From 8fed2466e4056668a76a87cf935b5fbff8ae15ca Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 26 Oct 2007 19:19:09 -0600 Subject: Re-implement GLSL texture sampler variables. GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. --- src/mesa/shader/slang/slang_link.c | 71 +++++++++++++++----------------------- 1 file changed, 27 insertions(+), 44 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index eaa29ba094..32f7168553 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -144,10 +144,14 @@ is_uniform(GLuint file) } +static GLuint shProg_NumSamplers = 0; /** XXX temporary */ + + static GLboolean link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) { GLuint *map, i; + GLuint samplerMap[MAX_SAMPLERS]; #if 0 printf("================ pre link uniforms ===============\n"); @@ -168,10 +172,13 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) /* sanity check */ assert(is_uniform(p->Type)); + /* See if this uniform is already in the linked program's list */ if (p->Name) { + /* this is a named uniform */ j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name); } else { + /* this is an unnamed constant */ /*GLuint swizzle;*/ ASSERT(p->Type == PROGRAM_CONSTANT); if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals, @@ -184,7 +191,8 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) } if (j >= 0) { - /* already in list, check size XXX check this */ + /* already in linked program's list */ + /* check size XXX check this */ #if 0 assert(p->Size == shProg->Uniforms->Parameters[j].Size); #endif @@ -205,7 +213,15 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType); break; case PROGRAM_SAMPLER: - j = _mesa_add_sampler(shProg->Uniforms, p->Name, p->DataType); + { + GLuint sampNum = shProg_NumSamplers++; + GLuint oldSampNum; + j = _mesa_add_sampler(shProg->Uniforms, p->Name, + p->DataType, sampNum); + oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + assert(oldSampNum < MAX_SAMPLERS); + samplerMap[oldSampNum] = sampNum; + } break; default: _mesa_problem(NULL, "bad parameter type in link_uniform_vars()"); @@ -243,6 +259,7 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) /* OK, now scan the program/shader instructions looking for uniform vars, * replacing the old index with the new index. */ + prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; GLuint j; @@ -257,14 +274,15 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) } } - if (inst->Opcode == OPCODE_TEX || - inst->Opcode == OPCODE_TXB || - inst->Opcode == OPCODE_TXP) { + if (_mesa_is_tex_instruction(inst->Opcode)) { /* printf("====== remap sampler from %d to %d\n", inst->Sampler, map[ inst->Sampler ]); */ - inst->Sampler = map[ inst->Sampler ]; + /* here, texUnit is really samplerUnit */ + inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; + prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << inst->TexSrcUnit); } } @@ -404,36 +422,6 @@ _slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttr -/** - * Scan program for texture instructions, lookup sampler/uniform's value - * to determine which texture unit to use. - * Also, update the program's TexturesUsed[] array. - */ -void -_slang_resolve_samplers(struct gl_shader_program *shProg, - struct gl_program *prog) -{ - GLuint i; - - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - prog->TexturesUsed[i] = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->Opcode == OPCODE_TEX || - inst->Opcode == OPCODE_TXB || - inst->Opcode == OPCODE_TXP) { - GLint sampleUnit = (GLint) shProg->Uniforms->ParameterValues[inst->Sampler][0]; - assert(sampleUnit < MAX_TEXTURE_IMAGE_UNITS); - inst->TexSrcUnit = sampleUnit; - - prog->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget); - } - } -} - - - /** cast wrapper */ static struct gl_vertex_program * vertex_program(struct gl_program *prog) @@ -490,6 +478,8 @@ _slang_link(GLcontext *ctx, const struct gl_fragment_program *fragProg; GLuint i; + shProg_NumSamplers = 0; /** XXX temporary */ + _mesa_clear_shader_program_data(ctx, shProg); shProg->Uniforms = _mesa_new_parameter_list(); @@ -549,13 +539,6 @@ _slang_link(GLcontext *ctx, shProg->FragmentProgram->Base.Parameters = shProg->Uniforms; } - if (shProg->VertexProgram) { - _slang_resolve_samplers(shProg, &shProg->VertexProgram->Base); - } - if (shProg->FragmentProgram) { - _slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base); - } - if (shProg->VertexProgram) { if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { /*goto cleanup;*/ @@ -601,7 +584,7 @@ _slang_link(GLcontext *ctx, _mesa_print_program(&fragProg->Base); _mesa_print_program_parameters(ctx, &fragProg->Base); #endif -#if 0 +#if 01 printf("************** linked fragment prog\n"); _mesa_print_program(&shProg->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); -- cgit v1.2.3 From 19710c95da683097372aa54b7538eaa2de778aa5 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 26 Oct 2007 19:29:38 -0600 Subject: turn off debug output --- src/mesa/shader/slang/slang_link.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 32f7168553..390ae56aa5 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -584,7 +584,7 @@ _slang_link(GLcontext *ctx, _mesa_print_program(&fragProg->Base); _mesa_print_program_parameters(ctx, &fragProg->Base); #endif -#if 01 +#if 0 printf("************** linked fragment prog\n"); _mesa_print_program(&shProg->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); -- cgit v1.2.3 From bc029247d9d886f4546a4c3a36737d09c488b7f9 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 4 Apr 2008 18:59:21 -0600 Subject: mesa: no longer combine vertex/fragment shader parameters/uniforms GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. --- src/mesa/shader/slang/slang_link.c | 192 ++++++++++--------------------------- 1 file changed, 52 insertions(+), 140 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 390ae56aa5..addff20421 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -37,12 +37,17 @@ #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" #include "shader/shader_api.h" #include "slang_link.h" - +/** + * Linking varying vars involves rearranging varying vars so that the + * vertex program's output varyings matches the order of the fragment + * program's input varyings. + */ static GLboolean link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) { @@ -132,148 +137,53 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } -static GLboolean -is_uniform(GLuint file) -{ - return (file == PROGRAM_ENV_PARAM || - file == PROGRAM_STATE_VAR || - file == PROGRAM_NAMED_PARAM || - file == PROGRAM_CONSTANT || - file == PROGRAM_SAMPLER || - file == PROGRAM_UNIFORM); -} - - -static GLuint shProg_NumSamplers = 0; /** XXX temporary */ - - -static GLboolean -link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) +/** + * Build the shProg->Uniforms list. + * This is basically a list/index of all uniforms found in either/both of + * the vertex and fragment shaders. + */ +static void +link_uniform_vars(struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint *numSamplers) { - GLuint *map, i; GLuint samplerMap[MAX_SAMPLERS]; + GLuint i; -#if 0 - printf("================ pre link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - - map = (GLuint *) malloc(prog->Parameters->NumParameters * sizeof(GLuint)); - if (!map) - return GL_FALSE; - - for (i = 0; i < prog->Parameters->NumParameters; /* incr below*/) { - /* see if this uniform is in the linked uniform list */ + for (i = 0; i < prog->Parameters->NumParameters; i++) { const struct gl_program_parameter *p = prog->Parameters->Parameters + i; - const GLfloat *pVals = prog->Parameters->ParameterValues[i]; - GLint j; - GLint size; - /* sanity check */ - assert(is_uniform(p->Type)); - - /* See if this uniform is already in the linked program's list */ - if (p->Name) { - /* this is a named uniform */ - j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name); - } - else { - /* this is an unnamed constant */ - /*GLuint swizzle;*/ - ASSERT(p->Type == PROGRAM_CONSTANT); - if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals, - p->Size, &j, NULL)) { - assert(j >= 0); - } - else { - j = -1; - } - } - - if (j >= 0) { - /* already in linked program's list */ - /* check size XXX check this */ -#if 0 - assert(p->Size == shProg->Uniforms->Parameters[j].Size); -#endif - } - else { - /* not already in linked list */ - switch (p->Type) { - case PROGRAM_ENV_PARAM: - j = _mesa_add_named_parameter(shProg->Uniforms, p->Name, pVals); - break; - case PROGRAM_CONSTANT: - j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size); - break; - case PROGRAM_STATE_VAR: - j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes); - break; - case PROGRAM_UNIFORM: - j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType); - break; - case PROGRAM_SAMPLER: - { - GLuint sampNum = shProg_NumSamplers++; - GLuint oldSampNum; - j = _mesa_add_sampler(shProg->Uniforms, p->Name, - p->DataType, sampNum); - oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - assert(oldSampNum < MAX_SAMPLERS); - samplerMap[oldSampNum] = sampNum; - } - break; - default: - _mesa_problem(NULL, "bad parameter type in link_uniform_vars()"); - return GL_FALSE; - } + /* + * XXX FIX NEEDED HERE + * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. + * For example, modelview matrix, light pos, etc. + * Also, we need to update the state-var name-generator code to + * generate GLSL-style names, like "gl_LightSource[0].position". + * Furthermore, we'll need to fix the state-var's size/datatype info. + */ + + if (p->Type == PROGRAM_UNIFORM || + p->Type == PROGRAM_SAMPLER) { + _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); } - ASSERT(j >= 0); - - size = p->Size; - while (size > 0) { - map[i] = j; - i++; - j++; - size -= 4; + if (p->Type == PROGRAM_SAMPLER) { + /* Allocate a new sampler index */ + GLuint sampNum = *numSamplers; + GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + assert(oldSampNum < MAX_SAMPLERS); + samplerMap[oldSampNum] = sampNum; + (*numSamplers)++; } - } -#if 0 - printf("================ post link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - -#if 0 - { - GLuint i; - for (i = 0; i < prog->Parameters->NumParameters; i++) { - printf("map[%d] = %d\n", i, map[i]); - } - _mesa_print_parameter_list(shProg->Uniforms); - } -#endif - /* OK, now scan the program/shader instructions looking for uniform vars, + /* OK, now scan the program/shader instructions looking for sampler vars, * replacing the old index with the new index. */ prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; - GLuint j; - - if (is_uniform(inst->DstReg.File)) { - inst->DstReg.Index = map[ inst->DstReg.Index ]; - } - - for (j = 0; j < 3; j++) { - if (is_uniform(inst->SrcReg[j].File)) { - inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ]; - } - } - if (_mesa_is_tex_instruction(inst->Opcode)) { /* printf("====== remap sampler from %d to %d\n", @@ -286,9 +196,6 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) } } - free(map); - - return GL_TRUE; } @@ -476,13 +383,12 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg; const struct gl_fragment_program *fragProg; + GLuint numSamplers = 0; GLuint i; - shProg_NumSamplers = 0; /** XXX temporary */ - _mesa_clear_shader_program_data(ctx, shProg); - shProg->Uniforms = _mesa_new_parameter_list(); + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list(); /** @@ -519,24 +425,30 @@ _slang_link(GLcontext *ctx, shProg->FragmentProgram = NULL; } + /* link varying vars */ if (shProg->VertexProgram) link_varying_vars(shProg, &shProg->VertexProgram->Base); if (shProg->FragmentProgram) link_varying_vars(shProg, &shProg->FragmentProgram->Base); + /* link uniform vars */ if (shProg->VertexProgram) - link_uniform_vars(shProg, &shProg->VertexProgram->Base); + link_uniform_vars(shProg, &shProg->VertexProgram->Base, &numSamplers); if (shProg->FragmentProgram) - link_uniform_vars(shProg, &shProg->FragmentProgram->Base); + link_uniform_vars(shProg, &shProg->FragmentProgram->Base, &numSamplers); + + /*_mesa_print_uniforms(shProg->Uniforms);*/ - /* The vertex and fragment programs share a common set of uniforms now */ if (shProg->VertexProgram) { - _mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters); - shProg->VertexProgram->Base.Parameters = shProg->Uniforms; + /* Rather than cloning the parameter list here, just share it. + * We need to be careful _mesa_clear_shader_program_data() in + * to avoid double-freeing. + */ + shProg->VertexProgram->Base.Parameters = vertProg->Base.Parameters; } if (shProg->FragmentProgram) { - _mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters); - shProg->FragmentProgram->Base.Parameters = shProg->Uniforms; + /* see comment just above */ + shProg->FragmentProgram->Base.Parameters = fragProg->Base.Parameters; } if (shProg->VertexProgram) { -- cgit v1.2.3 From 103ae5d16fd9fef566096570f731bb634a8025d4 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 6 May 2008 22:13:06 -0600 Subject: gallium: implement full reference counting for vertex/fragment programs Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... --- src/mesa/shader/slang/slang_link.