From c1d455f5827e7044dcb316dadc755a6f91299906 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 27 May 2004 00:03:53 +0000 Subject: Convert all calls using _glapi_Dispatch to use the new GL_CALL macro. --- src/mesa/main/api_arrayelt.c | 197 +++++++++++++++++++++---------------------- src/mesa/main/api_loopback.c | 49 +++++------ src/mesa/main/api_noop.c | 62 +++++++------- src/mesa/main/dispatch.c | 9 +- src/mesa/main/vtxfmt_tmp.h | 124 +++++++++++++-------------- 5 files changed, 220 insertions(+), 221 deletions(-) (limited to 'src/mesa/main') diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 8e1d17d503..a127fe04ad 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -140,42 +140,42 @@ static array_func NormalFuncs[8] = { /* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c) { - _glapi_Dispatch->SecondaryColor3bvEXT(c); + GL_CALL(SecondaryColor3bvEXT)(c); } static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c) { - _glapi_Dispatch->SecondaryColor3ubvEXT(c); + GL_CALL(SecondaryColor3ubvEXT)(c); } static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c) { - _glapi_Dispatch->SecondaryColor3svEXT(c); + GL_CALL(SecondaryColor3svEXT)(c); } static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c) { - _glapi_Dispatch->SecondaryColor3usvEXT(c); + GL_CALL(SecondaryColor3usvEXT)(c); } static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c) { - _glapi_Dispatch->SecondaryColor3ivEXT(c); + GL_CALL(SecondaryColor3ivEXT)(c); } static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c) { - _glapi_Dispatch->SecondaryColor3uivEXT(c); + GL_CALL(SecondaryColor3uivEXT)(c); } static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c) { - _glapi_Dispatch->SecondaryColor3fvEXT(c); + GL_CALL(SecondaryColor3fvEXT)(c); } static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c) { - _glapi_Dispatch->SecondaryColor3dvEXT(c); + GL_CALL(SecondaryColor3dvEXT)(c); } static array_func SecondaryColorFuncs[8] = { @@ -193,12 +193,12 @@ static array_func SecondaryColorFuncs[8] = { /* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f) { - _glapi_Dispatch->FogCoordfvEXT(f); + GL_CALL(FogCoordfvEXT)(f); } static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f) { - _glapi_Dispatch->FogCoorddvEXT(f); + GL_CALL(FogCoorddvEXT)(f); } static array_func FogCoordFuncs[8] = { @@ -219,87 +219,86 @@ static array_func FogCoordFuncs[8] = { static void GLAPIENTRY VertexAttrib1Nbv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, BYTE_TO_FLOAT(v[0])); + GL_CALL(VertexAttrib1fNV)(index, BYTE_TO_FLOAT(v[0])); } static void GLAPIENTRY VertexAttrib1bv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); + GL_CALL(VertexAttrib1fNV)(index, v[0]); } static void GLAPIENTRY VertexAttrib2Nbv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1])); + GL_CALL(VertexAttrib2fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])); } static void GLAPIENTRY VertexAttrib2bv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); } static void GLAPIENTRY VertexAttrib3Nbv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2])); + GL_CALL(VertexAttrib3fNV)(index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2])); } static void GLAPIENTRY VertexAttrib3bv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); } static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3])); + GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3])); } static void GLAPIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); } /* GL_UNSIGNED_BYTE attributes */ static void GLAPIENTRY VertexAttrib1Nubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, UBYTE_TO_FLOAT(v[0])); + GL_CALL(VertexAttrib1fNV)(index, UBYTE_TO_FLOAT(v[0])); } static void GLAPIENTRY