From 7d4b7460b0e565d0574c00d1d40c426cfebc290d Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 29 Jul 2009 12:15:14 -0700 Subject: i915: Enable ARB_vertex_shader for both i915 and i830. Since the TNL is all done in software anyway, it should be the same to the user who's probably using ARB_vertex_program otherwise, but gives them a nicer programming environment. --- src/mesa/drivers/dri/intel/intel_span.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/drivers/dri/intel/intel_span.h') diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h index acbeb4abe1..bffe109aa5 100644 --- a/src/mesa/drivers/dri/intel/intel_span.h +++ b/src/mesa/drivers/dri/intel/intel_span.h @@ -36,5 +36,7 @@ void intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb); void intel_renderbuffer_unmap(struct intel_context *intel, struct gl_renderbuffer *rb); +void intel_map_vertex_shader_textures(GLcontext *ctx); +void intel_unmap_vertex_shader_textures(GLcontext *ctx); #endif -- cgit v1.2.3