From 68f93ea3eb83cfad014b8ec93cec3564c1aa9833 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Thu, 4 Feb 2010 21:35:28 +0100 Subject: gallium: add point_quad_rasterization bit to rasterizer state This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites). --- src/gallium/include/pipe/p_state.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/include') diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 50a4cd6e13..4387b92be2 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -103,6 +103,7 @@ struct pipe_rasterizer_state unsigned point_smooth:1; unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS; unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */ + unsigned point_quad_rasterization:1; /** points rasterized as quads or points */ unsigned point_size_per_vertex:1; /**< size computed in vertex shader */ unsigned multisample:1; /* XXX maybe more ms state in future */ unsigned line_smooth:1; -- cgit v1.2.3