From 8b5fce6bcc88cd9dd321f0db95c1714e5e5e85a1 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 19 Apr 2007 14:24:10 -0600 Subject: Put gl_program_machine into swrast structure rather than using a local variable. Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings. --- src/mesa/swrast/s_context.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/mesa/swrast/s_context.h') diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 1cf3813fd3..dfe311a40b 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 6.5.3 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,6 +46,7 @@ #include "mtypes.h" #include "swrast.h" #include "s_span.h" +#include "prog_execute.h" typedef void (*texture_sample_func)(GLcontext *ctx, @@ -222,6 +223,9 @@ typedef struct validate_texture_image_func ValidateTextureImage; + /** State used during execution of fragment programs */ + struct gl_program_machine FragProgMachine; + } SWcontext; -- cgit v1.2.3