From 4a4daa75a85db22cd37ebd533ebbccb427e07077 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Wed, 3 Feb 2010 17:25:14 +0100 Subject: gallium: clean up point sprite rasterizer state Don't need sprite coord origin per coord. Also, don't need separate sprite enable bit - if all coords have it diabled, then there are no point sprites (technically, there's a distinction in pre-GL3, but it only differs in having more leniency in clamping to max size, something the state tracker would need to handle and the hardware won't bother anyway). Also, use packed field for the per-coord enables. All in all, should save 3 dwords in rasterizer state (from 10 down to 7). --- src/gallium/drivers/svga/svga_pipe_rasterizer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/svga') diff --git a/src/gallium/drivers/svga/svga_pipe_rasterizer.c b/src/gallium/drivers/svga/svga_pipe_rasterizer.c index b5ecc4c56c..0a613cb553 100644 --- a/src/gallium/drivers/svga/svga_pipe_rasterizer.c +++ b/src/gallium/drivers/svga/svga_pipe_rasterizer.c @@ -71,7 +71,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe, /* light_twoside - XXX: need fragment shader varient */ /* poly_smooth - XXX: no fallback available */ /* poly_stipple_enable - draw module */ - /* point_sprite - ? */ + /* sprite_coord_enable - ? */ /* point_size_per_vertex - ? */ /* sprite_coord_mode - ??? */ /* bypass_vs_viewport_and_clip - handled by viewport setup */ -- cgit v1.2.3