From 18fa367ac6e035341f5eb86ecc4231124b2921e3 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 27 Jan 2004 16:34:45 +0000 Subject: Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single array, texObj->Image[face][level]. --- src/mesa/drivers/dri/common/texmem.c | 2 +- src/mesa/drivers/dri/common/texmem.h | 13 +++++++------ src/mesa/drivers/dri/gamma/gamma_context.h | 2 +- src/mesa/drivers/dri/gamma/gamma_texstate.c | 18 ++++++++--------- src/mesa/drivers/dri/i810/i810texstate.c | 18 ++++++++--------- src/mesa/drivers/dri/i830/i830_texstate.c | 18 ++++++++--------- src/mesa/drivers/dri/mga/mga_texstate.c | 20 +++++++++---------- src/mesa/drivers/dri/mga/mgatexmem.c | 2 +- src/mesa/drivers/dri/r128/r128_texmem.c | 2 +- src/mesa/drivers/dri/r128/r128_texstate.c | 22 ++++++++++----------- src/mesa/drivers/dri/r200/r200_texmem.c | 21 +------------------- src/mesa/drivers/dri/r200/r200_texstate.c | 24 +++++++++++------------ src/mesa/drivers/dri/radeon/radeon_subset_tex.c | 12 ++++++------ src/mesa/drivers/dri/radeon/radeon_swtcl.c | 2 +- src/mesa/drivers/dri/radeon/radeon_texmem.c | 21 +------------------- src/mesa/drivers/dri/radeon/radeon_texstate.c | 24 +++++++++++------------ src/mesa/drivers/dri/sis/sis_texstate.c | 6 +++--- src/mesa/drivers/dri/tdfx/tdfx_tex.c | 20 +++++++++---------- src/mesa/drivers/dri/tdfx/tdfx_texman.c | 26 ++++++++++++------------- src/mesa/drivers/dri/tdfx/tdfx_texstate.c | 12 ++++++------ 20 files changed, 124 insertions(+), 161 deletions(-) (limited to 'src/mesa/drivers/dri') diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c index 53e87b9593..a40d33f1e9 100644 --- a/src/mesa/drivers/dri/common/texmem.c +++ b/src/mesa/drivers/dri/common/texmem.c @@ -1183,7 +1183,7 @@ driCalculateTextureFirstLastLevel( driTextureObject * t ) { struct gl_texture_object * const tObj = t->tObj; const struct gl_texture_image * const baseImage = - tObj->Image[tObj->BaseLevel]; + tObj->Image[0][tObj->BaseLevel]; /* These must be signed values. MinLod and MaxLod can be negative numbers, * and having firstLevel and lastLevel as signed prevents the need for diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h index 9afbb0c865..f0c416fc61 100644 --- a/src/mesa/drivers/dri/common/texmem.h +++ b/src/mesa/drivers/dri/common/texmem.h @@ -89,16 +89,17 @@ struct dri_texture_object { * the framebuffer. */ - unsigned firstLevel; /**< Image in \c tObj->Image that + unsigned firstLevel; /**< Image in \c tObj->Image[0] that * corresponds to the base-level of * this texture object. */ - unsigned lastLevel; /**< Last image in \c tObj->Image used - * by the current LOD settings of this - * texture object. This value must be - * greater than or equal to - * \c firstLevel. + unsigned lastLevel; /**< Last image in \c tObj->Image[0] + * used by the + * current LOD settings of + * this texture object. This + * value must be greater than + * or equal to \c firstLevel. */ }; diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h index 92836178b6..3db5b23cb0 100644 --- a/src/mesa/drivers/dri/gamma/gamma_context.h +++ b/src/mesa/drivers/dri/gamma/gamma_context.h @@ -149,7 +149,7 @@ struct gamma_texture_object_t { GLuint max_level; GLuint dirty_images; - GLint firstLevel, lastLevel; /* upload tObj->Image[first .. lastLevel] */ + GLint firstLevel, lastLevel; /* upload tObj->Image[0][first .. lastLevel] */ struct { const struct gl_texture_image *image; diff --git a/src/mesa/drivers/dri/gamma/gamma_texstate.c b/src/mesa/drivers/dri/gamma/gamma_texstate.c index dfd82b489c..a8d1b253c7 100644 --- a/src/mesa/drivers/dri/gamma/gamma_texstate.c +++ b/src/mesa/drivers/dri/gamma/gamma_texstate.c @@ -17,7 +17,7 @@ static void gammaSetTexImages( gammaContextPtr gmesa, { GLuint height, width, pitch, i, log_pitch; gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; GLint firstLevel, lastLevel, numLevels; GLint log2Width, log2Height; @@ -49,15 +49,15 @@ static void gammaSetTexImages( gammaContextPtr gmesa, numLevels = lastLevel - firstLevel + 1; - log2Width = tObj->Image[firstLevel]->WidthLog2; - log2Height = tObj->Image[firstLevel]->HeightLog2; + log2Width = tObj->Image[0][firstLevel]->WidthLog2; + log2Height = tObj->Image[0][firstLevel]->HeightLog2; /* Figure out the amount of memory required to hold all the mipmap * levels. Choose the smallest pitch to accomodate the largest * mipmap: */ - width = tObj->Image[firstLevel]->Width * t->texelBytes; + width = tObj->Image[0][firstLevel]->Width * t->texelBytes; for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 ) log_pitch++; @@ -65,7 +65,7 @@ static void gammaSetTexImages( gammaContextPtr gmesa, * lines required: */ for ( height = i = 0 ; i < numLevels ; i++ ) { - t->image[i].image = tObj->Image[firstLevel + i]; + t->image[i].image = tObj->Image[0][firstLevel + i]; t->image[i].offset = height * pitch; t->image[i].internalFormat = baseImage->Format; height += t->image[i].image->Height; @@ -86,7 +86,7 @@ static void gammaUpdateTexEnv( GLcontext *ctx, GLuint unit ) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; const struct gl_texture_object *tObj = texUnit->_Current; - const GLuint format = tObj->Image[tObj->BaseLevel]->Format; + const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format; gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; GLuint tc; @@ -167,7 +167,7 @@ static void gammaUpdateTexUnit( GLcontext *ctx, GLuint unit ) } #if 0 - if (tObj->Image[tObj->BaseLevel]->Border > 0) { + if (tObj->Image[0][tObj->BaseLevel]->Border > 0) { FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); return; } @@ -185,8 +185,8 @@ static void gammaUpdateTexUnit( GLcontext *ctx, GLuint unit ) /* Update texture environment if texture object image format or * texture environment state has changed. */ - if (tObj->Image[tObj->BaseLevel]->Format != gmesa->TexEnvImageFmt[unit]) { - gmesa->TexEnvImageFmt[unit] = tObj->Image[tObj->BaseLevel]->Format; + if (tObj->Image[0][tObj->BaseLevel]->Format != gmesa->TexEnvImageFmt[unit]) { + gmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format; gammaUpdateTexEnv( ctx, unit ); } } diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c index 05f685c588..e100c565cb 100644 --- a/src/mesa/drivers/dri/i810/i810texstate.c +++ b/src/mesa/drivers/dri/i810/i810texstate.c @@ -46,7 +46,7 @@ static void i810SetTexImages( i810ContextPtr imesa, { GLuint height, width, pitch, i, textureFormat, log_pitch; i810TextureObjectPtr t = (i810TextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; GLint numLevels; GLint log2Width, log2Height; @@ -84,14 +84,14 @@ static void i810SetTexImages( i810ContextPtr imesa, numLevels = t->base.lastLevel - t->base.firstLevel + 1; - log2Width = tObj->Image[t->base.firstLevel]->WidthLog2; - log2Height = tObj->Image[t->base.firstLevel]->HeightLog2; + log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2; + log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2; /* Figure out the amount of memory required to hold all the mipmap * levels. Choose the smallest pitch to accomodate the largest * mipmap: */ - width = tObj->Image[t->base.firstLevel]->Width * t->texelBytes; + width = tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes; for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 ) log_pitch++; @@ -99,7 +99,7 @@ static void i810SetTexImages( i810ContextPtr imesa, * lines required: */ for ( height = i = 0 ; i < numLevels ; i++ ) { - t->image[i].image = tObj->Image[t->base.firstLevel + i]; + t->image[i].image = tObj->Image[0][t->base.firstLevel + i]; t->image[i].offset = height * pitch; t->image[i].internalFormat = baseImage->Format; height += t->image[i].image->Height; @@ -553,7 +553,7 @@ static void i810UpdateTexEnv( GLcontext *ctx, GLuint unit ) i810ContextPtr imesa = I810_CONTEXT(ctx); const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; const struct gl_texture_object *tObj = texUnit->_Current; - const GLuint format = tObj->Image[tObj->BaseLevel]->Format; + const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format; GLuint color_combine, alpha_combine; switch (texUnit->EnvMode) { @@ -692,7 +692,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit ) } } - if (tObj->Image[tObj->BaseLevel]->Border > 0) { + if (tObj->Image[0][tObj->BaseLevel]->Border > 0) { FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE ); return; } @@ -712,8 +712,8 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit ) /* Update texture environment if texture object image format or * texture environment state has changed. */ - if (tObj->Image[tObj->BaseLevel]->Format != imesa->TexEnvImageFmt[unit]) { - imesa->TexEnvImageFmt[unit] = tObj->Image[tObj->BaseLevel]->Format; + if (tObj->Image[0][tObj->BaseLevel]->Format != imesa->TexEnvImageFmt[unit]) { + imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format; i810UpdateTexEnv( ctx, unit ); } } diff --git a/src/mesa/drivers/dri/i830/i830_texstate.c b/src/mesa/drivers/dri/i830/i830_texstate.c index 34f13d8133..8e93a5b8fe 100644 --- a/src/mesa/drivers/dri/i830/i830_texstate.c +++ b/src/mesa/drivers/dri/i830/i830_texstate.c @@ -61,7 +61,7 @@ static void i830SetTexImages( i830ContextPtr imesa, { GLuint total_height, pitch, i, textureFormat; i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; GLint numLevels; switch( baseImage->TexFormat->MesaFormat ) { @@ -135,11 +135,11 @@ static void i830SetTexImages( i830ContextPtr imesa, */ if (0) { pitch = 128; - while (pitch < tObj->Image[t->base.firstLevel]->Width * t->texelBytes) + while (pitch < tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes) pitch *= 2; } else { - pitch = tObj->Image[t->base.firstLevel]->Width * t->texelBytes; + pitch = tObj->Image[0][t->base.firstLevel]->Width * t->texelBytes; pitch = (pitch + 3) & ~3; } @@ -148,7 +148,7 @@ static void i830SetTexImages( i830ContextPtr imesa, * lines required: */ for ( total_height = i = 0 ; i < numLevels ; i++ ) { - t->image[0][i].image = tObj->Image[t->base.firstLevel + i]; + t->image[0][i].image = tObj->Image[0][t->base.firstLevel + i]; if (!t->image[0][i].image) break; @@ -160,8 +160,8 @@ static void i830SetTexImages( i830ContextPtr imesa, t->Pitch = pitch; t->base.totalSize = total_height*pitch; t->Setup[I830_TEXREG_TM0S1] = - (((tObj->Image[t->base.firstLevel]->Height - 1) << TM0S1_HEIGHT_SHIFT) | - ((tObj->Image[t->base.firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) | + (((tObj->Image[0][t->base.firstLevel]->Height - 1) << TM0S1_HEIGHT_SHIFT) | + ((tObj->Image[0][t->base.firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) | textureFormat); t->Setup[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT)); @@ -1328,7 +1328,7 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData; /* Fallback if there's a texture border */ - if ( tObj->Image[tObj->BaseLevel]->Border > 0 ) { + if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { return GL_FALSE; } @@ -1366,9 +1366,9 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) * missed (need to update last stage flag?). Call * i830UpdateTexEnv always. */ - if (tObj->Image[tObj->BaseLevel]->Format != + if (tObj->Image[0][tObj->BaseLevel]->Format != imesa->TexEnvImageFmt[unit]) { - imesa->TexEnvImageFmt[unit] = tObj->Image[tObj->BaseLevel]->Format; + imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format; } i830UpdateTexEnv( ctx, unit ); imesa->TexEnabledMask |= I830_TEX_UNIT_ENABLED(unit); diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c index e22a69e052..5f63d5ca46 100644 --- a/src/mesa/drivers/dri/mga/mga_texstate.c +++ b/src/mesa/drivers/dri/mga/mga_texstate.c @@ -65,7 +65,7 @@ mgaSetTexImages( mgaContextPtr mmesa, const struct gl_texture_object * tObj ) { mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData; - struct gl_texture_image *baseImage = tObj->Image[ tObj->BaseLevel ]; + struct gl_texture_image *baseImage = tObj->Image[0][ tObj->BaseLevel ]; GLint totalSize; GLint width, height; GLint i; @@ -110,12 +110,12 @@ mgaSetTexImages( mgaContextPtr mmesa, log2Width = 0; log2Height = 0; } else { - log2Width = tObj->Image[t->base.firstLevel]->WidthLog2; - log2Height = tObj->Image[t->base.firstLevel]->HeightLog2; + log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2; + log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2; } - width = tObj->Image[t->base.firstLevel]->Width; - height = tObj->Image[t->base.firstLevel]->Height; + width = tObj->Image[0][t->base.firstLevel]->Width; + height = tObj->Image[0][t->base.firstLevel]->Height; numLevels = MIN2( t->base.lastLevel - t->base.firstLevel + 1, MGA_IS_G200(mmesa) ? G200_TEX_MAXLEVELS : G400_TEX_MAXLEVELS); @@ -124,7 +124,7 @@ mgaSetTexImages( mgaContextPtr mmesa, totalSize = 0; for ( i = 0 ; i < numLevels ; i++ ) { const struct gl_texture_image * const texImage = - tObj->Image[ i + t->base.firstLevel ]; + tObj->Image[0][ i + t->base.firstLevel ]; int size; if (texImage == NULL) @@ -204,7 +204,7 @@ static void mgaUpdateTextureEnvG200( GLcontext *ctx, GLuint unit ) mgaContextPtr mmesa = MGA_CONTEXT(ctx); struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current; mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData; - GLenum format = tObj->Image[tObj->BaseLevel]->Format; + GLenum format = tObj->Image[0][tObj->BaseLevel]->Format; if (tObj != ctx->Texture.Unit[0].Current2D && tObj != ctx->Texture.Unit[0].CurrentRect) @@ -536,7 +536,7 @@ static GLboolean mgaUpdateTextureEnvBlend( GLcontext *ctx, int unit ) const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source]; const struct gl_texture_object *tObj = texUnit->_Current; GLuint *reg = ((GLuint *)&mmesa->setup.tdualstage0 + unit); - GLenum format = tObj->Image[tObj->BaseLevel]->Format; + GLenum format = tObj->Image[0][tObj->BaseLevel]->Format; *reg = 0; @@ -633,7 +633,7 @@ static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit ) const struct gl_texture_object *tObj = texUnit->_Current; GLuint *reg = ((GLuint *)&mmesa->setup.tdualstage0 + unit); mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData; - GLenum