From 447facfcd6d807128ebf6ba3efc894180b447494 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 17 Dec 2007 14:51:24 -0800 Subject: [965] Simplify scissor handling by using DrawBuffer values. --- src/mesa/drivers/dri/i965/brw_sf_state.c | 85 ++++++++++++-------------------- src/mesa/drivers/dri/i965/brw_structs.h | 1 + 2 files changed, 33 insertions(+), 53 deletions(-) (limited to 'src/mesa/drivers/dri') diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index 8891693e87..6c085a1dbf 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -43,62 +43,41 @@ static void upload_sf_vp(struct brw_context *brw) struct brw_sf_viewport sfv; memset(&sfv, 0, sizeof(sfv)); - - if (brw->intel.driDrawable) - { - /* _NEW_VIEWPORT, BRW_NEW_METAOPS */ - - if (!brw->metaops.active) { - const GLfloat *v = ctx->Viewport._WindowMap.m; - - sfv.viewport.m00 = v[MAT_SX]; - sfv.viewport.m11 = - v[MAT_SY]; - sfv.viewport.m22 = v[MAT_SZ] * depth_scale; - sfv.viewport.m30 = v[MAT_TX]; - sfv.viewport.m31 = - v[MAT_TY] + brw->intel.driDrawable->h; - sfv.viewport.m32 = v[MAT_TZ] * depth_scale; - } - else { - sfv.viewport.m00 = 1; - sfv.viewport.m11 = - 1; - sfv.viewport.m22 = 1; - sfv.viewport.m30 = 0; - sfv.viewport.m31 = brw->intel.driDrawable->h; - sfv.viewport.m32 = 0; - } - } - /* XXX: what state for this? */ - if (brw->intel.driDrawable) - { - intelScreenPrivate *screen = brw->intel.intelScreen; - /* _NEW_SCISSOR */ - GLint x = brw->attribs.Scissor->X; - GLint y = brw->attribs.Scissor->Y; - GLuint w = brw->attribs.Scissor->Width; - GLuint h = brw->attribs.Scissor->Height; - - GLint x1 = x; - GLint y1 = brw->intel.driDrawable->h - (y + h); - GLint x2 = x + w - 1; - GLint y2 = y1 + h - 1; - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 < 0) x2 = 0; - if (y2 < 0) y2 = 0; - - if (x2 >= screen->width) x2 = screen->width-1; - if (y2 >= screen->height) y2 = screen->height-1; - if (x1 >= screen->width) x1 = screen->width-1; - if (y1 >= screen->height) y1 = screen->height-1; - - sfv.scissor.xmin = x1; - sfv.scissor.xmax = x2; - sfv.scissor.ymin = y1; - sfv.scissor.ymax = y2; + /* _NEW_VIEWPORT, BRW_NEW_METAOPS */ + + if (!brw->metaops.active) { + const GLfloat *v = ctx->Viewport._WindowMap.m; + + sfv.viewport.m00 = v[MAT_SX]; + sfv.viewport.m11 = - v[MAT_SY]; + sfv.viewport.m22 = v[MAT_SZ] * depth_scale; + sfv.viewport.m30 = v[MAT_TX]; + sfv.viewport.m31 = - v[MAT_TY] + ctx->DrawBuffer->Height; + sfv.viewport.m32 = v[MAT_TZ] * depth_scale; + } else { + sfv.viewport.m00 = 1; + sfv.viewport.m11 = - 1; + sfv.viewport.m22 = 1; + sfv.viewport.m30 = 0; + sfv.viewport.m31 = ctx->DrawBuffer->Height; + sfv.viewport.m32 = 0; } + /* _NEW_SCISSOR */ + + /* The scissor only needs to handle the intersection of drawable and + * scissor rect. Clipping to the boundaries of static shared buffers + * for front/back/depth is covered by looping over cliprects in brw_draw.c. + * + * Note that the hardware's coordinates are inclusive, while Mesa's min is + * inclusive but max is exclusive. + */ + sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; + sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; + sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; + sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; + dri_bo_unreference(brw->sf.vp_bo); brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 ); } diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index b4500ea8a5..dd11640e6b 100644 --- a/src/mesa/drivers/dri/i965/brw_structs.h +++ b/src/mesa/drivers/dri/i965/brw_structs.h @@ -924,6 +924,7 @@ struct brw_sf_viewport GLfloat m32; } viewport; + /* scissor coordinates are inclusive */ struct { GLshort xmin; GLshort ymin; -- cgit v1.2.3