From 733a4b602bbbfda83ee03b7ae4f3737bbe659034 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 2 Feb 2002 17:24:11 +0000 Subject: sw_span can now hold x/y arrays of fragment positions - getting ready to ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions. --- src/mesa/swrast/s_context.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/mesa/swrast/s_context.h') diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 317317a268..59e029bb8f 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,4 +1,4 @@ -/* $Id: s_context.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */ +/* $Id: s_context.h,v 1.15 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -73,11 +73,10 @@ typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *, #define DEPTH_BIT 0x004 /* Depth-test pixels */ #define FOG_BIT 0x008 /* Fog pixels */ #define LOGIC_OP_BIT 0x010 /* Apply logic op in software */ -#define SCISSOR_BIT 0x020 /* Scissor pixels */ +#define CLIP_BIT 0x020 /* Scissor or window clip pixels */ #define STENCIL_BIT 0x040 /* Stencil pixels */ #define MASKING_BIT 0x080 /* Do glColorMask or glIndexMask */ #define ALPHABUF_BIT 0x100 /* Using software alpha buffer */ -#define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */ #define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */ /* buffer or no buffers. */ #define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */ -- cgit v1.2.3