From 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michel=20D=C3=A4nzer?= Date: Thu, 11 Jun 2009 12:09:10 +0200 Subject: intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL. Fixes glean depthStencil test. --- src/mesa/drivers/dri/intel/intel_pixel_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/intel/intel_pixel_draw.c') diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 7cda6adb32..46d27f1a93 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -96,7 +96,7 @@ intel_texture_drawpixels(GLcontext * ctx, /* We don't have a way to generate fragments with stencil values which * will set the resulting stencil value. */ - if (format == GL_STENCIL_INDEX) + if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL) return GL_FALSE; /* Check that we can load in a texture this big. */ -- cgit v1.2.3