From c9ed86a96483063f3d6789ed16645a3dca77d726 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Thu, 1 May 2008 11:07:21 +0100 Subject: gallium: tex surface checkpoint --- src/mesa/state_tracker/st_atom_pixeltransfer.c | 9 +++-- src/mesa/state_tracker/st_cb_accum.c | 12 ++++-- src/mesa/state_tracker/st_cb_bitmap.c | 23 +++++++---- src/mesa/state_tracker/st_cb_drawpixels.c | 56 +++++++++++++++----------- src/mesa/state_tracker/st_cb_fbo.c | 27 +++++++++---- src/mesa/state_tracker/st_cb_readpixels.c | 5 ++- src/mesa/state_tracker/st_cb_texture.c | 48 ++++++++++------------ src/mesa/state_tracker/st_gen_mipmap.c | 6 ++- src/mesa/state_tracker/st_texture.c | 34 +++++++++++----- src/mesa/state_tracker/st_texture.h | 6 ++- 10 files changed, 137 insertions(+), 89 deletions(-) (limited to 'src/mesa/state_tracker') diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index 76356bbad7..e7186a85da 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -148,8 +148,10 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt) uint *dest; uint i, j; - surface = screen->get_tex_surface(screen, pt, 0, 0, 0); - dest = (uint *) pipe_surface_map(surface); + surface = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); + dest = (uint *) screen->surface_map(screen, surface, + PIPE_BUFFER_USAGE_CPU_WRITE); /* Pack four 1D maps into a 2D texture: * R map is placed horizontally, indexed by S, in channel 0 @@ -168,9 +170,8 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt) } } - pipe_surface_unmap(surface); + screen->surface_unmap(screen, surface); pipe_surface_reference(&surface, NULL); - pipe->texture_update(pipe, pt, 0, 0x1); } diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 1636bed91a..e4ef3e16b7 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -106,13 +106,15 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { struct st_renderbuffer *acc_strb = st_renderbuffer(rb); struct pipe_surface *acc_ps = acc_strb->surface; + struct pipe_screen *screen = ctx->st->pipe->screen; const GLint xpos = ctx->DrawBuffer->_Xmin; const GLint ypos = ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - xpos; const GLint height = ctx->DrawBuffer->_Ymax - ypos; GLvoid *map; - map = pipe_surface_map(acc_ps); + map = screen->surface_map(screen, acc_ps, + PIPE_BUFFER_USAGE_CPU_WRITE); /* note acc_strb->format might not equal acc_ps->format */ switch (acc_strb->format) { @@ -140,7 +142,7 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()"); } - pipe_surface_unmap(acc_ps); + screen->surface_unmap(screen, acc_ps); } @@ -150,10 +152,12 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb) { + struct pipe_screen *screen = ctx->st->pipe->screen; struct pipe_surface *acc_ps = acc_strb->surface; GLvoid *map; - map = pipe_surface_map(acc_ps); + map = screen->surface_map(screen, acc_ps, + PIPE_BUFFER_USAGE_CPU_WRITE); /* note acc_strb->format might not equal acc_ps->format */ switch (acc_strb->format) { @@ -174,7 +178,7 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - pipe_surface_unmap(acc_ps); + screen->surface_unmap(screen, acc_ps); } diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index ce8fefe703..873b765c2c 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -327,10 +327,11 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, return NULL; } - surface = screen->get_tex_surface(screen, pt, 0, 0, 0); + surface = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); /* map texture surface */ - dest = pipe_surface_map(surface); + dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE); /* Put image into texture surface */ memset(dest, 0xff, height * surface->pitch); @@ -340,9 +341,8 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, _mesa_unmap_bitmap_pbo(ctx, unpack); /* Release surface */ - pipe_surface_unmap(surface); + screen->surface_unmap(screen, surface); pipe_surface_reference(&surface, NULL); - pipe->texture_update(pipe, pt, 0, 0x1); return pt; } @@ -544,8 +544,10 @@ reset_cache(struct st_context *st) /* Map the texture surface. * Subsequent glBitmap calls will write into the texture image. */ - cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0); - cache->buffer = pipe_surface_map(cache->surf); + cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); + cache->buffer = screen->surface_map(screen, cache->surf, + PIPE_BUFFER_USAGE_CPU_WRITE); /* init image to all 0xff */ memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT); @@ -562,6 +564,7 @@ st_flush_bitmap_cache(struct st_context *st) if (st->ctx->DrawBuffer) { struct bitmap_cache *cache = st->bitmap.cache; struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; assert(cache->xmin <= cache->xmax); /* @@ -574,12 +577,18 @@ st_flush_bitmap_cache(struct st_context *st) /* The texture surface has been mapped until now. * So unmap and release the texture surface before drawing. */ +#if 0 pipe_surface_unmap(cache->surf); pipe_surface_reference(&cache->surf, NULL); +#else + screen->surface_unmap(screen, cache->surf); + screen->tex_surface_release(screen, &cache->surf); +#endif +#if 0 /* XXX is this needed? */ pipe->texture_update(pipe, cache->texture, 0, 0x1); - +#endif