VertexAttrib1ubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); + GL_CALL(VertexAttrib1fNV)(index, v[0]); } static void GLAPIENTRY VertexAttrib2Nubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1])); + GL_CALL(VertexAttrib2fNV)(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1])); } static void GLAPIENTRY VertexAttrib2ubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); } static void GLAPIENTRY VertexAttrib3Nubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2])); + GL_CALL(VertexAttrib3fNV)(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2])); } static void GLAPIENTRY VertexAttrib3ubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); } static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]), + GL_CALL(VertexAttrib4fNV)(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); @@ -307,243 +306,243 @@ static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v) static void GLAPIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); } /* GL_SHORT attributes */ static void GLAPIENTRY VertexAttrib1Nsv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, SHORT_TO_FLOAT(v[0])); + GL_CALL(VertexAttrib1fNV)(index, SHORT_TO_FLOAT(v[0])); } static void GLAPIENTRY VertexAttrib1sv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); + GL_CALL(VertexAttrib1fNV)(index, v[0]); } static void GLAPIENTRY VertexAttrib2Nsv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1])); + GL_CALL(VertexAttrib2fNV)(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1])); } static void GLAPIENTRY VertexAttrib2sv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); } static void GLAPIENTRY VertexAttrib3Nsv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2])); + GL_CALL(VertexAttrib3fNV)(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2])); } static void GLAPIENTRY VertexAttrib3sv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); } static void GLAPIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3])); + GL_CALL(VertexAttrib4fNV)(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3])); } static void GLAPIENTRY VertexAttrib4sv(GLuint index, const GLshort *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); } /* GL_UNSIGNED_SHORT attributes */ static void GLAPIENTRY VertexAttrib1Nusv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, USHORT_TO_FLOAT(v[0])); + GL_CALL(VertexAttrib1fNV)(index, USHORT_TO_FLOAT(v[0])); } static void GLAPIENTRY VertexAttrib1usv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); + GL_CALL(VertexAttrib1fNV)(index, v[0]); } static void GLAPIENTRY VertexAttrib2Nusv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1])); + GL_CALL(VertexAttrib2fNV)(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1])); } static void GLAPIENTRY VertexAttrib2usv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); } static void GLAPIENTRY VertexAttrib3Nusv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2])); + GL_CALL(VertexAttrib3fNV)(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2])); } static void GLAPIENTRY VertexAttrib3usv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); } static void GLAPIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3])); + GL_CALL(VertexAttrib4fNV)(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3])); } static void GLAPIENTRY VertexAttrib4usv(GLuint index, const GLushort *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); } /* GL_INT attributes */ static void GLAPIENTRY VertexAttrib1Niv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, INT_TO_FLOAT(v[0])); + GL_CALL(VertexAttrib1fNV)(index, INT_TO_FLOAT(v[0])); } static void GLAPIENTRY VertexAttrib1iv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); + GL_CALL(VertexAttrib1fNV)(index, v[0]); } static