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index addff20421..ae581553dc 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -410,19 +410,19 @@ _slang_link(GLcontext *ctx, * changing src/dst registers after merging the uniforms and varying vars. */ if (vertProg) { - shProg->VertexProgram - = vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, + vertex_program(_mesa_clone_program(ctx, &vertProg->Base))); } else { - shProg->VertexProgram = NULL; + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); } if (fragProg) { - shProg->FragmentProgram - = fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, + fragment_program(_mesa_clone_program(ctx, &fragProg->Base))); } else { - shProg->FragmentProgram = NULL; + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); } /* link varying vars */ -- cgit v1.2.3 From 4f915b0f83861640e5e3f5ea62a70c0d6201a5a2 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 May 2008 16:04:51 -0600 Subject: mesa: updated comment --- src/mesa/shader/slang/slang_link.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index ae581553dc..8213b7772c 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -369,12 +369,9 @@ link_error(struct gl_shader_program *shProg, const char *msg) * 2. Varying vars in the two shaders are combined so their locations * agree between the vertex and fragment stages. They're treated as * vertex program output attribs and as fragment program input attribs. - * 3. Uniform vars (including state references, constants, etc) from the - * vertex and fragment shaders are merged into one group. Recall that - * GLSL uniforms are shared by all linked shaders. - * 4. The vertex and fragment programs are cloned and modified to update - * src/dst register references so they use the new, linked uniform/ - * varying storage locations. + * 3. The vertex and fragment programs are cloned and modified to update + * src/dst register references so they use the new, linked varying + * storage locations. */ void _slang_link(GLcontext *ctx, -- cgit v1.2.3 From 470f69950577e05e3dfd09653c268cf22c034d7f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 16 May 2008 09:56:59 -0600 Subject: Fix a program refcounting error, don't share program parameter lists. The refcounting bug was causing a memleak (unfreed programs). The old parameter list sharing is not needed since the change in how uniforms are handled. --- src/mesa/shader/slang/slang_link.c | 32 ++++++++++---------------------- 1 file changed, 10 insertions(+), 22 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 8213b7772c..80cd4b6df6 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -406,20 +406,20 @@ _slang_link(GLcontext *ctx, * Make copies of the vertex/fragment programs now since we'll be * changing src/dst registers after merging the uniforms and varying vars. */ + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); if (vertProg) { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, - vertex_program(_mesa_clone_program(ctx, &vertProg->Base))); - } - else { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + struct gl_vertex_program *linked_vprog = + vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); + shProg->VertexProgram = linked_vprog; /* refcount OK */ + ASSERT(shProg->VertexProgram->Base.RefCount == 1); } + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); if (fragProg) { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, - fragment_program(_mesa_clone_program(ctx, &fragProg->Base))); - } - else { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); + struct gl_fragment_program *linked_fprog = + fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); + shProg->FragmentProgram = linked_fprog; /* refcount OK */ + ASSERT(shProg->FragmentProgram->Base.RefCount == 1); } /* link varying vars */ @@ -436,18 +436,6 @@ _slang_link(GLcontext *ctx, /*_mesa_print_uniforms(shProg->Uniforms);*/ - if (shProg->VertexProgram) { - /* Rather than cloning the parameter list here, just share it. - * We need to be careful _mesa_clear_shader_program_data() in - * to avoid double-freeing. - */ - shProg->VertexProgram->Base.Parameters = vertProg->Base.Parameters; - } - if (shProg->FragmentProgram) { - /* see comment just above */ - shProg->FragmentProgram->Base.Parameters = fragProg->Base.Parameters; - } - if (shProg->VertexProgram) { if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { /*goto cleanup;*/ -- cgit v1.2.3 From 25641d599fcf770e214bf078ee35b6aae1d7c73e Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Wed, 4 Jun 2008 21:25:08 +0100 Subject: Set the attribute as used. --- src/mesa/shader/slang/slang_link.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 80cd4b6df6..dd4990ba02 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -262,6 +262,9 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, return GL_FALSE; } _mesa_add_attribute(shProg->Attributes, name, size, attr); + + /* set the attribute as used */ + usedAttributes |= 1<SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; -- cgit v1.2.3 From dff477a5e27c39aa61aac8e1555c345211e832b8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 17:08:47 -0600 Subject: mesa: when linking a shader program, make sure all the shaders compiled OK cherry-picked from master --- src/mesa/shader/slang/slang_link.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index dd4990ba02..f08b53e8b7 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -388,6 +388,14 @@ _slang_link(GLcontext *ctx, _mesa_clear_shader_program_data(ctx, shProg); + /* check that all programs compiled successfully */ + for (i = 0; i < shProg->NumShaders; i++) { + if (!shProg->Shaders[i]->CompileStatus) { + link_error(shProg, "linking with uncompiled shader\n"); + return; + } + } + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list(); -- cgit v1.2.3 From fbf26e109b1e96aa4eeca018198ff0b5a71e557b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 21 Jul 2008 13:58:50 -0600 Subject: mesa: assorted glsl uniform/attribute fixes Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error. --- src/mesa/shader/slang/slang_link.