From fd5eda1423dff38ea1af589f7abd47b002a4f5ed Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 12:27:35 -0600 Subject: glsl: move predefined shader input/output info/code to slang_builtin.c This is a more logical place for this code. Also add some functions for querying vertex shader input names, types, etc. --- src/mesa/shader/slang/slang_builtin.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/mesa/shader/slang/slang_builtin.h') diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index 7f6fe80fcc..f814d11ac7 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -37,4 +37,18 @@ _slang_alloc_statevar(slang_ir_node *n, GLboolean *direct); +extern GLint +_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut); + +extern GLint +_slang_output_index(const char *name, GLenum target); + + +extern const char * +_slang_vert_attrib_name(GLuint attrib); + +extern GLenum +_slang_vert_attrib_type(GLuint attrib); + + #endif /* SLANG_BUILTIN_H */ -- cgit v1.2.3