From 4d12a05e6c11ca8d7325503131b2594dfe304164 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 23 Aug 2006 23:10:14 +0000 Subject: Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoid a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver. --- src/mesa/drivers/dri/tdfx/tdfx_texman.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/mesa/drivers/dri/tdfx/tdfx_texman.c') diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c index 63cae17e4e..6f782f687f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c @@ -38,6 +38,7 @@ #include "tdfx_context.h" #include "tdfx_tex.h" #include "tdfx_texman.h" +#include "texobj.h" #include "hash.h" @@ -82,8 +83,8 @@ VerifyFreeList(tdfxContextPtr fxMesa, FxU32 tmu) for (id = _mesa_HashFirstEntry(textures); id; id = _mesa_HashNextEntry(textures, id)) { - struct gl_texture_object *tObj; - tObj = (struct gl_texture_object *) _mesa_HashLookup(textures, id); + struct gl_texture_object *tObj + = _mesa_lookup_texture(fxMesa->glCtx, id); tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj); if (ti) { if (ti->isInTM) { @@ -122,7 +123,7 @@ dump_texmem(tdfxContextPtr fxMesa) id; id = _mesa_HashNextEntry(textures, id)) { struct gl_texture_object *obj - = (struct gl_texture_object *) _mesa_HashLookup(textures, id); + = _mesa_lookup_texture(fxMesa->glCtx, id); tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj); if (info && info->isInTM) { @@ -404,7 +405,7 @@ FindOldestObject(tdfxContextPtr fxMesa, FxU32 tmu) id; id = _mesa_HashNextEntry(textures, id)) { struct gl_texture_object *obj - = (struct gl_texture_object *) _mesa_HashLookup(textures, id); + = _mesa_lookup_texture(fxMesa->glCtx, id); tdfxTexInfo *info = TDFX_TEXTURE_DATA(obj); if (info && info->isInTM && @@ -460,7 +461,7 @@ FlushTexMemory(tdfxContextPtr fxMesa) id; id = _mesa_HashNextEntry(textures, id)) { struct gl_texture_object *obj - = (struct gl_texture_object *) _mesa_HashLookup(textures, id); + = _mesa_lookup_texture(fxMesa->glCtx, id); if (obj->RefCount < 2) { /* don't flush currently bound textures */ tdfxTMMoveOutTM_NoLock(fxMesa, obj); @@ -972,7 +973,7 @@ void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa ) id; id = _mesa_HashNextEntry(textures, id)) { struct gl_texture_object *tObj - = (struct gl_texture_object *) _mesa_HashLookup(textures, id); + = _mesa_lookup_texture(fxMesa->glCtx, id); tdfxTexInfo *ti = TDFX_TEXTURE_DATA( tObj ); if ( ti && ti->isInTM ) { int i; -- cgit v1.2.3