From 9405ec62512ca7195905644d9c7f271ae01662c5 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 28 Sep 2007 21:04:56 -0600 Subject: temporary hack to test nested conditionals --- progs/demos/arbfslight.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'progs/demos') diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c index 69575f0623..39c9226b3d 100644 --- a/progs/demos/arbfslight.c +++ b/progs/demos/arbfslight.c @@ -208,7 +208,21 @@ static void Init (void) " // Compute dot product of light direction and normal vector\n" " float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n" " // Compute diffuse and specular contributions\n" +#if 0 " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" +#else + " if (normal.y > 0.0) { \n" + " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" + " } \n" + " else { \n" + " if (normal.x < 0.0) { \n" + " gl_FragColor = vec4(1, 0, 0, 0); \n" + " } \n" + " else { \n" + " gl_FragColor = vec4(1, 1, 0, 0); \n" + " } \n" + " } \n" +#endif "}\n" ; static const char *vertShaderText = -- cgit v1.2.3 From 2727cfddbf64add52181bed999938a90811f01a3 Mon Sep 17 00:00:00 2001 From: Brian Date: Sat, 29 Sep 2007 10:44:05 -0600 Subject: hack in some code to test loops, break --- progs/demos/arbfslight.c | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c index 39c9226b3d..d6363eafeb 100644 --- a/progs/demos/arbfslight.c +++ b/progs/demos/arbfslight.c @@ -210,7 +210,7 @@ static void Init (void) " // Compute diffuse and specular contributions\n" #if 0 " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" -#else +#elif 1 /* test IF/ELSE/ENDIF */ " if (normal.y > 0.0) { \n" " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" " } \n" @@ -222,6 +222,16 @@ static void Init (void) " gl_FragColor = vec4(1, 1, 0, 0); \n" " } \n" " } \n" +#elif 1 /* test LOOP */ + " while (1) { \n" + " if (normal.y >= 0.0) { \n" + " gl_FragColor = vec4(1, 0, 0, 0); \n" + " break; \n" + " } else { \n" + " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" + " break; \n" + " } \n" + " } \n" #endif "}\n" ; -- cgit v1.2.3 From 414a933ad24e11e9655dc00ae55d8753f2021fe5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Fonseca?= Date: Fri, 19 Oct 2007 11:37:45 +0100 Subject: Ignore generated files. --- progs/demos/.gitignore | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/.gitignore b/progs/demos/.gitignore index f764b3d117..d9e488189b 100644 --- a/progs/demos/.gitignore +++ b/progs/demos/.gitignore @@ -1,17 +1,23 @@ -.cvsignore arbfplight +arbfslight arbocclude bounce clearspd cubemap drawpix +engine +extfuncs.h fire +fogcoord fplight +fslight gamma +gearbox gears geartrain glinfo gloss +glslnoise gltestperf glutfx ipers @@ -33,8 +39,11 @@ renormal shadowtex showbuffer.c showbuffer.h +singlebuffer spectex +spriteblast stex3d +streaming_rect teapot terrain tessdemo @@ -42,7 +51,10 @@ texcyl texdown texenv texobj +trackball.c +trackball.h trispd tunnel tunnel2 +vao_demo winpos -- cgit v1.2.3 From 9c22f910304de88ea5b0ff9bf0608abf44e86806 Mon Sep 17 00:00:00 2001 From: michal Date: Sat, 27 Oct 2007 18:41:47 +0100 Subject: Optimize fragment program. --- progs/demos/arbfplight.c | 33 ++++++++++++++++++++------------- 1 file changed, 20 insertions(+), 13 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c index bc2c7e312a..401bfb4968 100644 --- a/progs/demos/arbfplight.c +++ b/progs/demos/arbfplight.c @@ -46,14 +46,25 @@ static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func; /* Set to one to test ARB_fog_linear program option */ #define DO_FRAGMENT_FOG 0 +static void normalize (GLfloat *dst, const GLfloat *src) +{ + GLfloat len = sqrt (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]); + dst[0] = src[0] / len; + dst[1] = src[1] / len; + dst[2] = src[2] / len; +} static void Redisplay( void ) { glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); if (PixelLight) { + GLfloat pos[4]; + + normalize( pos, LightPos ); + pos[3] = LightPos[3]; glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB, - LIGHTPOS, LightPos); + LIGHTPOS, pos); glEnable(GL_FRAGMENT_PROGRAM_ARB); glEnable(GL_VERTEX_PROGRAM_ARB); glDisable(GL_LIGHTING); @@ -204,35 +215,31 @@ static void Init( void ) "PARAM Diffuse = state.material.diffuse; \n" "PARAM Specular = state.material.specular; \n" "PARAM LightPos = program.local[3]; \n" - "TEMP lightDir, normal, len; \n" + "TEMP normal, len; \n" "TEMP dotProd, specAtten; \n" "TEMP diffuseColor, specularColor; \n" - "# Compute normalized light direction \n" - "DP3 len.x, LightPos, LightPos; \n" - "RSQ len.y, len.x; \n" - "MUL lightDir, LightPos, len.y; \n" - "# Compute normalized normal \n" "DP3 len.x, fragment.texcoord[0], fragment.texcoord[0]; \n" "RSQ len.y, len.x; \n" - "MUL normal, fragment.texcoord[0], len.y; \n" + "MUL normal.xyz, fragment.texcoord[0], len.y; \n" "# Compute dot product of light direction and normal vector\n" - "DP3_SAT dotProd, lightDir, normal; # limited to [0,1]\n" + "DP3_SAT dotProd.x, LightPos, normal; # limited to [0,1]\n" - "MUL diffuseColor, Diffuse, dotProd; # diffuse attenuation\n" + "MUL diffuseColor.xyz, Diffuse, dotProd.x; # diffuse attenuation\n" "POW specAtten.x, dotProd.x, {20.0}.x; # specular exponent\n" - "MUL specularColor, Specular, specAtten.x; # specular attenuation\n" + "MUL specularColor.xyz, Specular, specAtten.x; # specular attenuation\n" + "MOV result.color.w, Diffuse; \n" #if DO_FRAGMENT_FOG "# need to clamp color to [0,1] before fogging \n" - "ADD_SAT result.color, diffuseColor, specularColor; # add colors\n" + "ADD_SAT result.color.xyz, diffuseColor, specularColor; # add colors\n" #else "# clamping will be done after program's finished \n" - "ADD result.color, diffuseColor, specularColor; # add colors\n" + "ADD result.color.xyz, diffuseColor, specularColor; # add colors\n" #endif "END \n" ; -- cgit v1.2.3 From a1b4285c5cb03e52850751c2f74d131e2b7a00c8 Mon Sep 17 00:00:00 2001 From: michal Date: Sat, 27 Oct 2007 18:42:20 +0100 Subject: Fix fragment shader. --- progs/demos/arbfslight.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c index d6363eafeb..a84491d34f 100644 --- a/progs/demos/arbfslight.c +++ b/progs/demos/arbfslight.c @@ -208,7 +208,7 @@ static void Init (void) " // Compute dot product of light direction and normal vector\n" " float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n" " // Compute diffuse and specular contributions\n" -#if 0 +#if 1 " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" #elif 1 /* test IF/ELSE/ENDIF */ " if (normal.y > 0.0) { \n" -- cgit v1.2.3 From 918ea5168baaecdf70f5ea37e5815cacf9558163 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Mon, 29 Oct 2007 19:50:10 +0000 Subject: Rename 'mms-config.' to 'mms.config'. It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. --- progs/demos/descrip.mms | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/descrip.mms b/progs/demos/descrip.mms index a374fdf13d..bb2489fc3b 100644 --- a/progs/demos/descrip.mms +++ b/progs/demos/descrip.mms @@ -5,7 +5,7 @@ .first define gl [--.include.gl] -.include [--]mms-config. +.include [--]mms.config ##### MACROS ##### -- cgit v1.2.3 From ba083bae69dcf41e764acd85ad84594d00c8b670 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 28 Jan 2008 12:35:20 -0700 Subject: Added d/D keys to change viewing distance, 'a' to toggle animation --- progs/demos/gears.c | 35 +++++++++++++++++++++++++++++------ 1 file changed, 29 insertions(+), 6 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/gears.c b/progs/demos/gears.c index ab9bc00742..7abbd3670b 100644 --- a/progs/demos/gears.c +++ b/progs/demos/gears.c @@ -27,6 +27,9 @@ static GLint T0 = 0; static GLint Frames = 0; static GLint autoexit = 0; static GLint win = 0; +static GLboolean Visible = GL_TRUE; +static GLboolean Animate = GL_TRUE; +static GLfloat viewDist = 40.0; /** @@ -179,6 +182,9 @@ draw(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); + + glTranslatef(0.0, 0.0, -viewDist); + glRotatef(view_rotx, 1.0, 0.0, 0.0); glRotatef(view_roty, 