From 8f9ee069250fe65bc19c5859963ee85db96e24e1 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 12:31:57 -0600 Subject: glsl: add gl_Vertex, gl_Normal, etc to list of active attributes If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them when the user queries the list of active attributes. Before this we were just including the user-defined attributes. --- src/mesa/shader/slang/slang_link.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 826bc3dd15..d1e91d306d 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -328,6 +328,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; GLuint i, j; GLbitfield usedAttributes; /* generics only, not legacy attributes */ + GLbitfield inputsRead = 0x0; assert(origProg != linkedProg); assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); @@ -371,6 +372,10 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, for (i = 0; i < linkedProg->NumInstructions; i++) { struct prog_instruction *inst = linkedProg->Instructions + i; for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_INPUT) { + inputsRead |= (1 << inst->SrcReg[j].Index); + } + if (inst->SrcReg[j].File == PROGRAM_INPUT && inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { /* @@ -432,6 +437,20 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, } } + /* Handle pre-defined attributes here (gl_Vertex, gl_Normal, etc). + * When the user queries the active attributes we need to include both + * the user-defined attributes and the built-in ones. + */ + for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_GENERIC0; i++) { + if (inputsRead & (1 << i)) { + _mesa_add_attribute(linkedProg->Attributes, + _slang_vert_attrib_name(i), + 1, /* size */ + _slang_vert_attrib_type(i), + -1 /* attrib/input */); + } + } + return GL_TRUE; } -- cgit v1.2.3