void GLAPIENTRY VertexAttrib2Niv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1])); + GL_CALL(VertexAttrib2fNV)(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1])); } static void GLAPIENTRY VertexAttrib2iv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); } static void GLAPIENTRY VertexAttrib3Niv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2])); + GL_CALL(VertexAttrib3fNV)(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2])); } static void GLAPIENTRY VertexAttrib3iv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); } static void GLAPIENTRY VertexAttrib4Niv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3])); + GL_CALL(VertexAttrib4fNV)(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3])); } static void GLAPIENTRY VertexAttrib4iv(GLuint index, const GLint *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); } /* GL_UNSIGNED_INT attributes */ static void GLAPIENTRY VertexAttrib1Nuiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, UINT_TO_FLOAT(v[0])); + GL_CALL(VertexAttrib1fNV)(index, UINT_TO_FLOAT(v[0])); } static void GLAPIENTRY VertexAttrib1uiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib1fNV(index, v[0]); + GL_CALL(VertexAttrib1fNV)(index, v[0]); } static void GLAPIENTRY VertexAttrib2Nuiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1])); + GL_CALL(VertexAttrib2fNV)(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1])); } static void GLAPIENTRY VertexAttrib2uiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]); + GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]); } static void GLAPIENTRY VertexAttrib3Nuiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2])); + GL_CALL(VertexAttrib3fNV)(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2])); } static void GLAPIENTRY VertexAttrib3uiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]); + GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]); } static void GLAPIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3])); + GL_CALL(VertexAttrib4fNV)(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3])); } static void GLAPIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v) { - _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]); } /* GL_FLOAT attributes */ static void GLAPIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v) { - _glapi_Dispatch->VertexAttrib1fvNV(index, v); + GL_CALL(VertexAttrib1fvNV)(index, v); } static void GLAPIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v) { - _glapi_Dispatch->VertexAttrib2fvNV(index, v); + GL_CALL(VertexAttrib2fvNV)(index, v); } static void GLAPIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v) { - _glapi_Dispatch->VertexAttrib3fvNV(index, v); + GL_CALL(VertexAttrib3fvNV)(index, v); } static void GLAPIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v) { - _glapi_Dispatch->VertexAttrib4fvNV(index, v); + GL_CALL(VertexAttrib4fvNV)(index, v); } /* GL_DOUBLE attributes */ static void GLAPIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v) { - _glapi_Dispatch->VertexAttrib1dvNV(index, v); + GL_CALL(VertexAttrib1dvNV)(index, v); } static void GLAPIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v) { - _glapi_Dispatch->VertexAttrib2dvNV(index, v); + GL_CALL(VertexAttrib2dvNV)(index, v); } static void GLAPIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v) { - _glapi_Dispatch->VertexAttrib3dvNV(index, v); + GL_CALL(VertexAttrib3dvNV)(index, v); } static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v) { - _glapi_Dispatch->VertexAttrib4dvNV(index, v); + GL_CALL(VertexAttrib4dvNV)(index, v); } diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 55ddb1c14a..0c21302cc7 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -35,6 +35,7 @@ #include "macros.h" #include "colormac.h" #include "api_loopback.h" +#include "glthread.