From cb40ebd8a24ba9c41c7c4c6fdd2f22a506787dd4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 May 2004 23:57:12 +0000 Subject: added -c option to exercise convolution of glTexImage2D --- progs/demos/gloss.c | 80 ++++++++++++++++++++++++++++++++++++++++++----------- 1 file changed, 64 insertions(+), 16 deletions(-) (limited to 'progs/demos/gloss.c') diff --git a/progs/demos/gloss.c b/progs/demos/gloss.c index 164562377b..845e49273f 100644 --- a/progs/demos/gloss.c +++ b/progs/demos/gloss.c @@ -34,6 +34,9 @@ #define ANIMATE 3 #define QUIT 100 +/* for convolution */ +#define FILTER_SIZE 7 + static GLuint CylinderObj = 0; static GLuint TeapotObj = 0; static GLuint Object = 0; @@ -226,6 +229,22 @@ static void SpecialKey( int key, int x, int y ) static void Init( int argc, char *argv[] ) { + GLboolean convolve = GL_FALSE; + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-info")==0) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } + else if (strcmp(argv[i], "-c")==0) { + convolve = GL_TRUE; + } + } + + /* Cylinder object */ { static GLfloat height = 100.0; @@ -322,17 +341,53 @@ static void Init( int argc, char *argv[] ) glBindTexture(GL_TEXTURE_2D, SpecularTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -#if 1 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); -#else - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); - glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV); -#endif - if (!LoadRGBMipmaps(SPECULAR_TEXTURE_FILE, GL_RGB)) { - printf("Error: couldn't load texture image file %s\n", SPECULAR_TEXTURE_FILE); - exit(1); + if (convolve) { + /* use convolution to blur the texture to simulate a dull finish + * on the object. + */ + GLubyte *img; + GLenum format; + GLint w, h; + GLfloat filter[FILTER_SIZE][FILTER_SIZE][4]; + + for (h = 0; h < FILTER_SIZE; h++) { + for (w = 0; w < FILTER_SIZE; w++) { + const GLfloat k = 1.0 / (FILTER_SIZE * FILTER_SIZE); + filter[h][w][0] = k; + filter[h][w][1] = k; + filter[h][w][2] = k; + filter[h][w][3] = k; + } + } + + glEnable(GL_CONVOLUTION_2D); + glConvolutionParameteri(GL_CONVOLUTION_2D, + GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER); + glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_RGBA, + FILTER_SIZE, FILTER_SIZE, + GL_RGBA, GL_FLOAT, filter); + + img = LoadRGBImage(SPECULAR_TEXTURE_FILE, &w, &h, &format); + if (!img) { + printf("Error: couldn't load texture image file %s\n", + SPECULAR_TEXTURE_FILE); + exit(1); + } + + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, + format, GL_UNSIGNED_BYTE, img); + free(img); + } + else { + /* regular path */ + if (!LoadRGBMipmaps(SPECULAR_TEXTURE_FILE, GL_RGB)) { + printf("Error: couldn't load texture image file %s\n", + SPECULAR_TEXTURE_FILE); + exit(1); + } } /* misc */ @@ -342,13 +397,6 @@ static void Init( int argc, char *argv[] ) glEnable(GL_NORMALIZE); glPolygonOffset( -1, -1 ); - - if (argc > 1 && strcmp(argv[1], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } } -- cgit v1.2.3