From 65a18442e5d846940714bb662f5b1bb47ab60c29 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 19 Dec 2006 18:46:56 -0700 Subject: Clean-up and re-org of the main GLSL object types. Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them. --- src/mesa/shader/slang/slang_link.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/shader/slang/slang_link.h') diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index e96dd51ed4..f56d717873 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -351,7 +351,7 @@ _slang_link (slang_program *, slang_code_object **, GLuint); extern void _slang_link2(GLcontext *ctx, GLhandleARB h, - struct gl_linked_program *linked); + struct gl_shader_program *shProg); #ifdef __cplusplus } -- cgit v1.2.3