0.0, 1.0, 0.0); glRotatef(view_rotz, 0.0, 0.0, 1.0); @@ -240,6 +246,15 @@ idle(void) glutPostRedisplay(); } +static void +update_idle_func(void) +{ + if (Visible && Animate) + glutIdleFunc(idle); + else + glutIdleFunc(NULL); +} + /* change view angle, exit upon ESC */ /* ARGSUSED1 */ static void @@ -252,6 +267,16 @@ key(unsigned char k, int x, int y) case 'Z': view_rotz -= 5.0; break; + case 'd': + viewDist += 1.0; + break; + case 'D': + viewDist -= 1.0; + break; + case 'a': + Animate = !Animate; + update_idle_func(); + break; case 27: /* Escape */ cleanup(); exit(0); @@ -297,8 +322,6 @@ reshape(int width, int height) glLoadIdentity(); glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); } static void @@ -351,13 +374,12 @@ init(int argc, char *argv[]) } } + static void visible(int vis) { - if (vis == GLUT_VISIBLE) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); + Visible = vis; + update_idle_func(); } int main(int argc, char *argv[]) @@ -375,6 +397,7 @@ int main(int argc, char *argv[]) glutKeyboardFunc(key); glutSpecialFunc(special); glutVisibilityFunc(visible); + update_idle_func(); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ -- cgit v1.2.3 From bd299093ec267dcf22ea3ef8012e32eba4cfb655 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 28 Jan 2008 12:41:47 -0700 Subject: push out far clip plane to 200 --- progs/demos/gears.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/gears.c b/progs/demos/gears.c index 7abbd3670b..2a9fefefb5 100644 --- a/progs/demos/gears.c +++ b/progs/demos/gears.c @@ -320,7 +320,7 @@ reshape(int width, int height) glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); + glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0); glMatrixMode(GL_MODELVIEW); } -- cgit v1.2.3 From 4697cee78b356c07cde6ec7f36a41d74d82ec38f Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 11 Feb 2008 09:46:10 -0700 Subject: press 0,1,2,etc keys for specific bias values --- progs/demos/lodbias.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'progs/demos') diff --git a/progs/demos/lodbias.c b/progs/demos/lodbias.c index a4db22e26e..c5a2a1b457 100644 --- a/progs/demos/lodbias.c +++ b/progs/demos/lodbias.c @@ -159,6 +159,18 @@ static void Key( unsigned char key, int x, int y ) case 'B': Bias += 10; break; + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + Bias = 100.0 * (key - '0'); + break; case 27: exit(0); break; -- cgit v1.2.3 From 2d38d1b3005c02273abf3941df5dddc245a6b792 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Fonseca?= Date: Mon, 25 Feb 2008 17:11:28 +0900 Subject: Remove files of unsupported build systems. --- progs/demos/descrip.mms | 90 ------------------------------------------------- 1 file changed, 90 deletions(-) delete mode 100644 progs/demos/descrip.mms (limited to 'progs/demos') diff --git a/progs/demos/descrip.mms b/progs/demos/descrip.mms deleted file mode 100644 index bb2489fc3b..0000000000 --- a/progs/demos/descrip.mms +++ /dev/null @@ -1,90 +0,0 @@ -# Makefile for GLUT-based demo programs for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last update : 20 May 2005 - -.first - define gl [--.include.gl] - -.include [--]mms.config - -##### MACROS ##### - -INCDIR = ([--.include],[-.util]) -CFLAGS =/include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm - -.ifdef SHARE -GL_LIBS = $(XLIBS) -LIB_DEP = [--.lib]$(GL_SHAR) [--.lib]$(GLU_SHAR) [--.lib]$(GLUT_SHAR) -.else -GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS) -LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB) -.endif - - -PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\ - glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,\ - paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\ - tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe; - - -##### RULES ##### -.obj.exe : - cxxlink $(MMS$TARGET_NAME),$(GL_LIBS) - -##### TARGETS ##### -default : - $(MMS)$(MMSQUALIFIERS) $(PROGS) - -clean : - delete *.obj;* - -realclean : - delete $(PROGS) - delete *.obj;* - -bounce.exe; : bounce.obj $(LIB_DEP) -clearspd.exe; : clearspd.obj $(LIB_DEP) -drawpix.exe; : drawpix.obj $(LIB_DEP) [-.util]readtex.obj - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) -gamma.exe; : gamma.obj $(LIB_DEP) -gears.exe; : gears.obj $(LIB_DEP) -glinfo.exe; : glinfo.obj $(LIB_DEP) -glutfx.exe; : glutfx.obj $(LIB_DEP) -isosurf.exe; : isosurf.obj $(LIB_DEP) [-.util]readtex.obj - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) -morph3d.exe; : morph3d.obj $(LIB_DEP) -paltex.exe; : paltex.obj $(LIB_DEP) -pointblast.exe; : pointblast.obj $(LIB_DEP) -reflect.exe; : reflect.obj [-.util]readtex.obj [-.util]showbuffer.obj\ - $(LIB_DEP) - cxxlink $(MMS$TARGET_NAME),[-.util]readtex,showbuffer,$(GL_LIBS) -spectex.exe; : spectex.obj $(LIB_DEP) -stex3d.exe; : stex3d.obj $(LIB_DEP) -tessdemo.exe; : tessdemo.obj $(LIB_DEP) -texcyl.exe; : texcyl.obj [-.util]readtex.obj $(LIB_DEP) - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) -texobj.exe; : texobj.obj $(LIB_DEP) -trispd.exe; : trispd.obj $(LIB_DEP) -winpos.exe; : winpos.obj [-.util]readtex.obj $(LIB_DEP) - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) - - -bounce.obj : bounce.c -clearspd.obj : clearspd.c -drawpix.obj : drawpix.c -gamma.obj : gamma.c -gears.obj : gears.c -glinfo.obj : glinfo.c -glutfx.obj : glutfx.c -isosurf.obj : isosurf.c -morph3d.obj : morph3d.c -paltex.obj : paltex.c -pointblast.obj : pointblast.c -reflect.obj : reflect.c -spectex.obj : spectex.c -stex3d.obj : stex3d.c -tessdemo.obj : tessdemo.c -texcyl.obj : texcyl.c -texobj.obj : texobj.c -trispd.obj : trispd.c -winpos.obj : winpos.c -- cgit v1.2.3 From 2573f0e5d6f37f1a663bd472055babc97cfb3959 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Fonseca?= Date: Thu, 28 Feb 2008 15:53:13 +0900 Subject: Convert crlf->lf line endings. Windows/DOS users should enable core.autocrlf from now on. --- progs/demos/geartrain.dat | 238 +++++++++++++++++++++++----------------------- 1 file changed, 119 insertions(+), 119 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/geartrain.dat b/progs/demos/geartrain.dat index 374de48bd5..09fe4c64c2 100644 --- a/progs/demos/geartrain.dat +++ b/progs/demos/geartrain.dat @@ -1,119 +1,119 @@ -BACKGROUND = 0.000 0.500 0.700 - -ANAME = AXLE1 -ARADIUS = 1.000 -AAXIS = 2 -APOSITION = -7.000 0.000 0.000 -ACOLOR = 0.800 0.500 0.200 -ALENGTH = 6.000 -AMOTORED = 1 -AANGULARVELOCITY = 90.000 -ADIRECTION = 1 - -ANAME = AXLE2 -ARADIUS = 1.000 -AAXIS = 2 -APOSITION = -3.000 0.000 0.000 -ACOLOR = 0.800 0.500 0.200 -ALENGTH = 12.000 -AMOTORED = 0 - -ANAME = AXLE3 -ARADIUS = 1.000 -AAXIS = 2 -APOSITION = 1.000 0.000 0.000 -ACOLOR = 0.800 0.500 0.200 -ALENGTH = 6.000 -AMOTORED = 0 - -ANAME = AXLE4 -ARADIUS = 1.000 -AAXIS = 2 -APOSITION = 8.000 0.000 0.000 -ACOLOR = 0.800 0.500 0.200 -ALENGTH = 18.000 -AMOTORED = 0 - -ANAME = AXLE5 -ARADIUS = 1.000 -AAXIS = 1 -APOSITION = 8.000 -8.200 -7.400 -ACOLOR = 0.800 0.500 0.200 -ALENGTH = 12.000 -AMOTORED = 0 - -GNAME = GEAR1 -GTYPE = NORMAL -GRADIUS = 2.200 -GWIDTH = 3.000 -GTEETH = 40 -GTOOTHDEPTH = 0.500 -GCOLOR = 0.500 0.500 0.500 -GAXLE = AXLE1 -GPOSITION = 0.000 - -GNAME = GEAR2 -GTYPE = NORMAL -GRADIUS = 2.200 -GWIDTH = 3.000 -GTEETH = 30 -GTOOTHDEPTH = 0.500 -GCOLOR = 0.500 0.500 0.500 -GAXLE = AXLE2 -GPOSITION = 0.000 - -GNAME = GEAR3 -GTYPE = NORMAL -GRADIUS = 2.200 -GWIDTH = 3.000 -GTEETH = 20 -GTOOTHDEPTH = 0.500 -GCOLOR = 0.500 0.500 0.500 -GAXLE = AXLE3 -GPOSITION = 0.000 - -GNAME = GEAR4 -GTYPE = NORMAL -GRADIUS = 1.700 -GWIDTH = 1.000 -GTEETH = 20 -GTOOTHDEPTH = 0.500 -GCOLOR = 0.500 0.500 0.500 -GAXLE = AXLE2 -GPOSITION = 5.000 - -GNAME = GEAR5 -GTYPE = NORMAL -GRADIUS = 3.000 -GWIDTH = 1.000 -GTEETH = 20 -GTOOTHDEPTH = 0.500 -GCOLOR = 0.500 0.500 0.500 -GAXLE = AXLE4 -GPOSITION = 5.000 - -GNAME = GEAR6 -GTYPE = BEVEL -GFACE = 0 -GRADIUS = 4.000 -GWIDTH = 1.000 -GTEETH = 20 -GTOOTHDEPTH = 1.700 -GCOLOR = 0.500 0.500 0.500 -GAXLE = AXLE4 -GPOSITION = -4.000 - -GNAME = GEAR7 -GTYPE = BEVEL -GFACE = 0 -GRADIUS = 4.000 -GWIDTH = 1.000 -GTEETH = 20 -GTOOTHDEPTH = 1.700 -GCOLOR = 0.500 0.500 0.500 -GAXLE = AXLE5 -GPOSITION = 5.000 - -BELTNAME = BELT1 -GEAR1NAME = GEAR5 -GEAR2NAME = GEAR4 +BACKGROUND = 0.000 0.500 0.700 + +ANAME = AXLE1 +ARADIUS = 1.000 +AAXIS = 2 +APOSITION = -7.000 0.000 0.000 +ACOLOR = 0.800 0.500 0.200 +ALENGTH = 6.000 +AMOTORED = 1 +AANGULARVELOCITY = 90.000 +ADIRECTION = 1 + +ANAME = AXLE2 +ARADIUS = 1.000 +AAXIS = 2 +APOSITION = -3.000 0.000 0.000 +ACOLOR = 0.800 0.500 0.200 +ALENGTH = 12.000 +AMOTORED = 0 + +ANAME = AXLE3 +ARADIUS = 1.000 +AAXIS = 2 +APOSITION = 1.000 0.000 0.000 +ACOLOR = 0.800 0.500 0.200 +ALENGTH = 6.000 +AMOTORED = 0 + +ANAME = AXLE4 +ARADIUS = 1.000 +AAXIS = 2 +APOSITION = 8.000 0.000 0.000 +ACOLOR = 0.800 0.500 0.200 +ALENGTH = 18.000 +AMOTORED = 0 + +ANAME = AXLE5 +ARADIUS = 1.000 +AAXIS = 1 +APOSITION = 8.000 -8.200 -7.400 +ACOLOR = 0.800 0.500 0.200 +ALENGTH = 12.000 +AMOTORED = 0 + +GNAME = GEAR1 +GTYPE = NORMAL +GRADIUS = 2.200 +GWIDTH = 3.000 +GTEETH = 40 +GTOOTHDEPTH = 0.500 +GCOLOR = 0.500 0.500 0.500 +GAXLE = AXLE1 +GPOSITION = 0.000 + +GNAME = GEAR2 +GTYPE = NORMAL +GRADIUS = 2.200 +GWIDTH = 3.000 +GTEETH = 30 +GTOOTHDEPTH = 0.500 +GCOLOR = 0.500 0.500 0.500 +GAXLE = AXLE2 +GPOSITION = 0.000 + +GNAME = GEAR3 +GTYPE = NORMAL +GRADIUS = 2.200 +GWIDTH = 3.000 +GTEETH = 20 +GTOOTHDEPTH = 0.500 +GCOLOR = 0.500 0.500 0.500 +GAXLE = AXLE3 +GPOSITION = 0.000 + +GNAME = GEAR4 +GTYPE = NORMAL +GRADIUS = 1.700 +GWIDTH = 1.000 +GTEETH = 20 +GTOOTHDEPTH = 0.500 +GCOLOR = 0.500 0.500 0.500 +GAXLE = AXLE2 +GPOSITION = 5.000 + +GNAME = GEAR5 +GTYPE = NORMAL +GRADIUS = 3.000 +GWIDTH = 1.000 +GTEETH = 20 +GTOOTHDEPTH = 0.500 +GCOLOR = 0.500 0.500 0.500 +GAXLE = AXLE4 +GPOSITION = 5.000 + +GNAME = GEAR6 +GTYPE = BEVEL +GFACE = 0 +GRADIUS = 4.000 +GWIDTH = 1.000 +GTEETH = 20 +GTOOTHDEPTH = 1.700 +GCOLOR = 0.500 0.500 0.500 +GAXLE = AXLE4 +GPOSITION = -4.000 + +GNAME = GEAR7 +GTYPE = BEVEL +GFACE = 0 +GRADIUS = 4.000 +GWIDTH = 1.000 +GTEETH = 20 +GTOOTHDEPTH = 1.700 +GCOLOR = 0.500 0.500 0.500 +GAXLE = AXLE5 +GPOSITION = 5.000 + +BELTNAME = BELT1 +GEAR1NAME = GEAR5 +GEAR2NAME = GEAR4 -- cgit v1.2.3 From f654ab40d6d6a5a712fdfac54f26d1611cf67d3f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 24 Mar 2008 17:20:52 -0600 Subject: mesa: call glutDestroyWindow (help find mem leaks) --- progs/demos/texenv.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/texenv.c b/progs/demos/texenv.c index 590867b494..c5a8b13f35 100644 --- a/progs/demos/texenv.c +++ b/progs/demos/texenv.c @@ -76,6 +76,8 @@ int textureWidth = 64; int textureHeight = 64; int winWidth = 580, winHeight = 720; +static int Win; + struct formatInfo { GLenum baseFormat; @@ -288,6 +290,7 @@ static void keyboard( unsigned char c, int x, int y ) displayLevelInfo = !displayLevelInfo; break; case 27: /* Escape key should force exit. */ + glutDestroyWindow(Win); exit(0); break; default: @@ -785,7 +788,7 @@ int main( int argc, char *argv[] ) glutInitWindowSize( winWidth, winHeight ); glutInitWindowPosition( 0, 0 ); - glutCreateWindow( "Texture Environment Test" ); + Win = glutCreateWindow( "Texture Environment Test" ); initialize(); instructions(); -- cgit v1.2.3 From 8bef18f47b399ee2ae0a4b69e49f6e3285042e73 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 1 Apr 2008 14:56:10 -0600 Subject: mesa: destroy window upon exit --- progs/demos/texcyl.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/texcyl.c b/progs/demos/texcyl.c index c04d5004e3..e3b0303975 100644 --- a/progs/demos/texcyl.c +++ b/progs/demos/texcyl.c @@ -27,6 +27,8 @@ #define LINEAR_FILTER 21 #define QUIT 100 +static GLint Win = -1; + static GLuint CylinderObj = 0; static GLboolean Animate = GL_TRUE; @@ -159,6 +161,7 @@ static void Key( unsigned char key, int x, int y ) glutIdleFunc(NULL); break; case 27: + glutDestroyWindow(Win); exit(0); break; } @@ -263,7 +266,7 @@ int main( int argc, char *argv[] ) glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0] ); + Win = glutCreateWindow(argv[0] ); Init(argc, argv); -- cgit v1.2.3 From 8a8e7b22c0cf3df7ee1fe598d20c48c593d9804d Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 4 Apr 2008 18:56:22 -0600 Subject: mesa: test code to exercise more GLSL functions --- progs/demos/fslight.c | 45 ++++++++++++++++++--------------------------- 1 file changed, 18 insertions(+), 27 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c index e6d83bf8fb..e79b5cc197 100644 --- a/progs/demos/fslight.c +++ b/progs/demos/fslight.c @@ -225,33 +225,6 @@ static void TestFunctions(void) { printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - { - GLfloat pos[3]; - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]); - } - - - { - GLfloat m[16], result[16]; - GLint mPos; - int i; - - for (i = 0; i < 16; i++) - m[i] = (float) i; - - mPos = glGetUniformLocation_func(program, "m"); - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m); - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - - glGetUniformfv_func(program, mPos, result); - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - - for (i = 0; i < 16; i++) { - printf("%8g %8g\n", m[i], result[i]); - } - } assert(glIsProgram_func(program)); assert(glIsShader_func(fragShader)); @@ -280,6 +253,22 @@ TestFunctions(void) glGetProgramInfoLog_func(program, 1000, &len, log); printf("Program Info Log: %s\n", log); } + + /* active uniforms */ + { + GLint n, max, i; + glGetProgramiv_func(program, GL_ACTIVE_UNIFORMS, &n); + glGetProgramiv_func(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max); + printf("Num uniforms: %d Max name length: %d\n", n, max); + for (i = 0; i < n; i++) { + GLint size, len; + GLenum type; + char name[100]; + glGetActiveUniform_func(program, i, 100, &len, &size, &type, name); + printf(" %d: %s nameLen=%d size=%d type=0x%x\n", + i, name, len, size, type); + } + } } @@ -512,7 +501,9 @@ Init(void) glUniform4fv_func(uDiffuse, 1, diffuse); glUniform4fv_func(uSpecular, 1, specular); /* assert(glGetError() == 0);*/ +#if TEXTURE glUniform1i_func(uTexture, 2); /* use texture unit 2 */ +#endif /*assert(glGetError() == 0);*/ if (CoordAttrib) { -- cgit v1.2.3 From 5692e09be8e8d1ed4803b528291b920df183c102 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 29 Apr 2008 15:03:06 -0600 Subject: disable GL_TEXTURE_1D at end of frame to fix failed assertion --- progs/demos/shadowtex.c | 1 + 1 file changed, 1 insertion(+) (limited to 'progs/demos') diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c index 59253e8c1e..0574175935 100644 --- a/progs/demos/shadowtex.c +++ b/progs/demos/shadowtex.c @@ -650,6 +650,7 @@ Display(void) glDisable(GL_FRAGMENT_PROGRAM_ARB); } + glDisable(GL_TEXTURE_1D); glDisable(GL_TEXTURE_2D); } -- cgit v1.2.3 From d7cf6b29785de51ecd828477ca3f5e2664d555e7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 May 2008 13:38:59 -0600 Subject: mesa: call glutDestroyWindow() --- progs/demos/drawpix.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'progs/demos') diff --git a/progs/demos/drawpix.c b/progs/demos/drawpix.c index d2f5748674..5490bcc635 100644 --- a/progs/demos/drawpix.c +++ b/progs/demos/drawpix.c @@ -28,6 +28,7 @@ static GLfloat Zpos = -1.0; static float Xzoom, Yzoom; static GLboolean DrawFront = GL_FALSE; static GLboolean Dither = GL_TRUE; +static int win = 0; static void Reset( void ) @@ -215,6 +216,7 @@ static void Key( unsigned char key, int x, int y ) printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK"); break; case 27: + glutDestroyWindow(win); exit(0); break; } @@ -343,7 +345,7 @@ int main( int argc, char *argv[] ) else glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE); - glutCreateWindow(argv[0]); + win = glutCreateWindow(argv[0]); Init(ciMode, filename); Usage(); -- cgit v1.2.3 From 417719c0a6397decd11780a643cb546ddd8f78d4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 May 2008 15:11:33 -0600 Subject: mesa: call glutDestroyWindow() --- progs/demos/lodbias.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/lodbias.c b/progs/demos/lodbias.c index c5a2a1b457..30b1ed13d5 100644 --- a/progs/demos/lodbias.c +++ b/progs/demos/lodbias.c @@ -42,7 +42,7 @@ static GLfloat Xrot = 0, Yrot = -30, Zrot = 0; static GLboolean Anim = GL_TRUE; static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */ static GLint BiasMin = -400, BiasMax = 400; - +static int win = 0; static void @@ -172,6 +172,7 @@ static void Key( unsigned char key, int x, int y ) Bias = 100.0 * (key - '0'); break; case 27: + glutDestroyWindow(win); exit(0); break; } @@ -281,7 +282,7 @@ int main( int argc, char *argv[] ) glutInitWindowPosition( 0, 0 ); glutInitWindowSize( 350, 350 ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); - glutCreateWindow(argv[0]); + win = glutCreateWindow(argv[0]); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutSpecialFunc( SpecialKey ); -- cgit v1.2.3 From e8d5be9c76b08ba423e3c635aae5178f2358169a Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 24 Oct 2007 13:55:22 -0600 Subject: fix assorted bugs, works now (cherry picked from commit 55d4f32fc211dbc37bd28c0e67da5ce5e0da5777) --- progs/demos/streaming_rect.c | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/streaming_rect.c b/progs/demos/streaming_rect.c index 86e00803c0..4c1d8535fd 100644 --- a/progs/demos/streaming_rect.c +++ b/progs/demos/streaming_rect.c @@ -1,13 +1,9 @@ - /* - * GL_ARB_multitexture demo + * GL_ARB_pixel_buffer_object test * * Command line options: - * -info print GL implementation information - * + * -w WIDTH -h HEIGHT sets window size * - * Brian Paul November 1998 This program is in the public domain. - * Modified on 12 Feb 2002 for > 2 texture units. */ #define GL_GLEXT_PROTOTYPES @@ -25,6 +21,8 @@ #define PBO 11 #define QUIT 100 +static GLuint DrawPBO; + static GLboolean Animate = GL_TRUE; static GLboolean use_pbo = 1; static GLboolean whole_rect = 1; @@ -49,7 +47,7 @@ static void Idle( void ) } } -static int max( int a, int b ) { return a > b ? a : b; } +/*static int max( int a, int b ) { return a > b ? a : b; }*/ static int min( int a, int b ) { return a < b ? a : b; } static void DrawObject() @@ -62,6 +60,7 @@ static void DrawObject() * release the old copy of the texture and allocate a new one * without waiting for outstanding rendering to complete. */ + glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, DrawPBO); glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_EXT, size, NULL, GL_STREAM_DRAW_ARB); { @@ -69,7 +68,7 @@ static void DrawObject() printf("char %d\n", (unsigned char)(Drift * 255)); - memset(image, size, (unsigned char)(Drift * 255)); + memset(image, (unsigned char)(Drift * 255), size); glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT); } @@ -86,7 +85,9 @@ static void DrawObject() if (image == NULL) image = malloc(size); - memset(image, size, (unsigned char)(Drift * 255)); + glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_EXT, 0); + + memset(image, (unsigned char)(Drift * 255), size); /* BGRA should be the fast path for regular uploads as well. */ @@ -227,12 +228,12 @@ static void SpecialKey( int key, int x, int y ) static void Init( int argc, char *argv[] ) { const char *exten = (const char *) glGetString(GL_EXTENSIONS); - GLuint texObj, DrawPBO; + GLuint texObj; GLint size; - if (!strstr(exten, "GL_ARB_multitexture")) { - printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); + if (!strstr(exten, "GL_ARB_pixel_buffer_object")) { + printf("Sorry, GL_ARB_pixel_buffer_object not supported by this renderer.\n"); exit(1); } -- cgit v1.2.3 From 7db9034b0407aace6336091e2b07913661bfba04 Mon Sep 17 00:00:00 2001 From: seventh guardian Date: Mon, 16 Jun 2008 15:10:14 -0600 Subject: added ARCH_FLAGS --- progs/demos/Makefile | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/Makefile b/progs/demos/Makefile index cf96828ed7..43874ecdaa 100644 --- a/progs/demos/Makefile +++ b/progs/demos/Makefile @@ -118,35 +118,35 @@ extfuncs.h: $(TOP)/progs/util/extfuncs.h reflect: reflect.o showbuffer.o readtex.o - $(CC) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@ + $(CC) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) $(ARCH_FLAGS) -o $@ reflect.o: reflect.c showbuffer.h $(CC) -c -I$(INCDIR) $(CFLAGS) reflect.c shadowtex: shadowtex.o showbuffer.o - $(CC) shadowtex.o showbuffer.o $(APP_LIB_DEPS) -o $@ + $(CC) shadowtex.o showbuffer.o $(APP_LIB_DEPS) $(ARCH_FLAGS) -o $@ shadowtex.o: shadowtex.c showbuffer.h $(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c gloss: gloss.o trackball.o readtex.o - $(CC) gloss.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@ + $(CC) gloss.o trackball.o readtex.o $(APP_LIB_DEPS) $(ARCH_FLAGS) -o $@ gloss.o: gloss.c trackball.h $(CC) -c -I$(INCDIR) $(CFLAGS) gloss.c engine: engine.o trackball.o readtex.o - $(CC) engine.o trackball.o readtex.o $(APP_LIB_DEPS) -o $@ + $(CC) engine.o trackball.o readtex.o $(APP_LIB_DEPS) $(ARCH_FLAGS) -o $@ engine.o: engine.c trackball.h $(CC) -c -I$(INCDIR) $(CFLAGS) engine.c fslight: fslight.o - $(CC) fslight.o $(APP_LIB_DEPS) -o $@ + $(CC) fslight.o $(APP_LIB_DEPS) $(ARCH_FLAGS) -o $@ fslight.o: fslight.c extfuncs.h $(CC) -c -I$(INCDIR) $(CFLAGS) fslight.c -- cgit v1.2.3 From fd6676c249338622da96a435058679d971ba59e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Fonseca?= Date: Tue, 24 Jun 2008 22:26:19 +0900 Subject: Fix CRLF line endings. --- progs/demos/Windows/all.dsp | 202 ++--- progs/demos/Windows/bounce.dsp | 224 ++--- progs/demos/Windows/clearspd.dsp | 224 ++--- progs/demos/Windows/cubemap.dsp | 224 ++--- progs/demos/Windows/demos.dsw | 1564 +++++++++++++++++------------------ progs/demos/Windows/drawpix.dsp | 224 ++--- progs/demos/Windows/fire.dsp | 224 ++--- progs/demos/Windows/gears.dsp | 224 ++--- progs/demos/Windows/geartrain.dsp | 224 ++--- progs/demos/Windows/glinfo.dsp | 224 ++--- progs/demos/Windows/gloss.dsp | 224 ++--- progs/demos/Windows/gltestperf.dsp | 224 ++--- progs/demos/Windows/glutfx.dsp | 224 ++--- progs/demos/Windows/ipers.dsp | 224 ++--- progs/demos/Windows/isosurf.dsp | 224 ++--- progs/demos/Windows/loadbias.dsp | 224 ++--- progs/demos/Windows/morph3d.dsp | 224 ++--- progs/demos/Windows/multiarb.dsp | 224 ++--- progs/demos/Windows/occlude.dsp | 224 ++--- progs/demos/Windows/osdemo.dsp | 224 ++--- progs/demos/Windows/paltex.dsp | 224 ++--- progs/demos/Windows/pixeltex.dsp | 224 ++--- progs/demos/Windows/pointblast.dsp | 224 ++--- progs/demos/Windows/rain.dsp | 224 ++--- progs/demos/Windows/ray.dsp | 224 ++--- progs/demos/Windows/readpix.dsp | 224 ++--- progs/demos/Windows/reflect.dsp | 224 ++--- progs/demos/Windows/renormal.dsp | 224 ++--- progs/demos/Windows/shadowtex.dsp | 224 ++--- progs/demos/Windows/spectex.dsp | 224 ++--- progs/demos/Windows/spriteblast.dsp | 224 ++--- progs/demos/Windows/stex3d.dsp | 224 ++--- progs/demos/Windows/teapot.dsp | 224 ++--- progs/demos/Windows/terrain.dsp | 224 ++--- progs/demos/Windows/tessdemo.dsp | 224 ++--- progs/demos/Windows/texcyl.dsp | 224 ++--- progs/demos/Windows/texdown.dsp | 224 ++--- progs/demos/Windows/texenv.dsp | 224 ++--- progs/demos/Windows/texobj.dsp | 224 ++--- progs/demos/Windows/trispd.dsp | 224 ++--- progs/demos/Windows/tunnel.dsp | 224 ++--- progs/demos/Windows/tunnel2.dsp | 224 ++--- progs/demos/Windows/winpos.dsp | 224 ++--- 43 files changed, 5475 insertions(+), 5475 deletions(-) (limited to 'progs/demos') diff --git a/progs/demos/Windows/all.dsp b/progs/demos/Windows/all.dsp index b47283c588..5c9b3450da 100644 --- a/progs/demos/Windows/all.dsp +++ b/progs/demos/Windows/all.dsp @@ -1,101 +1,101 @@ -# Microsoft Developer Studio Project File - Name="all" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Application" 0x0101 - -CFG=all - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "all.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bounce.