From 344464bf2e4e151968cfb101c2477e440508b1f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michel=20D=C3=A4nzer?= Date: Wed, 3 Oct 2007 20:33:23 +0200 Subject: Track fragment and vertex shader code generation via pipe shader state objects. Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask. --- src/mesa/state_tracker/st_cb_program.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/mesa/state_tracker/st_cb_program.c') diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index 1902c8d7d6..23a7bf473e 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -108,10 +108,6 @@ static struct gl_program *st_new_program( GLcontext *ctx, prog->serialNo = 1; -#if defined(__i386__) || defined(__386__) - x86_init_func( &prog->sse2_program ); -#endif - return _mesa_init_fragment_program( ctx, &prog->Base, target, @@ -140,9 +136,6 @@ static void st_delete_program( GLcontext *ctx, { struct st_fragment_program *stfp = (struct st_fragment_program *) prog; -#if defined(__i386__) || defined(__386__) - x86_release_func( &stfp->sse2_program ); -#endif st_remove_fragment_program(st, stfp); } break; -- cgit v1.2.3