From 1008f57f6f47920071107df8abafda57cc679930 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 25 May 2005 13:43:32 +0000 Subject: remove the GLSL spec wording; reorder some elementary operators; disable assignment "=" and equality "==" "!=" operators - they are handled internally by the assembly generator; fix minor typos --- src/mesa/shader/slang/library/slang_core_gc.h | 606 +++++++++----------------- 1 file changed, 214 insertions(+), 392 deletions(-) (limited to 'src/mesa/shader/slang/library/slang_core_gc.h') diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index feed97b1f7..c7f3d368a5 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -63,30 +63,12 @@ "\n" "\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" "int __constructor (const float _f) {\n" " int _i;\n" " __asm float_to_int _i, _f;\n" " return _i;\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" "bool __constructor (const int _i) {\n" " return _i != 0;\n" "}\n" @@ -95,11 +77,6 @@ " return _f != 0.0;\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" "int __constructor (const bool _b) {\n" " return _b ? 1 : 0;\n" "}\n" @@ -108,20 +85,12 @@ " return _b ? 1.0 : 0.0;\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" "float __constructor (const int _i) {\n" " float _f;\n" " __asm int_to_float _f, _i;\n" " return _f;\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" "bool __constructor (const bool _b) {\n" " return _b;\n" "}\n" @@ -134,30 +103,6 @@ " return _f;\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" "vec2 __constructor (const float _f) {\n" " return vec2 (_f, _f);\n" "}\n" @@ -266,17 +211,6 @@ " return bvec4 (_i, _i, _i, _i);\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" "mat2 __constructor (const float _f) {\n" " return mat2 (\n" " _f, .0,\n" @@ -369,65 +303,40 @@ "\n" "\n" "\n" -"void __operator = (out float a, const float b) {\n" -" __asm float_copy a, b;\n" -"}\n" "\n" -"void __operator = (out int a, const int b) {\n" -" __asm int_copy a, b;\n" -"}\n" "\n" -"void __operator = (out bool a, const bool b) {\n" -" __asm bool_copy a, b;\n" -"}\n" "\n" -"void __operator = (out vec2 v, const vec2 u) {\n" -" v.x = u.x, v.y = u.y;\n" -"}\n" "\n" -"void __operator = (out vec3 v, const vec3 u) {\n" -" v.x = u.x, v.y = u.y, v.z = u.z;\n" -"}\n" "\n" -"void __operator = (out vec4 v, const vec4 u) {\n" -" v.x = u.x, v.y = u.y, v.z = u.z, v.w = u.w;\n" -"}\n" "\n" -"void __operator = (out ivec2 v, const ivec2 u) {\n" -" v.x = u.x, v.y = u.y;\n" -"}\n" "\n" -"void __operator = (out ivec3 v, const ivec3 u) {\n" -" v.x = u.x, v.y = u.y, v.z = u.z;\n" -"}\n" "\n" -"void __operator = (out ivec4 v, const ivec4 u) {\n" -" v.x = u.x, v.y = u.y, v.z = u.z, v.w = u.w;\n" -"}\n" "\n" -"void __operator = (out bvec2 v, const bvec2 u) {\n" -" v.x = u.x, v.y = u.y;\n" -"}\n" "\n" -"void __operator = (out bvec3 v, const bvec3 u) {\n" -" v.x = u.x, v.y = u.y, v.z = u.z;\n" -"}\n" "\n" -"void __operator = (out bvec4 v, const bvec4 u) {\n" -" v.x = u.x, v.y = u.y, v.z = u.z, v.w = u.w;\n" -"}\n" "\n" -"void __operator = (out mat2 m, const mat2 n) {\n" -" m[0] = n[0], m[1] = n[1];\n" -"}\n" "\n" -"void __operator = (out mat3 m, const mat3 n) {\n" -" m[0] = n[0], m[1] = n[1], m[2] = n[2];\n" -"}\n" "\n" -"void __operator = (out mat4 m, const mat4 n) {\n" -" m[0] = n[0], m[1] = n[1], m[2] = n[2], m[3] = n[3];\n" -"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" "\n" "\n" "\n" @@ -438,6 +347,12 @@ " __asm float_add a, a, b;\n" "}\n" "\n" +"float __operator - (const float a) {\n" +" float c;\n" +" __asm