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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For example: -!MESSAGE -!MESSAGE NMAKE /f "clearspd.mak" CFG="clearspd - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "clearspd - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "clearspd - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "clearspd - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../clearspd.exe" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ELSEIF "$(CFG)" == "clearspd - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../clearspd.exe" /pdbtype:sept -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "clearspd - Win32 Release" -# Name "clearspd - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\clearspd.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="clearspd" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=clearspd - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "clearspd.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "clearspd.mak" CFG="clearspd - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "clearspd - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "clearspd - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "clearspd - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../clearspd.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "clearspd - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../clearspd.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "clearspd - Win32 Release" +# Name "clearspd - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\clearspd.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/cubemap.dsp b/progs/demos/Windows/cubemap.dsp index 220a3a0df6..7c37b1b3ea 100644 --- a/progs/demos/Windows/cubemap.dsp +++ b/progs/demos/Windows/cubemap.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="cubemap" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=cubemap - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "cubemap.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "cubemap.mak" CFG="cubemap - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "cubemap - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "cubemap - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "cubemap - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../cubemap.exe" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ELSEIF "$(CFG)" == "cubemap - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../cubemap.exe" /pdbtype:sept -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "cubemap - Win32 Release" -# Name "cubemap - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\cubemap.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="cubemap" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=cubemap - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "cubemap.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "cubemap.mak" CFG="cubemap - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "cubemap - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "cubemap - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "cubemap - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../cubemap.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "cubemap - 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Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "tessdemo"=".\tessdemo.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "texcyl"=".\texcyl.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "texdown"=".\texdown.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "texenv"=".\texenv.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "texobj"=".\texobj.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "trispd"=".\trispd.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "tunnel"=".\tunnel.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "tunnel2"=".\tunnel2.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Project: "winpos"=".\winpos.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glut + End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/progs/demos/Windows/drawpix.dsp b/progs/demos/Windows/drawpix.dsp index 57003e616b..f21be17792 100644 --- a/progs/demos/Windows/drawpix.dsp +++ b/progs/demos/Windows/drawpix.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="drawpix" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "drawpix.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "drawpix.mak" CFG="drawpix - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "drawpix - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "drawpix - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "drawpix - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../" /I "../../../include" /I "../../util" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../drawpix.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "drawpix - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../drawpix.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "drawpix - Win32 Release" +# Name "drawpix - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\drawpix.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/fire.dsp b/progs/demos/Windows/fire.dsp index f8a536d334..9d046a4c6e 100644 --- a/progs/demos/Windows/fire.dsp +++ b/progs/demos/Windows/fire.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="fire" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=fire - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "fire.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gears.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "geartrain.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "geartrain.mak" CFG="geartrain - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "geartrain - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "geartrain - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "geartrain - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../geartrain.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "geartrain - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../geartrain.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "geartrain - Win32 Release" +# Name "geartrain - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\geartrain.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/glinfo.dsp b/progs/demos/Windows/glinfo.dsp index d9d61eb424..7a2c65a0d1 100644 --- a/progs/demos/Windows/glinfo.dsp +++ b/progs/demos/Windows/glinfo.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="glinfo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=glinfo - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "gloss.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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For example: +!MESSAGE +!MESSAGE NMAKE /f "gltestperf.mak" CFG="gltestperf - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "gltestperf - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "gltestperf - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "gltestperf - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../gltestperf.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "gltestperf - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../gltestperf.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "gltestperf - Win32 Release" +# Name "gltestperf - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\gltestperf.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/glutfx.dsp b/progs/demos/Windows/glutfx.dsp index 90eca930d2..39bc8574af 100644 --- a/progs/demos/Windows/glutfx.dsp +++ b/progs/demos/Windows/glutfx.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="glutfx" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=glutfx - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glutfx.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ipers.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ipers.mak" CFG="ipers - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ipers - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "ipers - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ipers - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../ipers.