From 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 16 Nov 2000 21:05:34 +0000 Subject: Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. --- src/mesa/drivers/glide/fxsetup.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mesa/drivers/glide/fxsetup.c') diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index 5d5cd11292..2cc6add1d2 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -54,6 +54,8 @@ #include "fxdrv.h" #include "enums.h" +#include "tnl/t_context.h" + static GLuint fxGetTexSetConfiguration(GLcontext *ctx, struct gl_texture_object *tObj0, struct gl_texture_object *tObj1); -- cgit v1.2.3