float_negate c, a;\n" +" return c;\n" +"}\n" +"\n" "void __operator -= (inout float a, const float b) {\n" " a += -b;\n" "}\n" @@ -450,20 +365,42 @@ " __asm float_divide a, a, b;\n" "}\n" "\n" -"void __operator += (inout int x, const int y) {\n" -" x = int (float (x) + float (y));\n" +"float __operator + (const float a, const float b) {\n" +" float c;\n" +" c = a;\n" +" return c += b;\n" "}\n" "\n" -"void __operator -= (inout int x, const int y) {\n" -" x += -y;\n" +"void __operator += (inout int a, const int b) {\n" +" a = int (float (a) + float (b));\n" "}\n" "\n" -"void __operator *= (inout int x, const int y) {\n" -" x = int (float (x) * float (y));\n" +"int __operator - (const int a) {\n" +" return int (-float (a));\n" "}\n" "\n" -"void __operator /= (inout int x, const int y) {\n" -" x = int (float (x) / float (y));\n" +"void __operator -= (inout int a, const int b) {\n" +" a += -b;\n" +"}\n" +"\n" +"float __operator * (const float a, const float b) {\n" +" float c;\n" +" c = a;\n" +" return c *= b;\n" +"}\n" +"\n" +"void __operator *= (inout int a, const int b) {\n" +" a = int (float (a) * float (b));\n" +"}\n" +"\n" +"float __operator / (const float a, const float b) {\n" +" float c;\n" +" c = a;\n" +" return c /= b;\n" +"}\n" +"\n" +"void __operator /= (inout int a, const int b) {\n" +" a = int (float (a) / float (b));\n" "}\n" "\n" "void __operator += (inout vec2 v, const vec2 u) {\n" @@ -566,10 +503,21 @@ " m[0] += n[0], m[1] += n[1];\n" "}\n" "\n" -"void __operator -= (inout mat2 v, const mat2 n) {\n" +"void __operator -= (inout mat2 m, const mat2 n) {\n" " m[0] -= n[0], m[1] -= n[1];\n" "}\n" "\n" +"vec2 __operator * (const mat2 m, const vec2 v) {\n" +" return vec2 (\n" +" v.x * m[0].x + v.y * m[1].x,\n" +" v.x * m[0].y + v.y * m[1].y\n" +" );\n" +"}\n" +"\n" +"mat2 __operator * (const mat2 m, const mat2 n) {\n" +" return mat2 (m * n[0], m * n[1]);\n" +"}\n" +"\n" "void __operator *= (inout mat2 m, const mat2 n) {\n" " m = m * n;\n" "}\n" @@ -586,6 +534,18 @@ " m[0] -= n[0], m[1] -= n[1], m[2] -= n[2];\n" "}\n" "\n" +"vec3 __operator * (const mat3 m, const vec3 v) {\n" +" return vec3 (\n" +" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,\n" +" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y,\n" +" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z\n" +" );\n" +"}\n" +"\n" +"mat3 __operator * (const mat3 m, const mat3 n) {\n" +" return mat3 (m * n[0], m * n[1], m * n[2]);\n" +"}\n" +"\n" "void __operator *= (inout mat3 m, const mat3 n) {\n" " m = m * n;\n" "}\n" @@ -602,6 +562,19 @@ " m[0] -= n[0], m[1] -= n[1], m[2] -= n[2], m[3] -= n[3];\n" "}\n" "\n" +"vec4 __operator * (const mat4 m, const vec4 v) {\n" +" return vec4 (\n" +" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,\n" +" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y,\n" +" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z,\n" +" v.x * m[0].w + v.y * m[1].w + v.z * m[2].w + v.w * m[3].w\n" +" );\n" +"}\n" +"\n" +"mat4 __operator * (const mat4 m, const mat4 n) {\n" +" return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);\n" +"}\n" +"\n" "void __operator *= (inout mat4 m, const mat4 n) {\n" " m = m * n;\n" "}\n" @@ -610,11 +583,6 @@ " m[0] /= n[0], m[1] /= n[1], m[2] /= n[2], m[3] /= n[3];\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" "void __operator += (inout vec2 v, const float a) {\n" " v.x += a, v.y += a;\n" "}\n" @@ -711,73 +679,64 @@ " m[0] /= a, m[1] /= a, m[2] /= a, m[3] /= a;\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" +"vec2 __operator * (const vec2 v, const