From aa59a937ccf41609081d3f9a4973df5478979785 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 26 Feb 2008 20:15:14 -0700 Subject: gallium: introduce 'pipe_screen' for context-independent functions This will allow creating textures before a rendering context exists, for example. Only implemented in i915 driver for now. i915pipe->texture_create() just dispatches through to the i915screen->texture_create() to avoid state tracker changes for now. --- src/gallium/include/pipe/p_inlines.h | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/gallium/include/pipe/p_inlines.h') diff --git a/src/gallium/include/pipe/p_inlines.h b/src/gallium/include/pipe/p_inlines.h index 21d4827e67..a7e97fcd7d 100644 --- a/src/gallium/include/pipe/p_inlines.h +++ b/src/gallium/include/pipe/p_inlines.h @@ -30,6 +30,7 @@ #include "p_context.h" #include "p_defines.h" +#include "p_screen.h" #include "p_winsys.h" @@ -107,7 +108,15 @@ pipe_texture_reference(struct pipe_texture **ptr, if (*ptr) { struct pipe_context *pipe = (*ptr)->pipe; - pipe->texture_release(pipe, ptr); + /* XXX temporary mess here */ + if (pipe) { + pipe->texture_release(pipe, ptr); + } + else { + struct pipe_screen *screen = (*ptr)->screen; + screen->texture_release(screen, ptr); + } + assert(!*ptr); } -- cgit v1.2.3