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f08b53e8b7..e9b9bbc43f 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -211,7 +211,6 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, { GLuint i, j; GLbitfield usedAttributes; - GLint size = 4; /* XXX fix */ assert(prog->Target == GL_VERTEX_PROGRAM_ARB); @@ -253,6 +252,8 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * Start at 1 since generic attribute 0 always aliases * glVertex/position. */ + GLint size = prog->Attributes->Parameters[k].Size; + GLenum datatype = prog->Attributes->Parameters[k].DataType; for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { if (((1 << attr) & usedAttributes) == 0) break; @@ -261,7 +262,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, /* too many! XXX record error log */ return GL_FALSE; } - _mesa_add_attribute(shProg->Attributes, name, size, attr); + _mesa_add_attribute(shProg->Attributes, name, size, datatype,attr); /* set the attribute as used */ usedAttributes |= 1< Date: Thu, 24 Jul 2008 14:56:54 -0600 Subject: mesa: glsl: only try to link shaders defining main() --- src/mesa/shader/slang/slang_link.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index e9b9bbc43f..1de561930a 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -401,15 +401,16 @@ _slang_link(GLcontext *ctx, shProg->Varying = _mesa_new_parameter_list(); /** - * Find attached vertex shader, fragment shader + * Find attached vertex, fragment shaders defining main() */ vertProg = NULL; fragProg = NULL; for (i = 0; i < shProg->NumShaders; i++) { - if (shProg->Shaders[i]->Type == GL_VERTEX_SHADER) - vertProg = vertex_program(shProg->Shaders[i]->Programs[0]); - else if (shProg->Shaders[i]->Type == GL_FRAGMENT_SHADER) - fragProg = fragment_program(shProg->Shaders[i]->Programs[0]); + struct gl_shader *shader = shProg->Shaders[i]; + if (shader->Type == GL_VERTEX_SHADER && shader->Main) + vertProg = vertex_program(shader->Program); + else if (shader->Type == GL_FRAGMENT_SHADER && shader->Main) + fragProg = fragment_program(shader->Program); else _mesa_problem(ctx, "unexpected shader target in slang_link()"); } -- cgit v1.2.3 From 8d1627c25a24f7bc14946bfe268d2d1c5dcde470 Mon Sep 17 00:00:00 2001 From: Haihao Xiang Date: Wed, 6 Aug 2008 09:05:09 -0600 Subject: mesa: glsl: count number of temp regs used --- src/mesa/shader/slang/slang_link.c | 35 ++++++++++++++++++++++++++++++++++- 1 file changed, 34 insertions(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 1de561930a..53de4232be 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -276,6 +276,36 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, } +/** + * Scan program instructions to update the program's NumTemporaries field. + * Note: this implemenation relies on the code generator allocating + * temps in increasing order (0, 1, 2, ... ). + */ +static void +_slang_count_temporaries(struct gl_program *prog) +{ + GLuint i, j; + GLint maxIndex = -1; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + if (maxIndex < inst->SrcReg[j].Index) + maxIndex = inst->SrcReg[j].Index; + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + if (maxIndex < inst->DstReg.Index) + maxIndex = inst->DstReg.Index; + } + } + } + + prog->NumTemporaries = (GLuint) (maxIndex + 1); +} + + /** * Scan program instructions to update the program's InputsRead and * OutputsWritten fields. @@ -459,6 +489,7 @@ _slang_link(GLcontext *ctx, if (shProg->VertexProgram) { _slang_update_inputs_outputs(&shProg->VertexProgram->Base); + _slang_count_temporaries(&shProg->VertexProgram->Base); if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) { /* the vertex program did not compute a vertex position */ link_error(shProg, @@ -466,8 +497,10 @@ _slang_link(GLcontext *ctx, return; } } - if (shProg->FragmentProgram) + if (shProg->FragmentProgram) { + _slang_count_temporaries(&shProg->FragmentProgram->Base); _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); + } /* Check that all the varying vars needed by the fragment shader are * actually produced by the vertex shader. -- cgit v1.2.3 From 95d3642122f48439e356b781f62649553f97c7ee Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 6 Aug 2008 16:29:10 -0600 Subject: mesa: glsl: additional error checking --- src/mesa/shader/slang/slang_link.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 53de4232be..8f07406ee4 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -445,6 +445,18 @@ _slang_link(GLcontext *ctx, _mesa_problem(ctx, "unexpected shader target in slang_link()"); } +#if FEATURE_es2_glsl + /* must have both a vertex and fragment program for ES2 */ + if (!vertProg) { + link_error(shProg, "missing vertex shader\n"); + return; + } + if (!fragProg) { + link_error(shProg, "missing fragment shader\n"); + return; + } +#endif + /* * Make copies of the vertex/fragment programs now since we'll be * changing src/dst registers after merging the uniforms and varying vars. -- cgit v1.2.3 From c5c7130385b1b0d35b52a6df68d9558a92fabd86 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Thu, 7 Aug 2008 16:23:15 +0200 Subject: mesa: Silence compiler warnings on Windows. --- src/mesa/shader/slang/slang_link.