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just @@ -45,34 +46,34 @@ * listed in dd.h. The easiest way for a driver to do this is to * install the supplied software t&l module. */ -#define COLORF(r,g,b,a) _glapi_Dispatch->Color4f(r,g,b,a) -#define VERTEX2(x,y) _glapi_Dispatch->Vertex2f(x,y) -#define VERTEX3(x,y,z) _glapi_Dispatch->Vertex3f(x,y,z) -#define VERTEX4(x,y,z,w) _glapi_Dispatch->Vertex4f(x,y,z,w) -#define NORMAL(x,y,z) _glapi_Dispatch->Normal3f(x,y,z) -#define TEXCOORD1(s) _glapi_Dispatch->TexCoord1f(s) -#define TEXCOORD2(s,t) _glapi_Dispatch->TexCoord2f(s,t) -#define TEXCOORD3(s,t,u) _glapi_Dispatch->TexCoord3f(s,t,u) -#define TEXCOORD4(s,t,u,v) _glapi_Dispatch->TexCoord4f(s,t,u,v) -#define INDEX(c) _glapi_Dispatch->Indexf(c) -#define MULTI_TEXCOORD1(z,s) _glapi_Dispatch->MultiTexCoord1fARB(z,s) -#define MULTI_TEXCOORD2(z,s,t) _glapi_Dispatch->MultiTexCoord2fARB(z,s,t) -#define MULTI_TEXCOORD3(z,s,t,u) _glapi_Dispatch->MultiTexCoord3fARB(z,s,t,u) -#define MULTI_TEXCOORD4(z,s,t,u,v) _glapi_Dispatch->MultiTexCoord4fARB(z,s,t,u,v) -#define EVALCOORD1(x) _glapi_Dispatch->EvalCoord1f(x) -#define EVALCOORD2(x,y) _glapi_Dispatch->EvalCoord2f(x,y) -#define MATERIALFV(a,b,c) _glapi_Dispatch->Materialfv(a,b,c) -#define RECTF(a,b,c,d) _glapi_Dispatch->Rectf(a,b,c,d) +#define COLORF(r,g,b,a) GL_CALL(Color4f)(r,g,b,a) +#define VERTEX2(x,y) GL_CALL(Vertex2f)(x,y) +#define VERTEX3(x,y,z) GL_CALL(Vertex3f)(x,y,z) +#define VERTEX4(x,y,z,w) GL_CALL(Vertex4f)(x,y,z,w) +#define NORMAL(x,y,z) GL_CALL(Normal3f)(x,y,z) +#define TEXCOORD1(s) GL_CALL(TexCoord1f)(s) +#define TEXCOORD2(s,t) GL_CALL(TexCoord2f)(s,t) +#define TEXCOORD3(s,t,u) GL_CALL(TexCoord3f)(s,t,u) +#define TEXCOORD4(s,t,u,v) GL_CALL(TexCoord4f)(s,t,u,v) +#define INDEX(c) GL_CALL(Indexf)(c) +#define MULTI_TEXCOORD1(z,s) GL_CALL(MultiTexCoord1fARB)(z,s) +#define MULTI_TEXCOORD2(z,s,t) GL_CALL(MultiTexCoord2fARB)(z,s,t) +#define MULTI_TEXCOORD3(z,s,t,u) GL_CALL(MultiTexCoord3fARB)(z,s,t,u) +#define MULTI_TEXCOORD4(z,s,t,u,v) GL_CALL(MultiTexCoord4fARB)(z,s,t,u,v) +#define EVALCOORD1(x) GL_CALL(EvalCoord1f)(x) +#define EVALCOORD2(x,y) GL_CALL(EvalCoord2f)(x,y) +#define MATERIALFV(a,b,c) GL_CALL(Materialfv)(a,b,c) +#define RECTF(a,b,c,d) GL_CALL(Rectf)(a,b,c,d) /* Extension functions must be dereferenced through _glapi_Dispatch as * not all libGL.so's will have all the uptodate entrypoints. */ -#define ATTRIB1(index,x) _glapi_Dispatch->VertexAttrib1fNV(index,x) -#define ATTRIB2(index,x,y) _glapi_Dispatch->VertexAttrib2fNV(index,x,y) -#define ATTRIB3(index,x,y,z) _glapi_Dispatch->VertexAttrib3fNV(index,x,y,z) -#define ATTRIB4(index,x,y,z,w) _glapi_Dispatch->VertexAttrib4fNV(index,x,y,z,w) -#define FOGCOORDF(x) _glapi_Dispatch->FogCoordfEXT(x) -#define SECONDARYCOLORF(a,b,c) _glapi_Dispatch->SecondaryColor3fEXT(a,b,c) +#define ATTRIB1(index,x) GL_CALL(VertexAttrib1fNV)(index,x) +#define ATTRIB2(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y) +#define ATTRIB3(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z) +#define ATTRIB4(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w) +#define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x) +#define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c) static void GLAPIENTRY loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 2f38526bbd..e5e6717e83 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -595,12 +595,12 @@ void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ASSERT_OUTSIDE_BEGIN_END(ctx); } - _glapi_Dispatch->Begin( GL_QUADS ); - _glapi_Dispatch->Vertex2f( x1, y1 ); - _glapi_Dispatch->Vertex2f( x2, y1 ); - _glapi_Dispatch->Vertex2f( x2, y2 ); - _glapi_Dispatch->Vertex2f( x1, y2 ); - _glapi_Dispatch->End(); + GL_CALL(Begin)( GL_QUADS ); + GL_CALL(Vertex2f)( x1, y1 ); + GL_CALL(Vertex2f)( x2, y1 ); + GL_CALL(Vertex2f)( x2, y2 ); + GL_CALL(Vertex2f)( x1, y2 ); + GL_CALL(End)(); } @@ -616,10 +616,10 @@ void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count) if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) return; - _glapi_Dispatch->Begin(mode); + GL_CALL(Begin)(mode); for (i = 0; i < count; i++) - _glapi_Dispatch->ArrayElement(start + i); - _glapi_Dispatch->End(); + GL_CALL(ArrayElement)(start + i); + GL_CALL(End)(); } @@ -632,27 +632,27 @@ void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; - _glapi_Dispatch->Begin(mode); + GL_CALL(Begin)(mode); switch (type) { case GL_UNSIGNED_BYTE: for (i = 0 ; i < count ; i++) - _glapi_Dispatch->ArrayElement( ((GLubyte *)indices)[i] ); + GL_CALL(ArrayElement)( ((GLubyte *)indices)[i] ); break; case GL_UNSIGNED_SHORT: for (i = 0 ; i < count ; i++) - _glapi_Dispatch->ArrayElement( ((GLushort *)indices)[i] ); + GL_CALL(ArrayElement)( ((GLushort *)indices)[i] ); break; case GL_UNSIGNED_INT: for (i = 0 ; i < count ; i++) - _glapi_Dispatch->ArrayElement( ((GLuint *)indices)[i] ); + GL_CALL(ArrayElement)( ((GLuint *)indices)[i] ); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); break; } - _glapi_Dispatch->End(); + GL_CALL(End)(); } void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, @@ -665,7 +665,7 @@ void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, if (_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) - _glapi_Dispatch->DrawElements( mode, count, type, indices ); + GL_CALL(DrawElements)( mode, count, type, indices ); } /* @@ -710,11 +710,11 @@ void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) du = ctx->Eval.MapGrid1du; u = ctx->Eval.MapGrid1u1 + i1 * du; - _glapi_Dispatch->Begin( prim ); + GL_CALL(Begin)( prim ); for (i=i1;i<=i2;i++,u+=du) { - _glapi_Dispatch->EvalCoord1f( u ); + GL_CALL(EvalCoord1f)( u ); } - _glapi_Dispatch->End(); + GL_CALL(End)(); } @@ -749,38 +749,38 @@ void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, switch (mode) { case GL_POINT: - _glapi_Dispatch->Begin( GL_POINTS ); + GL_CALL(Begin)( GL_POINTS ); for (v=v1,j=j1;j<=j2;j++,v+=dv) { for (u=u1,i=i1;i<=i2;i++,u+=du) { - _glapi_Dispatch->EvalCoord2f(u, v ); + GL_CALL(EvalCoord2f)(u, v ); } } - _glapi_Dispatch->End(); + GL_CALL(End)(); break; case GL_LINE: for (v=v1,j=j1;j<=j2;j++,v+=dv) { - _glapi_Dispatch->Begin( GL_LINE_STRIP ); + GL_CALL(Begin)( GL_LINE_STRIP ); for (u=u1,i=i1;i<=i2;i++,u+=du) { - _glapi_Dispatch->EvalCoord2f(u, v ); + GL_CALL(EvalCoord2f)(u, v ); } - _glapi_Dispatch->End(); + GL_CALL(End)(); } for (u=u1,i=i1;i<=i2;i++,u+=du) { - _glapi_Dispatch->Begin( GL_LINE_STRIP ); + GL_CALL(Begin)( GL_LINE_STRIP ); for (v=v1,j=j1;j<=j2;j++,v+=dv) { - _glapi_Dispatch->EvalCoord2f(u, v ); + GL_CALL(EvalCoord2f)(u, v ); } - _glapi_Dispatch->End(); + GL_CALL(End)(); } break; case GL_FILL: for (v=v1,j=j1;jBegin( GL_TRIANGLE_STRIP ); + GL_CALL(Begin)( GL_TRIANGLE_STRIP ); for (u=u1,i=i1;i<=i2;i++,u+=du) { - _glapi_Dispatch->EvalCoord2f(u, v ); - _glapi_Dispatch->EvalCoord2f(u, v+dv ); + GL_CALL(EvalCoord2f)(u, v ); + GL_CALL(EvalCoord2f)(u, v+dv ); } - _glapi_Dispatch->End(); + GL_CALL(End)(); } break; default: diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c index 87dc64f02d..53376361f7 100644 --- a/src/mesa/main/dispatch.c +++ b/src/mesa/main/dispatch.c @@ -57,25 +57,24 @@ #define NAME(func) gl##func #endif - #if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ #define F stdout #define DISPATCH(FUNC, ARGS, MESSAGE) \ fprintf MESSAGE; \ - (_glapi_Dispatch->FUNC) ARGS; + GL_CALL(FUNC) ARGS; #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ fprintf MESSAGE; \ - return (_glapi_Dispatch->FUNC) ARGS + return GL_CALL(FUNC) ARGS; #else #define DISPATCH(FUNC, ARGS, MESSAGE) \ - (_glapi_Dispatch->FUNC) ARGS; + GL_CALL(FUNC) ARGS; #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - return (_glapi_Dispatch->FUNC) ARGS + return GL_CALL(FUNC) ARGS; #endif /* logging */ diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 044ec1bbaf..22a4b3587a 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -33,310 +33,310 @@ static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { PRE_LOOPBACK( ArrayElement ); - _glapi_Dispatch->ArrayElement( i ); + GL_CALL(ArrayElement)( i ); } static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( Color3f ); - _glapi_Dispatch->Color3f( r, g, b ); + GL_CALL(Color3f)( r, g, b ); } static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v ) { PRE_LOOPBACK( Color3fv ); - _glapi_Dispatch->Color3fv( v ); + GL_CALL(Color3fv)( v ); } static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) { PRE_LOOPBACK( Color4f ); - _glapi_Dispatch->Color4f( r, g, b, a ); + GL_CALL(Color4f)( r, g, b, a ); } static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v ) { PRE_LOOPBACK( Color4fv ); - _glapi_Dispatch->Color4fv( v ); + GL_CALL(Color4fv)( v ); } static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e ) { PRE_LOOPBACK( EdgeFlag ); - _glapi_Dispatch->EdgeFlag( e ); + GL_CALL(EdgeFlag)( e ); } static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v ) { PRE_LOOPBACK( EdgeFlagv ); - _glapi_Dispatch->EdgeFlagv( v ); + GL_CALL(EdgeFlagv)( v ); } static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s ) { PRE_LOOPBACK( EvalCoord1f ); - _glapi_Dispatch->EvalCoord1f( s ); + GL_CALL(EvalCoord1f)( s ); } static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord1fv ); - _glapi_Dispatch->EvalCoord1fv( v ); + GL_CALL(EvalCoord1fv)( v ); } static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( EvalCoord2f ); - _glapi_Dispatch->EvalCoord2f( s, t ); + GL_CALL(EvalCoord2f)( s, t ); } static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v ) { PRE_LOOPBACK( EvalCoord2fv ); - _glapi_Dispatch->EvalCoord2fv( v ); + GL_CALL(EvalCoord2fv)( v ); } static void GLAPIENTRY TAG(EvalPoint1)( GLint i ) { PRE_LOOPBACK( EvalPoint1 ); - _glapi_Dispatch->EvalPoint1( i ); + GL_CALL(EvalPoint1)( i ); } static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j ) { PRE_LOOPBACK( EvalPoint2 ); - _glapi_Dispatch->EvalPoint2( i, j ); + GL_CALL(EvalPoint2)( i, j ); } static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f ) { PRE_LOOPBACK( FogCoordfEXT ); - _glapi_Dispatch->FogCoordfEXT( f ); + GL_CALL(FogCoordfEXT)( f ); } static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v ) { PRE_LOOPBACK( FogCoordfvEXT ); - _glapi_Dispatch->FogCoordfvEXT( v ); + GL_CALL(FogCoordfvEXT)( v ); } static void GLAPIENTRY TAG(Indexf)( GLfloat f ) { PRE_LOOPBACK( Indexf ); - _glapi_Dispatch->Indexf( f ); + GL_CALL(Indexf)( f ); } static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v ) { PRE_LOOPBACK( Indexfv ); - _glapi_Dispatch->Indexfv( v ); + GL_CALL(Indexfv)( v ); } static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v ) { PRE_LOOPBACK( Materialfv ); - _glapi_Dispatch->Materialfv( face, pname, v ); + GL_CALL(Materialfv)( face, pname, v ); } static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a ) { PRE_LOOPBACK( MultiTexCoord1fARB ); - _glapi_Dispatch->MultiTexCoord1fARB( target, a ); + GL_CALL(MultiTexCoord1fARB)( target, a ); } static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord1fvARB ); - _glapi_Dispatch->MultiTexCoord1fvARB( target, tc ); + GL_CALL(MultiTexCoord1fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t ) { PRE_LOOPBACK( MultiTexCoord2fARB ); - _glapi_Dispatch->MultiTexCoord2fARB( target, s, t ); + GL_CALL(MultiTexCoord2fARB)( target, s, t ); } static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord2fvARB ); - _glapi_Dispatch->MultiTexCoord2fvARB( target, tc ); + GL_CALL(MultiTexCoord2fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { PRE_LOOPBACK( MultiTexCoord3fARB ); - _glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r ); + GL_CALL(MultiTexCoord3fARB)( target, s, t, r ); } static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord3fvARB ); - _glapi_Dispatch->MultiTexCoord3fvARB( target, tc ); + GL_CALL(MultiTexCoord3fvARB)( target, tc ); } static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { PRE_LOOPBACK( MultiTexCoord4fARB ); - _glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q ); + GL_CALL(MultiTexCoord4fARB)( target, s, t, r, q ); } static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc ) { PRE_LOOPBACK( MultiTexCoord4fvARB ); - _glapi_Dispatch->MultiTexCoord4fvARB( target, tc ); + GL_CALL(MultiTexCoord4fvARB)( target, tc ); } static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Normal3f ); - _glapi_Dispatch->Normal3f( x, y, z ); + GL_CALL(Normal3f)( x, y, z ); } static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v ) { PRE_LOOPBACK( Normal3fv ); - _glapi_Dispatch->Normal3fv( v ); + GL_CALL(Normal3fv)( v ); } static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b ) { PRE_LOOPBACK( SecondaryColor3fEXT ); - _glapi_Dispatch->SecondaryColor3fEXT( r, g, b ); + GL_CALL(SecondaryColor3fEXT)( r, g, b ); } static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v ) { PRE_LOOPBACK( SecondaryColor3fvEXT ); - _glapi_Dispatch->SecondaryColor3fvEXT( v ); + GL_CALL(SecondaryColor3fvEXT)( v ); } static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s ) { PRE_LOOPBACK( TexCoord1f ); - _glapi_Dispatch->TexCoord1f( s ); + GL_CALL(TexCoord1f)( s ); } static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord1fv ); - _glapi_Dispatch->TexCoord1fv( tc ); + GL_CALL(TexCoord1fv)( tc ); } static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t ) { PRE_LOOPBACK( TexCoord2f ); - _glapi_Dispatch->TexCoord2f( s, t ); + GL_CALL(TexCoord2f)( s, t ); } static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord2fv ); - _glapi_Dispatch->TexCoord2fv( tc ); + GL_CALL(TexCoord2fv)( tc ); } static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r ) { PRE_LOOPBACK( TexCoord3f ); - _glapi_Dispatch->TexCoord3f( s, t, r ); + GL_CALL(TexCoord3f)( s, t, r ); } static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord3fv ); - _glapi_Dispatch->TexCoord3fv( tc ); + GL_CALL(TexCoord3fv)( tc ); } static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { PRE_LOOPBACK( TexCoord4f ); - _glapi_Dispatch->TexCoord4f( s, t, r, q ); + GL_CALL(TexCoord4f)( s, t, r, q ); } static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc ) { PRE_LOOPBACK( TexCoord4fv ); - _glapi_Dispatch->TexCoord4fv( tc ); + GL_CALL(TexCoord4fv)( tc ); } static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y ) { PRE_LOOPBACK( Vertex2f ); - _glapi_Dispatch->Vertex2f( x, y ); + GL_CALL(Vertex2f)( x, y ); } static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex2fv ); - _glapi_Dispatch->Vertex2fv( v ); + GL_CALL(Vertex2fv)( v ); } static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( Vertex3f ); - _glapi_Dispatch->Vertex3f( x, y, z ); + GL_CALL(Vertex3f)( x, y, z ); } static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex3fv ); - _glapi_Dispatch->Vertex3fv( v ); + GL_CALL(Vertex3fv)( v ); } static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( Vertex4f ); - _glapi_Dispatch->Vertex4f( x, y, z, w ); + GL_CALL(Vertex4f)( x, y, z, w ); } static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v ) { PRE_LOOPBACK( Vertex4fv ); - _glapi_Dispatch->Vertex4fv( v ); + GL_CALL(Vertex4fv)( v ); } static void GLAPIENTRY TAG(CallList)( GLuint i ) { PRE_LOOPBACK( CallList ); - _glapi_Dispatch->CallList( i ); + GL_CALL(CallList)( i ); } static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v ) { PRE_LOOPBACK( CallLists ); - _glapi_Dispatch->CallLists( sz, type, v ); + GL_CALL(CallLists)( sz, type, v ); } static void GLAPIENTRY TAG(Begin)( GLenum mode ) { PRE_LOOPBACK( Begin ); - _glapi_Dispatch->Begin( mode ); + GL_CALL(Begin)( mode ); } static void GLAPIENTRY TAG(End)( void ) { PRE_LOOPBACK( End ); - _glapi_Dispatch->End(); + GL_CALL(End)(); } static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { PRE_LOOPBACK( Rectf ); - _glapi_Dispatch->Rectf( x1, y1, x2, y2 ); + GL_CALL(Rectf)( x1, y1, x2, y2 ); } static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count ) { PRE_LOOPBACK( DrawArrays ); - _glapi_Dispatch->DrawArrays( mode, start, count ); + GL_CALL(DrawArrays)( mode, start, count ); } static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) { PRE_LOOPBACK( DrawElements ); - _glapi_Dispatch->DrawElements( mode, count, type, indices ); + GL_CALL(DrawElements)( mode, count, type, indices ); } static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, @@ -344,68 +344,68 @@ static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, GLenum type, const GLvoid *indices ) { PRE_LOOPBACK( DrawRangeElements ); - _glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices ); + GL_CALL(DrawRangeElements)( mode, start, end, count, type, indices ); } static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) { PRE_LOOPBACK( EvalMesh1 ); - _glapi_Dispatch->EvalMesh1( mode, i1, i2 ); + GL_CALL(EvalMesh1)( mode, i1, i2 ); } static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { PRE_LOOPBACK( EvalMesh2 ); - _glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 ); + GL_CALL(EvalMesh2)( mode, i1, i2, j1, j2 ); } static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ) { PRE_LOOPBACK( VertexAttrib1fNV ); - _glapi_Dispatch->VertexAttrib1fNV( index, x ); + GL_CALL(VertexAttrib1fNV)( index, x ); } static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib1fvNV ); - _glapi_Dispatch->VertexAttrib1fvNV( index, v ); + GL_CALL(VertexAttrib1fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ) { PRE_LOOPBACK( VertexAttrib2fNV ); - _glapi_Dispatch->VertexAttrib2fNV( index, x, y ); + GL_CALL(VertexAttrib2fNV)( index, x, y ); } static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib2fvNV ); - _glapi_Dispatch->VertexAttrib2fvNV( index, v ); + GL_CALL(VertexAttrib2fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { PRE_LOOPBACK( VertexAttrib3fNV ); - _glapi_Dispatch->VertexAttrib3fNV( index, x, y, z ); + GL_CALL(VertexAttrib3fNV)( index, x, y, z ); } static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib3fvNV ); - _glapi_Dispatch->VertexAttrib3fvNV( index, v ); + GL_CALL(VertexAttrib3fvNV)( index, v ); } static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { PRE_LOOPBACK( VertexAttrib4fNV ); - _glapi_Dispatch->VertexAttrib4fNV( index, x, y, z, w ); + GL_CALL(VertexAttrib4fNV)( index, x, y, z, w ); } static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ) { PRE_LOOPBACK( VertexAttrib4fvNV ); - _glapi_Dispatch->VertexAttrib4fvNV( index, v ); + GL_CALL(VertexAttrib4fvNV)( index, v ); } -- cgit v1.2.3