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "ipers - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../ipers.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "ipers - Win32 Release" +# Name "ipers - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\ipers.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/isosurf.dsp b/progs/demos/Windows/isosurf.dsp index 1c59d40081..5a112d457b 100644 --- a/progs/demos/Windows/isosurf.dsp +++ b/progs/demos/Windows/isosurf.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="isosurf" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=isosurf - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "isosurf.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "isosurf.mak" CFG="isosurf - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "isosurf - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "isosurf - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "isosurf - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../isosurf.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "isosurf - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../isosurf.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "isosurf - Win32 Release" +# Name "isosurf - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\isosurf.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/loadbias.dsp b/progs/demos/Windows/loadbias.dsp index ed51960e49..b7cfb5efcb 100644 --- a/progs/demos/Windows/loadbias.dsp +++ b/progs/demos/Windows/loadbias.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="lodbias" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=lodbias - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "lodbias.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "morph3d.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "multiarb.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "multiarb.mak" CFG="multiarb - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "multiarb - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "multiarb - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "multiarb - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../multiarb.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "multiarb - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../multiarb.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "multiarb - Win32 Release" +# Name "multiarb - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\multiarb.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/occlude.dsp b/progs/demos/Windows/occlude.dsp index ca4afa579e..98723303d9 100644 --- a/progs/demos/Windows/occlude.dsp +++ b/progs/demos/Windows/occlude.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="occlude" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=occlude - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "occlude.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "osdemo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "osdemo.mak" CFG="osdemo - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "osdemo - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "osdemo - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "osdemo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB ../../../lib/OSMESA32.LIB /nologo /subsystem:console /machine:I386 /out:"../osdemo.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "osdemo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB ../../../lib/OSMESA32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../osdemo.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "osdemo - Win32 Release" +# Name "osdemo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\osdemo.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/paltex.dsp b/progs/demos/Windows/paltex.dsp index efc6384211..6f43ff97cd 100644 --- a/progs/demos/Windows/paltex.dsp +++ b/progs/demos/Windows/paltex.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="paltex" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=paltex - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "paltex.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "paltex.mak" CFG="paltex - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "paltex - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "paltex - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "paltex - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../paltex.exe" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ELSEIF "$(CFG)" == "paltex - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../paltex.exe" /pdbtype:sept -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "paltex - Win32 Release" -# Name "paltex - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\paltex.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="paltex" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=paltex - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "paltex.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "paltex.mak" CFG="paltex - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "paltex - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "paltex - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "paltex - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../paltex.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "paltex - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../paltex.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "paltex - Win32 Release" +# Name "paltex - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\paltex.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/pixeltex.dsp b/progs/demos/Windows/pixeltex.dsp index d09f9f312c..d6e66c821a 100644 --- a/progs/demos/Windows/pixeltex.dsp +++ b/progs/demos/Windows/pixeltex.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="pixeltex" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=pixeltex - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "pixeltex.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "pixeltex.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "pointblast.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "rain.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "rain.mak" CFG="rain - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "rain - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "rain - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "rain - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../rain.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "rain - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../rain.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "rain - Win32 Release" +# Name "rain - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\rain.cxx +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/ray.dsp b/progs/demos/Windows/ray.dsp index dfa26e7755..425d4eb258 100644 --- a/progs/demos/Windows/ray.dsp +++ b/progs/demos/Windows/ray.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="ray" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=ray - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "ray.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ray.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "readpix.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "reflect.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "reflect.mak" CFG="reflect - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "reflect - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "reflect - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "reflect - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../reflect.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "reflect - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../reflect.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "reflect - Win32 Release" +# Name "reflect - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\reflect.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/renormal.dsp b/progs/demos/Windows/renormal.dsp index 4d72e88d8e..e0059002b3 100644 --- a/progs/demos/Windows/renormal.dsp +++ b/progs/demos/Windows/renormal.