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 8f07406ee4..d96380e03f 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -296,7 +296,7 @@ _slang_count_temporaries(struct gl_program *prog) maxIndex = inst->SrcReg[j].Index; } if (inst->DstReg.File == PROGRAM_TEMPORARY) { - if (maxIndex < inst->DstReg.Index) + if (maxIndex < (GLint) inst->DstReg.Index) maxIndex = inst->DstReg.Index; } } -- cgit v1.2.3 From 2e40e44bf43d968e64d313cbb3b325a9772d5389 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 15 Aug 2008 15:00:18 -0600 Subject: mesa: glsl: fix linking of varying vars which are arrays --- src/mesa/shader/slang/slang_link.c | 80 +++++++++++++++++++------------------- 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index d96380e03f..e33272eff2 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -42,6 +42,20 @@ #include "slang_link.h" +/** + * Record a linking error. + */ +static void +link_error(struct gl_shader_program *shProg, const char *msg) +{ + if (shProg->InfoLog) { + _mesa_free(shProg->InfoLog); + } + shProg->InfoLog = _mesa_strdup(msg); + shProg->LinkStatus = GL_FALSE; +} + + /** * Linking varying vars involves rearranging varying vars so that the @@ -52,7 +66,6 @@ static GLboolean link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) { GLuint *map, i, firstVarying, newFile; - GLbitfield varsWritten, varsRead; map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint)); if (!map) @@ -60,14 +73,13 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) for (i = 0; i < prog->Varying->NumParameters; i++) { /* see if this varying is in the linked varying list */ - const struct gl_program_parameter *var - = prog->Varying->Parameters + i; - + const struct gl_program_parameter *var = prog->Varying->Parameters + i; GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); if (j >= 0) { /* already in list, check size */ if (var->Size != shProg->Varying->Parameters[j].Size) { /* error */ + link_error(shProg, "mismatched varying variable types"); return GL_FALSE; } } @@ -75,9 +87,19 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) /* not already in linked list */ j = _mesa_add_varying(shProg->Varying, var->Name, var->Size); } - ASSERT(j >= 0); - map[i] = j; + /* map varying[i] to varying[j]. + * Note: the loop here takes care of arrays or large (sz>4) vars. + */ + { + GLint sz = var->Size; + while (sz > 0) { + /*printf("Link varying from %d to %d\n", i, j);*/ + map[i++] = j++; + sz -= 4; + } + i--; /* go back one */ + } } @@ -96,9 +118,6 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) newFile = PROGRAM_INPUT; } - /* keep track of which varying vars we read and write */ - varsWritten = varsRead = 0x0; - /* OK, now scan the program/shader instructions looking for varying vars, * replacing the old index with the new index. */ @@ -109,30 +128,22 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) if (inst->DstReg.File == PROGRAM_VARYING) { inst->DstReg.File = newFile; inst->DstReg.Index = map[ inst->DstReg.Index ] + firstVarying; - varsWritten |= (1 << inst->DstReg.Index); } for (j = 0; j < 3; j++) { if (inst->SrcReg[j].File == PROGRAM_VARYING) { inst->SrcReg[j].File = newFile; inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstVarying; - varsRead |= (1 << inst->SrcReg[j].Index); } } } - if (prog->Target == GL_VERTEX_PROGRAM_ARB) { - prog->OutputsWritten |= varsWritten; - /*printf("VERT OUTPUTS: 0x%x \n", varsWritten);*/ - } - else { - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - prog->InputsRead |= varsRead; - /*printf("FRAG INPUTS: 0x%x\n", varsRead);*/ - } - free(map); + /* these will get recomputed before linking is completed */ + prog->InputsRead = 0x0; + prog->OutputsWritten = 0x0; + return GL_TRUE; } @@ -381,21 +392,6 @@ fragment_program(struct gl_program *prog) } -/** - * Record a linking error. - */ -static void -link_error(struct gl_shader_program *shProg, const char *msg) -{ - if (shProg->InfoLog) { - _mesa_free(shProg->InfoLog); - } - shProg->InfoLog = _mesa_strdup(msg); - shProg->LinkStatus = GL_FALSE; -} - - - /** * Shader linker. Currently: * @@ -478,10 +474,14 @@ _slang_link(GLcontext *ctx, } /* link varying vars */ - if (shProg->VertexProgram) - link_varying_vars(shProg, &shProg->VertexProgram->Base); - if (shProg->FragmentProgram) - link_varying_vars(shProg, &shProg->FragmentProgram->Base); + if (shProg->VertexProgram) { + if (!link_varying_vars(shProg, &shProg->VertexProgram->Base)) + return; + } + if (shProg->FragmentProgram) { + if (!link_varying_vars(shProg, &shProg->FragmentProgram->Base)) + return; + } /* link uniform vars */ if (shProg->VertexProgram) -- cgit v1.2.3 From 3e1706f720b211f27a4aa88af2141db0c793adbb Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 19 Aug 2008 10:27:06 -0600 Subject: mesa: glsl: add usage tracking for uniform vars Unused uniforms are no longer included in the active uniforms list. --- src/mesa/shader/slang/slang_link.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index e33272eff2..57dbfc2388 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -173,7 +173,7 @@ link_uniform_vars(struct gl_shader_program *shProg, * Furthermore, we'll need to fix the state-var's size/datatype info. */ - if (p->Type == PROGRAM_UNIFORM || + if ((p->Type == PROGRAM_UNIFORM && p->Used) || p->Type == PROGRAM_SAMPLER) { _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); } -- cgit v1.2.3 From e53296c928d80c6627a9551345c160533aa1a19e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 16 Sep 2008 15:50:44 -0600 Subject: mesa: rework GLSL vertex attribute binding Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings. --- src/mesa/shader/slang/slang_link.c | 139 +++++++++++++++++++------------------ 1 file changed, 72 insertions(+), 67 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 57dbfc2388..30035b4fee 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.2 * - * Copyright (C) 2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -215,74 +215,110 @@ link_uniform_vars(struct gl_shader_program *shProg, * For example, if the vertex shader declared "attribute vec4 foobar" we'll * allocate a generic vertex attribute for "foobar" and plug that value into * the vertex program instructions. + * But if the user called glBindAttributeLocation(), those bindings will + * have priority. */ static GLboolean _slang_resolve_attributes(struct gl_shader_program *shProg, - struct gl_program *prog) + const struct gl_program *origProg, + struct gl_program *linkedProg) { + GLint attribMap[MAX_VERTEX_ATTRIBS]; GLuint i, j; GLbitfield usedAttributes; - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + assert(origProg != linkedProg); + assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); + assert(linkedProg->Target == GL_VERTEX_PROGRAM_ARB); if (!shProg->Attributes) shProg->Attributes = _mesa_new_parameter_list(); + if (linkedProg->Attributes) { + _mesa_free_parameter_list(linkedProg->Attributes); + } + linkedProg->Attributes = _mesa_new_parameter_list(); + + /* Build a bitmask indicating which attribute indexes have been * explicitly bound by the user with glBindAttributeLocation(). */ usedAttributes = 0x0; for (i = 0; i < shProg->Attributes->NumParameters; i++) { GLint attr = shProg->Attributes->Parameters[i].StateIndexes[0]; - usedAttributes |= attr; + usedAttributes |= (1 << attr); + } + + /* initialize the generic attribute map entries to -1 */ + for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { + attribMap[i] = -1; } /* * Scan program for generic attribute references */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; + for (i = 0; i < linkedProg->NumInstructions; i++) { + struct prog_instruction *inst = linkedProg->Instructions + i; for (j = 0; j < 3; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT && inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { - /* this is a generic attrib */ - const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; - const char *name = prog->Attributes->Parameters[k].Name; - /* See if this attrib name is in the program's attribute list - * (i.e. was bound by the user). + /* + * OK, we've found a generic vertex attribute reference. */ - GLint index = _mesa_lookup_parameter_index(shProg->Attributes, - -1, name); - GLint attr; - if (index >= 0) { - /* found, user must have specified a binding */ - attr = shProg->Attributes->Parameters[index].StateIndexes[0]; - } - else { - /* Not found, choose our own attribute number. - * Start at 1 since generic attribute 0 always aliases - * glVertex/position. + const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; + + GLint attr = attribMap[k]; + + if (attr < 0) { + /* Need to figure out attribute mapping now. + */ + const char *name = origProg->Attributes->Parameters[k].Name; + const GLint size = origProg->Attributes->Parameters[k].Size; + const GLenum type =origProg->Attributes->Parameters[k].DataType; + GLint index, attr; + + /* See if there's a user-defined attribute binding for + * this name. */ - GLint size = prog->Attributes->Parameters[k].Size; - GLenum datatype = prog->Attributes->Parameters[k].DataType; - for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) - break; + index = _mesa_lookup_parameter_index(shProg->Attributes, + -1, name); + if (index >= 0) { + /* Found a user-defined binding */ + attr = shProg->Attributes->Parameters[index].StateIndexes[0]; } - if (attr == MAX_VERTEX_ATTRIBS) { - /* too many! XXX record error log */ - return GL_FALSE; + else { + /* No user-defined binding, choose our own attribute number. + * Start at 1 since generic attribute 0 always aliases + * glVertex/position. + */ + for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { + if (((1 << attr) & usedAttributes) == 0) + break; + } + if (attr == MAX_VERTEX_ATTRIBS) { + link_error(shProg, "Too many vertex attributes"); + return GL_FALSE; + } + + /* mark this attribute as used */ + usedAttributes |= (1 << attr); } - _mesa_add_attribute(shProg->Attributes, name, size, datatype,attr); - /* set the attribute as used */ - usedAttributes |= 1<attrib binding so it can be queried + * with glGetAttributeLocation(). + */ + _mesa_add_attribute(linkedProg->Attributes, name, + size, type, attr); } + /* update the instruction's src reg */ inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; } } } + return GL_TRUE; } @@ -344,36 +380,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) } -/** - * Scan a vertex program looking for instances of - * (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + oldAttrib) and replace with - * (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + newAttrib). - * This is used when the user calls glBindAttribLocation on an already linked - * shader program. - */ -void -_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib) -{ - GLuint i, j; - - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_INPUT) { - if (inst->SrcReg[j].Index == VERT_ATTRIB_GENERIC0 + oldAttrib) { - inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + newAttrib; - } - } - } - } - - _slang_update_inputs_outputs(prog); -} - - - /** cast wrapper */ static struct gl_vertex_program * vertex_program(struct gl_program *prog) @@ -492,9 +498,8 @@ _slang_link(GLcontext *ctx, /*_mesa_print_uniforms(shProg->Uniforms);*/ if (shProg->VertexProgram) { - if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { - /*goto cleanup;*/ - _mesa_problem(ctx, "_slang_resolve_attributes() failed"); + if (!_slang_resolve_attributes(shProg, &vertProg->Base, + &shProg->VertexProgram->Base)) { return; } } -- cgit v1.2.3 From 0d20c88f626dfcfd8ad0b95f9e05feed19151e35 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 17 Sep 2008 09:05:04 -0600 Subject: mesa: fix bug in previous changes to _slang_resolve_attributes() --- src/mesa/shader/slang/slang_link.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 30035b4fee..a6390846b2 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -275,7 +275,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, const char *name = origProg->Attributes->Parameters[k].Name; const GLint size = origProg->Attributes->Parameters[k].Size; const GLenum type =origProg->Attributes->Parameters[k].DataType; - GLint index, attr; + GLint index; /* See if there's a user-defined attribute binding for * this name. @@ -313,6 +313,8 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, size, type, attr); } + assert(attr >= 0); + /* update the instruction's src reg */ inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; } -- cgit v1.2.3 From 133693ebe8904de785610efd38219bca67b75222 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 17 Sep 2008 13:13:02 -0600 Subject: mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() --- src/mesa/shader/slang/slang_link.c | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index a6390846b2..a44d001477 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -363,6 +363,7 @@ static void _slang_update_inputs_outputs(struct gl_program *prog) { GLuint i, j; + GLuint maxAddrReg = 0; prog->InputsRead = 0x0; prog->OutputsWritten = 0x0; @@ -374,11 +375,19 @@ _slang_update_inputs_outputs(struct gl_program *prog) if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; } + else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1); + } } if (inst->DstReg.File == PROGRAM_OUTPUT) { prog->OutputsWritten |= 1 << inst->DstReg.Index; } + else if (inst->DstReg.File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); + } } + + prog->NumAddressRegs = maxAddrReg; } -- cgit v1.2.3 From d7a7b0a10dd355fbeb7a404091a42d4ab558c820 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 17 Sep 2008 16:48:13 -0600 Subject: mesa: new