From 8662c5d98febd8efaf5f8ee47d34c7fcfd597ce3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 16 Dec 2004 17:33:36 +0000 Subject: fix typos in texcoord setup - fixes perspective correction bug --- src/mesa/swrast/s_aalinetemp.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/mesa/swrast/s_aalinetemp.h') diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index e6ac69d186..337a9606ac 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -209,11 +209,11 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) const GLfloat s0 = v0->texcoord[0][0] * invW0; const GLfloat s1 = v1->texcoord[0][0] * invW1; const GLfloat t0 = v0->texcoord[0][1] * invW0; - const GLfloat t1 = v1->texcoord[0][1] * invW0; + const GLfloat t1 = v1->texcoord[0][1] * invW1; const GLfloat r0 = v0->texcoord[0][2] * invW0; - const GLfloat r1 = v1->texcoord[0][2] * invW0; + const GLfloat r1 = v1->texcoord[0][2] * invW1; const GLfloat q0 = v0->texcoord[0][3] * invW0; - const GLfloat q1 = v1->texcoord[0][3] * invW0; + const GLfloat q1 = v1->texcoord[0][3] * invW1; line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]); compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]); @@ -235,11 +235,11 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) const GLfloat s0 = v0->texcoord[u][0] * invW0; const GLfloat s1 = v1->texcoord[u][0] * invW1; const GLfloat t0 = v0->texcoord[u][1] * invW0; - const GLfloat t1 = v1->texcoord[u][1] * invW0; + const GLfloat t1 = v1->texcoord[u][1] * invW1; const GLfloat r0 = v0->texcoord[u][2] * invW0; - const GLfloat r1 = v1->texcoord[u][2] * invW0; + const GLfloat r1 = v1->texcoord[u][2] * invW1; const GLfloat q0 = v0->texcoord[u][3] * invW0; - const GLfloat q1 = v1->texcoord[u][3] * invW0; + const GLfloat q1 = v1->texcoord[u][3] * invW1; compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]); compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]); compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]); -- cgit v1.2.3