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="renormal" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=renormal - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "spectex.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "spectex.mak" CFG="bounce - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "spectex - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "spectex - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "spectex - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../spectex.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "spectex - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../spectex.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "spectex - Win32 Release" +# Name "spectex - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\spectex.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/spriteblast.dsp b/progs/demos/Windows/spriteblast.dsp index 8a02ed50d3..0a8ea1af5b 100644 --- a/progs/demos/Windows/spriteblast.dsp +++ b/progs/demos/Windows/spriteblast.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="spriteblast" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=spriteblast - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "spriteblast.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "spriteblast.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "spriteblast.mak" CFG="bounce - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "spriteblast - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "spriteblast - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "spriteblast - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../spriteblast.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "spriteblast - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../spriteblast.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "spriteblast - Win32 Release" +# Name "spriteblast - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\spriteblast.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/stex3d.dsp b/progs/demos/Windows/stex3d.dsp index 7c112d62ca..5d8c93b9e4 100644 --- a/progs/demos/Windows/stex3d.dsp +++ b/progs/demos/Windows/stex3d.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="stex3d" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=stex3d - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "stex3d.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "stex3d.mak" CFG="bounce - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "stex3d - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "stex3d - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "stex3d - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../stex3d.exe" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ELSEIF "$(CFG)" == "stex3d - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../stex3d.exe" /pdbtype:sept -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "stex3d - Win32 Release" -# Name "stex3d - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\stex3d.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="stex3d" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=stex3d - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "stex3d.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "stex3d.mak" CFG="bounce - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "stex3d - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "stex3d - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "stex3d - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../stex3d.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "stex3d - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../stex3d.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "stex3d - Win32 Release" +# Name "stex3d - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\stex3d.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/teapot.dsp b/progs/demos/Windows/teapot.dsp index 3260e635a4..63cea20504 100644 --- a/progs/demos/Windows/teapot.dsp +++ b/progs/demos/Windows/teapot.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="teapot" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=teapot - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "teapot.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "teapot.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "teapot.mak" CFG="gloss - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "teapot - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "teapot - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "teapot - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../teapot.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "teapot - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../teapot.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "teapot - Win32 Release" +# Name "teapot - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\teapot.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/terrain.dsp b/progs/demos/Windows/terrain.dsp index 9fe490db81..35c67a5f94 100644 --- a/progs/demos/Windows/terrain.dsp +++ b/progs/demos/Windows/terrain.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="terrain" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=terrain - Win32 Debug -!MESSAGE This is not a valid makefile. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "terrain.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "terrain.mak" CFG="bounce - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "terrain - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "terrain - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "terrain - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../terrain.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "terrain - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../terrain.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "terrain - Win32 Release" +# Name "terrain - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\terrain.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/tessdemo.dsp b/progs/demos/Windows/tessdemo.dsp index 61345c79e6..62815ea8ac 100644 --- a/progs/demos/Windows/tessdemo.dsp +++ b/progs/demos/Windows/tessdemo.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="tessdemo" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=tessdemo - Win32 Debug -!MESSAGE This is not a valid makefile. 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For example: -!MESSAGE -!MESSAGE NMAKE /f "tessdemo.mak" CFG="bounce - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "tessdemo - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "tessdemo - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "tessdemo - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../tessdemo.exe" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ELSEIF "$(CFG)" == "tessdemo - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../tessdemo.exe" /pdbtype:sept -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "tessdemo - Win32 Release" -# Name "tessdemo - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\tessdemo.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="tessdemo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=tessdemo - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "tessdemo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "tessdemo.mak" CFG="bounce - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "tessdemo - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "tessdemo - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "tessdemo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../tessdemo.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "tessdemo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../tessdemo.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "tessdemo - Win32 Release" +# Name "tessdemo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\tessdemo.