gl_fragment_program fields indicating use of fog, front-facing, point coord --- src/mesa/shader/slang/slang_link.c | 50 ++++++++++++++++++++++++-------------- 1 file changed, 32 insertions(+), 18 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index a44d001477..dd7d5be6d8 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -42,6 +42,24 @@ #include "slang_link.h" +/** cast wrapper */ +static struct gl_vertex_program * +vertex_program(struct gl_program *prog) +{ + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + return (struct gl_vertex_program *) prog; +} + + +/** cast wrapper */ +static struct gl_fragment_program * +fragment_program(struct gl_program *prog) +{ + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + return (struct gl_fragment_program *) prog; +} + + /** * Record a linking error. */ @@ -374,6 +392,20 @@ _slang_update_inputs_outputs(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; + if (prog->Target == GL_FRAGMENT_PROGRAM_ARB && + inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) { + /* The fragment shader FOGC input is used for fog, + * front-facing and sprite/point coord. + */ + struct gl_fragment_program *fp = fragment_program(prog); + const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0); + if (swz == SWIZZLE_X) + fp->UsesFogFragCoord = GL_TRUE; + else if (swz == SWIZZLE_Y) + fp->UsesFrontFacing = GL_TRUE; + else if (swz == SWIZZLE_Z || swz == SWIZZLE_W) + fp->UsesPointCoord = GL_TRUE; + } } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1); @@ -391,24 +423,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) } -/** cast wrapper */ -static struct gl_vertex_program * -vertex_program(struct gl_program *prog) -{ - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - return (struct gl_vertex_program *) prog; -} - - -/** cast wrapper */ -static struct gl_fragment_program * -fragment_program(struct gl_program *prog) -{ - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - return (struct gl_fragment_program *) prog; -} - - /** * Shader linker. Currently: * -- cgit v1.2.3 From 266c5f5ccb3200c1fa195653d53748410078eac7 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 1 Oct 2008 19:36:04 +0200 Subject: mesa: Fix compiler warnings on Windows. --- src/mesa/shader/slang/slang_link.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index dd7d5be6d8..202080d9d4 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -408,7 +408,7 @@ _slang_update_inputs_outputs(struct gl_program *prog) } } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { - maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1); + maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); } } if (inst->DstReg.File == PROGRAM_OUTPUT) { -- cgit v1.2.3 From a77976d2ee578d0483c64f2aa41719bbae9c1c97 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 1 Oct 2008 19:36:04 +0200 Subject: mesa: Fix compiler warnings on Windows. --- src/mesa/shader/slang/slang_link.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index d884be2a75..00e8953768 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -408,7 +408,7 @@ _slang_update_inputs_outputs(struct gl_program *prog) } } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { - maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1); + maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); } } if (inst->DstReg.File == PROGRAM_OUTPUT) { -- cgit v1.2.3 From b3cfcd326b1bc21ce163c5b05288cbff5f909cd9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 1 Nov 2008 10:57:25 -0600 Subject: mesa: additional debug flags for glsl debug/disassembly --- src/mesa/shader/slang/slang_link.c | 39 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 20 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 202080d9d4..5c8b626ea7 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -219,6 +219,7 @@ link_uniform_vars(struct gl_shader_program *shProg, inst->Sampler, map[ inst->Sampler ]); */ /* here, texUnit is really samplerUnit */ + assert(inst->TexSrcUnit < MAX_SAMPLERS); inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; prog->SamplersUsed |= (1 << inst->TexSrcUnit); @@ -564,32 +565,30 @@ _slang_link(GLcontext *ctx, /* notify driver that a new fragment program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, &shProg->FragmentProgram->Base); -#if 0 - printf("************** original fragment program\n"); - _mesa_print_program(&fragProg->Base); - _mesa_print_program_parameters(ctx, &fragProg->Base); -#endif -#if 0 - printf("************** linked fragment prog\n"); - _mesa_print_program(&shProg->FragmentProgram->Base); - _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); -#endif + if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { + printf("Mesa original fragment program:\n"); + _mesa_print_program(&fragProg->Base); + _mesa_print_program_parameters(ctx, &fragProg->Base); + + printf("Mesa post-link fragment program:\n"); + _mesa_print_program(&shProg->FragmentProgram->Base); + _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base); + } } if (vertProg && shProg->VertexProgram) { /* notify driver that a new vertex program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, &shProg->VertexProgram->Base); -#if 0 - printf("************** original vertex program\n"); - _mesa_print_program(&vertProg->Base); - _mesa_print_program_parameters(ctx, &vertProg->Base); -#endif -#if 0 - printf("************** linked vertex prog\n"); - _mesa_print_program(&shProg->VertexProgram->Base); - _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); -#endif + if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { + printf("Mesa original vertex program:\n"); + _mesa_print_program(&vertProg->Base); + _mesa_print_program_parameters(ctx, &vertProg->Base); + + printf("Mesa post-link vertex program:\n"); + _mesa_print_program(&shProg->VertexProgram->Base); + _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base); + } } shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); -- cgit v1.2.3 From 2f1a29654a94a4194fa452e8049c4db67629e545 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 6 Nov 2008 15:04:11 -0700 Subject: mesa: update the shader programs->TexturesUsed array at link time If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. --- src/mesa/shader/slang/slang_link.