From 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 4 Feb 2010 21:35:28 +0100 Subject: gallium: add point_quad_rasterization bit to rasterizer state This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites). --- src/gallium/drivers/svga/svga_pipe_rasterizer.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/drivers/svga') diff --git a/src/gallium/drivers/svga/svga_pipe_rasterizer.c b/src/gallium/drivers/svga/svga_pipe_rasterizer.c index 0a613cb553..09ccb71884 100644 --- a/src/gallium/drivers/svga/svga_pipe_rasterizer.c +++ b/src/gallium/drivers/svga/svga_pipe_rasterizer.c @@ -72,6 +72,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe, /* poly_smooth - XXX: no fallback available */ /* poly_stipple_enable - draw module */ /* sprite_coord_enable - ? */ + /* point_quad_rasterization - ? */ /* point_size_per_vertex - ? */ /* sprite_coord_mode - ??? */ /* bypass_vs_viewport_and_clip - handled by viewport setup */ -- cgit v1.2.3