From fc80ad6e62fb2b53d53756593099330477a44c52 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 4 Oct 2002 19:10:06 +0000 Subject: Changed a number of context fields from GLchan to GLfloat (such as ClearColor). Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime. --- src/mesa/drivers/svga/svgamesa32.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/svga/svgamesa32.c') diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 49c1812b3d..2ef3a191be 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa32.c,v 1.10 2001/02/06 00:03:48 brianp Exp $ */ +/* $Id: svgamesa32.c,v 1.11 2002/10/04 19:10:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -78,7 +78,11 @@ static unsigned long __svga_getpixel32(int x, int y) void __clear_color32( GLcontext *ctx, const GLchan color[4] ) { - SVGAMesa->clear_truecolor = (color[0] << 16) | (color[1] << 8) | color[2]; + GLubyte col[3]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2]; } void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, -- cgit v1.2.3