diff --git a/docs/README.DJ b/docs/README.DJ index 63d3711e0e..12ffc11664 100644 --- a/docs/README.DJ +++ b/docs/README.DJ @@ -42,15 +42,7 @@ Available options: As a consequence, you'll need the DJGPP Glide3 library to build any application. default = no - HAVE_X86=1 optimize for i386. - default = no - HAVE_MMX=1 allow MMX specializations, provided your assembler - supports MMX instruction set. However, the true CPU - capabilities are checked at run-time to avoid lockups. - default = no - HAVE_SSE=1 (see HAVE_MMX) - default = no - HAVE_3DNOW=1 (see HAVE_MMX) + X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). default = no Targets: @@ -100,7 +92,7 @@ FAQ: 2. Using Mesa for DJGPP Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better... - A) Is that a question? If you have a 3dfx Voodoo^2 or higher card, you're + A) Is that a question? If you have a 3dfx Voodoo or higher card, you're lucky (check http://sourceforge.net/projects/glide for the DJGPP port). If you haven't, sorry; everything is done in software. Suggestions? -- cgit v1.2.3