From cd3e39340f057712fcf02a35dff85645e475053a Mon Sep 17 00:00:00 2001 From: Brian Date: Sat, 21 Apr 2007 12:08:56 -0600 Subject: Use new memory pool allocator. Lots of debug code still in place... --- src/mesa/shader/slang/slang_log.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/mesa/shader/slang/slang_log.c') diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index e838744491..e9234bafec 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -42,7 +42,11 @@ void slang_info_log_destruct(slang_info_log * log) { if (!log->dont_free_text) +#if 0 slang_alloc_free(log->text); +#else + _mesa_free(log->text); +#endif } static int @@ -59,10 +63,18 @@ slang_info_log_message(slang_info_log * log, const char *prefix, if (log->text != NULL) { GLuint old_len = slang_string_length(log->text); log->text = (char *) +#if 0 slang_alloc_realloc(log->text, old_len + 1, old_len + size); +#else + _mesa_realloc(log->text, old_len + 1, old_len + size); +#endif } else { +#if 0 log->text = (char *) (slang_alloc_malloc(size)); +#else + log->text = (char *) (_mesa_malloc(size)); +#endif if (log->text != NULL) log->text[0] = '\0'; } -- cgit v1.2.3