format = tObj->Image[tObj->BaseLevel]->Format; + GLenum format = tObj->Image[0][tObj->BaseLevel]->Format; if (tObj != ctx->Texture.Unit[source].Current2D && tObj != ctx->Texture.Unit[source].CurrentRect) @@ -780,7 +780,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData; /* Fallback if there's a texture border */ - if ( tObj->Image[tObj->BaseLevel]->Border > 0 ) { + if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { return GL_FALSE; } diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c index 66c69bf3e5..01acb9ee73 100644 --- a/src/mesa/drivers/dri/mga/mgatexmem.c +++ b/src/mesa/drivers/dri/mga/mgatexmem.c @@ -105,7 +105,7 @@ static void mgaUploadSubImage( mgaContextPtr mmesa, return; } - texImage = t->base.tObj->Image[level]; + texImage = t->base.tObj->Image[0][level]; if ( texImage == NULL ) { fprintf( stderr, "[%s:%d] Image[%d] = NULL\n", __FILE__, __LINE__, level ); diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c index 7bffaf4628..63ef0f17b4 100644 --- a/src/mesa/drivers/dri/r128/r128_texmem.c +++ b/src/mesa/drivers/dri/r128/r128_texmem.c @@ -93,7 +93,7 @@ static void uploadSubImage( r128ContextPtr rmesa, r128TexObjPtr t, if ( ( level < 0 ) || ( level > R128_MAX_TEXTURE_LEVELS ) ) return; - image = t->base.tObj->Image[level]; + image = t->base.tObj->Image[0][level]; if ( !image ) return; diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c index 3c43eb4528..3965bbdb39 100644 --- a/src/mesa/drivers/dri/r128/r128_texstate.c +++ b/src/mesa/drivers/dri/r128/r128_texstate.c @@ -51,7 +51,7 @@ static void r128SetTexImages( r128ContextPtr rmesa, const struct gl_texture_object *tObj ) { r128TexObjPtr t = (r128TexObjPtr) tObj->DriverData; - struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; int log2Pitch, log2Height, log2Size, log2MinSize; int totalSize; int i; @@ -96,8 +96,8 @@ static void r128SetTexImages( r128ContextPtr rmesa, firstLevel = t->base.firstLevel; lastLevel = t->base.lastLevel; - log2Pitch = tObj->Image[firstLevel]->WidthLog2; - log2Height = tObj->Image[firstLevel]->HeightLog2; + log2Pitch = tObj->Image[0][firstLevel]->WidthLog2; + log2Height = tObj->Image[0][firstLevel]->HeightLog2; log2Size = MAX2(log2Pitch, log2Height); log2MinSize = log2Size; @@ -106,7 +106,7 @@ static void r128SetTexImages( r128ContextPtr rmesa, for ( i = firstLevel; i <= lastLevel; i++ ) { const struct gl_texture_image *texImage; - texImage = tObj->Image[i]; + texImage = tObj->Image[0][i]; if ( !texImage || !texImage->Data ) { lastLevel = i - 1; break; @@ -115,14 +115,14 @@ static void r128SetTexImages( r128ContextPtr rmesa, log2MinSize = texImage->MaxLog2; t->image[i - firstLevel].offset = totalSize; - t->image[i - firstLevel].width = tObj->Image[i]->Width; - t->image[i - firstLevel].height = tObj->Image[i]->Height; + t->image[i - firstLevel].width = tObj->Image[0][i]->Width; + t->image[i - firstLevel].height = tObj->Image[0][i]->Height; t->base.dirty_images[0] |= (1 << i); - totalSize += (tObj->Image[i]->Height * - tObj->Image[i]->Width * - tObj->Image[i]->TexFormat->TexelBytes); + totalSize += (tObj->Image[0][i]->Height * + tObj->Image[0][i]->Width * + tObj->Image[0][i]->TexFormat->TexelBytes); /* Offsets must be 32-byte aligned for host data blits and tiling */ totalSize = (totalSize + 31) & ~31; @@ -199,7 +199,7 @@ static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit ) GLint source = rmesa->tmu_source[unit]; const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source]; const struct gl_texture_object *tObj = texUnit->_Current; - const GLenum format = tObj->Image[tObj->BaseLevel]->Format; + const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format; GLuint combine; if ( R128_DEBUG & DEBUG_VERBOSE_API ) { @@ -535,7 +535,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) /* Fallback if there's a texture border */ - if ( tObj->Image[tObj->BaseLevel]->Border > 0 ) { + if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r200/r200_texmem.c b/src/mesa/drivers/dri/r200/r200_texmem.c index 1929397bfb..ed0ca58690 100644 --- a/src/mesa/drivers/dri/r200/r200_texmem.c +++ b/src/mesa/drivers/dri/r200/r200_texmem.c @@ -304,26 +304,7 @@ static void uploadSubImage( r200ContextPtr rmesa, r200TexObjPtr t, return; } - switch (face) { - case 0: - texImage = t->base.tObj->Image[level]; - break; - case 1: - texImage = t->base.tObj->NegX[level]; - break; - case 2: - texImage = t->base.tObj->PosY[level]; - break; - case 3: - texImage = t->base.tObj->NegY[level]; - break; - case 4: - texImage = t->base.tObj->PosZ[level]; - break; - case 5: - texImage = t->base.tObj->NegZ[level]; - break; - } + texImage = t->base.tObj->Image[face][level]; if ( !texImage ) { if ( R200_DEBUG & DEBUG_TEXTURE ) diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index 2eb6962189..8e171669c4 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -102,7 +102,7 @@ static void r200SetTexImages( r200ContextPtr rmesa, struct gl_texture_object *tObj ) { r200TexObjPtr t = (r200TexObjPtr)tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; GLint curOffset; GLint i; GLint numLevels; @@ -129,9 +129,9 @@ static void r200SetTexImages( r200ContextPtr rmesa, */ driCalculateTextureFirstLastLevel( (driTextureObject *) t ); - log2Width = tObj->Image[t->base.firstLevel]->WidthLog2; - log2Height = tObj->Image[t->base.firstLevel]->HeightLog2; - log2Depth = tObj->Image[t->base.firstLevel]->DepthLog2; + log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2; + log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2; + log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2; numLevels = t->base.lastLevel - t->base.firstLevel + 1; @@ -147,7 +147,7 @@ static void r200SetTexImages( r200ContextPtr rmesa, const struct gl_texture_image *texImage; GLuint size; - texImage = tObj->Image[i + t->base.firstLevel]; + texImage = tObj->Image[0][i + t->base.firstLevel]; if ( !texImage ) break; @@ -255,17 +255,17 @@ static void r200SetTexImages( r200ContextPtr rmesa, (log2Height << R200_FACE_HEIGHT_4_SHIFT)); } - t->pp_txsize = (((tObj->Image[t->base.firstLevel]->Width - 1) << 0) | - ((tObj->Image[t->base.firstLevel]->Height - 1) << 16)); + t->pp_txsize = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << 0) | + ((tObj->Image[0][t->base.firstLevel]->Height - 1) << 16)); /* Only need to round to nearest 32 for textures, but the blitter * requires 64-byte aligned pitches, and we may/may not need the * blitter. NPOT only! */ if (baseImage->IsCompressed) - t->pp_txpitch = (tObj->Image[t->base.firstLevel]->Width + 63) & ~(63); + t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); else - t->pp_txpitch = ((tObj->Image[t->base.firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63); + t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63); t->pp_txpitch -= 32; t->dirty_state = TEX_ALL; @@ -736,7 +736,7 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit ) } else { const struct gl_texture_object *tObj = texUnit->_Current; - const GLenum format = tObj->Image[tObj->BaseLevel]->Format; + const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format; GLuint color_arg[3], alpha_arg[3]; GLuint i, numColorArgs = 0, numAlphaArgs = 0; GLuint RGBshift = texUnit->CombineScaleShiftRGB; @@ -1606,7 +1606,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) GLenum format; /* Fallback if there's a texture border */ - if ( tObj->Image[tObj->BaseLevel]->Border > 0 ) + if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) return GL_FALSE; /* Update state if this is a different texture object to last @@ -1653,7 +1653,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) rmesa->NewGLState |= _NEW_TEXTURE_MATRIX; } - format = tObj->Image[tObj->BaseLevel]->Format; + format = tObj->Image[0][tObj->BaseLevel]->Format; if ( rmesa->state.texture.unit[unit].format != format || rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode ) { rmesa->state.texture.unit[unit].format = format; diff --git a/src/mesa/drivers/dri/radeon/radeon_subset_tex.c b/src/mesa/drivers/dri/radeon/radeon_subset_tex.c index e401779513..90004d2a33 100644 --- a/src/mesa/drivers/dri/radeon/radeon_subset_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_subset_tex.c @@ -152,7 +152,7 @@ static void radeonUploadSubImage( radeonContextPtr rmesa, drmRadeonTexImage tmp; level += t->firstLevel; - texImage = t->tObj->Image[level]; + texImage = t->tObj->Image[0][level]; if ( !texImage || !texImage->Data ) return; @@ -200,7 +200,7 @@ static void radeonSetTexImages( radeonContextPtr rmesa, struct gl_texture_object *tObj ) { radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; GLint totalSize; GLint texelsPerDword = 0, blitWidth = 0, blitPitch = 0; GLint x, y, width, height; @@ -273,11 +273,11 @@ static void radeonSetTexImages( radeonContextPtr rmesa, numLevels = lastLevel - firstLevel + 1; - log2Width = tObj->Image[firstLevel]->WidthLog2; - log2Height = tObj->Image[firstLevel]->HeightLog2; + log2Width = tObj->Image[0][firstLevel]->WidthLog2; + log2Height = tObj->Image[0][firstLevel]->HeightLog2; for ( i = 0 ; i < numLevels ; i++ ) { - const struct gl_texture_image *texImage = tObj->Image[i + firstLevel]; + const struct gl_texture_image *texImage = tObj->Image[0][i + firstLevel]; if ( !texImage ) break; @@ -524,7 +524,7 @@ static void radeonUpdateTextureEnv( GLcontext *ctx, int unit ) radeonContextPtr rmesa = RADEON_CONTEXT(ctx); const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; const struct gl_texture_object *tObj = texUnit->_Current; - const GLenum format = tObj->Image[tObj->BaseLevel]->Format; + const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format; GLuint color_combine = radeon_color_combine[unit][RADEON_DISABLE]; GLuint alpha_combine = radeon_alpha_combine[unit][RADEON_DISABLE]; diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index d7f9df762e..fd14e76d44 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -704,7 +704,7 @@ static GLboolean run_texrect_stage( GLcontext *ctx, if (stage->changed_inputs & VERT_BIT_TEX(i)) { struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect; - struct gl_texture_image *texImage = texObj->Image[texObj->BaseLevel]; + struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel]; const GLfloat iw = 1.0/texImage->Width; const GLfloat ih = 1.0/texImage->Height; GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data; diff --git a/src/mesa/drivers/dri/radeon/radeon_texmem.c b/src/mesa/drivers/dri/radeon/radeon_texmem.c index 284efb225a..09289bab67 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texmem.c +++ b/src/mesa/drivers/dri/radeon/radeon_texmem.c @@ -200,26 +200,7 @@ static void uploadSubImage( radeonContextPtr rmesa, radeonTexObjPtr t, return; } - switch (face) { - case 0: - texImage = t->base.tObj->Image[level]; - break; - case 1: - texImage = t->base.tObj->NegX[level]; - break; - case 2: - texImage = t->base.tObj->PosY[level]; - break; - case 3: - texImage = t->base.tObj->NegY[level]; - break; - case 4: - texImage = t->base.tObj->PosZ[level]; - break; - case 5: - texImage = t->base.tObj->NegZ[level]; - break; - } + texImage = t->base.tObj->Image[face][level]; if ( !texImage ) { if ( RADEON_DEBUG & DEBUG_TEXTURE ) diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 0bece3e8b9..f4991a70a2 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -104,7 +104,7 @@ static void radeonSetTexImages( radeonContextPtr rmesa, struct gl_texture_object *tObj ) { radeonTexObjPtr t = (radeonTexObjPtr)tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[tObj->BaseLevel]; + const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; GLint curOffset; GLint i; GLint numLevels; @@ -131,9 +131,9 @@ static void radeonSetTexImages( radeonContextPtr rmesa, */ driCalculateTextureFirstLastLevel( (driTextureObject *) t ); - log2Width = tObj->Image[t->base.firstLevel]->WidthLog2; - log2Height = tObj->Image[t->base.firstLevel]->HeightLog2; - log2Depth = tObj->Image[t->base.firstLevel]->DepthLog2; + log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2; + log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2; + log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2; numLevels = t->base.lastLevel - t->base.firstLevel + 1; @@ -149,7 +149,7 @@ static void radeonSetTexImages( radeonContextPtr rmesa, const struct gl_texture_image *texImage; GLuint size; - texImage = tObj->Image[i + t->base.firstLevel]; + texImage = tObj->Image[0][i + t->base.firstLevel]; if ( !texImage ) break; @@ -214,17 +214,17 @@ static void radeonSetTexImages( radeonContextPtr rmesa, t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) | (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT)); - t->pp_txsize = (((tObj->Image[t->base.firstLevel]->Width - 1) << 0) | - ((tObj->Image[t->base.firstLevel]->Height - 1) << 16)); + t->pp_txsize = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << 0) | + ((tObj->Image[0][t->base.firstLevel]->Height - 1) << 16)); /* Only need to round to nearest 32 for textures, but the blitter * requires 64-byte aligned pitches, and we may/may not need the * blitter. NPOT only! */ if (baseImage->IsCompressed) - t->pp_txpitch = (tObj->Image[t->base.firstLevel]->Width + 63) & ~(63); + t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); else - t->pp_txpitch = ((tObj->Image[t->base.firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63); + t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * baseImage->TexFormat->TexelBytes) + 63) & ~(63); t->pp_txpitch -= 32; t->dirty_state = TEX_ALL; @@ -779,7 +779,7 @@ static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit ) } else { const struct gl_texture_object *tObj = texUnit->_Current; - const GLenum format = tObj->Image[tObj->BaseLevel]->Format; + const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format; GLuint color_arg[3], alpha_arg[3]; GLuint i, numColorArgs = 0, numAlphaArgs = 0; GLuint RGBshift = texUnit->CombineScaleShiftRGB; @@ -1496,7 +1496,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) GLenum