From f359165a8295a2f3bff7c80a8e45d91ca98392a9 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 30 Jun 2009 17:29:14 -0700 Subject: demos: Set the depth mask correctly to get the desired blending --- progs/demos/spriteblast.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'progs/demos/spriteblast.c') diff --git a/progs/demos/spriteblast.c b/progs/demos/spriteblast.c index f6630c25d0..d73b680b79 100644 --- a/progs/demos/spriteblast.c +++ b/progs/demos/spriteblast.c @@ -209,13 +209,13 @@ redraw(void) { int i; + glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(15.0, 1.0, 0.0, 0.0); glRotatef(angle, 0.0, 1.0, 0.0); - glDepthMask(GL_FALSE); /* Draw the floor. */ /* glEnable(GL_TEXTURE_2D);*/ @@ -232,7 +232,7 @@ redraw(void) glEnd(); /* Allow particles to blend with each other. */ - glDepthMask(GL_TRUE); + glDepthMask(GL_FALSE); if (blend) glEnable(GL_BLEND); -- cgit v1.2.3