From 32aa40eee46fd0b15f3873069f2440ea2dd75408 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 1 Oct 2009 21:13:25 -0600 Subject: mesa: removed gl_texture_image::CompressedSize field Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size. --- src/mesa/main/mtypes.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/mesa/main/mtypes.h') diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f084edb840..8e6e0d09be 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1173,8 +1173,6 @@ struct gl_texture_image FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - GLuint CompressedSize; /**< GL_ARB_texture_compression */ - GLuint RowStride; /**< Padded width in units of texels */ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels */ -- cgit v1.2.3