From fd5eda1423dff38ea1af589f7abd47b002a4f5ed Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 12 Aug 2009 12:27:35 -0600 Subject: glsl: move predefined shader input/output info/code to slang_builtin.c This is a more logical place for this code. Also add some functions for querying vertex shader input names, types, etc. --- src/mesa/shader/slang/slang_link.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/shader/slang/slang_link.c') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f6032d1e9a..826bc3dd15 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -40,6 +40,7 @@ #include "shader/prog_statevars.h" #include "shader/prog_uniform.h" #include "shader/shader_api.h" +#include "slang_builtin.h" #include "slang_link.h" -- cgit v1.2.3