From 069965f1709d7bcaecca0db9baf6b18e6f20f598 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 22 Jan 2000 20:08:36 +0000 Subject: updated SVGA sources from Mesa 3.2 --- src/mesa/drivers/svga/svgamesa15.c | 178 +++++++++++++++++++++++++++++++++++++ 1 file changed, 178 insertions(+) create mode 100644 src/mesa/drivers/svga/svgamesa15.c (limited to 'src/mesa/drivers/svga/svgamesa15.c') diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c new file mode 100644 index 0000000000..f5a4df515b --- /dev/null +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -0,0 +1,178 @@ +/* $Id: svgamesa15.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA driver for Mesa. + * Original author: Brian Paul + * Additional authors: Slawomir Szczyrba (Mesa 3.2) + */ + + +#include "svgapix.h" + +GLshort * shortBuffer; + +int __svga_drawpixel15(int x, int y, unsigned long c) +{ + unsigned long offset; + + shortBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + shortBuffer[offset]=c; + return 0; +} + +unsigned long __svga_getpixel15(int x, int y) +{ + unsigned long offset; + + shortBuffer=(void *)SVGABuffer.BackBuffer; + y = SVGAInfo->height-y-1; + offset = y * SVGAInfo->width + x; + return shortBuffer[offset]; +} + +void __set_color15( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3); +/* SVGAMesa->hicolor=(red)<<10 | (green)<<5 | (blue); */ +} + +void __clear_color15( GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ) +{ + SVGAMesa->clear_hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3); +/* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ +} + +GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + int i,j; + + if (mask & GL_COLOR_BUFFER_BIT) { + shortBuffer=(void *)SVGABuffer.BackBuffer; + if (all) { + for (i=0;iclear_hicolor; + } else { + for (i=x;iclear_hicolor); + } + } + return mask & (~GL_COLOR_BUFFER_BIT); +} + +void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + if (mask) { + /* draw some pixels */ + for (i=0; i>3)<<10 | \ + (rgba[i][GCOMP]>>3)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } + } + else { + /* draw all pixels */ + for (i=0; i>3)<<10 | \ + (rgba[i][GCOMP]>>3)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } +} + +void __write_mono_rgba_span15( const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte mask[]) +{ + int i; + for (i=0; ihicolor); + } + } +} + +void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + int i,pix; + for (i=0; i>10)<<3) & 0xff; + rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; + rgba[i][BCOMP] = ((pix )<<3) & 0xff; + } +} + +void __write_rgba_pixels15( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i; + for (i=0; i>3)<<10 | \ + (rgba[i][GCOMP]>>3)<<5 | \ + (rgba[i][BCOMP]>>3)); + } + } +} + + +void __write_mono_rgba_pixels15( const GLcontext *ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLubyte mask[] ) +{ + int i; + /* use current rgb color */ + for (i=0; ihicolor ); + } + } +} + +void __read_rgba_pixels15( const GLcontext *ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) +{ + int i,pix; + for (i=0; i>10)<<3) & 0xff; + rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; + rgba[i][BCOMP] = ((pix )<<3) & 0xff; + } +} -- cgit v1.2.3