mat2 m) {\n" +" return vec2 (\n" +" v.x * m[0].x + v.y * m[0].y,\n" +" v.x * m[1].x + v.y * m[1].y\n" +" );\n" +"}\n" "\n" "void __operator *= (inout vec2 v, const mat2 m) {\n" " v = v * m;\n" "}\n" "\n" -"void __operator *= (inout vec3 v, const mat3 m) {\n" -" v = v * m;\n" +"vec3 __operator * (const vec3 v, const mat3 m) {\n" +" return vec3 (\n" +" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,\n" +" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z,\n" +" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z\n" +" );\n" "}\n" "\n" -"void __operator *= (inout vec4 v, const mat4 m) {\n" +"void __operator *= (inout vec3 v, const mat3 m) {\n" " v = v * m;\n" "}\n" "\n" +"vec4 __operator * (const vec4 v, const mat4 m) {\n" +" return vec4 (\n" +" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,\n" +" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w,\n" +" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w,\n" +" v.x * m[3].x + v.y * m[3].y + v.z * m[3].z + v.w * m[3].w\n" +" );\n" +"}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"float __operator + (const float a, const float b) {\n" -" float c = a;\n" -" return c += b;\n" +"void __operator *= (inout vec4 v, const mat4 m) {\n" +" v = v * m;\n" "}\n" "\n" "float __operator - (const float a, const float b) {\n" " return a + -b;\n" "}\n" "\n" -"float __operator * (const float a, const float b) {\n" -" float c = a;\n" -" return c *= b;\n" -"}\n" -"\n" -"float __operator / (const float a, const float b) {\n" -" float c = a;\n" -" return c /= b;\n" -"}\n" -"\n" "int __operator + (const int a, const int b) {\n" -" int c = a;\n" +" int c;\n" +" c = a;\n" " return c += b;\n" "}\n" "\n" -"int __operator - (const int x, const int y) {\n" -" return x + -y;\n" +"int __operator - (const int a, const int b) {\n" +" return a + -b;\n" "}\n" "\n" -"int __operator * (const int x, const int y) {\n" -" int z = x;\n" -" return z *= y;\n" +"int __operator * (const int a, const int b) {\n" +" int c;\n" +" return (c = a) *= b;\n" "}\n" "\n" -"int __operator / (const int x, const int y) {\n" -" int z = x;\n" -" return z /= y;\n" +"int __operator / (const int a, const int b) {\n" +" int c;\n" +" return (c = a) /= b;\n" "}\n" "\n" "vec2 __operator + (const vec2 v, const vec2 u) {\n" @@ -852,10 +811,6 @@ " return mat4 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]);\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" "vec2 __operator + (const float a, const vec2 u) {\n" " return vec2 (a + u.x, a + u.y);\n" "}\n" @@ -1048,10 +1003,6 @@ " return mat4 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" "ivec2 __operator + (const int a, const ivec2 u) {\n" " return ivec2 (a + u.x, a + u.y);\n" "}\n" @@ -1148,70 +1099,6 @@ " return ivec4 (v.x / b, v.y / b, v.z / b, v.w / b);\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"vec2 __operator * (const mat2 m, const vec2 v) {\n" -" return vec2 (\n" -" v.x * m[0].x + v.y * m[1].x,\n" -" v.x * m[0].y + v.y * m[1].y\n" -" );\n" -"}\n" -"\n" -"vec2 __operator * (const vec2 v, const mat2 m) {\n" -" return vec2 (\n" -" v.x * m[0].x + v.y * m[0].y,\n" -" v.x * m[1].x + v.y * m[1].y\n" -" );\n" -"}\n" -"\n" -"vec3 __operator * (const mat3 m, const vec3 v) {\n" -" return vec3 (\n" -" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,\n" -" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y,\n" -" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z\n" -" );\n" -"}\n" -"\n" -"vec3 __operator * (const vec3 v, const mat3 m) {\n" -" return vec3 (\n" -" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,\n" -" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z,\n" -" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z\n" -" );\n" -"}\n" -"\n" -"vec4 __operator * (const mat4 m, const vec4 v) {\n" -" return vec4 (\n" -" v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,\n" -" v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y,\n" -" v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z,\n" -" v.x * m[0].w + v.y * m[1].w + v.z * m[2].w + v.w * m[3].w\n" -" );\n" -"}\n" -"\n" -"vec4 __operator * (const vec4 v, const mat4 m) {\n" -" return vec4 (\n" -" v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,\n" -" v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w,\n" -" v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w,\n" -" v.x * m[3].x + v.y * m[3].y + v.z * m[3].z + v.w * m[3].w\n" -" );\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" "vec2 __operator * (const vec2 v, const vec2 u) {\n" " return vec2 (v.x * u.x, v.y * u.y);\n" "}\n" @@ -1236,10 +1123,6 @@ " return ivec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w);\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" "vec2 __operator / (const vec2 v, const vec2 u) {\n" " return vec2 (v.x / u.x, v.y / u.y);\n" "}\n" @@ -1276,48 +1159,6 @@ " return mat4 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]);\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"mat2 __operator * (const mat2 m, const mat2 n) {\n" -" return mat2 (m * n[0], m * n[1]);\n" -"}\n" -"\n" -"mat3 __operator * (const mat3 m, const mat3 n) {\n" -" return mat3 (m * n[0], m * n[1], m * n[2]);\n" -"}\n" -"\n" -"mat4 __operator * (const mat4 m, const mat4 n) {\n" -" return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);\n" -"}\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"float __operator - (const float a) {\n" -" float c;\n" -" __asm float_negate c, a;\n" -" return c;\n" -"}\n" -"\n" -"int __operator - (const int a) {\n" -" return int (-float (a));\n" -"}\n" -"\n" "vec2 __operator - (const vec2 v) {\n" " return vec2 (-v.x, -v.y);\n" "}\n" @@ -1354,6 +1195,11 @@ " return mat4 (-m[0], -m[1], -m[2], -m[3]);\n" "}\n" "\n" +"\n" +"\n" +"\n" +"\n" +"\n" "void __operator -- (inout float a) {\n" " a -= 1.0;\n" "}\n" @@ -1443,13 +1289,15 @@ "}\n" "\n" "float __operator -- (inout float a, const int) {\n" -" const float c = a;\n" +" float c;\n" +" c = a;\n" " --a;\n" " return c;\n" "}\n" "\n" "int __operator -- (inout int a, const int) {\n" -" const int c = a;\n" +" int c;\n" +" c = a;\n" " --a;\n" " return c;\n" "}\n" @@ -1491,13 +1339,15 @@ "}\n" "\n" "float __operator ++ (inout float a, const int) {\n" -" const float c = a;\n" +" float c;\n" +" c = a;\n" " ++a;\n" " return c;\n" "}\n" "\n" "int __operator ++ (inout int a, const int) {\n" -" const int c = a;\n" +" int c;\n" +" c = a;\n" " ++a;\n" " return c;\n" "}\n" @@ -1538,14 +1388,6 @@ " return mat4 (m[0]++, m[1]++, m[2]++, m[3]++);\n" "}\n" "\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" -"\n" "bool __operator < (const float a, const float b) {\n" " bool c;\n" " __asm float_less c, a, b;\n" @@ -1587,127 +1429,35 @@ "\n" "\n" "\n" -"bool __operator == (const float a, const float b) {\n" -" bool c;\n" -" __asm float_equal c, a, b;\n" -" return c;\n" -"}\n" "\n" -"bool __operator == (const int a, const int b) {\n" -" return float (a) == float (b);\n" -"}\n" "\n" -"bool __operator == (const bool a, const bool b) {\n" -" return float (a) == float (b);\n" -"}\n" "\n" -"bool __operator == (const vec2 v, const vec2 u) {\n" -" return v.x == u.x && v.y == u.y;\n" -"}\n" "\n" -"bool __operator == (const vec3 v, const vec3 u) {\n" -" return v.x == u.x && v.y == u.y && v.z == u.z;\n" -"}\n" "\n" -"bool __operator == (const vec4 v, const vec4 u) {\n" -" return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n" -"}\n" "\n" -"bool __operator == (const ivec2 v, const ivec2 u) {\n" -" return v.x == u.x && v.y == u.y;\n" -"}\n" "\n" -"bool __operator == (const ivec3 v, const ivec3 u) {\n" -" return v.x == u.x && v.y == u.y && v.z == u.z;\n" -"}\n" "\n" -"bool __operator == (const ivec4 v, const ivec4 u) {\n" -" return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n" -"}\n" "\n" -"bool __operator == (const bvec2 v, const bvec2 u) {\n" -" return v.x == u.x && v.y == u.y;\n" -"}\n" "\n" -"bool __operator == (const bvec3 v, const bvec3 u) {\n" -" return v.x == u.x && v.y == u.y && v.z == u.z;\n" -"}\n" "\n" -"bool __operator == (const bvec4 v, const bvec4 u) {\n" -" return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n" -"}\n" "\n" -"bool __operator == (const mat2 m, const mat2 n) {\n" -" return m[0] == n[0] && m[1] == n[1];\n" -"}\n" "\n" -"bool __operator == (const mat3 m, const mat3 n) {\n" -" return m[0] == n[0] && m[1] == n[1] && m[2] == n[2];\n" -"}\n" "\n" -"bool __operator == (const mat4 m, const mat4 n) {\n" -" return m[0] == n[0] && m[1] == n[1] && m[2] == n[2] && m[3] == n[3];\n" -"}\n" "\n" -"bool __operator != (const float a, const float b) {\n" -" return !(a == b);\n" -"}\n" "\n" -"bool __operator != (const int a, const int b) {\n" -" return !(a == b);\n" -"}\n" "\n" -"bool __operator != (const bool a, const bool b) {\n" -" return !(a == b);\n" -"}\n" "\n" -"bool __operator != (const vec2 v, const vec2 u) {\n" -" return v.x != u.x || v.y != u.y;\n" -"}\n" "\n" -"bool __operator != (const vec3 v, const vec3 u) {\n" -" return v.x != u.x || v.y != u.y || v.z != u.z;\n" -"}\n" "\n" -"bool __operator != (const vec4 v, const vec4 u) {\n" -" return v.x != u.x || v.y != u.y || v.z != u.z || v.w != u.w;\n" -"}\n" "\n" -"bool __operator != (const ivec2 v, const ivec2 u) {\n" -" return v.x != u.x || v.y != u.y;\n" -"}\n" "\n" -"bool __operator != (const ivec3 v, const ivec3 u) {\n" -" return v.x != u.x || v.y != u.y || v.z != u.z;\n" -"}\n" "\n" -"bool __operator != (const ivec4 v, const ivec4 u) {\n" -" return v.x != u.x || v.y != u.y || v.z != u.z || v.w != u.w;\n" -"}\n" "\n" -"bool __operator != (const bvec2 v, const bvec2 u) {\n" -" return v.x != u.x || v.y != u.y;\n" -"}\n" "\n" -"bool __operator != (const bvec3 v, const bvec3 u) {\n" -" return v.x != u.x || v.y != u.y || v.z != u.z;\n" -"}\n" "\n" -"bool __operator != (const bvec4 v, const bvec4 u) {\n" -" return v.x != u.x || v.y != u.y || v.z != u.z || v.w != u.w;\n" -"}\n" "\n" -"bool __operator != (const mat2 m, const mat2 n) {\n" -" return m[0] != n[0] || m[1] != n[1];\n" -"}\n" "\n" -"bool __operator != (const mat3 m, const mat3 n) {\n" -" return m[0] != n[0] || m[1] != n[1] || m[2] != n[2];\n" -"}\n" "\n" -"bool __operator != (const mat4 m, const mat4 n) {\n" -" return m[0] != n[0] || m[1] != n[1] || m[2] != n[2] || m[3] != n[3];\n" -"}\n" "\n" "\n" "\n" @@ -1717,9 +1467,6 @@ "\n" "\n" "\n" -"bool __operator ^^ (const bool a, const bool b) {\n" -" return a != b;\n" -"}\n" "\n" "\n" "\n" @@ -1737,6 +1484,81 @@ "\n" "\n" "\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"bool __operator ^^ (const bool a, const bool b) {\n" +" return a != b;\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" "bool __operator ! (const bool a) {\n" " return a == false;\n" "}\n" -- cgit v1.2.3