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 5c8b626ea7..511e740615 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -562,6 +562,9 @@ _slang_link(GLcontext *ctx, if (fragProg && shProg->FragmentProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base); + /* notify driver that a new fragment program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, &shProg->FragmentProgram->Base); @@ -577,6 +580,9 @@ _slang_link(GLcontext *ctx, } if (vertProg && shProg->VertexProgram) { + /* Compute initial program's TexturesUsed info */ + _mesa_update_shader_textures_used(&shProg->VertexProgram->Base); + /* notify driver that a new vertex program has been compiled/linked */ ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, &shProg->VertexProgram->Base); -- cgit v1.2.3 From 84c1850e8244710bc06ada56fedab786a0a370dc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 24 Nov 2008 08:33:49 -0700 Subject: mesa: add Flags field to gl_program_parameter Only one flag defined so far: PROG_PARAM_CENTROID_BIT --- src/mesa/shader/slang/slang_link.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index bed8cc3ee7..0def444152 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -103,7 +103,8 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } else { /* not already in linked list */ - j = _mesa_add_varying(shProg->Varying, var->Name, var->Size); + j = _mesa_add_varying(shProg->Varying, var->Name, var->Size, + var->Flags); } /* map varying[i] to varying[j]. -- cgit v1.2.3 From 68020ca2af2724eb561a3c3a1e845c82bc896767 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 24 Nov 2008 09:03:47 -0700 Subject: mesa: dump/debug varying vars list --- src/mesa/shader/slang/slang_link.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 0def444152..8ac82bf1db 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -605,6 +605,11 @@ _slang_link(GLcontext *ctx, } } + if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) { + printf("Varying vars:\n"); + _mesa_print_parameter_list(shProg->Varying); + } + shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram); } -- cgit v1.2.3 From c67c3714e8dffb6b4d6a401da7055c6244821723 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 24 Nov 2008 09:25:05 -0700 Subject: mesa: check that varying variable qualifiers agree --- src/mesa/shader/slang/slang_link.c | 31 ++++++++++++++++++++++++++++--- 1 file changed, 28 insertions(+), 3 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 8ac82bf1db..c389d92d59 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -75,6 +75,16 @@ link_error(struct gl_shader_program *shProg, const char *msg) +/** + * Check if the given bit is either set or clear in both bitfields. + */ +static GLboolean +bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) +{ + return (flags1 & bit) == (flags2 & bit); +} + + /** * Linking varying vars involves rearranging varying vars so that the * vertex program's output varyings matches the order of the fragment @@ -94,12 +104,27 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) const struct gl_program_parameter *var = prog->Varying->Parameters + i; GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name); if (j >= 0) { - /* already in list, check size */ - if (var->Size != shProg->Varying->Parameters[j].Size) { - /* error */ + /* varying is already in list, do some error checking */ + const struct gl_program_parameter *v = + &shProg->Varying->Parameters[j]; + if (var->Size != v->Size) { link_error(shProg, "mismatched varying variable types"); return GL_FALSE; } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { + char msg[100]; + snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + return GL_FALSE; + } + if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { + char msg[100]; + snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); + link_error(shProg, msg); + return GL_FALSE; + } } else { /* not already in linked list */ -- cgit v1.2.3 From 2d3953fd5ff91d9717d806a1fa3c8537efb8b67c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Fonseca?= Date: Wed, 7 Jan 2009 12:02:06 +0000 Subject: mesa: Add _mesa_snprintf. On Windows snprintf is renamed as _snprintf. --- src/mesa/shader/slang/slang_link.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 3ff94d21a3..3f953d86e7 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -137,15 +137,15 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { char msg[100]; - snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { char msg[100]; - snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } -- cgit v1.2.3 From f8a4ad1aeeef1debe6f206bc30696304edd7704c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 7 Jan 2009 18:22:56 -0700 Subject: glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] --- src/mesa/shader/slang/slang_link.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 3f953d86e7..a68cafc086 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -644,6 +644,17 @@ _slang_link(GLcontext *ctx, } } + /* check that gl_FragColor and gl_FragData are not both written to */ + if (shProg->FragmentProgram) { + GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; + if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) && + (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { + link_error(shProg, "Fragment program cannot write both gl_FragColor" + " and gl_FragData[].\n"); + return; + } + } + if (fragProg && shProg->FragmentProgram) { /* Compute initial program's TexturesUsed info */ -- cgit v1.2.3 From 8373347c051b68784b464c85fd3458f2d50df415 Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Tue, 13 Jan 2009 23:54:46 +0000 Subject: glsl: support sampler arrays. --- src/mesa/shader/slang/slang_link.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index a68cafc086..b3aae759b9 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -282,12 +282,14 @@ link_uniform_vars(GLcontext *ctx, for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; if (_mesa_is_tex_instruction(inst->Opcode)) { - /* + const GLint oldSampNum = inst->TexSrcUnit; + +#if 0 printf("====== remap sampler from %d to %d\n", - inst->Sampler, map[ inst->Sampler ]); - */ + inst->TexSrcUnit, samplerMap[ inst->TexSrcUnit ]); +#endif + /* here, texUnit is really samplerUnit */ - const GLint oldSampNum = inst->TexSrcUnit; if (oldSampNum < Elements(samplerMap)) { const GLuint newSampNum = samplerMap[oldSampNum]; inst->TexSrcUnit = newSampNum; -- cgit v1.2.3