format; /* Fallback if there's a texture border */ - if ( tObj->Image[tObj->BaseLevel]->Border > 0 ) { + if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { fprintf(stderr, "%s: border\n", __FUNCTION__); return GL_FALSE; } @@ -1549,7 +1549,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit ) rmesa->NewGLState |= _NEW_TEXTURE_MATRIX; } - format = tObj->Image[tObj->BaseLevel]->Format; + format = tObj->Image[0][tObj->BaseLevel]->Format; if ( rmesa->state.texture.unit[unit].format != format || rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode ) { rmesa->state.texture.unit[unit].format = format; diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c index 001eb18a14..a18ad06bd4 100644 --- a/src/mesa/drivers/dri/sis/sis_texstate.c +++ b/src/mesa/drivers/dri/sis/sis_texstate.c @@ -317,7 +317,7 @@ sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj, lastLevel = texObj->BaseLevel + (GLint)(texObj->MaxLod + 0.5); lastLevel = MAX2(lastLevel, texObj->BaseLevel); lastLevel = MIN2(lastLevel, texObj->BaseLevel + - texObj->Image[texObj->BaseLevel]->MaxLog2); + texObj->Image[0][texObj->BaseLevel]->MaxLog2); lastLevel = MIN2(lastLevel, texObj->MaxLevel); lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ } @@ -437,9 +437,9 @@ sis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj, } current->texture[hw_unit].hwTextureSet |= - texObj->Image[firstLevel]->WidthLog2 << 4; + texObj->Image[0][firstLevel]->WidthLog2 << 4; current->texture[hw_unit].hwTextureSet |= - texObj->Image[firstLevel]->HeightLog2; + texObj->Image[0][firstLevel]->HeightLog2; if (hw_unit == 0) smesa->GlobalFlag |= GFLAG_TEXTUREADDRESS; diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 515ae7c809..8c4ea2d46d 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -171,20 +171,20 @@ static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj) minl = maxl = tObj->BaseLevel; - if (tObj->Image[minl]) { - maxl = MIN2(tObj->MaxLevel, tObj->Image[minl]->MaxLog2); + if (tObj->Image[0][minl]) { + maxl = MIN2(tObj->MaxLevel, tObj->Image[0][minl]->MaxLog2); /* compute largeLodLog2, aspect ratio and texcoord scale factors */ - tdfxTexGetInfo(ctx, tObj->Image[minl]->Width, tObj->Image[minl]->Height, + tdfxTexGetInfo(ctx, tObj->Image[0][minl]->Width, tObj->Image[0][minl]->Height, &ti->info.largeLodLog2, &ti->info.aspectRatioLog2, &(ti->sScale), &(ti->tScale), NULL, NULL); } - if (tObj->Image[maxl] && (tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) { + if (tObj->Image[0][maxl] && (tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) { /* mipmapping: need to compute smallLodLog2 */ - tdfxTexGetInfo(ctx, tObj->Image[maxl]->Width, - tObj->Image[maxl]->Height, + tdfxTexGetInfo(ctx, tObj->Image[0][maxl]->Width, + tObj->Image[0][maxl]->Height, &ti->info.smallLodLog2, NULL, NULL, NULL, NULL, NULL); } @@ -1282,11 +1282,11 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target, assert(ti); /* assign the parameters to test against */ - tObj->Image[level]->Width = width; - tObj->Image[level]->Height = height; - tObj->Image[level]->Border = border; + tObj->Image[0][level]->Width = width; + tObj->Image[0][level]->Height = height; + tObj->Image[0][level]->Border = border; #if 0 - tObj->Image[level]->IntFormat = internalFormat; + tObj->Image[0][level]->IntFormat = internalFormat; #endif if (level == 0) { /* don't use mipmap levels > 0 */ diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c index b34779c21f..9bfd5de5f9 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c @@ -655,7 +655,7 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj) case TDFX_TMU1: if (ti->tm[targetTMU]) { for (l = ti->minLevel; l <= ti->maxLevel - && tObj->Image[l]->Data; l++) { + && tObj->Image[0][l]->Data; l++) { GrLOD_t glideLod = ti->info.largeLodLog2 - l + tObj->BaseLevel; fxMesa->Glide.grTexDownloadMipMapLevel(targetTMU, ti->tm[targetTMU]->startAddr, @@ -664,14 +664,14 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj) ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_BOTH, - tObj->Image[l]->Data); + tObj->Image[0][l]->Data); } } break; case TDFX_TMU_SPLIT: if (ti->tm[TDFX_TMU0] && ti->tm[TDFX_TMU1]) { for (l = ti->minLevel; l <= ti->maxLevel - && tObj->Image[l]->Data; l++) { + && tObj->Image[0][l]->Data; l++) { GrLOD_t glideLod = ti->info.largeLodLog2 - l + tObj->BaseLevel; fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU0, ti->tm[TDFX_TMU0]->startAddr, @@ -680,7 +680,7 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj) ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_ODD, - tObj->Image[l]->Data); + tObj->Image[0][l]->Data); fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU1, ti->tm[TDFX_TMU1]->startAddr, @@ -689,14 +689,14 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj) ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_EVEN, - tObj->Image[l]->Data); + tObj->Image[0][l]->Data); } } break; case TDFX_TMU_BOTH: if (ti->tm[TDFX_TMU0] && ti->tm[TDFX_TMU1]) { for (l = ti->minLevel; l <= ti->maxLevel - && tObj->Image[l]->Data; l++) { + && tObj->Image[0][l]->Data; l++) { GrLOD_t glideLod = ti->info.largeLodLog2 - l + tObj->BaseLevel; fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU0, ti->tm[TDFX_TMU0]->startAddr, @@ -705,7 +705,7 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj) ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_BOTH, - tObj->Image[l]->Data); + tObj->Image[0][l]->Data); fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU1, ti->tm[TDFX_TMU1]->startAddr, @@ -714,7 +714,7 @@ tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj) ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_BOTH, - tObj->Image[l]->Data); + tObj->Image[0][l]->Data); } } break; @@ -750,7 +750,7 @@ tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj, ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_BOTH, - tObj->Image[level]->Data); + tObj->Image[0][level]->Data); break; case TDFX_TMU_SPLIT: fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU0, @@ -760,7 +760,7 @@ tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj, ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_ODD, - tObj->Image[level]->Data); + tObj->Image[0][level]->Data); fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU1, ti->tm[GR_TMU1]->startAddr, @@ -769,7 +769,7 @@ tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj, ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_EVEN, - tObj->Image[level]->Data); + tObj->Image[0][level]->Data); break; case TDFX_TMU_BOTH: fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU0, @@ -779,7 +779,7 @@ tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj, ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_BOTH, - tObj->Image[level]->Data); + tObj->Image[0][level]->Data); fxMesa->Glide.grTexDownloadMipMapLevel(GR_TMU1, ti->tm[GR_TMU1]->startAddr, @@ -788,7 +788,7 @@ tdfxTMReloadMipMapLevel(GLcontext *ctx, struct gl_texture_object *tObj, ti->info.aspectRatioLog2, ti->info.format, GR_MIPMAPLEVELMASK_BOTH, - tObj->Image[level]->Data); + tObj->Image[0][level]->Data); break; default: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c index e20938bf28..318d3a1c8f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c @@ -1483,8 +1483,8 @@ static void print_state(tdfxContextPtr fxMesa) GLcontext *ctx = fxMesa->glCtx; struct gl_texture_object *tObj0 = ctx->Texture.Unit[0].Current2D; struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].Current2D; - GLenum base0 = tObj0->Image[tObj0->BaseLevel] ? tObj0->Image[tObj0->BaseLevel]->Format : 99; - GLenum base1 = tObj1->Image[tObj1->BaseLevel] ? tObj1->Image[tObj1->BaseLevel]->Format : 99; + GLenum base0 = tObj0->Image[0][tObj0->BaseLevel] ? tObj0->Image[0][tObj0->BaseLevel]->Format : 99; + GLenum base1 = tObj1->Image[0][tObj1->BaseLevel] ? tObj1->Image[0][tObj1->BaseLevel]->Format : 99; printf("Unit 0: Enabled: GL=%d Gr=%d\n", ctx->Texture.Unit[0]._ReallyEnabled, fxMesa->TexState.Enabled[0]); @@ -1517,7 +1517,7 @@ static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit) GLenum envMode, baseFormat; tObj = ctx->Texture.Unit[unit].Current2D; - if (tObj->Image[tObj->BaseLevel]->Border > 0) { + if (tObj->Image[0][tObj->BaseLevel]->Border > 0) { FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_BORDER, GL_TRUE); return; } @@ -1539,7 +1539,7 @@ static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit) /* Check if we really need to update the texenv state */ envMode = ctx->Texture.Unit[unit].EnvMode; - baseFormat = tObj->Image[tObj->BaseLevel]->Format; + baseFormat = tObj->Image[0][tObj->BaseLevel]->Format; if (TDFX_IS_NAPALM(fxMesa)) { /* see if we really need to update the unit */ @@ -1826,8 +1826,8 @@ static void setupTextureDoubleTMU(GLcontext * ctx) struct gl_texture_object *tObj1 = ctx->Texture.Unit[1].Current2D; tdfxTexInfo *ti0 = TDFX_TEXTURE_DATA(tObj0); tdfxTexInfo *ti1 = TDFX_TEXTURE_DATA(tObj1); - struct gl_texture_image *baseImage0 = tObj0->Image[tObj0->BaseLevel]; - struct gl_texture_image *baseImage1 = tObj1->Image[tObj1->BaseLevel]; + struct gl_texture_image *baseImage0 = tObj0->Image[0][tObj0->BaseLevel]; + struct gl_texture_image *baseImage1 = tObj1->Image[0][tObj1->BaseLevel]; const GLenum envMode0 = ctx->Texture.Unit[0].EnvMode; const GLenum envMode1 = ctx->Texture.Unit[1].EnvMode; -- cgit v1.2.3