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/texcyl.dsp b/progs/demos/Windows/texcyl.dsp index b227e02c29..326a2728eb 100644 --- a/progs/demos/Windows/texcyl.dsp +++ b/progs/demos/Windows/texcyl.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="texcyl" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=texcyl - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "texcyl.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "texcyl.mak" CFG="gloss - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "texcyl - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "texcyl - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "texcyl - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../texcyl.exe" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ELSEIF "$(CFG)" == "texcyl - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../texcyl.exe" /pdbtype:sept -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "texcyl - Win32 Release" -# Name "texcyl - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\texcyl.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="texcyl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=texcyl - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "texcyl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "texcyl.mak" CFG="gloss - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "texcyl - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "texcyl - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "texcyl - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../texcyl.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "texcyl - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../texcyl.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "texcyl - Win32 Release" +# Name "texcyl - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\texcyl.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/texdown.dsp b/progs/demos/Windows/texdown.dsp index acea7666af..926e72408b 100644 --- a/progs/demos/Windows/texdown.dsp +++ b/progs/demos/Windows/texdown.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="texdown" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=texdown - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "texdown.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "texdown.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "texenv.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "texobj.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "texobj.mak" CFG="bounce - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "texobj - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "texobj - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "texobj - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../texobj.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "texobj - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../texobj.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "texobj - Win32 Release" +# Name "texobj - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\texobj.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/trispd.dsp b/progs/demos/Windows/trispd.dsp index 7e27cf3d04..2ba95dc634 100644 --- a/progs/demos/Windows/trispd.dsp +++ b/progs/demos/Windows/trispd.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="trispd" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=trispd - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "trispd.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "trispd.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "tunnel.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "tunnel.mak" CFG="gloss - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "tunnel - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "tunnel - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "tunnel - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../tunnel.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "tunnel - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../tunnel.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "tunnel - Win32 Release" +# Name "tunnel - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\tunnel.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/tunnel2.dsp b/progs/demos/Windows/tunnel2.dsp index 3ae2800a04..bd2b6c07f2 100644 --- a/progs/demos/Windows/tunnel2.dsp +++ b/progs/demos/Windows/tunnel2.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="tunnel2" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=tunnel2 - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "tunnel2.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "tunnel2.mak" CFG="gloss - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "tunnel2 - Win32 Release" (based on "Win32 (x86) Console Application") -!MESSAGE "tunnel2 - Win32 Debug" (based on "Win32 (x86) Console Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "tunnel2 - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../tunnel2.exe" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ELSEIF "$(CFG)" == "tunnel2 - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../tunnel2.exe" /pdbtype:sept -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Desc=Copy DLLs -PostBuild_Cmds=copy ..\..\..\lib\*.dll .. -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "tunnel2 - Win32 Release" -# Name "tunnel2 - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\tunnel2.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# End Group -# Begin Group "Resource Files" - -# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="tunnel2" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=tunnel2 - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "tunnel2.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "tunnel2.mak" CFG="gloss - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "tunnel2 - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "tunnel2 - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "tunnel2 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../tunnel2.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "tunnel2 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../tunnel2.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "tunnel2 - Win32 Release" +# Name "tunnel2 - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\tunnel2.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/winpos.dsp b/progs/demos/Windows/winpos.dsp index b7b569e640..a388a425e9 100644 --- a/progs/demos/Windows/winpos.dsp +++ b/progs/demos/Windows/winpos.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="winpos" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Console Application" 0x0103 - -CFG=winpos - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "winpos.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "winpos.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "winpos.mak" CFG="gloss - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "winpos - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "winpos - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "winpos - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../winpos.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF "$(CFG)" == "winpos - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../winpos.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "winpos - Win32 Release" +# Name "winpos - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\winpos.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project -- cgit v1.2.3 From 547e487df2a25dc92dc303cb59ed460e2d95a913 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 9 Jul 2008 15:52:04 -0600 Subject: mesa: call glutDestroyWindow() on exit --- progs/demos/tunnel2.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'progs/demos') diff --git a/progs/demos/tunnel2.c b/progs/demos/tunnel2.c index 75a199af5d..f4171a8346 100644 --- a/progs/demos/tunnel2.c +++ b/progs/demos/tunnel2.c @@ -205,6 +205,8 @@ key(unsigned char k, int x, int y) { switch (k) { case 27: + glutDestroyWindow(channel[0]); + glutDestroyWindow(channel[1]); exit(0); break; -- cgit v1.2.3