draw_bitmap_quad(st->ctx, cache->xpos, cache->ypos, diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 65bfd6cfcc..9ae53c95f8 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -362,10 +362,12 @@ make_texture(struct st_context *st, /* we'll do pixel transfer in a fragment shader */ ctx->_ImageTransferState = 0x0; - surface = screen->get_tex_surface(screen, pt, 0, 0, 0); + surface = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); /* map texture surface */ - dest = pipe_surface_map(surface); + dest = screen->surface_map(screen, surface, + PIPE_BUFFER_USAGE_CPU_WRITE); /* Put image into texture surface. * Note that the image is actually going to be upside down in @@ -384,9 +386,8 @@ make_texture(struct st_context *st, unpack); /* unmap */ - pipe_surface_unmap(surface); + screen->surface_unmap(screen, surface); pipe_surface_reference(&surface, NULL); - pipe->texture_update(pipe, pt, 0, 0x1); assert(success); @@ -731,6 +732,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; struct pipe_surface *ps = st->state.framebuffer.zsbuf; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; GLint skipPixels; @@ -739,7 +741,8 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); /* map the stencil buffer */ - stmap = pipe_surface_map(ps); + stmap = screen->surface_map(screen, ps, + PIPE_BUFFER_USAGE_CPU_WRITE); /* if width > MAX_WIDTH, have to process image in chunks */ skipPixels = 0; @@ -796,7 +799,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, } /* unmap the stencil buffer */ - pipe_surface_unmap(ps); + screen->surface_unmap(screen, ps); } @@ -869,6 +872,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint dstx, GLint dsty) { struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); + struct pipe_screen *screen = ctx->st->pipe->screen; struct pipe_surface *psDraw = rbDraw->surface; ubyte *drawMap; ubyte *buffer; @@ -885,7 +889,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, &ctx->DefaultPacking, buffer); /* map the stencil buffer */ - drawMap = pipe_surface_map(psDraw); + drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE); /* draw */ /* XXX PixelZoom not handled yet */ @@ -925,7 +929,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, free(buffer); /* unmap the stencil buffer */ - pipe_surface_unmap(psDraw); + screen->surface_unmap(screen, psDraw); } @@ -994,13 +998,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, if (!pt) return; - psTex = screen->get_tex_surface(screen, pt, 0, 0, 0); - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { srcy = ctx->DrawBuffer->Height - srcy - height; } if (srcFormat == texFormat) { + psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_GPU_WRITE ); + /* copy source framebuffer surface into mipmap/texture */ pipe->surface_copy(pipe, FALSE, @@ -1009,21 +1014,26 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, psRead, srcx, srcy, width, height); } - else if (type == GL_COLOR) { - /* alternate path using get/put_tile() */ - GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + else { + psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE ); - pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); - pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); + if (type == GL_COLOR) { + /* alternate path using get/put_tile() */ + GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - free(buf); - } - else { - /* GL_DEPTH */ - GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); - pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf); - pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf); - free(buf); + pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); + pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); + + free(buf); + } + else { + /* GL_DEPTH */ + GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); + pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf); + pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf); + free(buf); + } } /* draw textured quad */ diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index fc8a5ea7f6..7fdc0bddd6 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -91,9 +91,14 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *strb = st_renderbuffer(rb); enum pipe_format pipeFormat; - GLbitfield flags = 0x0; /* XXX needed? */ + unsigned flags = (PIPE_BUFFER_USAGE_CPU_WRITE | + PIPE_BUFFER_USAGE_CPU_READ | + PIPE_BUFFER_USAGE_GPU_WRITE | + PIPE_BUFFER_USAGE_GPU_READ); int ret; + pipe_surface_reference( &strb->surface, NULL ); + if (!strb->surface) { /* first time surface creation */ strb->surface = pipe->winsys->surface_alloc(pipe->winsys); @@ -103,11 +108,16 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, if (!strb->surface) return GL_FALSE; } +#if 0 else if (strb->surface->buffer) { /* release/discard the old surface buffer */ pipe_reference_buffer(pipe, &strb->surface->buffer, NULL); } - +#else + else { + assert(0); + } +#endif /* Determine surface format here */ if (strb->format != PIPE_FORMAT_NONE) { assert(strb->format != 0); @@ -368,7 +378,11 @@ st_render_texture(GLcontext *ctx, strb->surface = screen->get_tex_surface(screen, pt, att->CubeMapFace, att->TextureLevel, - att->Zoffset); + att->Zoffset, + PIPE_BUFFER_USAGE_CPU_READ | + PIPE_BUFFER_USAGE_CPU_WRITE | + PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_GPU_WRITE); assert(strb->surface); assert(screen->is_format_supported(screen, strb->surface->format, PIPE_TEXTURE)); assert(screen->is_format_supported(screen, strb->surface->format, PIPE_SURFACE)); @@ -396,22 +410,19 @@ static void st_finish_render_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); assert(strb); ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - ctx->st->pipe->texture_update(ctx->st->pipe, - st_get_texobj_texture(att->Texture), - att->CubeMapFace, 1 << att->TextureLevel); + screen->tex_surface_release( screen, &strb->surface ); /* printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); */ - pipe_surface_reference(&strb->surface, NULL); - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* restore previous framebuffer state */ diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index ddbe36106c..e242195e7a 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -61,13 +61,14 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, GLvoid *pixels) { struct gl_framebuffer *fb = ctx->ReadBuffer; + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer); struct pipe_surface *ps = strb->surface; ubyte *stmap; GLint j; /* map the stencil buffer */ - stmap = pipe_surface_map(ps); + stmap = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_READ); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); @@ -124,7 +125,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, /* unmap the stencil buffer */ - pipe_surface_unmap(ps); + screen->surface_unmap(screen, ps); } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 981246221b..05e0339e0e 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -478,7 +478,6 @@ st_TexImage(GLcontext * ctx, struct gl_texture_image *texImage, GLsizei imageSize, int compressed) { - struct pipe_context *pipe = ctx->st->pipe; struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLint postConvWidth, postConvHeight; @@ -635,7 +634,8 @@ st_TexImage(GLcontext * ctx, return; if (stImage->pt) { - texImage->Data = st_texture_image_map(ctx->st, stImage, 0); + texImage->Data = st_texture_image_map(ctx->st, stImage, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); dstRowStride = stImage->surface->pitch * stImage->surface->cpp; } else { @@ -684,8 +684,9 @@ st_TexImage(GLcontext * ctx, } if (stImage->pt && i < depth) { - st_texture_image_unmap(stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, i); + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, i, + PIPE_BUFFER_USAGE_CPU_WRITE); src += srcImageStride; } } @@ -694,13 +695,10 @@ st_TexImage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, unpack); if (stImage->pt) { - st_texture_image_unmap(stImage); + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } - if (stObj->pt) - pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level)); - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { ctx->Driver.GenerateMipmap(ctx, target, texObj); } @@ -793,7 +791,8 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ - texImage->Data = st_texture_image_map(ctx->st, stImage, 0); + texImage->Data = st_texture_image_map(ctx->st, stImage, 0, + PIPE_BUFFER_USAGE_CPU_READ); texImage->RowStride = stImage->surface->pitch; } else { @@ -823,8 +822,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, } if (stImage->pt && i < depth) { - st_texture_image_unmap(stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, i); + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, i, + PIPE_BUFFER_USAGE_CPU_READ); dest += dstImageStride; } } @@ -833,7 +833,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* Unmap */ if (stImage->pt) { - st_texture_image_unmap(stImage); + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } } @@ -874,8 +874,6 @@ st_TexSubimage(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - struct pipe_context *pipe = ctx->st->pipe; - struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstRowStride; GLuint srcImageStride = _mesa_image_image_stride(packing, width, height, @@ -897,7 +895,8 @@ st_TexSubimage(GLcontext * ctx, * from uploading the buffer under us. */ if (stImage->pt) { - texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset); + texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, + PIPE_BUFFER_USAGE_CPU_WRITE); dstRowStride = stImage->surface->pitch * stImage->surface->cpp; } @@ -922,8 +921,9 @@ st_TexSubimage(GLcontext * ctx, if (stImage->pt && i < depth) { /* map next slice of 3D texture */ - st_texture_image_unmap(stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i); + st_texture_image_unmap(ctx->st, stImage); + texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i, + PIPE_BUFFER_USAGE_CPU_WRITE); src += srcImageStride; } } @@ -935,11 +935,9 @@ st_TexSubimage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, packing); if (stImage->pt) { - st_texture_image_unmap(stImage); + st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } - - pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level)); } @@ -1058,7 +1056,8 @@ fallback_copy_texsubimage(GLcontext *ctx, src_surf = strb->surface; - dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ); + dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ, + PIPE_BUFFER_USAGE_CPU_WRITE); assert(width <= MAX_WIDTH); @@ -1119,7 +1118,6 @@ do_copy_texsubimage(GLcontext *ctx, struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); struct st_texture_image *stImage = st_texture_image(texImage); - struct st_texture_object *stObj = st_texture_object(texObj); GLenum baseFormat = texImage->InternalFormat; struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb; @@ -1157,7 +1155,8 @@ do_copy_texsubimage(GLcontext *ctx, dest_format = stImage->pt->format; dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, - stImage->level, destZ); + stImage->level, destZ, + PIPE_BUFFER_USAGE_CPU_WRITE); if (ctx->_ImageTransferState == 0x0 && strb->surface->buffer && @@ -1223,8 +1222,6 @@ do_copy_texsubimage(GLcontext *ctx, pipe_surface_reference(&dest_surface, NULL); - pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level)); - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { ctx->Driver.GenerateMipmap(ctx, target, texObj); } @@ -1529,7 +1526,6 @@ st_finalize_texture(GLcontext *ctx, if (stImage && stObj->pt != stImage->pt) { copy_image_data_to_texture(ctx->st, stObj, level, stImage); *needFlush = GL_TRUE; - pipe->texture_update(pipe, stObj->pt, face, (1 << level)); } } } diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 1a0e19c2f9..cfacfdd04c 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -123,8 +123,10 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, const ubyte *srcData; ubyte *dstData; - srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice); - dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice); + srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice, + PIPE_BUFFER_USAGE_CPU_READ); + dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice, + PIPE_BUFFER_USAGE_CPU_WRITE); srcData = (ubyte *) pipe_buffer_map(pipe, srcSurf->buffer, PIPE_BUFFER_USAGE_CPU_READ) diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index f68bef1207..482a054f64 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -184,25 +184,30 @@ st_texture_image_offset(const struct pipe_texture * pt, */ GLubyte * st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, - GLuint zoffset) + GLuint zoffset, + GLuint flags ) { struct pipe_screen *screen = st->pipe->screen; struct pipe_texture *pt = stImage->pt; DBG("%s \n", __FUNCTION__); stImage->surface = screen->get_tex_surface(screen, pt, stImage->face, - stImage->level, zoffset); + stImage->level, zoffset, + flags); - return pipe_surface_map(stImage->surface); + return screen->surface_map(screen, stImage->surface, flags); } void -st_texture_image_unmap(struct st_texture_image *stImage) +st_texture_image_unmap(struct st_context *st, + struct st_texture_image *stImage) { + struct pipe_screen *screen = st->pipe->screen; + DBG("%s\n", __FUNCTION__); - pipe_surface_unmap(stImage->surface); + screen->surface_unmap(screen, stImage->surface); pipe_surface_reference(&stImage->surface, NULL); } @@ -224,12 +229,15 @@ st_surface_data(struct pipe_context *pipe, const void *src, unsigned src_pitch, unsigned srcx, unsigned srcy, unsigned width, unsigned height) { - pipe_copy_rect(pipe_surface_map(dst), + struct pipe_screen *screen = pipe->screen; + void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE); + + pipe_copy_rect(map, dst->cpp, dst->pitch, dstx, dsty, width, height, src, src_pitch, srcx, srcy); - pipe_surface_unmap(dst); + screen->surface_unmap(screen, dst); } @@ -256,7 +264,8 @@ st_texture_image_data(struct pipe_context *pipe, if(dst->compressed) height /= 4; - dst_surface = screen->get_tex_surface(screen, dst, face, level, i); + dst_surface = screen->get_tex_surface(screen, dst, face, level, i, + PIPE_BUFFER_USAGE_CPU_WRITE); st_surface_data(pipe, dst_surface, 0, 0, /* dstx, dsty */ @@ -265,7 +274,7 @@ st_texture_image_data(struct pipe_context *pipe, 0, 0, /* source x, y */ dst->width[level], height); /* width, height */ - pipe_surface_reference(&dst_surface, NULL); + screen->tex_surface_release(screen, &dst_surface); srcUB += src_image_pitch * dst->cpp; } @@ -304,8 +313,11 @@ st_texture_image_copy(struct pipe_context *pipe, assert(src->width[srcLevel] == width); assert(src->height[srcLevel] == height); - dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i); - src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i); + dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i, + PIPE_BUFFER_USAGE_GPU_WRITE); + + src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i, + PIPE_BUFFER_USAGE_GPU_READ); pipe->surface_copy(pipe, FALSE, diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 7abccb3a69..f6d5733e21 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -121,10 +121,12 @@ st_texture_match_image(const struct pipe_texture *pt, extern GLubyte * st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, - GLuint zoffset); + GLuint zoffset, + GLuint flags); extern void -st_texture_image_unmap(struct st_texture_image *stImage); +st_texture_image_unmap(struct st_context *st, + struct st_texture_image *stImage); /* Return pointers to each 2d slice within an image. Indexed by depth -- cgit v1.2.3