From 05a6f2fd484bab59c6e6a381f58808adc26619f1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 21 Apr 2004 18:09:14 +0000 Subject: Fix up some assorted issues with initialization of vertex program registers. Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program. --- src/mesa/shader/nvprogram.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader/nvprogram.c') diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index d32cb7f2b5..4aaa74250a 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -79,8 +79,8 @@ _mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) return; } - _mesa_init_vp_registers(ctx); - _mesa_init_tracked_matrices(ctx); + _mesa_init_vp_per_vertex_registers(ctx); + _mesa_init_vp_per_primitive_registers(ctx); COPY_4V(ctx->VertexProgram.Inputs[VERT_ATTRIB_POS], params); _mesa_exec_vertex_program(ctx, vprog); } -- cgit v1.2.3