From 92f9785c727ea10ff5f8dc9770f0e8f388fcea70 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 May 2003 22:44:02 +0000 Subject: Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places. Misc vertex array / vertex program changes. --- src/mesa/array_cache/ac_import.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/array_cache') diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c index 3a2434f96b..5d5c24f526 100644 --- a/src/mesa/array_cache/ac_import.c +++ b/src/mesa/array_cache/ac_import.c @@ -268,7 +268,7 @@ static void import_texcoord( GLcontext *ctx, GLuint unit, struct gl_client_array *from = &ac->Raw.TexCoord[unit]; struct gl_client_array *to = &ac->Cache.TexCoord[unit]; - ASSERT(unit < ctx->Const.MaxTextureUnits); + ASSERT(unit < ctx->Const.MaxTextureCoordUnits); /* Limited choices at this stage: */ @@ -482,7 +482,7 @@ struct gl_client_array *_ac_import_texcoord( GLcontext *ctx, { ACcontext *ac = AC_CONTEXT(ctx); - ASSERT(unit < ctx->Const.MaxTextureUnits); + ASSERT(unit < ctx->Const.MaxTextureCoordUnits); /* Can we keep the existing version? */ -- cgit v1.2.3