From 610d59981a9f43fefe29b34ef19c184d28e2bef5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 14 Jan 2003 04:55:45 +0000 Subject: First batch of code for GL_NV_fragment_program. Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. --- src/mesa/array_cache/ac_context.c | 12 ++++++------ src/mesa/array_cache/ac_context.h | 10 +++++----- src/mesa/array_cache/ac_import.c | 4 ++-- 3 files changed, 13 insertions(+), 13 deletions(-) (limited to 'src/mesa/array_cache') diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c index 03532e6260..a09a55cd53 100644 --- a/src/mesa/array_cache/ac_context.c +++ b/src/mesa/array_cache/ac_context.c @@ -1,8 +1,8 @@ -/* $Id: ac_context.c,v 1.9 2002/10/29 20:28:58 brianp Exp $ */ +/* $Id: ac_context.c,v 1.10 2003/01/14 04:55:46 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 5.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * @@ -91,7 +91,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { + for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) { cl = &ac->Fallback.TexCoord[i]; cl->Size = 4; cl->Type = GL_FLOAT; @@ -188,7 +188,7 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Enabled = 1; cl->Flags = 0; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { cl = &ac->Cache.TexCoord[i]; cl->Size = 4; cl->Type = GL_FLOAT; @@ -254,7 +254,7 @@ static void _ac_raw_init( GLcontext *ctx ) ac->IsCached.SecondaryColor = GL_FALSE; ac->IsCached.Vertex = GL_FALSE; - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { + for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) { ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i]; ac->IsCached.TexCoord[i] = GL_FALSE; } @@ -291,7 +291,7 @@ void _ac_DestroyContext( GLcontext *ctx ) if (ac->Cache.Index.Ptr) FREE( ac->Cache.Index.Ptr ); if (ac->Cache.FogCoord.Ptr) FREE( ac->Cache.FogCoord.Ptr ); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (ac->Cache.TexCoord[i].Ptr) FREE( ac->Cache.TexCoord[i].Ptr ); } diff --git a/src/mesa/array_cache/ac_context.h b/src/mesa/array_cache/ac_context.h index 6b3e1a409c..fbc90743e3 100644 --- a/src/mesa/array_cache/ac_context.h +++ b/src/mesa/array_cache/ac_context.h @@ -1,8 +1,8 @@ -/* $Id: ac_context.h,v 1.5 2002/10/29 20:28:58 brianp Exp $ */ +/* $Id: ac_context.h,v 1.6 2003/01/14 04:55:46 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 5.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * @@ -45,7 +45,7 @@ struct ac_arrays { struct gl_client_array SecondaryColor; struct gl_client_array FogCoord; struct gl_client_array Index; - struct gl_client_array TexCoord[MAX_TEXTURE_UNITS]; + struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; struct gl_client_array EdgeFlag; struct gl_client_array Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ }; @@ -57,7 +57,7 @@ struct ac_array_pointers { struct gl_client_array *SecondaryColor; struct gl_client_array *FogCoord; struct gl_client_array *Index; - struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS]; + struct gl_client_array *TexCoord[MAX_TEXTURE_COORD_UNITS]; struct gl_client_array *EdgeFlag; struct gl_client_array *Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ }; @@ -69,7 +69,7 @@ struct ac_array_flags { GLboolean SecondaryColor; GLboolean FogCoord; GLboolean Index; - GLboolean TexCoord[MAX_TEXTURE_UNITS]; + GLboolean TexCoord[MAX_TEXTURE_COORD_UNITS]; GLboolean EdgeFlag; GLboolean Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */ }; diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c index 1715e432ae..f8b92a4ee5 100644 --- a/src/mesa/array_cache/ac_import.c +++ b/src/mesa/array_cache/ac_import.c @@ -1,4 +1,4 @@ -/* $Id: ac_import.c,v 1.21 2002/10/29 20:28:58 brianp Exp $ */ +/* $Id: ac_import.c,v 1.22 2003/01/14 04:55:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -214,7 +214,7 @@ static void reset_attrib( GLcontext *ctx, GLuint index ) } else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) { GLuint unit = index - VERT_ATTRIB_TEX0; - ASSERT(unit < MAX_TEXTURE_UNITS); + ASSERT(unit < MAX_TEXTURE_COORD_UNITS); ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit]; } else { -- cgit v1.2.3